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  • Can you stop removing the article management template on pages please? You can't do that, as it is against the rules, and it's kinda annoying that I have to keep on adding back the article management templates onto the pages.

    I didn't put it on there because Health-Nut is a plant from PvZH, I put it on their because it's ability was two plants squished into one, that being Aloe Vera from Plants vs. Zombies 3, and Wall-nut. Aloe Vera heals plants in a 3x3 area, like Health-Nut, and Wall-nut provides Health-Nut's name and defensive stuff. If you didn't know that Aloe Vera exists, as it is kinda new, please have a lot at Plants vs. Zombies Wiki to see all the new plants and zombies so you don't have this mistake again.

    Also, I marked your newest page for deletion due to it being crossover content, as it is clearly based on an animated youtube short, which it even says on the page, therefore making it a crossover.

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    • One, it's a combination of Heavenly Peach and Infi-Nut...



      And second, I can't change Akitomo! How is he going to annoy everyone in town without his suction cups? How is he going to escape hell? And how is he going to smudge up people's windows?!

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    • 1. Um, it can also be the same thing, you are just showing to me that it is more original.

      2. Well, then you can't have the page then because it's a crossover, and I don't think anyone would honestly care if he didn't have suction cups, like you are just making your game look worse the more crossovers you add in, first Asuga (and the necrophilia that when with it ew) and now this.

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    • A big point of Akitomo's existence is to be the Player's Town's troublemaker. How is he going to annoy everyone and smudge up their windows if he doesn't have his trusty suction cups?

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    • He doesn't need suction cups to annoy people.

      If you really want suction cups, then your page will most likely be deleted.

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    • Make him obnoxious and troublesome

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    • Make him have your personality

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    • Nah, that would be just boring.

      Also, I already learnt not to talk about depression and suicide, which is my personality.

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    • Besides, his suction cups are a big thing in the story:

      He delays Zomboss from using his Super-Duper-Gazuper Laser 9,000,000

      And he does that by climbing up into it USING HIS SUCTION CUPS and cutting it's bolts.

      And arguing with Zomboss buys even more time.

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    • If it isn't for his suction cups, the Player will automatically lose before they can even finish the first world.

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    • sounds like a filler that can be easily replaced

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    • Nah, it's actually a very important cutscene.

      If it isn't for that cutscene, the game would be, like, 10 levels long.

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    • Considering without Akitomo and his suction cups, there would be no one to pull apart Zomboss' Super Duper Gazuper laser 9,000,000.

      And without it in pieces, Zomboss will use it, killing every human in the game, including the Player.

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    • that is easily replaceable with something else

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    • That's practically suicide for zomboss and his zombies then, because there's no way zomboss would fire a lazer that can only target specifically the 7 billion humans on the planet. Besides, zombies WANT brains though-

      Grappling Hook > Suction Cups

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    • It is called the Super Duper Gazuper Laser for a reason...

      Also, having a Grappling Hook would be extremely nonsensical, considering Zomboss' Base (PvZ:A - Refertilized) is, like, 10 stories tall. And not even with Akitomo's energeticness would he be strong enough to throw a grappling hook that high, nor would his rope even fit in his backpack

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    • He could also take the stairs.

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    • DaveHappy
      OK Hand

      Exactly.

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    • Well, how exactly would he get past Zomboss' guards (Which are Gargantuars), the pressure-sensitive floors and the hand-print scanner protected door all by himself with just his mace?

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    • Why does it feel like you are just slapping random stuff into this as an excuse for the suction cups

      "Also, having a Grappling Hook would be extremely nonsensical, considering Zomboss' Base (PvZ:A - Refertilized) is, like, 10 stories tall. And not even with Akitomo's energeticness would he be strong enough to throw a grappling hook that high, nor would his rope even fit in his backpack"

      Well, keep in mind we could also say "Having suction cups is extremely nonsensical, because he could easily lose grip on the suctions and fall to his death, especially if it rains and the walls get slippery.

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    • Wouldn't suction cups be more illogical

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    • BigMickeyNeedsAWoodModel wrote: Well, how exactly would he get past Zomboss' guards (Which are Gargantuars), the pressure-sensitive floors and the hand-print scanner protected door all by himself with just his mace?

      Why are you making up details out of nowhere to defend this

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    • This game feels so random

      And yes, it's a totally good idea to climb a 10 story building with suction cups

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    • IMG 20200517 174130
      Is this original enough?
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    • it looks even horrible

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    • I mean, I tried...

      It took me, like, half an hour to draw.

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    • Also, I took PunjiChocoBerry's advice to change everything else, but keep the suction cups.

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    • So is it changed enough?

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    • I haven't seen the design of "Suction Cup Man" in a while so I don't know you are still ripping him off yet, which you might and I do suspect, but I will have a look at it later.

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    • Akitomo

      Here are the two of them

      Suction

      Side by side, so you can check right away

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    • I'd say that's ok now

      The art isn't the most pretty yes but it's original enough

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    • i really thought this was a humanized wall-nut huh

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    • Also, about Health-Nut...

      I mainly added him in so that there is a plant which will make Bonk Choy, Beet and BeetBoxer not take an absurdally long time to get back their stamina.

      If you didn't know, in Refertilized, after 10 punches, they need to recharge their stamina, and a regular recharge can take 20, 25 or even 45 seconds! FOURTY FIVE!!!

      I mainly did this so that they are not overpowered, but who would bother waiting these recharge times for just 500, 1000 and 2000 OUCHIE! Points respectively when they can use the Cherry Bomb which deals 2000 OUCHIE! Points every 15 seconds?

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    • Here's a better picture of the redesigned Akitomo
      IMG 20200518 135416
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    • I mainly made Health-Nut to make the game not feel unbalanced. I mean, without a plant that recharges Bonk Choy, Beet and Beetboxer's stamina bars faster, what's the Point of having those plants at all? The recharges without Health-Nut can take up to 45 seconds! 45! I added the stamina bars to make those three feel less op.

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    • Why don't you just add Aloe then?

      We already have a healer Plant, so we don't necessarily need another that does basically the same thing.

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    • Nah, reusing Aloe doesn't make sense because Aloe is specifically made to heal defensive plants.

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    • Aloe heals any Plants near it. So does Health-Nut.

      Just because Aloe was made for a different game where healing Defensive Plants is most useful doesn't mean you can't change it to fit your game's style and gameplay.

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    • BigMickeyNeedsAWoodModel wrote:
      I mainly made Health-Nut to make the game not feel unbalanced. I mean, without a plant that recharges Bonk Choy, Beet and Beetboxer's stamina bars faster, what's the Point of having those plants at all? The recharges without Health-Nut can take up to 45 seconds! 45!

      I added the stamina bars to make those three feel less op.

      Wow, Bonk Choy, Beet and Beetboxer are fucking underpowered in this game, you legit have just ruined any and all use for them. And Bonk Choy is not that good in it's first game either! Wow!

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    • I just think that Beetboxer and Beet doing a lot of damage and not stopping ever would make them overpowered as fuck.

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    • I mean, think about it. It would just become a grind-to-win mess like Plants vs. Zombies Heroes. Everyone would just grind for gems and buy Beetboxer.

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    • Because Beetboxer's attack is so strong not even Gargantuars can last longer than a few seconds against him!

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    • Then nerf him without making him unusable without Health-Nut

      It's not rocket science, buddy.

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    • You could, ya know, balance things.

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    • Beet has a very strong attack in PvZA, yes, but it also attacks incredibly slowly. Beetboxer's attacks are also incredibly slow like Beet, and the only reason difference between the two is that Beetboxer deals more damage and is harder to obtain. You are wrecking the plants that aren't broken in the game. Jesus.

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    • Nerfing him while still making him stronger than Beet and Bonk Choy is a task that's extremely tough.

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    • I mean you COULD balance them if you think they are overpowered but no, keep them overpowered and make a plant exist to reduce the recharge overall making the game more TEDIOUS

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    • Step 1: Buff Beetboxer
      Step 2: Buff Beet, but slightly less
      Step 3: Remove Bonk Choy, you have two melee plants already

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    • And also why the heck would you have Beet and Bonk Choy in one game? And how is it *that* hard to nert a plant? If your excuse is "Well the HP has simple numbers like 1, 2, and 3..." well you COULD make the system more complicated for better nerfing.

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    • It's just really hard to make the plants feel useful always and always.

      For example Peashooter. In the original, he is extremely quickly outclassed by plants like Melon-Pult, Cattail, Apple Mortar, Aspearagus etc. In this game, he can switch tiers which make him cost less and do more damage but recharge and shoot slower. And the tiers can be changed on the go for free after the Player buys them.

      Or what about Hypno-Shroom, the very definition of a bad plant?

      Well, he was redesigned to send out a charming bubble whenever he's destroyed by any other means than being eaten (e.g being crushed, shoveled up etc.) and the Charm Bubble hypnotizes the zombie that killed it (if it is killed by being shoveled up or crushed by Zombot's attacks, it will simply hypnotize the strongest zombie on the field.)

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    • where did tiers come from

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    • BigMickeyNeedsAWoodModel wrote:

      For example Peashooter. In the original, he is extremely quickly outclassed by plants like Melon-Pult, Cattail, Apple Mortar, Aspearagus etc.

      Sorry to burst your bubble, but Apple Mortar and Aspearagus aren't even in the first game and Cattail and Melon-Pult are entirely different late-game plants.

      I do see what you mean though.

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    • BobertTheBoss wrote:
      BigMickeyNeedsAWoodModel wrote:

      For example Peashooter. In the original, he is extremely quickly outclassed by plants like Melon-Pult, Cattail, Apple Mortar, Aspearagus etc.

      Sorry to burst your bubble, but Apple Mortar and Aspearagus aren't even in the first game and Cattail and Melon-Pult are entirely different late-game plants.

      I do see what you mean though.

      ok thanks for stealing what i said on the discord

      also, what even is the issue here?

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    • hey um

      i understand you guys are well intentioned but i feel like you guys are babying his creation process at this point.

      if he makes no effort to balance or to actually really do anything we expect from users, he will be punished properly. there is no need to devote your time and energy on this user if they still fail to grasp the concept multiple times.



      but i'm not stopping you.



      and for @BigMickey

      you shouldn't design a plant that is useful always. that's why the plants in pvz2 are so broken and overpowered. pvz1's balancing is superb because its progression is linear and getting plants that outclassed others was satisfying and signified progression and most plants were not always suitable for every level, so there was an element of strategy to change how you approach a level with new plants you got.

      pvz2 and pretty much every other pvz game throws this concept in the garbage, and id really recommend you try to find a balance of niche, useful, original and good. making a plant thats always useful has a good chance of being overpowering and outclassing other plants.

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    • You know what, he does have a point, I'm not going to waste my time here

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    • Yeah. No reason to try and help someone who doesn't want to be helped.

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    • I just want to design the game so that every plant is useful from start to finish.

      Plants like Chomper, Peashooter, Threepeater and Cactus are all quickly outclassed by plants like Winter-Melon, Cattail, Melon-Pult, Gatling Pea, Doom-Shroom - The list goes on and on!

      I just want to find a balance where you'd always want to choose a plant without feeling like a loser. For example Chomper - You'd never want to choose Chomper in Mini-Games, Adventure 2 or Survival, as he can only eat one zombie and it takes him 42 seconds to recharge.

      And I want to remove that problem.

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    • TaigaFox wrote:

      if he makes no effort to balance or to actually really do anything we expect from users, he will be punished properly. there is no need to devote your time and energy on this user if they still fail to grasp the concept multiple times.

      Fine. If you think my game is a mess, fine. I don't fucking care anymore.

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    • BigMickeyNeedsAWoodModel wrote: I just want to design the game so that every plant is useful from start to finish.

      Plants like Chomper, Peashooter, Threepeater and Cactus are all quickly outclassed by plants like Winter-Melon, Cattail, Melon-Pult, Gatling Pea, Doom-Shroom - The list goes on and on!

      I just want to find a balance where you'd always want to choose a plant without feeling like a loser. For example Chomper - You'd never want to choose Chomper in Mini-Games, Adventure 2 or Survival, as he can only eat one zombie and it takes him 42 seconds to recharge.

      And I want to remove that problem.

      But PvZ Adventures is an entirely different kind of game

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    • Looks like no one can understand the problem i have. That's okay. I'm used to being often left out like that. Depression is becoming my Best friend.

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    • If I only has a friend

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    • I can't go one night without crying.

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    • Everywhere I go, my Depression follows.

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    • BigMickeyNeedsAWoodModel wrote:
      TaigaFox wrote:

      if he makes no effort to balance or to actually really do anything we expect from users, he will be punished properly. there is no need to devote your time and energy on this user if they still fail to grasp the concept multiple times.

      Fine. If you think my game is a mess, fine. I don't fucking care anymore.

      Taiga isn't saying that your game is a mess. He's saying that you aren't cooperating and doing what the wiki expects from users.

      If I were you, I would at least attempt to fix that.

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    • BigMickeyNeedsAWoodModel wrote: Everywhere I go, my Depression follows.

      stop trying to guilt trip us

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    • WiLdCaRd2048 wrote:

      BigMickeyNeedsAWoodModel wrote: Everywhere I go, my Depression follows.

      stop trying to guilt trip us

      I agree with this statement. Look, if you actually have deperssion, then I would recommend going to get help from a threapist or councillor as trust me, it helps. But, you saying that "I have depression! Look at me, I have depression!" Which is what it seems like, then actually just stop, as this attention-seeking behaviour is actually quite annoying, offensive and shitty in general and it is not supported on this wiki.

      We are trying to help with your game and you aren't co-opearting with us at all. The only reason I came to you to chat about this is because I want to see you improve, but you having these lame excuses as to why you want a plant to be unoriginal, a crossover or not balanced is just annoying and you aren't helping yourself. I have really no idea what the idea is about, mainly because you haven't made the game page yet, you have mainly just made character pages, so I would recommend that you do that.

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    • Wow, guilt-tripping, how low can you even go

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    • WELL IF YOU WANT ME TO FIX THIS ALL THEN HOW EXACTLY DO I DO IT?! JUST STOP CONSTANTLY SAYING "OOOOOOOH FIX THIS FIX THAT!" WITHOUT TELLING ME HOW?! HOW AM I SUPPOSED TO FIX IT WITHOUT YOU TELLING ME HOW TO FIX IT?!

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    • Well, it's easy, try to make it more original, try to make it not a crossover, try to expand the page more if it's a stub, maybe ask someone else to help you about these things (but then again now most people would refuse since you weren't co-opreating before), etc. I'm just here to point out your mistakes so that you can improve on them by yourself, if you need help, you can just ask me :/ for help on your pages and I would have accepted, because, that is a nice thing to do.

      We are just giving you critism so that you can improve it and plus, for the whole Akitomo situation, I did say that removing the suction cups would fix your problem, but no, you gotta yell at me of why the "suction cups were so important because they were used to climb up stuff and yeah" and was extremely rude to us.

      We have legit told you reasons to improve on this thread, and you have dismissed them in a rude or snarky way, OR ignored them. If you wanted our help, you could have used the stuff above and not been a prick about it.

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    • ...







































      So can you please help me?

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    • BigMickeyNeedsAWoodModel wrote:
      ...

      So can you please help me?

      Well, we have already gave you stuff.

      Sani wrote:
      Step 1: Buff Beetboxer

      Step 2: Buff Beet, but slightly less Step 3: Remove Bonk Choy, you have two melee plants already

      Bobert wrote:
      Then nerf him without making him unusable without Health-Nut

      It's not rocket science, buddy.

      Dave wrote:
      "Also, having a Grappling Hook would be extremely nonsensical, considering Zomboss' Base (PvZ:A - Refertilized) is, like, 10 stories tall. And not even with Akitomo's energeticness would he be strong enough to throw a grappling hook that high, nor would his rope even fit in his backpack"

      Well, keep in mind we could also say "Having suction cups is extremely nonsensical, because he could easily lose grip on the suctions and fall to his death, especially if it rains and the walls get slippery.

      Dave wrote:
      That's practically suicide for zomboss and his zombies then, because there's no way zomboss would fire a lazer that can only target specifically the 7 billion humans on the planet. Besides, zombies WANT brains though-

      Grappling Hook > Suction Cups

      I wrote:
      I didn't put it on there because Health-Nut is a plant from PvZH, I put it on their because it's ability was two plants squished into one, that being Aloe Vera from Plants vs. Zombies 3, and Wall-nut. Aloe Vera heals plants in a 3x3 area, like Health-Nut, and Wall-nut provides Health-Nut's name and defensive stuff. If you didn't know that Aloe Vera exists, as it is kinda new, please have a lot at Plants vs. Zombies Wiki to see all the new plants and zombies so you don't have this mistake again.
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    • Alright, I tried fixing Health-Nut. I've now made it a Brain-Ball exclusive power-up that buffs every plant on the board.

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    • hey big mickey, i'm very close to closing the thread due to your behavior. please conduct yourself more according to the rules.



      and i'd suggest everyone else to follow the same.

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    • Alright, I tried fixing Health-Nut

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    • A Rouge Zombie
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