HUGE NOTE: I am remaking all the pages in the game. Ignore the wonked-out portions for now.
Name
| Image
| Toughness
| Health
| Speed
| Description
| First found in
|
Player's House
|
Wooden Zombie
|
| Average
| 10
| Unmoving
| An unmovable dummy used to teach the player how to survive.
| Player's House - 1
|
Basic Zombie
|
| Average
| 10
| Basic
| Your average garden-variety zombie.
| Player's House - 1
|
Baghead Zombie
|
| Average
|
13.5
3.5 (bag)
10 (zombie)
| Basic
| The bag slightly protects him, but is vulnerable to fire.
| Player's House - 1
|
Flag Zombie
|
| Average
| 10
| Hungry
| Leads a "wave" of zombies.
| Player's House - 1
|
Conehead Zombie
|
| Protected
|
28
18 (cone)
10 (zombie)
| Basic
| His traffic cone grants him resistance to damage.
| Player's House - 2
|
Buckethead Zombie
|
| Hardened
|
65
55 (bucket)
10 (zombie)
| Basic
| The bucket grants him huge resistance, but it can be stolen.
| Player's House - 3
|
Gargantuar
|
| Great
| 180
| Hungry
| Smashes plants, and throws an imp upon being damaged.
| Player's House - 5
|
Imp
|
| Weak
| 8
| Hungry
| Lobbed by gargantuars far into your defenses.
| Player's House - 5
|
Suburbia Street 6
|
Screen Door Zombie
|
| Armored
|
75
65 (screen door)
10 (zombie)
| Basic
| His screen door absorbs a lot of projectiles, but is vulnerable to lobbed-shots.
| Suburbia Street 6 - 1
|
Pole Vaulting Zombie
|
| Solid
|
18
| Speedy, then Basic
| Jumps over the first plant he meets, but fails if the plant is too tall.
| Suburbia Street 6 - 3
|
Brave Zombie
|
| Solid
| 17
| Speedy
| Uproots plants, and has a Botanophobia Zombie following it.
| Suburbia Street 6 - 10
|
Botanophobia Zombie
|
| Average
| 10
| Speedy
| Runs away after Brave Zombie is killed.
| Suburbia Street 6 - 10
|
Weather Zombie
|
| Protected
| 30
| Stiff
| Can change the weather to affect plants and zombies.
| Suburbia Street 6 - 14
|
Bungee Zombie
|
| Solid
| 16
| Unmoving
| Steals a plant if he is not killed quickly.
| Suburbia Street 6 - 19
|
Midnight Streets
|
Plumber Zombie
| IMAGE NEEDED
| Protected
| 25
| Stiff
| Launches a plunger from his plunger gun, pulling a plant to him.
| Midnight Streets - 1
|
Street Dancer Zombie
| IMAGE NEEDED
| Solid
| 16
| Hungry
| Can change lanes.
| Midnight Streets - 4
|
Vandal Zombie
| IMAGE NEEDED
| Dense
| 36
| Stiff
| Upon reaching a plant, paints a decoy right in front of it to stop projectiles.
| Midnight Streets - 7
|
Cloak Zombie
|
| Average
| 10
| Hungry
| Can turn invisible, is only revealed by Plantern and fire plants.
| Midnight Streets - 12
|
Heal Zombie
|
| Dense
|
45
33 (heal station)
2 (hat)
10 (zombie)
| Basic
| Heals nearby zombie allies every 10 seconds in a 3x3 radius.
| Midnight Streets - 16
|
Football Zombie
|
| Armored
|
80
70 (helmet)
10 (zombie)
| Speedy
| Plays the 110% in every game.
| Midnight Streets - 21
|
Zomborough Shopping Mall
|
Hipster Zombie
|
| Average / Hardened
|
12 or 67
2 (coat)
10 (zombie)
55 (music box)
| Stiff
| Hides a protective music box below his coat sometimes.
| Zomborough Shopping Mall - 1
|
Billboard Zombies
|
| Protected
|
21
11 (billboard)
10 (zombie)
| Creeper, then Basic
| Comes in groups of 3 or more.
| Zomborough Shopping Mall - 4
|
Disco Zombie
|
| Solid
| 17
| Hungry, then Creeper
| Can summon Backup Dancers around him.
| Zomborough Shopping Mall - 9
|
Backup Dancer
|
| Average
| 10
| Creeper, then Basic
| Is summoned by the Disco Zombie.
| Zomborough Shopping Mall - 9
|
Shoplifter Gargantuar
| IMAGE NEEDED
| Great
| 180
| Hungry
| Throws collectible loot at your plants randomly, killing them.
| Zomborough Shopping Mall - 14
|
Chef Zombie
|
| Solid
| 17
| Hungry
| Juggles brains around, causing any zombie nearby him to speed up.
| Zomborough Shopping Mall - 16
|
Shopping Cart Imps
|
| Dense
|
40
22 (shopping cart)
9 (for each imp)
| Speedy, then Hungry
| Can run over plants it meets, but is stopped automatically by tall plants.
| Zomborough Shopping Mall - 23
|
Scallywag Pier
|
Swashbuckler Zombie
|
| Average
| 12
| Basic
| Swings 4 or 5 tiles into your lawn.
| Scallywag Pier - 1
|
Gunner Zombie
|
| Solid
| 17
| Hungry
| Fires his pistol once near a plant, dealing massive damage.
| Scallywag Pier - 5
|
Barrel Roller Zombie
|
| Dense
|
42
32 (barrel)
10 (zombie)
| Hungry
| Releases imps from his barrel when damaged enough, but lobbed-shots travel past the barrel.
| Scallywag Pier - 10
|
Pirate Imp
|
| Weak
| 8
| Hungry
| Good olde pirate zombie who hast been-eth replacing Imp.
| Scallywag Pier - 10
|
Gargantuar Pirate
|
| Great
| 180
| Hungry
| Slows every plant nearby him when he smashes the ground.
| Scallywag Pier - 14
|
Imp Cannon
|
| Protected
| 21
| Unmoving
| Shoots imps at your plants, but explodes after a short time, causing many imps to be shot out.
| Scallywag Pier - 16
|
Food Can Zombie
|
| Armored
|
85
75 (food can)
10 (zombie)
| Creeper, then Hungry
| His food can slows him down greatly, but is extra-durable.
| Scallywag Pier - 19
|
Pirate Captain Zombie
|
| Protected
| 25
| Stiff
| Sends his parrot in to steal your plants.
| Scallywag Pier - 24
|
Name
| Image
|
First found in
| Toughness
| Speed
| Special
|
Snorkel Zombie
|
| Suburbia Beach - 1
| Solid (15 NDS)
| Basic
| Swims underwater to hide from your plants.
|
Surfer Zombie
|
| Suburbia Beach - 4
| Protected (21 for zombie, 25 for surfboard)
| Hungry, then Basic
| Kills the first plant it encounters by dropping its surfboard on it like a tombstone.
|
Fisherman Zombie
|
| Suburbia Beach - 8
| Dense (32 NDS)
| Un-moving
| Every 10 seconds, he throws a hook at a random plant, flinging it out of the lawn.
|
Deep Sea Gargantuar
|
| Suburbia Beach - 10
| Great (170 NDS)
| Hungry / Basic
| Walks faster in water, throws imp when damaged. Occasionally makes more imps rise from water.
|
Imp Mermaid Zombie
|
| Suburbia Beach - 10
| Weak (9 NDS)
| Hungry
| Thrown off by gargantuars or summoned by the waters, then flounders on.
|
Greaser Imp
| IMAGE NEEDED
| Suburbia Beach - 11
| Dense (30 for motorcycle, 10 for imp)
| Speedy, then Hungry
| Can drive through your lawn swag-ly with his motorcycle, oddly. Runs over plants, water splashed can slow them.
|
Octopus Zombie
|
| Suburbia Beach - 16
| Protected (24 NDS)
| Stiff
| Throws octopi at nearby plants, disabling them till they are killed.
|
Name
| Image
| First found in
| Toughness
| Speed
| Special
|
Caveman Zombie
|
| Prehistoric Excavation Site - 1
| Average (10 NDS)
| Basic
| Cannot be frozen and slowed.
|
Flag Caveman Zombie
|
| Prehistoric Excavation Site - 1
| Average (10 NDS)
| Hungry
| Cannot be frozen and slowed.
|
Caveman Conehead
|
| Prehistoric Excavation Site - 1
| Protected (18 for cone + 10 for zombie)
| Basic
| Cannot be frozen and slowed.
|
Caveman Buckethead
|
| Prehistoric Excavation Site - 2
| Hardened (55 for bucket + 10 for zombie)
| Basic
| Cannot be frozen and slowed. His bucket can be stolen.
|
Excavator Zombie
|
| Prehistoric Excavation Site - 4
| Protected (25 NDS)
| Speedy
| His shovel gives him immunity to straight shots, and he uses it to dig plants and throw them back.
|
Snowplow Zombie
|
| Prehistoric Excavation Site - 8
| Armored (80 NDS)
| Creeper
| Instantly kills plants it rams over, but removes unplantable snow as well.
|
Jackhammer Zombie
| IMAGE NEEDED
| Prehistoric Excavation Site - 11
| Protected (20 NDS)
| Hungry
| Digs downwards when approaching a plant, appearing at another lane.
|
Sloth Gargantuar
|
| Prehistoric Excavation Site - 14
| Great (180 NDS)
| Basic
| Throws 3 imps instead of one.
|
Yeti Imp
|
| Prehistoric Excavation Site - 3
| Weak (8 NDS)
| Hungry
| Thrown by gargantuars.
|
Ski Zombie
| IMAGE NEEDED
| Prehistoric Excavation Site - 15
| Protected (25 NDS)
| Supersonic
| Gets his ski ready, then damages an entire lane of plants.
|
Archaeologist Zombie
|
| Prehistoric Excavation Site - 19
| Solid (15 NDS)
| Hungry
| His torch gives him and any zombies nearby immunity to cold plants. He can also use it to burn plants easily.
|
Zomboni
|
| Prehistoric Excavation Site - 23
| Hardened (58 NDS)
| Basic
| Leaves an ice trail that cannot be planted on, which summons Zombie Bobsled Teams, and also crushes plants.
|
Zombie Bobsled Team
| IMAGE NEEDED.
| Prehistoric Excavation Site - 23
| Hardened (12 for bobsled, 10 for each zombie)
| Speedy, then Basic
| Appears in groups of 4 from ice trails.
|
Name
| Image
| First found in
| Toughness
| Speed
| Special
|
"Mammoth" Rider Zombie
|
| Snowstorm Lane - 2
| Great (150 NDS)
| Creeper - Hungry
| Speed increases as damage is taken.
|
Ice Block Zombie
|
| Snowstorm Lane - 4
| Armored (75 for ice block, 10 for zombie)
| Stiff, then Basic
| Ice block gets melted by fire plants, immune to freezing.
|
Hunter Zombie
|
| Snowstorm Lane - 7
| Protected (26 NDS)
| Stiff
| Throws snowballs at plants, freezing them.
|
Dodo Rider Imp
|
| Snowstorm Lane - 10
| Protected (24.5 NDS)
| Hungry or Stiff
| When approaching plants, can at random times, fly above them.
|
Troglobite Zombie
|
| Snowstorm Lane - 13
| Hardened (55 NDS)
| Stiff or Basic
| Pushes frozen blocks of Yeti Imps or plants, pushing back all plants that collide with them. Stops to rest oftenly.
|
Weasel Hoarder Zombie
|
| Snowstorm Lane - 17
| Average (10 NDS)
| Basic
| Releases a horde of Weasels when damaged.
|
Weasel Zombie
|
| Snowstorm Lane - 17
| Fragile (2 NDS)
| Flighty
| Released from the Weasel Hoarder Zombie when she is damaged.
|
Cyromancer Zombie
| IMAGE NEEDED.
| Snowstorm Lane - 18
| Protected (21 NDS)
| Stiff
| Immune to ice damage, freezes nearby plants.
|
Name
| Image
| First found in
| Toughness
| Speed
| Special
|
Imp Punt
|
| Zombie Circus - 1
| Average (10 NDS)
| Hungry
| Blows up the first plant it encounters, shot into your lawn.
|
Bull Rider Zombie
|
| Zombie Circus - 4
| Hardened (55 for bull, 9 for imp)
| Basic, then Stiff
| Launches a low-flying imp past your defenses.
|
Bull Rider Imp
|
| Zombie Circus - 4
| Weak (9 NDS)
| Hungry
| Gets thrown away, then slinks on.
|
Tamer Zombie
| IMAGE NEEDED
| Zombie Circus - 7
| Dense (33 NDS)
| Creeper
| Sends in Zombie Chickens from random rows.
|
Zombie Chicken
|
| Zombie Circus - 7
| Fragile (0.25 NDS)
| Flighty
| A fast bugger.
|
Ringmaster Gargantuar
| IMAGE NEEDED
| Zombie Circus - 10
| Great (180 NDS)
| Hungry
| Can call in animal reinforcements from off-stage (Zombie Chickens, Zombie Parrots, Zombie Bulls), and does not throw an imp.
|
Jack-in-the-box Zombie
|
| Zombie Circus - 14
| Solid (16 NDS)
| Speedy
| Randomly blows up, exploding a 3x3 area of plants.
|
Seagull Zombie
|
| Zombie Circus - 19
| Solid (15 NDS)
| Speedy
| Ignores low-flying plants. Seagull gets instantly killed by butter.
|
Name
| Image
| First found in
| Toughness
| Speed
| Special
|
Ladder Zombie
|
| Suburbia Subway - 2
| Dense (22 for ladder, 10 for zombie)
| Speedy, then Basic
| He places his ladder down on a defensive plant, neutralizing it.
|
Undead Dracula
| IMAGE NEEDED
| Suburbia Subway - 5
| Hardened (55 NDS)
| Hungry or Flighty
| Can change into 3 different forms, all with different abilities.
|
Arsonist Zombie
|
| Suburbia Subway - 11
| Protected (30 NDS)
| Speedy
| Constantly spews a flame out from his flamethrower, dealing damage over time to any zombie or plant stuck in the radius.
|
|
|
|
|
|
|
Name
| Image
| First found in
| Toughness
| Speed
| Special
|
Peasant Zombie
|
| Castle Zomburg - 1
| Average (10 NDS)
| Basic
| Replaces Basic Zombie in this world.
|
Peasant Conehead
|
| Castle Zomburg - 1
| Protected (18 for cone, 10 for zombie)
| Basic
| Replaces Conehead Zombie in this world.
|
Peasant Buckethead
|
| Castle Zomburg - 1
| Hardened (55 for bucket, 10 for zombie)
| Basic
| Replaces Buckethead Zombie in this world.
|
Peasant Flag Zombie
|
| Castle Zomburg - 1
| Average (10 NDS)
| Basic (slightly faster)
| Replaces Flag Zombie in this world.
|
Knight Zombie
|
| Castle Zomburg - 3
| Armored (72 for helmet, 10 for zombie)
| Stiff, then Basic
| Helmet can be stolen, and is granted by Zombie King.
|
Enchanter Zombie
| IMAGE NEEDED
| Castle Zomburg - 7
| Solid (18 NDS)
| Stiff
| Gives nearby zombies various boosts.
|
Peasant Imp Monk
|
| Castle Zomburg - 4
| Solid (10 NDS)
| Basic
| Spawned by gravestones and tossed by Gargantuars, and then goes ownward.
|
Jester Zombie
|
| Castle Zomburg - 11
| Protected (22 NDS)
| Hungry
| Reflects all single hit and several lobbed projectiles fired at him, but fails when he is hit by many projectiles at once.
|
Wizard Zombie
|
| Castle Zomburg - 14
| Protected (20 NDS)
| Stiff
| Every 6 seconds, turns a plant into a useless sheep until Wizard Zombie dies.
|
Executioner Gargantuar
|
| Castle Zomburg - 16
| Great (180 NDS)
| Basic
| Can throw an Imp. His hammer stuns plants in a + shape (The plant behind, the one directly above, and the one directly below).
|
Dragon Zombie
| IMAGE NEEDED
| Castle Zomburg - 17
| Machined (100 NDS)
| Stiff
| Shoots fireballs identical to the PvZ1 Zombot's fireballs that can be destroyed. The fireball takes 20 NDS, and kills every plant in one hit.
|
Zombie King
|
| Castle Zomburg - 20
| Dense (34 NDS)
| Basic
| Grants a knight helm to peasants of all kinds. Unlike in the original game, a Peasant Zombie constantly pushes him forward.
|
Cavalry Zombie
|
| Castle Zomburg - 25
| Machined (72 for helmet, 10 for zombie, 50 for horse)
| Speedy
| Flings its Knight rider ahead when it reaches a plant. The lance acts like a surfboard.
|
Name
| Image
| First found in
| Toughness
| Speed
| Special
|
Future Zombie
|
| Mount Brainlympus - 1
| Average (12 NDS)
| Hungry
| Evil, much more-skilled zombie. Replaces Baghead Zombie in this world.
|
Future Conehead Zombie
|
| Mount Brainlympus - 1
| Dense (20 for cone, 12 for zombie)
| Hungry
| Replaces Conehead Zombie in this world.
|
Future Buckethead Zombie
|
| Mount Brainlympus - 1
| Armored (68 for bucket, 12 for zombie)
| Stiff, then Hungry
| His heavy techno-bucket slows him down, and can be stolen. Replaces Buckethead Zombie in this world.
|
Future Flag Zombie
|
| Mount Brainlympus - 1
| Average (12 NDS)
| Hungry
| Replaces Flag Zombie in this world.
|
Diamondhead Zombie
|
| Mount Brainlympus - 1
| Machined (80 for helmet, 10 for zombie)
| Basic
| His hard diamond helmet protects him from damage severly.
|
Jetpack Zombie
|
| Mount Brainlympus - 1
| Solid (16 NDS)
| Speedy
| Flies over plants with his jetpack.
|
Shield Zombie
|
| Mount Brainlympus - 3
| Protected / Armored (20 for zombie, 60 for shield)
| Basic
| Protects zombies in 3 rows with his shield.
|
Robo-cone Zombie
|
| Mount Brainlympus - 6
| Machined (125 NDS)
| Stiff
| The robo-cone mech greatly protects him from all damage.
|
Gargantuar Prime
|
| Mount Brainlympus - 10
| Great (180 NDS)
| Stiff
| Fires laser beams occasionally. Launches Bug Bot Imp when damaged.
|
Bug Bot Imp
|
| Mount Brainlympus - 10
| Solid (13.5 NDS)
| Hungry
| Launched by the Gargantuar Prime.
|
Laser Cannon Zombie
| IMAGE NEEDED
| Mount Brainlympus - 12
| Hardened (54 NDS)
| Unmoving
| Slowly charges up a laser cannon that fires through every plant in a row.
|
Giga-gargantuar
|
| Mount Brainlympus - 15
| Greater (350 NDS)
| Basic
| Has double the health of a regular Gargantuar. Can summon Bug Bot Imps.
|
Giga Imp
|
| Mount Brainlympus - 15
| Protected (20 NDS)
| Hungry
| Thrown by the Giga-gargantuar.
|
Disco-tron 3000
|
| Mount Brainlympus - 16
| Machined (90 NDS)
| Stiff
| When on the lawn, summons Disco Jetpack Zombies.
|
Disco Jetpack Zombie
|
| Mount Brainlympus - 16
| Solid (16 NDS)
| Speedy
| Groovy zombie that is spawned in by the Disco-tron 3000.
|
Mecha-Football Zombie
|
| Mount Brainlympus - 20
| Machined (100 NDS)
| Basic
| Pushes plants to the left when it encounters them instead of eating them.
|
Furnace-bot 3000
| IMAGE NEEDED.
| Mount Brainlympus - 25
| Machined (100 NDS)
| Creeper
| Immune to any fire damage, burns the 3 tiles in front of it when encountering a plant, damaging all attacked plants over time.
|