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<p style="margin:5.2px0px6.5px;padding:0px;border:0pxrgb(58,58,58);border-image:none;text-align:left;color:rgb(58,58,58);text-transform:none;text-indent:0px;letter-spacing:normal;font-size:13px;font-variant:normal;word-spacing:0px;white-space:normal;orphans:2;-webkit-text-stroke-width:0px;"><span style="display:inline!important;float:none;color:rgb(58,58,58);font-family:"HelveticaNeue",Helvetica,Arial,sans-serif;font-size:13px;font-variant:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;-webkit-text-stroke-width:0px;white-space:normal;word-spacing:0px;"><s>So, how much am I getting paid again?</s></span></p>
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<s>So, how much am I getting paid again?</s>
   
<p style="border-bottom-color:rgb(58,58,58);border-bottom-style:none;border-bottom-width:0px;border-image-outset:0;border-image-repeat:stretch;border-image-slice:100%;border-image-source:none;border-image-width:1;border-left-color:rgb(58,58,58);border-left-style:none;border-left-width:0px;border-right-color:rgb(58,58,58);border-right-style:none;border-top-color:rgb(58,58,58);border-top-style:none;color:rgb(58,58,58);font-family:&quot;HelveticaNeue&quot;,Helvetica,Arial,sans-serif;font-size:13px;font-variant:normal;font-weight:400;letter-spacing:normal;margin-bottom:6.5px;margin-left:0px;margin-right:0px;margin-top:5.2px;orphans:2;padding-bottom:0px;padding-left:0px;padding-right:0px;padding-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;vertical-align:baseline;-webkit-text-stroke-width:0px;white-space:normal;word-spacing:0px;">I'll start with the potential comptetion entries since they have a deadline.</p>
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I'll start with the potential comptetion entries since they have a deadline.
   
<p style="border-bottom-color:rgb(58,58,58);border-bottom-style:none;border-bottom-width:0px;border-image-outset:0;border-image-repeat:stretch;border-image-slice:100%;border-image-source:none;border-image-width:1;border-left-color:rgb(58,58,58);border-left-style:none;border-left-width:0px;border-right-color:rgb(58,58,58);border-right-style:none;border-top-color:rgb(58,58,58);border-top-style:none;color:rgb(58,58,58);font-family:&quot;HelveticaNeue&quot;,Helvetica,Arial,sans-serif;font-size:13px;font-variant:normal;font-weight:400;letter-spacing:normal;margin-bottom:6.5px;margin-left:0px;margin-right:0px;margin-top:5.2px;orphans:2;padding-bottom:0px;padding-left:0px;padding-right:0px;padding-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;vertical-align:baseline;-webkit-text-stroke-width:0px;white-space:normal;word-spacing:0px;"><span style="border-bottom-color:rgb(58,58,58);border-bottom-style:none;border-bottom-width:0px;border-image-outset:0;border-image-repeat:stretch;border-image-slice:100%;border-image-source:none;border-image-width:1;border-left-color:rgb(58,58,58);border-left-style:none;border-left-width:0px;border-right-color:rgb(58,58,58);border-right-style:none;border-top-color:rgb(58,58,58);border-top-style:none;color:rgb(58,58,58);display:inline;float:none;font-size:13px;font-variant:normal;font-weight:400;letter-spacing:normal;margin-bottom:0px;margin-left:0px;margin-right:0px;margin-top:0px;orphans:2;padding-bottom:0px;padding-left:0px;padding-right:0px;padding-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;vertical-align:baseline;-webkit-text-stroke-width:0px;white-space:normal;word-spacing:0px;">This bamboo-shooter of yours is a risky plant to submit, but if it's properly tuned, it will stand out as a strong competitor. With that said, </span>3dps and hypnotic powers on a single plant for 300 sun might be a problem, and multi-hypnosis is really strong. The main reason I think this'll need a rework is because its hypnosis is predictable, reliable, and comes in bursts. What I'd say is make it fire fewer weaker projectiles(say, 2 bamboo that do 0.75 damage each) and move the attack cooldown to before it hypnotizes, as it is best to attack after the hypnotism occurs. It'll still hypnotize more than Caulipower, but it won't be as ridiculous as it is right now. Offense like this has is kind of counter-intuitive with hypnotism as well, so I'd say only 25 more sun will balance it well. And to finish it up, the PF seems a bit... random. This seems like a row-focused plant that dominates its own lane without helping others, so having this kind of full-board damage is a bit odd. The hypnotism is fine, although if you follow all my ideas hypnotising 3 won't make sense anymore.</p>
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This bamboo-shooter of yours is a risky plant to submit, but if it's properly tuned, it will stand out as a strong competitor. With that said, </span>3dps and hypnotic powers on a single plant for 300 sun might be a problem, and multi-hypnosis is really strong. The main reason I think this'll need a rework is because its hypnosis is predictable, reliable, and comes in bursts. What I'd say is make it fire fewer weaker projectiles(say, 2 bamboo that do 0.75 damage each) and move the attack cooldown to before it hypnotizes, as it is best to attack after the hypnotism occurs. It'll still hypnotize more than Caulipower, but it won't be as ridiculous as it is right now. Offense like this has is kind of counter-intuitive with hypnotism as well, so I'd say only 25 more sun will balance it well. And to finish it up, the PF seems a bit... random. This seems like a row-focused plant that dominates its own lane without helping others, so having this kind of full-board damage is a bit odd. The hypnotism is fine, although if you follow all my ideas hypnotising 3 won't make sense anymore.
   
<p style="border-bottom-color:rgb(58,58,58);border-bottom-style:none;border-bottom-width:0px;border-image-outset:0;border-image-repeat:stretch;border-image-slice:100%;border-image-source:none;border-image-width:1;border-left-color:rgb(58,58,58);border-left-style:none;border-left-width:0px;border-right-color:rgb(58,58,58);border-right-style:none;border-top-color:rgb(58,58,58);border-top-style:none;color:rgb(58,58,58);font-family:&quot;HelveticaNeue&quot;,Helvetica,Arial,sans-serif;font-size:13px;font-variant:normal;font-weight:400;letter-spacing:normal;margin-bottom:6.5px;margin-left:0px;margin-right:0px;margin-top:5.2px;orphans:2;padding-bottom:0px;padding-left:0px;padding-right:0px;padding-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;vertical-align:baseline;-webkit-text-stroke-width:0px;white-space:normal;word-spacing:0px;">Brierworks is a good back-up, but honestly it's not that spectacular and is probably very UP. If the spikes are exactly like Bombegranite seeds, then it's definitely UP. Seems like a 75-cost at best, even if these were to be able to exist with plants and/or stack. The best way to make this stand out is to give it a generously fast cooldown, say, Mediocre.</p>
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Brierworks is a good back-up, but honestly it's not that spectacular and is probably very UP. If the spikes are exactly like Bombegranite seeds, then it's definitely UP. Seems like a 75-cost at best, even if these were to be able to exist with plants and/or stack. The best way to make this stand out is to give it a generously fast cooldown, say, Mediocre.
   
<p style="border-bottom-color:rgb(58,58,58);border-bottom-style:none;border-bottom-width:0px;border-image-outset:0;border-image-repeat:stretch;border-image-slice:100%;border-image-source:none;border-image-width:1;border-left-color:rgb(58,58,58);border-left-style:none;border-left-width:0px;border-right-color:rgb(58,58,58);border-right-style:none;border-top-color:rgb(58,58,58);border-top-style:none;color:rgb(58,58,58);font-family:&quot;HelveticaNeue&quot;,Helvetica,Arial,sans-serif;font-size:13px;font-variant:normal;font-weight:400;letter-spacing:normal;margin-bottom:6.5px;margin-left:0px;margin-right:0px;margin-top:5.2px;orphans:2;padding-bottom:0px;padding-left:0px;padding-right:0px;padding-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;vertical-align:baseline;-webkit-text-stroke-width:0px;white-space:normal;word-spacing:0px;">Your last entry seems better as a second-choice IMO. The damage buff you want to give might be too much, amd I'd say to cut it by half or change it entirely, as it is next to useless for burst plants like other lobbed plants and Coco Cannons/Cirtons/BL, but my main complaint is that it seems to have a bit of unnecessary complexity. I like the real-life reference, but adding complexity without massively changing the interactions of the plant is kind of bad. I'd say have the fertile tile last for, say, 2 plants, which is easier to remember and play around. You can change the boost by zombie type too, which will have a noticable and significant effect on this plant's interactions and usage. You should get more than a couple of boosts if you get this to defeat, say, a Garg. Maybe my idea for Gargs(5 uses in 2 tiles) is a bit excessive, but making an Imp kill give one use or a "muscular" zombie give 3 isn't. Finaly, the PF seems a bit weak, with or without my changes. I'd say make it rain 10 large projectiles that make fertile tiles and damage zombies, with half targetted at zombies and half at plants.</p>
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Your last entry seems better as a second-choice IMO. The damage buff you want to give might be too much, amd I'd say to cut it by half or change it entirely, as it is next to useless for burst plants like other lobbed plants and Coco Cannons/Cirtons/BL, but my main complaint is that it seems to have a bit of unnecessary complexity. I like the real-life reference, but adding complexity without massively changing the interactions of the plant is kind of bad. I'd say have the fertile tile last for, say, 2 plants, which is easier to remember and play around. You can change the boost by zombie type too, which will have a noticable and significant effect on this plant's interactions and usage. You should get more than a couple of boosts if you get this to defeat, say, a Garg. Maybe my idea for Gargs(5 uses in 2 tiles) is a bit excessive, but making an Imp kill give one use or a "muscular" zombie give 3 isn't. Finaly, the PF seems a bit weak, with or without my changes. I'd say make it rain 10 large projectiles that make fertile tiles and damage zombies, with half targetted at zombies and half at plants.

Latest revision as of 15:50, January 19, 2018

So, how much am I getting paid again?

I'll start with the potential comptetion entries since they have a deadline.

This bamboo-shooter of yours is a risky plant to submit, but if it's properly tuned, it will stand out as a strong competitor. With that said, </span>3dps and hypnotic powers on a single plant for 300 sun might be a problem, and multi-hypnosis is really strong. The main reason I think this'll need a rework is because its hypnosis is predictable, reliable, and comes in bursts. What I'd say is make it fire fewer weaker projectiles(say, 2 bamboo that do 0.75 damage each) and move the attack cooldown to before it hypnotizes, as it is best to attack after the hypnotism occurs. It'll still hypnotize more than Caulipower, but it won't be as ridiculous as it is right now. Offense like this has is kind of counter-intuitive with hypnotism as well, so I'd say only 25 more sun will balance it well. And to finish it up, the PF seems a bit... random. This seems like a row-focused plant that dominates its own lane without helping others, so having this kind of full-board damage is a bit odd. The hypnotism is fine, although if you follow all my ideas hypnotising 3 won't make sense anymore.

Brierworks is a good back-up, but honestly it's not that spectacular and is probably very UP. If the spikes are exactly like Bombegranite seeds, then it's definitely UP. Seems like a 75-cost at best, even if these were to be able to exist with plants and/or stack. The best way to make this stand out is to give it a generously fast cooldown, say, Mediocre.

Your last entry seems better as a second-choice IMO. The damage buff you want to give might be too much, amd I'd say to cut it by half or change it entirely, as it is next to useless for burst plants like other lobbed plants and Coco Cannons/Cirtons/BL, but my main complaint is that it seems to have a bit of unnecessary complexity. I like the real-life reference, but adding complexity without massively changing the interactions of the plant is kind of bad. I'd say have the fertile tile last for, say, 2 plants, which is easier to remember and play around. You can change the boost by zombie type too, which will have a noticable and significant effect on this plant's interactions and usage. You should get more than a couple of boosts if you get this to defeat, say, a Garg. Maybe my idea for Gargs(5 uses in 2 tiles) is a bit excessive, but making an Imp kill give one use or a "muscular" zombie give 3 isn't. Finaly, the PF seems a bit weak, with or without my changes. I'd say make it rain 10 large projectiles that make fertile tiles and damage zombies, with half targetted at zombies and half at plants.

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