Zombies are reanimated, mindless, decaying corpses with a hunger for human brains. They are the main antagonists of Plants vs. Zombies: The Thousand Pages, as the objective of the game is to prevent them from eating the player's brains. Zombies, like their defensive counterparts the plants, are varied in strength as well as speed, and command unique aspects which must be countered appropriately.
List of zombies
Speed Rates:
- Creeper - Takes 7.5 seconds to move one square.
- Stiff - Takes 6.75 seconds to move one square.
- Basic - Takes 5.0 seconds to move one square.
- Hungry - Takes 3.75 seconds to move one square.
- Speedy - Takes 2.5 seconds to move one square.
- Flighty - Takes 0.5 seconds to move one square.
Toughness Rates:
- Fragile - Absorbs 1-95 damage per shot.
- Average - Absorbs 190-200 damage per shot.
- Solid - Absorbs 240-320 damage per shot.
- Protected - Absorbs 340-600 damage per shot.
- Dense - Absorbs 680-1000 damage per shot.
- Hardened - Absorbs 1240-1700 damage per shot.
- Machined - Absorbs 1800-2500 damage per shot.
- Great - Absorbs 3600-8000 damage per shot.
- Undying - Absorbs 13000-29500 damage per shot.
- Ultra-Undying - Absorbs 48000-1000000 damage per shot.
Player's House
Name | Pic | Toughness | Health | Speed | Special | First appears in |
---|---|---|---|---|---|---|
Zombie | Average | 200 | Basic | - | Player's House - Day 1 | |
Conehead Zombie | Protected | 560 360 (cone) |
Basic | - | Player's House - Day 3 | |
Buckethead Zombie | Hardened | 1300 1100 (bucket) |
Basic | - | Player's House - Day 4 | |
Flag Zombie | Solid | 240 | Hungry | Appears during a huge wave of zombies. | Player's House - Day 1 | |
Imp | Fragile | 120 | Hungry | - | Player's House - Day 5 | |
General Hopper | Undying | TBA | Does not move | Shoots bullets to damage plants. Hides zombies in smoke clouds or if thrown at plants, will damage them. Launches ZPGs. Uses Rocket Jumps to switch lanes. Summons other zombies. | TBA |
Brainz Express
Name | Pic | Toughness | Health | Speed | Special | First appears in |
---|---|---|---|---|---|---|
Passenger Zombie | Average | 200 | Basic | - | 1-1: Embarking on a Journey | |
Passenger Conehead | Protected | 560 360 (cone) |
Basic | - | 1-1: Embarking on a Journey | |
Passenger Buckethead | Hardened | 1300 1100 (bucket) |
Basic | - | 1-2: Hardened | |
Passenger Flag Zombie | Solid | 240 | Hungry | Appears during a huge wave of zombies. | 1-1: Embarking on a Journey | |
Passenger Imp | Fragile | 120 | Hungry | - | 1-4: Pink Lane | |
Waiter Zombie | Solid | 280 | Basic | Throws his plate with drinks to a tile near a zombie in front of him, creating a healing aura for a few seconds. | 1-3: Fast Serving | |
Newspaper Zombie | Protected | 420 | Basic,
then Fast |
Newspaper protects zombie, who is then enraged when it is destroyed. | 1-5: News Flash | |
Soup Chef Zombie | Protected | 490 | Creeper | Burns the first plant he encounters with soup. Gives his bucket to a Passenger Zombie once defeated. | 1-7: Don't spill it | |
Ladder Zombie | Protected | 480 | Fast, then Hungry | Puts his ladder on defensive plants so that zombies can climb over them. | 1-9: $8.99 | |
Suitcase Zombie | Hardened | 1600 | Basic, then Fast for 10 seconds | Moves like a fast zombie for 10 seconds once free. | 1-11: Sentient Suitcase | |
Train Mechanic Zombie | Solid | 300 | Basic | Falls from the sky, bypassing your defenses. Baits Magnet-shrooms using his nails. | 1-13: Underpaid Workers | |
Chimney Sweep Zombie | Solid | 320 | Basic | Shoots soot clouds that briefly stun plants. | 1-15: Environmental Problem | |
Imp Train | Dense | 760 | Hungry | Pushes zombies it encounters to adjacent lanes. Drops a Passenger Imp when destroyed. | 1-18: Trainseption | |
Foreman Gargantuar | Great | 3600 | Hungry | Crushes plants. Throws a Passenger Imp when he reaches half health. | 1-16: Heavy Industry | |
General Hopper | Undying | 20000 | Does not move | Shoots steam clouds to damage plants. Hides zombies in smoke clouds or if thrown at plants, will damage them. Launches ZPGs. Uses Rocket Jumps to switch lanes. Summons other zombies. | 1-10: Steamy Encounter | |
Zombot Train Terror | Undying | 26500 | Does not move | Summons zombies. Hides zombies in steam.
Makes coal fall from the sky to burn random plants and leave the tile scorched for a few seconds. |
1-20: One Ticket to Hell |
Mushroom Mineshaft
Name | Pic | Thoughness | Health | Speed | Special | First encountered on |
---|---|---|---|---|---|---|
Miner Zombie | Average | 200 | Basic | - | 2-1: Miners and Fungus | |
Miner Conehead | Protected | 560 360 (cone) 200 (zombie) |
Basic | - | 2-1: Miners and Fungus | |
Miner Buckethead | Hardened | 1300 1100 (bucket) 200 (zombie) |
Basic | - | 2-2: A Light in the Darkness | |
Miner Flag Zombie | Solid | 240 | Hungry | Appears during a huge wave of zombies. | 2-1: Miners and Fungus | |
Miner Imp | Fragile | 120 | Hungry | - | 2-3: Small Steps | |
Jackhammer Zombie | Protected | 500 | Stiff | Uses his jackhammer to create craters as he walks across the lawn. | 2-4: Caves and Cliffs | |
Bat Zombie | Solid | 270 | Speedy | Bypasses low defenses like Spikeweed and Iceberg Lettuce by flying over them. | 2-5: Bat Squad | |
Excavator Zombie | Protected | 350 | Hungry | Digs plants up and tosses them behind him. His shovel makes him invulnerable to straight projectiles. | 2-7: Shovel of Hope | |
Spinning Pickaxe Zombie | Protected | 380 | Basic | Spins around the lawn, switching lanes in the process. | 2-9: Lane Switchers | |
Drilling Zombie | Hardened | 1300 | Stiff | Digs holes for it and other zombies to travel quickly while destroying plants in it's way. | 2-11: Heavy Machinery | |
Dynamite Zombie | Solid | 250 | Basic | Stops walking to throw dynamite at plants from afar. | 2-13: Back Campers | |
Crystal Disintegrator 1000 | Hardened | 1600 | Creeper | Will burn an entire lane of plants if it encounters one. | 2-18: Lane Cleaners | |
Stonified Gargantuar | Great | 3600 | Hungry | Crushes plants with his hammer, stunning plants in a 3x3 area for a few seconds. Throws a Miner Imp when he reaches half health. | 2-16: Mushroom Restricted Area | |
General Hopper | Undying | 20000 | Does not move | Shoots piercing bullets to damage plants. Hides zombies in smoke clouds or if thrown at plants, will damage them. Launches ZPGs. Uses Rocket Jumps to switch lanes. Summons other zombies. | 2-10: Underground Operation | |
Zombot Cave Crawler | Undying | 26500 | Does not move | Moves around the lawn by digging. Throws dirt, rocks and sometimes zombies at the plants. Makes stalactites fall from the skies to destroy random plants. Summons zombies. | 2-20: Robotic Grave Digger |
Pizza Palace
Name | Pic | Thoughness | Health | Speed | Special | First encounter in |
---|---|---|---|---|---|---|
Valet Zombie | Average | 200 | Basic | - | 3-1: A Fancy Restaurant | |
Valet Conehead | Average | 560 360 (cone) 200 (zombie) |
Basic | - | 3-1: A Fancy Restaurant | |
Valet Buckethead | Average | 1300 1100 (bucket) 200 (zombie) |
Basic | - | 3-1: A Fancy Restaurant | |
Valet Flag Zombie | Solid | 240 | Hungry | - | 3-1: A Fancy Restaurant | |
Waitress Imp | Fragile | 120 | Hungry | - | 3-4: Actual Conveyor Belts | |
Pizza Chef Zombie | Solid | 250 | Hungry | Throws pizza dough at plants, making them useless for a short amount of time. | 3-3: When Pizzas Attack! | |
Hot Sauce Zombie | Protected | 380 | Basic | Throws hot sauce at zombies, making them faster and immune to freezing for a short time. Burns close plants. | 3-5: Getting Spicy | |
Waitress Zombie | Solid | 250 | Basic | Carries a cloche hiding an Imp. | 3-7: Defense is my passion | |
Pizza Baker Zombie | Solid | 270 | Basic | Moves plants to the lanes above or below him. | 3-9: Kitchen Personnel | |
Pizza Delivery Zombie | Protected | 560 | Stiff (with boxes)
|
Carries a pile of pizza boxes to crush plants. Said pile makes plants and zombies around it faster. | 3-11: Is this your order? | |
Overstuffed Zombie | Protected | 650 | Basic
|
Gets healed when he eats a plant. Becomes faster if other zombies eat instead of him. | 3-13: High Cholesterol | |
Pizza-tron 3000 | Machined | 2000 | Basic | Summons Pizza Chef Zombies while making zombies behind it faster. | 3-15: Club Pizza | |
Dishwasher Gargantuar | Great | 3600 | Hungry | Crushes plants. Throws a Waitress Imp when he reaches half health. | 3-17: Washing Dishes | |
General Hopper | Undying | 20000 | Does not move | Shoots hot sauce to damage plants over time. Launches burning ZPGs. Uses Rocket Jumps to switch lanes. Summons other zombies. | 3-10: Tomato Sauce Rivers | |
Zombot Delicacy Drone | Undying | 26500 | Does not move | Summons zombies. Shoots lasers. Drops salt and pepper onto plants for various effects. | 3-20: The Flying Menace |
Rainy Rainforest
(everything in this section is subject to change)
Name | Pic | Thoughness | Health | Speed | Special | First encounter in |
---|---|---|---|---|---|---|
Lost Zombie | Average | 200 | Basic | - | Rainy Rainforest - Day 1 | |
Lost Conehead | Protected | 560 360 (cone) 200 (zombie) |
Basic | - | Rainy Rainforest - Day 1 | |
Lost Buckethead | Hardened | 1300 1100 (bucket) 200 (zombie) |
Basic | - | Rainy
Rainforest - Day 1 | |
Lost Flag Zombie | Solid | 240 | Hungry | Appears during a huge wave of zombies. | Rainy
Rainforest - Day 1 | |
Lost Ducky Tube Zombie | Average,
Protected, Hardened |
200,
560, 1300 |
Basic | Flots on water. | TBA | |
Explorer Imp | Fragile | 120 | Hungry | - | TBA | |
Machete Zombie | Dense | 700 | Basic | Can cut bushes and greatly damage leafy plants. | TBA | |
Environmentalist Zombie | Solid | 250 | Stiff | Prevents plants in a 1x3 area in front of her from attacking. | TBA | |
Parasol Zombie | Solid | 320 | Hungry | Blocks projectiles from above using her parasol. | TBA | |
Jungle Bully | Solid | 240 | Basic | Lands four tiles into the player's lawn. In Rainy Rainforest, sometimes falls in the water. | TBA | |
Porter Gargantuar | Great | 3600 | Hungry | Crushes plants, launches Explorer Imp when lower 50% health. | TBA |
Z-Tech Factory
Name | Pic |
Thoughness |
Health |
Speed | Special |
First encounter in |
---|---|---|---|---|---|---|
Radioactive Worker Zombie | Protected | 470 | Basic | Pushes Toxic Barrels across the lawn, leaving behind acid. | Z-Tech Factory - Day 9 |
Citrus Circus
Name | Pic |
Thoughness |
Health |
Speed |
Special |
First encounter in |
---|---|---|---|---|---|---|
Clown Zombie | Protected | 540 | Basic | Launches balloons at plants and they can fly away with plants. | Citrus Circus - Day 9 | |
Bouncing Imp | Dense | 840 (ball)
250 (Imp) |
Hungry | Bounces on plants, crushing them in the process. | Citrus Circus - Day 12 | |
Ringmaster Zombie | Solid | 380 | Basic | Whips zombies in front of him to make them go slightly faster for a short time. | Citrus Circus - Day 10 | |
Zombie Elephant | Hardened | 1600 (Zombie Elephant)
380 (Ringmaster Zombie) |
Stiff | Pushes a zombie forward to the closest plant in its lane using water. Drops a Ringmaster Zombie when defeated. | Citrus Circus - Day 16 | |
Loose Cannon | Dense | 600 | Does not move | |||
Abracadaver | Protected | Basic | ||||
Acrobat Zombie | Solid | Basic | ||||
Brain Vendor Zombie | Solid | Basic | ||||
Unicyclist Zombie | Protected | Hungry | ||||
Strongman Gargantuar | Great | 3600 | Hungry | Crushes plants with his dumbbell. Throws a Bouncing Imp when he reaches half health. |
Ice Cream Fields
Name | Pic |
Thoughness |
Health |
Speed | Special |
First encounter in |
---|---|---|---|---|---|---|
Mountain Climber Zombie | Protected | 470 | Basic, Speedy (while grabbing her rope) | Throws a grappling hook at plants to move faster and climbs over the player's defenses. | Ice Cream Fields - Day 12 | |
Ice Cream Vendor Zombie | Protected | 420 | Basic | Throws ice cream at plants, slowing them down and attract zombies. | Ice Cream Fields - Day 14 |
Haunted Woods
Name | Pic |
Thoughness |
Health |
Speed |
Special |
First encounter in |
---|---|---|---|---|---|---|
Crawling Scarecrow Zombie | Solid | 250 | Creeper | Crawls to your house, avoiding most projectiles in the process. Eats ground plants. | Haunted Woods - Night 5 | |
Werewolf Zombie | Protected | 500 | Hungry | Can call more Werewolf Zombies. Becomes more powerful during full moons. | Haunted Woods - Night 7 | |
Necromancer Zombie | Hardened | 1200 | Creeper | Resurrects defeated zombies. | Haunted Woods - Night 10 | |
Zom-Bat | Protected | 500 | Hungry | Shoots ultrasound that stun plants and flies over the first plant he encounters. | Haunted Woods - Night 13 | |
Regeneration Zombie | Hardened | 1200 | Hungry | Can regenerate to full health after a short amount of time. | Haunted Woods - Night 15 | |
Alpha Werewolf Zombie | Great | 4000 | Basic | Can call more Werewolf Zombies for help.
Can speed up other Werewolf Zombies. Becomes more powerful during full moon levels. |
Haunted Woods - Night 16 |
Sky Towers
Name | Pic | Thoughness | Health | Speed | Special |
First encounter in |
---|---|---|---|---|---|---|
Citizen Zombie | Average | 200 | Basic | - | Sky Towers - Day 1 | |
Citizen Conehead | Protected | 560 360 (cone) 200 (zombie) |
Basic | - | Sky Towers - Day 1 | |
Citizen Buckethead | Hardened | 1300 1100 (bucket) 200 (zombie) |
Basic | - | Sky Towers - Day 2 | |
Citizen Flag Zombie | Solid | 240 | Hungry | Sky Towers - Day 1 | ||
Citizen Imp | Fragile | 120 | Hungry | - | TBA |
Dark Ocean
Name | Pic | Thoughness | Health | Speed | Special | First encounter in |
---|---|---|---|---|---|---|
Fishman Zombie | Average | 200 | Basic | - | Dark Ocean - Day 1 | |
Fishman Conehead | Protected | 560 360 (cone) 200 (zombie) |
Basic | - | Dark Ocean - Day 1 | |
Fishman Buckethead | Hardened | 1300 1100 (bucket) 200 (zombie) |
Basic | - | Dark Ocean - Day 1 | |
Fishman Flag Zombie | Solid | 240 | Hungry | Appears during a huge wave of zombies. | Dark Ocean - Day 1 | |
Mermaid Imp | Fragile | 120 | Hungry | - | TBA | |
Octo-King Zombie | Protected | 620 | Average | Summons 3 Fishmen Zombies. Attacks using his trident. | Dark Ocean - Day 11 | |
Anglerfish Zombie | Protected | 400 | Hungry, Stiff when digesting. | Eats plants and then walks slower to digest them. | Dark Ocean - Day 17 | |
Crab Zombie | ||||||
Deep Sea Gargantuar |