Plants vs Zombies Story Mode.
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The page has all the plants that are included are the old plants from the old games and the new ones from this game.
There is a total of 35 Plants, with 26 (for now) at the Story Mode, and 9 (for now) at the shop.
Plant Recharges[]
- Very Fast - Takes 2-5 seconds to recharge
- Fast - Takes 6-10 seconds to recharge
- Mediocre - Takes 11-14 seconds to recharge
- Sluggish - Takes 15-17 seconds to recharge
- Slow - Takes 18-20 seconds to recharge
- Very Slow - Takes 21-25 seconds to recharge
Story Mode[]
Suburbia[]
Image | Name | Family Mint | Ability | Damage | Statistics | Plant Food Effect | First Obtained at | Almanac |
---|---|---|---|---|---|---|---|---|
Peashooter | Shoots Peas at zombies. | 20 (per peas) | Sun cost: 100
Recharge: 10 seconds Toughness: 300 |
Shoots a barrage of peas at once. | Tutorial 1: The Zombies are Coming!
(Already in-game) |
"What is it like being famous?" asked the Peashooter while sipping his bottled water, "I can't talk right now, I'm finishing my merchandising deal. Hold my fir coat." | ||
Sunflower | Produces addition sun that costs 50. | N/A | Sun cost: 50
Recharge: 5 seconds Toughness: 300 |
Produce 3 suns in a total of 150 suns. | Tutorial 2: More Suns, More lives | After the release of her first major Youtuber video "Zombies On Your Lawn," Sunflower's Youtuber channel has been bursting with fun. She is currently putting the final touches on her reality show TV pitch "Sunflower Thinks She Can Dance." | ||
Cherry Bomb | Explodes on contact at a 3x3 area. | 1800 | Sun cost: 150
Recharge: 20 seconds Range: 3x3 Usage: Instant |
N/A | Tutorial 3: Bombard Busters | The Cherry Bomb Brothers attempted to start their own band. "We tried to figure out what the sound would be, but we kept explodonating speakers, stages, fans, and of course, zombies. Look for our LP next year." | ||
Wall-nut | Blocks zombies and protects the plants behind it. | N/A | Sun cost: 50
Recharge: 15 seconds Toughness: 1800 |
Gains an armor, which has the same health as himself. | Tutorial 4: Block and Hard | Having retired from his days as a champion bowler in the Pro Leagues, Wall-nut is looking forward to a real challenge on the front lines of home defense. DEFENSE! DEFENSE! | ||
Potato Mine | Blows up on a tile on by touch, but needs time to arm itself. | 1800 | Sun cost: 25
Recharge: 15 seconds Toughness: 300 Arming time: 15 seconds |
Launch two armed Potato Mine clones of itself. | Tutorial 5: Spudow from Over | Believe it or not, SPUDOW! did not happen overnight. Having been forced to try out new catchphrases and focus testing as many variations as possible (Tubular? Really?), Potato Mine weeded out the competition to stick with what he knows best. |
Central Park[]
Image | Name | Family Mint | Ability | Damage | Statistics | Plant Food Effect | First Obtained at | Almanac |
---|---|---|---|---|---|---|---|---|
Cactus | Shoots spikes that get through zombies and pops Balloon Zombies. | 20 (per spike)
40 (plant food effect) |
Sun cost:
150 Recharge: 10 seconds Toughness: 300 |
Charges spikes that deal more damage to zombies | Central Park- Day 2: It's Bad News | Things have really changed for Cactus lately. Book deals, movies, truck show appearances... she's just trying to focus on staying humble and launching thorns like always. | ||
Blover | Blows away flying zombies and picnic blankets. | N/A | Sun cost:
50 Recharge: 10 seconds Range: Field Usage: Instant |
N/A | Central Park- Day 3: Special Delivery! | The luckiest stunt clover around, Blover is the recipient of the Stunty Award. You can see his work in "Bulb Fiction," "Rooty," and "Finding Flower." He also teaches a stunt class on Tuesdays at the community center. | ||
Pistachio | Shoots seeds at zombies and blocks zombies and protect the plants behind. | 20 (per seed) | Sun cost: 125
Recharge: 15 seconds Toughness: 1800 |
Shoots 5 seeds while gaining an armor, which has the same health as himself. | Central Park- Day 6: Hotdog Time! | Pistachio has two things in common with the Pea-nut. They both shoot projectiles and protect plants. That's why people call them partners. | ||
Tall-nut | Blocks airborne and protect plants from zombies. | N/A | Sun cost: 125
Recharge: 20 seconds Toughness: 1800 |
Gains an armor, which has the same health as himself. | Central Park- Day 11: Locked and Loaded | Tall-nut is opening a chain of stores for Tall and Taller gentlemen. "I'll shell out the savings to you!" | ||
Repeater | Shoots two peas at a time in one row, that causes twice the damage to zombies. | 20 (per pea) | Sun cost: 200
Recharge: 10 seconds Toughness: 300 |
Shoots barrage of peas at once, then shoots a big pea. | Central Park- Day 17: Repeat it Out | "Everyone always asks me if we've met before." says Repeater. "Everyone always asks me if we've met before. Wait, did I just say that?" | ||
Twin Sunflower | Produces two suns to double up the sun addition. | N/A | Sun cost: 125
Recharge: 15 seconds Toughness: 300 |
Produces 6 suns, which is a total of 300 suns | Central Park- Day 24: More Sunflowers?! | Twin Sunflower's super-chic line of ultra-expensive sunglasses has been a huge hit wherever she goes. Due to this she has been unable to travel without being swarmed by the Poppyrazzi. |
Autumn Mountains[]
Image | Name | Family Mint | Ability | Damage | Statistics | Plant Food Effect | First Obtained at | Almanac |
---|---|---|---|---|---|---|---|---|
Cabbage-pult | Lobs cabbages over obstacles damaging any zombie over it | 20 (per cabbage) | Sun cost: 100
Recharge: 10 seconds Toughness: 300 |
Launches big cabbages at every zombie and obstacle on the lawn. | Autumn Mountains- Day 1: A Blustery Village | Cabbage-pult received his doctorate in pulting from Harvest University. He knows a thing or two about launching his way to the top. He also makes a mean soup. | ||
Kernel-pult | Lobs kernels that do a little damage, and butter that stuns them | 20 (per kernel)
50 (per butter) |
Sun cost: 100
Recharge: 10 seconds Toughness: 300 |
Hurls butter at all the zombies and obstacles on the lawn that paralyzes them. | Autumn Mountains- Day 3: Rakes n' Pitchforks | While working as an usher at the local movieplex, he saw "Fried Green Tomatoes" and found his higher calling. He packed up his husks, his kernels, his butter, and enlisted. | ||
Endurian | Blocks zombies while damaging them and protects the plants | 10 | Sun cost: 100
Recharge: 15 seconds Toughness: 1800 |
Gains armor with bigger metal spikes that deal more damage. | Autumn Mountains- Evening 6: Where the Wheelbarrow Rolls | "When other plants talk about me, they say I'm too gruff. They say I'm difficult to approach, that I'm afraid to let others get too close to me. Also, I smell terrible," said Endurian. But deep down inside, he knows that he's so much more than that. He's also short-tempered. | ||
Radish | Avoids getting him and the plants behind him pulled by the Sensei Zombie | N/A | Sun cost: 50
Recharge: 15 seconds Toughness: 900 |
Spawns 2 clones of himself. | Autumn Mountains- Evening 9: About the Japanese History | Radish has learned qigong for many years, but the only thing he knows is Stasis. | ||
Bonk Choy | Repeatedly punches zombies that close to it from front and behind | 20 (per hit) | Sun cost: 150
Recharge: 10 seconds Toughness: 300 |
Rapidly hits zombies around it in a 3x3 area. | Autumn Mountains- Evening 12: Ninja Imp Hide-n-Seek | A freelance dentist on the side, he's offering a special this month - he'll knock two of your teeth out for the price of one! | ||
Bud-minton | Lobs shuttlecocks from far away, and will deal lower health when it's close range | 60/50/40/30 (per shuttle cock and gets closer to the fourth zombie) | Sun cost: 200
Recharge: 10 seconds Toughness: 300 |
Launches big shuttle cocks at 3 all five lanes. | Autumn Mountains- Evening 18: On the Chopping Block | Bud-minton is a national first-class athlete, and in every encounter with a new plant will ask, "Exercise is good for your health, would you like to play me in a game of badminton?" | ||
Fire Gourd | When tapped on, he breathes fire at a short-range that deals moderate damage to zombies, but needs time to recharge to breathe fire again | 900 (on fire breath) | Sun cost: 200
Recharge: 12 seconds Toughness: 300 Reload Time (for fire breath): 12 seconds |
breathe fire in front of it that deals 1800 damage from all the zombies in range. | Autumn Mountains- Evening 22: It Burns! | Fire Gourd was a minor role in acrobatics class before. After a fight against the zombies, he finally realized his talent. |
Nighttime Necropolis[]
Image | Name | Family Mint | Ability | Damage | Statistics | Plant Food Effect | First Obtained at | Alamanac |
---|---|---|---|---|---|---|---|---|
Sun-shroom | Produces sun and grows bigger to make bigger suns to make more suns. | N/A | Sun cost: 25
Recharge: 5 seconds Toughness: 300 |
Grows to its final stage which produces 225 amount of suns. | Nighttime Necropolis- Night 1: Night in the Necropolis | Oh sure, Sun-shroom is known for his ever-present grin and sunny disposition. But truth be told, even he has his dark days. It ain't easy keeping things light when you live in the shadows. | ||
Puff-shroom | Shoots spores out of it, then disappears after a while. | 10 (per spore) | Sun cost: 0
Recharge: 10 seconds Toughness: 300 |
Every Puff-shroom shoots out spores and resets their lifetime. | Nighttime Necropolis- Night 2: Skele-torque | Puff-shroom is hip to all the latest social networks. He loves to surf Sporebook, FungusedIn and ShroomstaGram. But he sometimes misses the simple camaraderie of a good ol' fashioned Lawn Area Network party. | ||
Fume-shroom | Shoots out fumes that goes through anything. | 20 (per fume) | Sun cost: 125
Recharge: 10 seconds Toughness: 300 |
Blasts out a big fume that blows zombies back. | Nighttime Necropolis- Night 4: Special Delivery! | "I think of myself as a pretty confident shroom and an all-around fungi," says Fume-shroom. "But sometimes, when I'm eating Plant Food, I hear them chuckling. I hear them calling me 'Balloon-shroom'. I don't think they know how much that hurts." | ||
Grave Buster | Destroys gravestones when planted on a gravestone. | N/A | Sun cost: 75
Recharge: 12 seconds Toughness: 300 |
N/A | Nighttime Necropolis- Night 6: That's a Grave, Dave | He may appear spiky or ill-tempered, but Grave Buster just wants to give you a big hug. Unless you're a puppy. He's terrified of those. | ||
Garlic | When bitten, shifts the zombie's lane, also automatically kills Vampire Zombie. | N/A | Sun cost: 50
Recharge: 15 seconds Toughness: 300 |
Heals itself and releases it breath that will make zombies in front of it divert lanes. | Nighttime Necropolis- Night 10: The Curse of the Vampire | Good against zombies, as well as proof against any vampires who might accidentally wander by. | ||
Hypno-shroom | Hypnotizes Zombies to join their side. | N/A | Sun cost: 125
Recharge: 20 seconds Usage: Once |
Transforms the hypnotized zombie that touches it into a Gargantuar. | Nighttime Necropolis- Night 15: Puff Luck | Hypno-shroom has no trouble persuading zombies to fight on behalf of the plants. But he has yet to convince one to cluck like a chicken. "One day," he says. "One day." | ||
Scaredy-shroom | Shoots spores, then hides if there are zombies close to it. | 20 (per spore) | Sun cost: 25
Recharge: 10 seconds Toughness: 300 |
Shoots out a barrage of spores at once. | Nighttime Necropolis- Night 17: A Total Coward | "Who's there?" whispers Scaredy-shroom, voice barely audible. "Go away. I don't want to see anybody. Unless it's the man from the circus." | ||
Magnet-shroom | Takes away metallic object like buckets, screen doors, etc. | N/A
40 (plant food effect) |
Sun cost: 100
Recharge: 10 seconds Toughness: 300 |
Attracts up to 20 metallic objects, then throws each object from its lane. | Nighttime Necropolis- Night 21: Last Stand | Despite his unusual appearance, Magnet-shroom doesn't have a problem attracting girlfriends. But he does have a problem keeping them. It's the same thing every time. In the end, they always find him too clingy. |
Heroes[]
Image | Name | Ability | Damage | Statistics | Special Attack | First Obtained at |
---|---|---|---|---|---|---|
Green Shadow | Shoots strong peas to zombies. | 40 (per pea) | Sun cost: 450
Healing Time: 25 seconds Toughness: 600 |
Shoots a large pea at zombies. | Central Park- Day 9: Who's Hiding Behind that Tree? | |
Solar Flare | Produces 100 sun while shooting fireballs into a zombie. | 40 (per fireball) | Sun cost: 450
Healing Time: 25 seconds Toughness: 600 |
Produces 500 sun while burning every zombie on the lawn. | Autumn Mountains- Evening 11: Igniting the Ignis | |
??? | ??? | ??? | Sun cost:???
Healing Time:??? seconds Toughness:??? |
??? | Nighttime Necropolis |
Premium Plants[]
Image | Name | Family Mint | Ability | Damage | Statistics | Plant Food Effect | Cost | Almanac |
---|---|---|---|---|---|---|---|---|
Power Lily | Produces Plant Food when planted. | N/A | Sun Cost: 125
Recharge: 25 seconds |
N/A | 100 | From seedling to sapling, to full grown foliage, Power Lily's experience as a life coach has shown her the best way to empower and support plants everywhere. | ||
Jalapeno | Burns zombies in an entire row | 1800 | Sun Cost: 125
Recharge: 20 seconds Area: Lane Usage: Instant |
N/A | 100 | This jalapeno is one spicy character by day and The Macramé Vigilante by night. You might be wondering what his secret weapons is... it's knots. | ||
Imitater | Copies a plant and its ability in a level. | ??? (if applicable) | Sun Cost:
??? Recharge: ??? Toughness: ??? |
Based on the plant it copied | 100 | Having studied French Theater at Julienne, the Imitater went to the streets with his art, and has perfected his technique he calls "Potato stuck in a box". | ||
Marigold | Creates silver and gold coins, it disappears after a period of time. | N/A | Sun Cost:
75 Recharge: 20 seconds Toughness: 300 |
Spawns a five coins then disappears. | 100 | Marigold has dedicated herself to the Zen lifestyle. She's a team player, and gives it her best there in the garden. But if she never has to confront another zombie on the lawn again it will be too soon. | ||
Gold Bloom | Gives a burst of suns all at once. | N/A | Sun Cost: 0
Recharge: 25 seconds Usage: Instant |
N/A | 100 | "Your botanists were so preoccupied with whether they could," says Gold Bloom, about nothing and to nobody in particular, "they didn't stop to think if they should." | ||
Heavenly Peach | Heals the plants around it. | N/A | Sun Cost: 125
Recharge: 12 seconds Toughness: 300 |
Makes the plants in a 3x3 Area invulnerable. | 100 | Her resume says that she was once a peach of Wangmu Niangniang for consumption, and became a medic after being demoted to mortal. | ||
Lord Bamboo | Explodes zombies near by when on contact of zombies. | 1800 | Sun cost: 250
Recharge: 15 seconds Usage: Once |
Creates a carpet of firecrackers on his lane, which explodes zombies stepping on it. | 100 | Lord Bamboo lives in a big house in the west of Fireworks Town lonely. He looks ill, but he is, in fact, a loving old man who likes children. He will bring firecrackers to the children in town on Spring Festival, expecting them to spend a happy new year. And what he wishes mostly is, his grandson, Bamboo Shoot, who went for learning skills faraway, could knock the doorstepping the scraps of firecrackers... | ||
Doom-shroom | Explodes every zombie on screen. Creates a crater on the tile it was placed on. | 1800 | Sun Cost: 125
Recharge: 25 seconds Area: Screen Usage: Instant |
N/A | 100 | "You're lucky I'm on your side," says Doom-shroom. "I could destroy everything you hold dear. It wouldn't be hard." | ||
Caulipower | Targets a random zombie to hypnotize it. | N/A | Sun Cost: 250
Recharge: 20 seconds Toughness: 300 |
Targets 5 random zombies and launches them out of the lawn. | 100 | Caulipower's eyes spin with distress. He's just thought of a really great ending for his novel, but he's afraid his cousin won't understand it. |
Trivia[]
- The plants here mostly have the almanac entries from the old and new games that are originated, some are from other people, and some are made up (for the plants I made).