Plants in Plants vs. Zombies: The Zombies Have Entered Your House!.
Premium Plants[]
Name | Image | Ability | Plant Food | Sun cost | Recharge | Purchase Cost |
---|---|---|---|---|---|---|
Healixflower | Shoots helix beams, and heals plants in a 3x3 radius every minute. | Heals all the plants on screen and creates a huge beam of energy, orbited by a glowing helix beam, up into the air where it lands on the toughest zombie in a 3x9 radius around the plant, then it explodes. | 200 | Mediorce | 300 gems | |
Imitater | Lets you have two seeds of a plant! | Depends on the plant it imitates. | Depends on the plant it imitates. | Depends on the plant it imitates. | 150 gems | |
Doomsday Mango | Lobs dimension-demolishing mangoes at zombies that sometimes will do a different status effects. | Same as Melon-pult, but with giant "dimension-demolishing" mangos which have a 75% chance to inflict a status effect. | 475 | Mediorce | 300 gems | |
Shade Flower | Shade Flower creates clones of 3 plants in the lawn. | N/A | 175 | Sluggish | 100 gems | |
Coconut Cluster | Coconut Clusters are lobbed shot plants that throw themselves with their leaves at zombies. When it reaches a zombie, It will explode in a 3x3 area doing High damage, and will do light damage in a 5x5 area. | Coconut Cluster will become huge and all the heads combine into one and lob themselves in the center of the lawn, exploding and doing massive damage. | 450 | Sluggish | 150 gems | |
Electrice | Stuns zombies in a 3x3 area and will damage zombies that get close to it. | It'll zap all zombies in a 3x3 area for 10 seconds. | 250 | Sluggish | 150 gems | |
Cactus | Cactus fires a penetrating thorn that can damage multiple enemies, and hide when zombies are close, damaging zombies that walk through it. | Cactus' spikes become supercharged with electricity, increasing their maximum penetration capability by two. Cactus will also deal doubled damage for the remaining duration of its life, whether it is shooting or hiding underground. | 175 | Fast | 200 gems | |
Hypno-shroom | Makes a zombie fight for you. | Turns the zombies who eat it it a hypnozited Gargantuar. | 175 | Sluggish | 200 gems | |
Floriken | Shoots powerful shurikens at zombies but hides when zombies are in a 5x5 area. | The shurikens become sharper and now it only hides when zombies are in a 3x3 area. | 250 | Slow | 300 gems | |
Alien-shroom | Summons an UFO that can summon seed packets. | N/A | 500 | Very Slow | 500 gems | |
Holorange | Transform into a different plant every 30 seconds | N/A | 300 | Very Slow | 500 gems | |
Termitater | Fires lasers that continuously move until they hit a zombie, where they sit for three seconds, continuously damaging zombies. When zombies are 3 tiles away, it toss a Squash in front of it to defend itself. | Fires three lasers (one on each tile) that deal 40 damage every second and last for 6 seconds. Much like the standard laser, it sits in its place upon hitting a zombie. | 400 | Mediocre | 400 gems | |
Viral Thunder | Shoots small-yet-powerful lightning bolts at zombies, and has a chance of creating a thundercloud but needs to recharge for 10 seconds afterwards. | Clones itself thrice, and then creates a storm cloud which deals heavy damage to the zombies that are closest to the player's house. | 175 | Mediocre | 400 gems | |
Electric Currant | Electric Currant creates electrical fences between ones planted on the row or column. | Electric Currant's Plant Food effect strengthens both the boosted plant's melee damage and the damage of every electrical fences using the boosted plant as a node to 4 normal damage shots. Both abilities' attack speeds remain unchanged, however. | 150 | Mediorce | 275 gems | |
DJ Morning Glory | Launches a powerful shockwaves in front of zombies. | Produce a large shockwave which push zombies in 3 tiles | 375 | Sluggish | 400 gems | |
Gold Magnet | Collect coins for the players, attacking zombies with electromagnetic waves | Deals 15,5 NDS to all zombies and collect every coins and gems on the board |
125 |
Mediorce | 200 gems | |
Treason | Have different attacks depending on what season you are playing the game. | All plants on the board gets + 10% power | 275 | Mediorce | 400 gems |
Holiday Plants[]
These plant can be unlocked immediately in events.
Name | Image | Ability | Plant Food | Sun cost | Recharge | Event |
---|---|---|---|---|---|---|
Lemon Demon | Lemon Demons turn all plants in the screen into their fire counterpart. The screen will show an Intensive Carrot like setup showing which plants are upgradeable. | N/A | 300 | Slow | Halloween | |
Jack O' Lantern | Jack O' Lanterns spray fire down a lane, doing extensive burning damage over a short distance. | It summons green wisps on five to nine random tiles on the lawn. | 225 | Sluggish | Halloween | |
Ghost Pepper | Haunts all zombies that walk through it and explodes after a limited time. | Heals its timer and does heavy damage and haunts zombies in three lanes. | 75 | Mediorce | Halloween | |
Blooming Heart | Blooming Heart lobs projectiles that get stronger overtime. | Fires powerful projectiles at every zombie on the screen. | 150 | Fast | Valentine | |
Love-shroom | Make zombies in its lane weaker. | N/A | 150 | Slow | Valentine | |
Loveage | Makes zombies in a 3x3 area romantic, making them hug other zombies stopping both the zombies in place. | N/A | 250 | Slow | Valentine | |
Bellberry | Rings itself, summoning a present to the ground, which contains either coins, gems, or an explosion.. etc. | N/A | 250 | Slow | Christmas | |
Sap-fling | Sap-flings create zombie-slowing puddles of sap. | Sap-fling throws 20 pinecones randomly on the lawn, turning into sap puddles which will stay for 15 seconds. | 150 | Fast | Christmas | |
Bauble Apple | Raises the spirits of plants near them, making offensive and producing plants go twice as fast and give 10 more health to defensive plants. | Makes plants in a 3x3 area around it able to chill zombies if fire-based or normal. | 175 | Fast | Christmas | |
Gold Bloom | Produce an instant burst of sun when planted the disappear. | N/A | 0 | Very Slow | Saint Patrick Day | |
Mangold | Turns the zombies that eats it into a non-moving pile of gold, increasing their HP, but the zombies will gives coins when defeated. | Kills the zombies that eats it and its gives as much coins as its HP. | 300 | Very Slow | Saint Patrick Day | |
Golden Lily | Lobs pieces of gold that has an equal chance that you get small, medium or large sun. | TBA | 275 | Slow | Saint Patrick Day | |
Pepperchaun | Creates pots of gold that sometimes rain on plants or zombies. | Creates a rainbow that does huge damage to zombies that walk into it. Plants are not effected by this. | 250 | Sluggish | Saint Patrick Day | |
Dandelion | Fires dandelion bombs in 3 directions | Release 10 dandelion bombs in random spots | 275 | Mediorce | Easter | |
Egg-Plant | Summons hypnozited Turkey Zombies. | Summons a giant egg that hatch into a giant Turkey. | 175 | Fast | Easter | |
Hens and Chicks | A Spikeweed that summons hypnozited Turkey Zombies every 4 seconds. | Similiar to Spikeweed but now summons more Turkey Zombies | 150 | Mediorce | Easter |
Tutorial[]
Name | Image | Ability | Plant Food | Sun cost | Recharge | Unlocked |
---|---|---|---|---|---|---|
Peashooter | Shoots peas at the enemy | Shoots 60 peas. | 100 | Fast | After beating Tutorial - Day 1 | |
Sunflower | Produce 50 sun at a time | Produce 150 sun. | 50 | Fast | After beating Tutorial - Day 2 | |
Wall-nut | Blocks zombies. | Gains an armor which gives it more health. | 50 | Mediorce | After beating Tutorial - Day 3 | |
Squash | Squashes zombies that are close to it. | Squash 3 strongest zombies in the srceen. | 50 | Sluggish | After beating Tutorial - Day 4 | |
Flower Pot | Flower Pots lets you plant on unplantable surfaces. | Creates more Flower Pots and a cross shape. | 25 | Fast | After beating Tutorial - Day 5 |
Living Room[]
Name | Image | Ability | Plant Food | Sun cost | Recharge | Unlocked |
---|---|---|---|---|---|---|
Repeater | Shoots 2 peas at a time at the enemy | Shoots 120 peas then shoot a big pea. | 200 | Fast | After beating Living Room - Day 1 | |
Lightning Reed | Shoots lightning bolts that archs to another zombies after hitting one. | Summons a thunder clouds that tracks down random targets until it disappears. | 175 | Fast | After beating Living Room - Day 5 | |
Tall-nut | Tall-nuts are heavy-duty wall plants that block low flying zombies. | When fed Plant Food, it gains an armor with 240 health. | 100 | Sluggish | After beating Living Room - Day 10 | |
Magnet-shroom | Magnet-shrooms takes away metallic stuffs of zombies. | Takes all metallic stuffs then throw them back to zombies, damaging them. | 100 | Mediorce | After beating Living Room - Day 15 | |
Thornapple | Shoots spikes at zombies but the damage is depends on how many zombies are on the lawn. | TBA | 125 | Fast | After beating Living Room - Day 17 | |
Bonk Choy | Rapidly punches nearby enemies that are ahead or behind them. | Rapidly punches in a 3x3 area around it, dealing 75 normal damage shots over a few seconds. | 175 | Fast | After beating Living Room - Day 20 |
Bathroom[]
Name | Image | Ability | Plant Food | Sun cost | Recharge | Unlocked |
---|---|---|---|---|---|---|
Lily Pad | Lets you plant on water. | Same as Flower Pots, but it spawns Lily Pads instead. | 25 | Fast | After beating Bathroom - Day 1 | |
Tangle Kelp | Pulls a zombie under water. | When given Plant Food, Tangle Kelp will pull up to four random zombies underwater. | 25 | Sluggish | After beating Bathroom - Day 5 | |
Seaweed | A defensive plant in water, an offensive plant in land. | Creates more Seaweeds in a 3x3 area. | 75 | Sluggish | After beating Bathroom - Day 10 | |
Crab Apple | Attacks 3 random zombies in its lane and steals their money once defeating. Will leave smaller zombies alone. | N/A | 200 | Mediorce | After beating Bathroom - Day 15 | |
Aquaneedle | Aquaneedle shoots leaves and occasionally seeds at zombies, which may become immobilized and/or poisoned. | Aquaneedle spins around, and shoots 20 leaves which instantly immobilize zombies and has a 12.5% chance of poisoning them. | 175 | Mediorce | After beating Bathroom - Day 20 | |
Backelp | Backelps are aquatic plants that grabs the zombie closest to your house to the beginning of the lawn. | N/A | 150 | Sluggish | After beating Bathroom - Day 25 |
Staircase alto[]
Nome | Image | Ability | Plant Food | Sun cost | Recharge | Unlocked |
---|---|---|---|---|---|---|
Cabbage-pult | Lobs cabbages at zombies | Launchs giant cabbages at all zombies in the screen. | 100 | Fast | After beating Staircase - Day 1 | |
Popcorn-pult | Lobs popcorn at zombies, that sometimes pushes zombies backwards. | When given Plant Food, Popcorn-pult launchs popcorns at every zombies in the lawn and moves them backwards. | 100 | Fast | After beating Staircase - Day 5 | |
Chard Guard | Hurl zombies backwards. After 3 times it will become a defensive plant. | It regains all its leaves back and hurls back every zombie in its upper and lower space, and in a 2x3 area in front of it, dealing 0.5 NDS. | 75 | Mediorce | After beating Staircase - Day 10 | |
Melon-pult | Lobs melons at zombies that do splash damage. | When given Plant Food, Melon-pult will turn into a mortar cannon, before unleashing a barrage of giant melons separated into four waves to all zombies on the field, each giant melon dealing three times as much damage as a normal melon. If there is no valid target, a single melon will be fired on a random tile. | 325 | Fast | After beating Staircase - Day 15 | |
Bur-pult | Bur-pults lob burs at zombies and the projectile can bounce to a random tile which damage zombies that walks through it. | TBA | 300 | Sluggish | After beating Staircase - Day 20 |
Music Room[]
Name | Image | Ability | Plant Food | Sun cost | Recharge | Unlocked |
---|---|---|---|---|---|---|
Phat Beet | Sends out shockwaves in a 3x3 area, each shockwave dealing 0.75 normal damage shots. | When fed Plant Food, Phat Beet stretches vertically and slams the ground with its body, dealing 30 normal damage shots to every zombie surrounding it in a 3x3 area, and 10 normal damage shots to zombies within a 5x5 area | 150 | Fast | After beating Music Room - Day 1 | |
Trumpet Pea | Shoots sound peas that frequently stuns zombies. | Shoots 60 sound peas. Then shoots a big sound pea that does 20 damage and stuns all zombies. | 200 | Slow | After beating Music Room - Day 5 | |
Vine-olin | Defensive and every 20 bites, it releases a powerful shockwave in a 3x3 area. (has 80 HP) | Gains armor that gives it 160 HP and creates 2 powerful shockwaves. | 200 | Sluggish | After beating Music Room - Day 10 | |
IPod | All plants of Music Room recharges 7 seconds faster | N/A | 75 | Slow | After beating Music Room - Day 15 | |
Bloombox | Bloombox can change the music playing when tapped on - if it can't change the music, it lobs infrasound at zombies. | TBA | 50 (Music Room), 175 (other rooms) | Sluggish | After beating Music Room - Day 20 |
Basement[]
Name | Image | Ability | Plant Food | Sun cost | Recharge | Unlocked |
---|---|---|---|---|---|---|
Plantern | Lights all the darkness in a 5x5 area | Plantern stuns all zombies in the area for a while. | 25 | Sluggish | After beating Basement - Day 1 | |
Puff-shroom | Puff-shrooms are cheap, but can only fire a short distance. | When fed Plant Food, it will unleash 30 spores for three seconds, three spaces in front of it. Every Puff-shroom on the screen is also activated. | 0 | Fast | After beating Basement - Day 2 | |
Sun-shroom | Produce 5 sun, then 50 sun, then 75 sun. | Produce 225 sun | 25 | Fast | After ebating Basement - Day 3 | |
Fume-shroom | Fume-shrooms shoot fumes that damage all zombies in an area. | Fume-shroom will expand as if it is gathering air, before unleashing a large amount of fumes that push zombies back from its starting position. The fume burst deals a total of 75 normal damage shots over 3 seconds. | 125 | Fast | After beating Basement - Day 5 | |
Chestnut-shroom | Blocks zombies and can regrow its cap after being eaten. | Its chestnut goes back to full health and gains an armor, giving it an additional 20nds. | 75 | Mediorce | After beating Basement - Day 10 | |
Bubble-shroom | Shoots bubbles to zombies. When it shoot total 10 bubbles, those bubbles will become 1 big bubble, trapping the zombies inside. | TBA | 150 | Fast | After beating Basement - Day 15 | |
Spikeweed | Damage zombies that walk through it but can be crush by crushing zombies. | Spikeweed fills the row with other spikes poking up from the ground and pulls zombies to the Spikeweed for 4.5 seconds. | 100 | Fast | After beating Basement - Day 20 |
Dining Room[]
Name | Image | Ability | Plant Food | Sun cost | Recharge | Unlocked |
---|---|---|---|---|---|---|
French Fry | French Fry creates a path of smell that zombies follow when attracted. | Creates another path permanently, and this affect is stackable. | 50 | Mediorce | After beating Dining Room - Day 1 | |
Cheesy Lettuce | Shoots lettuce leafs that stick to zombies and have them slow down but any zombies that touch it will slow down. | Gives all zombies in it's lane a lettuce leaf | 200 | Slow | After beating Dining Room - Day 5 | |
Shakecorn | Shakecorns are defensive plants that explodes when eaten and leaves a milkshake puddle that makes zombies slip and damage. | It gains an armor which gives it more health and creates two milkshake puddles in random places. | 150 | Sluggish | After beating Dining Room - Day 10 | |
Sugarberry | Makes the zombies who eats it have 'sugar rush', which can do different effects | Makes 3 zombies have sugar rush. | 150 | Sluggish | After beating Dining Room - Day 15 | |
Burr-ger | Attracts zombies t its lanes then damages zombies that walk through it. | Sticks to and Attacks the 5 Strongest Zombies on the Screen | 125 | Sluggish | After beating Dining Room - Day 20 | |
Flour-wer | When planted, it will blow out flour to the zombie closest to it in its lane, and in a forward direction. The flour does no damage, but make that zombie sneeze for 3 seconds and being slowed down permanently. | N/A | 150 | Slow | After beating Dining Room - Day 25 |
Storage[]
Name | Image | Ability | Plant Food | Sun cost | Recharge | Unlocked |
---|---|---|---|---|---|---|
Umbrella Leaf | Umbrella Leaves can deflects fallen chair and tables from the sky in a 3x3 area. | It can deflects stuffs in a 5x5 area. | 100 | Fast | After beating Storage - Day 1 | |
Spore-shroom | Lobs spores at zombies that can spawn a new Spore-shroom from defeated enemies | It lobs 3 giant spores at random zombies in the lawn, each does 90 NDS. | 150 | Fast | After beating Storage - Day 5 | |
Lightbulb | Lightbulb, when turned on, will light a 5x5 area, and makes zombies walk in that light dazzles, and when turned off, it will become a defensive plant. | TBA | 275 | Slow | After beating Storage - Day 10 | |
Sun Bean | After a zombie eats it, it will make the zombie produce sun. | Makes the zombie that ate it burn can generates as many sun as the zombie's health. | 50 | Sluggish | After beating Storage -Day 15 | |
Wizard-shroom | Turns all zombies to sheeps for a limited time. | N/A | 275 | Slow | After beating Storage - Day 20 |
Terrace[]
Name | Image | Ability | Plant Food | Sun cost | Recharge | Unlocked |
---|---|---|---|---|---|---|
Blover | Blovers blows away air zombies and the strong wind. | N/A | 50 | Fast | After beating Terrace - Day 1 | |
Rotobaga | Shoots rutubagas in 4 directions and protects plants behind it from the wind. | Fires 22 rutubagas in each directions. | 150 | Fast | After beating Terrace - Day 5 | |
Propepper | Propeppers are defensive plants that when reaches to their degrees, they'll throw their propellers ahead, slicing zombies. And protects plants from the wind. | Propepper spins its propeller in a 3x3 area then heals itself. | 200 | Sluggish | After beating Terrace - Day 10 | |
Ducgrape | Ducgrapes explode, cover ductapes in the 3x3 area, making plants and zombies stick to the ductapes and cannot be blown away | N/A | 100 | Mediorce | After beating Terrace - Day 15 | |
Propaya | Shoots papayas at zombies and fly above when zombies get near. Can protects plants from the wind, like Rotobaga. | TBA | 350 | Mediorce | After beating Terrace - Day 20 | |
Spinning Grape | Blows a sharp wind through the entire row that damages zombies and stop the wind in that row. | N/A | 75 | Sluggish | After beating Terrace - Day 25 |
Playroom[]
Name | Image | Ability | Plant Food | Sun cost | Recharge | Unlocked |
---|---|---|---|---|---|---|
Bloomerang | Bloomerang throw boomerang that can pass through 6 zombies. | Hurls ten boomerangs in a plus-shape pattern which come back and hit the zombies again in the similar pattern it had when they were first released on the zombies. | 150 | Fast | After beating Playroom - Day 1 | |
Dicemoss | Dicemoss throws dice which do a certain amount of damage depending on which side hits the zombie. | When fed plant food, Dicemoss will launch every dice that will land on random tiles on the screen. | 200 | Mediorce | After beating Playroom - Day 5 | |
Toybean | A defensie plant that turns into toys that has different attacks when eaten. | TBA | 100 | Sluggish | After beating Playroom - Day 10 | |
Rubix-shroom | Takes 10 seconds to solves its rubix cube, then smash it, breaking all the peices. The zombies that step on them will get damaged. The peices will disappear when a zombie steps on it. | Makes a giant rubix cube that explodes, placing every tile on the lawn with peices. | 150 | Slow | After beating Playroom - Day 15 | |
Jack-in-the-Boxwood | Creates toys to send down the lane to attack zombies | Creates a robot toy that attacks with the Jack-in-the-Boxwood until the Jack-in-the-Boxwood is eaten. | 200 | Fast | After beating Playroom - Day 20 |
Grandpa's Room[]
Name | Image | Ability | Plant Food | Sun cost | Recharge | Unlocked |
---|---|---|---|---|---|---|
Gatling Pea | Shoots 4 peas at a time. | Shoot 60 peas in three lanes. | 400 | Mediorce | After beating Grandpa's Room - Day 1 | |
Cherry Bomb | Explodes in a 3x3 area, killing every zombie (except Gargantuars) | N/A | 150 | Sluggish | After beating Grandpa's Room - Day 3 | |
Pomegrenade | Explodes on contact, dealing 30 damages in a 3x3 area around it, then launches 10 seeds to random tiles, dealing 10 damage to zombies in those tiles. | When given Plant Food, it turns golden, dealing 5 more damage to both of its explotion and seeds. | 175 | Slow | After beating Grandpa's Room - Day 5 | |
Carrocket | Carrocket shoots pieces of carrot at zombies, and can blocks zombies or explode. | TBA | 200 | Sluggish | After beating Grandpa's Room - Day 10 | |
Coconut Cannon | Fires down a lane that cause medium damage on contact | Coconut Cannon will release a gigantic coconut, pushing all zombies to the rightmost edge of the screen and dealing 60 normal damage shots to all of them in a 3x3 area at the end. | 400 | Sluggish | After beating Grandpa's Room - Day 15 | |
Rocket-dish | Fires 3 different of rockets. Each does different damage. | Launches a giant nuke into the ground, then rockets through the lane, damaging all zombies in its path. | 425 | Slow | After beating Grandpa's Room - Day 17 | |
Tankorn | Tankorn fires high-damaging missiles down its lane, exploding upon hitting a zombie that has lots of health. When approached, it drives down its lane, running over both zombies and plants, dealing 90 damage to zombies, and insta-kill damage for plants. | TBA | 350 | Mediorce | After beating Grandpa's Room - Day 20 |
Gargage[]
Name | Image | Ability | Plant Food | Sun cost | Recharge | Unlocked |
---|---|---|---|---|---|---|
Volley Bulb | Volleys between different zombies in different lanes after being swaped into it's current position. | TBA | 150 | Mediorce | After beating Garage - Day 1 | |
Bowling Bulb | Rolls shots that bounces into multiple zombies. | When given Plant Food, it charges and armed with 3 plasma bulb, rhen fires them. Each deals 30 damage. | 200 | Fast | After beating Garage - Day 5 | |
Sportacus | A defensive plant which attacks zombies in a 3x3 range and | Throws his shield, similiar to Bowling Bulb. | 250 | Mediorce | After beating Garage - Day 10 | |
Baseball Province | Bats away all the projectiles of zombies, damaging them as well. | Projectiles it bats will have more damage. | 325 | Fast | After beating Garage - Day 15 | |
Bad-mint-on | When a zombie starts biting it, it will use itself to hit that zombie, removing their headwears. If that zombie has none, it will knock its head off, killing it. | TBA | 75 | Sluggish | After beating Garage - Day 17 | |
Swordaffodil | Swordaffodils swing thier swords, damaging zombies in a 3x3 area. | Throws its sword down the lane, killing all zombies except Gargantuars. | 150 | Sluggish | After beating Garage - Day 20 |
Secret Room[]
Name | Image | Ability | Plant Food | Sun cost | Recharge | Unlocked |
---|---|---|---|---|---|---|
Figxel | Figxel rolls down the lane and turns the zombie it hits into 8-Bit, making them lose their special abilities. | N/A | 175 | Sluggish | After beating Secret Room - Day 1 | |
Citron | Shoots powerful balls of plasma. | When given Plant Food, it shoots an electric plasma ball that kills every zombies it pass through. | 350 | Fast | After beating Secret Room - Day 5 | |
Infi-nut | Blocks zombies and can recharge to its full heatlh. | Gains a force field. | 75 | Mediorce | After beating Secret Room - Day 10 | |
E.M.Peach | E.M.Peaches disable all machines in a 5x5 area. | N/A | 50 | Fast | After beating Secret Room - Day 15 | |
Grapevine Gateway | Damages zombies that pass through it and blocks airbone zombies, forcing them to chew it. | Regenerate to its full health and electrocutes all zombies in a 3x3 area. | 125 | Mediorce | After beating Secret Room - Day 17 | |
Toadsteel | Toadsteels are defensive plants that eats metallic abjects to get more health. | Grabs up to four metallic objects in a 5x3 area, then chews for a small amount of time, then gains more HP. | 450 | Sluggish | After beating Secret Room - Day 20 | |
Digital Grass | Chages a plant into its future form, making it stronger. | N/A | 50 | Sluggish | After beating Secret Room - Day 25 | |
Crystal Berry | Shoots powerful beams that charges into 4 different beams. | Shoots 8 beams in various directions that splits into 4 beams. | 275 | Slow | After beating Secret Room - Day 30 | |
Magnifying Grass | Spend 50 sun to fire a powerful sun beam from Magnifying Grass. | Shoots a sun beam that burn random zombies. | 50 | Fast | After beating Secret Room - Day 35 | |
Blueberry Bitbomb | Explodes and sends frosty pixels in a 3x3 area, damages and slows zombies that walk through them. | N/A | 125 | Sluggish | After beating Secret Room - Day 40 | |
Pixlacorn | A defensive plant that splits into smaller Pixlacorns after being eaten. | Spawns 2 smaller Pixlacorns in random tiles. | 150 | Slow | After beating Secret Room - Day 45 |
Upgrades[]
These plant can be found in gift boxes. Plant them on their downgrades.
Name | Image | Ability | Plant Food | Sun cost | Recharge | Downgrade |
---|---|---|---|---|---|---|
Twin Sunflower | Produce 100 sun at a time | Produce 250 sun. | 75 (+50) | Mediorce | Sunflower | |
Grapeshot | Explodes and scatters bouncing projectiles. | N/A | 50 (+150) | Slow | 300 gems | |
Hand Leaf | Grabs a zombie that close to it then throw it to another zombie. After 3 times it will become a defensive plant. | When given Plant Food, it will grab all zombies near it in a 3x3 area then throw them to the strongest zombie onscreen. Also regrow its fingers. | 125 (+75) | Sluggish | Chard Guard | |
Galactus | Shoots aetheric spikes at zombies, which may pass through them or deal heavy damage. | It shoots 60 galactic spikes in three lanes, then makes plants in a 3x3 area take less damage. | 125 (+175) | Slow | Cactus | |
Laser Bean | Fires laser that pass through every zombies in its lane. | Laser Bean fires a powerful laser blast from its mouth, dealing 90 normal damage shots to all zombies in the lane. | 50 (+150) | Fast | Bloomerang | |
Spikerock | Damages zombies zombies that walk through it (higher attack than Spikeweed) and destroy mutiple rolling zombies. | It temporarily fills the row with other spikes poking up from the ground and pulls zombies to where the Spikerock is. | 150 (+100) | Fast | Spikeweed | |
Endurian | Blocks zombies and damages them. | Gains an armor which gives it more health and more damage | 50 (+50) | Mediorce | Wall-nut | |
Winter Melon | Lobs freezing melons that slow zombies down. | Same as Melon-pult but with freezing melons | 175 (+325) | Fast | Melon-pult | |
Cob Cannon | Launches a corn cob anywhere on the lawn. | Launches a corn cob that shoots scattered kernels. | 500 (+200) | Sluggish | 2 side-by-side Kernel-pults | |
Match Flower Boxer | Punch zombies and its petals ignite after punching multiples times (which light peas that pass into it) | Spit out fireballs in 3x3 areas and set fire on its petals. | 225 (+150) | Meidocre | Bonk Choy | |
Cattail | Launches spikes that has a chance to stun zombies for a while and has a small chance to fire deadly missile at a moment. | Emits a laser that attack random zombies. | 125 (+125) | Sluggish | Lightning Reed |