Plants vs. Zombies: The Wacky House (often shortened to The Wacky House or just Wacky House, and abbreviated as Plants vs. Zombies: TWH, PvZ:TWH or simply TWH) is a sequel to Plants vs. Zombies 2. In this game, the player must tackle on many different exotic locations around the world, ranging from dry mountains, to the depths of the ocean.
The game's art style is, for the most part, identical to its prequel, however there are differences in some UI elements, as well as the lawns and other menus.
Plot[]
Dr. Zomboss never fails to make his subjects deliver brains - unless they go up against your house, as evidenced by new statistics. Dr. Zomboss has noticed that your thinking and quick planting skills have made you the #1 defender against zombies, and he has now changed his plans accordingly. He has now held you and your home hostage, turning your house into a flying ship named The House-inator 3000 that can only be controlled by Zomboss's control remote. He carefully places your home in many "wacky" places, forcing you to adapt to the environmental changes. In addition to this, you are now the only target Dr. Zomboss has for the time being, so he has unleashed all his power onto your yard.
Game icons[]
PC[]
Others[]
Gameplay[]
Plants vs. Zombies: The Wacky House is, unlike its predecessor, a game sold for $10 USD, however like its predecessor, The Wacky House has some in-app purchases (though not as plentiful as Plants vs. Zombies 2). The main goal of the game is the same, which is to defend yourself from the zombie outbreak using various exotic plants found in the game. New to this game are the rare plants. They are alternate versions of the familiar plants, complete with new abilities or tweaked statistics. In this game, world progression is linear. After completing a world, the player can play its parallel variant for more plants and for an extra challenge. Basics is an exception to this, as it is only unlocked upon completion of Tornado Valley, and it is also the only parallel world that the player is required to beat.
The game takes a much slower approach to gameplay than Plants vs. Zombies 2, with longer levels and more pricey plants. The turbo-button returns, if the player wishes to speed up the slower parts of gameplay.
Game information[]
Game modes[]
Plants vs. Zombies: The Wacky House has multiple different game modes and ways to play.
- Adventure - Beat Dr. Zomboss's zombie onslaught with some crazy-developed plants!
- Brain Busters - Levels that put a twist to the game's regular gameplay.
- Minigames - Small games to play if you feel tired of Adventure mode.
- Fixed Adventure - Play your adventure all over again, but this time you have to pick the plants you'll use throughout the entire game in the first level!
Achievements[]
- Main article: Plants vs. Zombies: The Wacky House/Achievements
Achievements are available once again as optional tasks and quests. Unlike previous games, completing an achievement rewards the player with coins. Achievements are built into the game like in Plants vs. Zombies.
Costumes[]
Costumes are collectible cosmetics that change a plant's appearance in some way. Each plant has at least two costumes, its normal costume and its formal costume.
Rare Plants[]
- Main article: Rare Plants (PvZ:TWH)
Rare Plants are a new species of plants introduced in this game. They have modified statistics, usually with a Rare Plant having a better ability than its Common variant but with a higher cost and/or recharge. They are found in the Laboratory.
Currencies[]
- Main article: Money (PvZ:TWH)
There are two main currencies, Coins and World Collectibles. Coins can be used to purchase upgrades in the Shop. World Collectibles can be used to find Essence of Rare Plants.
Update History[]
- Main article: Plants vs. Zombies: The Wacky House/Update History
Since its release, Plants vs. Zombies: The Wacky House has received updates periodically with seemingly no set schedule.
Version 2.6 (recent release)[]
- The Sunflowers have been hard at work fixing inflation in the sun economy, meaning sun is now worth 25 sun each instead of 50!
- Most plants have been re-balanced in one way or another.
- NEW WORLD: Deserted Canyon! Featuring water, ziplines, five new plants like the Eggplant, and six new zombies like the Sun Tanning Zombie!
- Most plants have gotten their statistics tweaked.
- Some plants have been moved around, and others have been removed from the game.
- New plant: Floating Heart! Find this aquatic friend in The Deep Sea.
- More achievements have been added!
Detailed list of plant changes[]
- The default recharge rates have been changed. Below are the new rates:
- Fast - 5 seconds
- Normal - 7.5 seconds
- Moderate - 15 seconds
- Slow - 30 seconds
- Very Slow - 50 seconds
- Extremely Slow - 80 seconds
- Most plants that previously had "Fast" recharges now have "Normal" recharges.
- Most plants that previously had "Mediocre" recharges have "Moderate" recharges.
- Most plants that previously had "Sluggish" recharges have "Slow" recharges.
- Most plants that previously had "Slow" recharges now have "Very Slow" recharges.
- Most plants that previously had "Very Slow" recharges now have "Extremely Slow" recharges.
- Any plants with new recharges that do not line up with the statements above will be documented. Otherwise, it is assumed that their recharge has been translated according to the above pattern.
- Keep in mind that sun is now worth 25 each.
Now, onto the Plants themselves!
This section is considered to be very long. Click the arrow to the right of this template to display or hide the text. |
Note: Balance changes listed below may have been altered within the same update. Unfortunately, I really don't want to go through the effort to find any post-adjustments I've made, so... f
Natural Plants:
- ▲ Peashooter has a "Fast" recharge (opposed to Normal).
- ▲ Split Pea has a "Fast" recharge (opposed to "Normal") and now costs 125 sun (-25).
- ▶ Easter Billy now has a different ability. It can make projectiles that pass through it faster, allowing the projectile to hit two targets at a time.
- ▲ Easter Billy now costs 125 sun (-200)
- ▼ Easter Billy now has a "Moderate" recharge (opposed to "Normal").
- ▲ Sea-Weed now costs 175 sun (25).
- ▲ Tall-nut now costs 125 sun (-75).
- ▲ Squash now costs 50 sun (-50).
- Acornado has been removed from the game.
- Grave Buster has been added to the game as the first plant unlocked in Parallel Valley.
- Smallpeater has been removed from the game.
- Puff-shroom has been moved to Dark Forest, as the first plant unlocked there.
- ▲ Puff-shroom now has a "Normal" recharge (opposed to "Moderate").
- ▼ Sun-shroom no longer creates huge sun.
- ▶ Baa-shroom has a different ability. It can eat the tile in front of it to deal more damage.
- ▲ Baa-shroom now costs 100 sun (-200) and has a "Normal" recharge (opposed to "Moderate".
- ▼ Baa-shroom now sleeps in the day, and can only deal either 20 or 30 damage.
- Fume-shroom has been moved to Dark Forest, as the final plant unlocked there.
- ▲ Fume-shroom now costs 75 sun (-50).
- ▼ Fume-shroom now sleeps in the day.
- ▲ Twin Sunflower now costs 125 (-25).
- ▲ Umbrella Leaf now costs 125 sun (-125).
- ▼ Umbrella Leaf now has 300 health (-600).
- ▲ Melon-pult now costs 325 (-175) and has a "Moderate" recharge (opposed to "Slow").
- ▶ Lucky Blover has a different secondary ability. It now heals nearby plants in a 3x3 to full health.
- ▲ Lucky Blover now costs 150 (-100).
- ▼ Lucky Blover now has a "Moderate" recharge (opposed to "Normal").
- ▲ Lilattack now costs 150 (-100) and has a "Normal" recharge (opposed to "Moderate").
- ▲ Apple Core now costs 125 (-25) and has a "Slow" recharge (opposed to "Very Slow").
- ▲ Winter Melon now costs 625 (-575).
- ▲ Heliumthus now costs 25 (-25).
- ▲ Weather Vine now costs 500 (-100).
- ▲ Corpse Flower now has a damage cap of 1000 (+600) and a "Moderate" recharge (opposed to "Slow").
- ▲ Sea-shroom now costs 0 (-50).
- ▼ Sea-shroom now sleeps in the day and has a "Moderate" recharge (opposed to "Normal").
- Easter Lliby has been removed, replaced by the Floating Heart.
- ▼ Blue Lily has a "Slow" recharge (opposed to "Moderate").
- ▲ TWH has a "Normal" recharge (opposed to "Moderate").
- ▼ Threepeater now costs 325 (+25).
- ▲ Pepper-pult now costs 175 (-25) and has a "Moderate" recharge (opposed to "Slow").
- ▲ Banyan Trunk now costs 225 (-175).
- ▼ Cotton Wool now has a "Slow" recharge (opposed to "Moderate").
- ▲ Torchwood now has 1200 health (+300).
- ▼ Torchwood now has a "Moderate" recharge (opposed to "Normal").
- ▲ Apple Bomb now costs 100 (-50) and has a "Slow" recharge (opposed to "Very Slow").
- ▼ Explode-O-Nut now costs 225 (+150) and has a "Very Slow" recharge (opposed to "Moderate").
- ▲ Jalapeno now costs 100 (-25).
- ▲ Flower Pot now has 300 health (+200).
- ▲ Allium now has a "Normal" recharge (opposed to "Moderate").
- ▲ Cometgranate now costs 275 (-25).
- ▲ Cosmic Pea now costs 250 (-100).
- ▼ Cosmic Pea has a "Slow" recharge (opposed to "Normal").
- ▲ Raffle See-ya now costs 250 (-25) and has a "Normal" recharge (opposed to "Moderate").
- ▲ Wild Bush now costs 75 (-50).
- ▼ Starfruit now has a "Moderate" recharge (opposed to "Normal).
- ▲ Grass has now has a "Normal" recharge (opposed to "Moderate").
- ▲ Rotobaga now costs 175 (-75).
- ▼ Rotobaga now has a "Moderate" recharge (opposed to "Normal").
- ▲ Plantern now costs 75 (-75).
- ▲ Fun Guy now costs 175 (-75), and it now boosts plants upon planting.
- ▲ Banana Shield now has 3000 health (+1800).
- ▼ Banana Shield now has a "Very Slow" recharge (opposed to "Moderate").
- ▲ Coffee Bean now has a "Fast" recharge (opposed to "Normal").
- Imitater has been removed.
- Spring Bean has been added, with an increased knockback of three tiles.
- ▶ Boppin' Bush has a new ability. It now creates a domino-like effect by knocking back zombies.
- ▲ Boppin' Bush now deals 500 damage (+400).
- ▼ Boppin' Bush now costs 200 (+75) and has a "Slow" recharge (opposed to "Normal").
- ▼ Cattail is longer amphibious and now has a "Slow" recharge (opposed to "Moderate").
- ▲ Spealunker now costs 100 (-25).
- ▲ Driftwood now launches its nail every time it is eaten, and not only when eaten while in a whirlpool. It also now costs 75 (-25) and and has a "Normal" recharge (opposed to "Slow").
- ▲ Fern Filter now has a "Normal" recharge (opposed to "Slow").
- Scaredy-shroom has been added to the game.
- ▲ Grapeworm now costs 125 (-75).
- ▼ Grapeworm now has a "Slow" recharge (opposed to "Moderate").
- ▼ Lightning Reed now has a "Moderate" recharge (opposed to "Normal").
- ▲ Magnet-shroom now has a "Normal" recharge (opposed to "Moderate").
- ▲ Gloom-shroom now costs 250 (-150).
- ▼ Gloom-shroom now has a "Slow" recharge (opposed to "Normal").
- Hypno-shroom has been removed.
- Celery Stalker has been moved to The Happiest City.
- ▲ Celery Stalker now costs 75 (-25).
- ▼ Steel-pea now costs 450 (-25) and has a "Slow" recharge (opposed to "Moderate").
- ▼ Cast-iron Aspidistra now costs 175 (-25) and has a "Moderate" recharge (opposed to "Normal).
- ▲ Vanilla Bean-pult now costs 75 (-25).
- ▲ Solar Panel now costs 250 (-75).
- ▲ Gourd Guard now costs 75 (-25) and costs 2400 (+1200).
- ▼ Gourd Guard now deals 1400 damage (-400).
- ▲ Gold Magnet now collects sun.
Areas[]
Icon | Area | Levels | Difficulty | |
---|---|---|---|---|
Normal | Parallel | |||
Player's House | 5 | 5 | ||
Tornado Valley | 15 | 10 | ||
Dark Forest | 15 | 10 | ||
Active Volcanoes | 15 | 10 | ||
The Deep Sea | 15 | 10 | ||
Du Froid Déjà Vu | 15 | 10 | ||
Cosmic Crash | 15 | 10 | ||
The High Sky | 15 | 10 | ||
Moist Caves | 15 | 10 | ||
Gloomy Nights | 15 | 10 | ||
Fearsome Factory | 15 | 10 | ||
Deserted Canyon | 15 | TBA |
Plants (Under Construction)[]
- Main article: Plants (PvZ:TWH)
Returning[]
New[]
|
Zombies (Under Construction)[]
- Main article: Zombies (PvZ:TWH)
Gallery[]
Trivia[]
- The seed selection screen now has 3 tabs - one for the tutorial, one for Tornado Valley-Cosmic Crash, and one for The High Sky onwards.
- There is also another bar of 8 seed packets on the side, which is the "player's picks". The player can add a plant they usually bring to a level to the bar, and then tap on the plant from there to easily access it without having to scroll down.
- This game reuses Plants vs. Zombies 2's UI and art style.
- The only exception are the Seed Packets, which use a different font for their price tags.
- All sun-producers start the level with their Seed Packets recharged.
- Unlike the other two games, plants are primarily featured on the game icons instead of zombies.
- Prior to version 2.4.2, this game used Plants vs. Zombies 2's level upgrade system.
- Plant Food was in the game prior to being removed in version 2.5.4.
- This is currently the only game in the main series where Crazy Dave does not directly appear. His useful speech is replaced by brochures, detailing the locations the player is in.
- Before version 2.6, the game used a 50-sun meta. This was changed to a 25-sun meta.