Plants vs. Zombies: Lost World (abbreviated as PvZ:LW) is a fan-made game based off the Plants vs. Zombies franchise.
NOTE: This fan-game is not real. All content relating to PvZ:LW does not exist in a playable game.
After defeating yet another wave of zombies, you and Crazy Dave find a map (called the Lost Map) that happens to have been kept by one of the zombies you just fought. Behind it you find a note which hints that Dr. Zomboss has recently found a small island somewhere in the Atlantic, currently used as a sanctuary for plants to take shelter from zombies, and Dr. Zomboss plans to take down the sanctuary, because he fears that the sanctuary would pose a severe threat to him and his fellow zombies, and you have yet to know why. You and Crazy Dave plan to travel to this island, and save the sanctuary from being destroyed.
|Icon||Name||Difficulty*||No. of levels||Plants unlocked here||New zombies encountered here|
|Grove of Gloom||35|
*The difficulty is relatively slightly higher than in Plants vs. Zombies 2.
- Potato Mine`
- Cherry Bomb
- Snow Pea`
- Bonk Choy
- Lily Pad
- Tangle Kelp
- Twin Sunflower
- Gold Bloom*`
- Split Pea
- Fire Peashooter`
- Spring Bean`
- Lava Guava`
- Death Cap
- Zzz Plant
- Life Cap
- Weeping Willow*
- Ghost Fungus*
- Pine Drone
- Thrash Thrush
- Morning Glory*
- Phlox Phoenix^
Plants marked with an asterisk (*) are premium plants.
Plants marked with a chevron (^) are upgrade plants.
- Basic Zombie
- Flag Zombie~
- Conehead Zombie
- Buckethead Zombie
- Newspaper Zombie~
- Dr. Zomboss (excluding Zombots)
- Screen Door Zombie
- Jack-in-the-Box Zombie
- Dancing Zombie
- Backup Dancer
- Ducky Tube Zombie`
- Snorkel Zombie`
- Brickhead Zombie
- Balloon Zombie`
- Bandit Zombie (from PvZ2C)`
- Digger Zombie`
- Pogo Zombie`
- Hang Glider Zombie
- Zombot Drone Engineer
- Zombot Drone
- Buggy Zombie
- Frisbee Zombie
- Zombot Rock Crab
- Impfinity Clone
- Mortician Zombie
- Landscaper Zombie
- Mycologist Zombie
- Zombot Shroom Harvester
- Hovercraft Zombie
- Zombie Croc
- Lifeguard Zombie
- Zombot River Hydra
- Sleepwalker Zombie
- Arachnologist Zombie
- Cursed Zombie
- White Sheet Zombie
- Zombot Grove Ghoul
- Smoke Grenade Zombie
- Rock-lifting Zombie
- Professor Brainstorm
- Paraglider Zombie
- Stowaway Imp
- Carpet Roller Zombie
- Pepper Spray Zombie
- Firefighter Zombie
- Zombot Magma Drake
~These plants and zombies, if are found in both PvZ1 and PvZ2, retain their stats and/or abilities in PvZ1 (assume that other plants and zombies not marked with this retain theirs' from PvZ2).
`These plants and zombies have stats and/or abilities that differ from both PvZ1 and PvZ2. Refer to the tabber below to see the differences (assume the relative changes are being compared to PvZ2's plants and zombies).
- Potato Mine - Can be planted on scorched tiles (like those in Magma Marshlands) to turn into Hotheads, dealing an additional 900 damage to the zombie that touches it and also covers all zombies in a 3×3 area with mashed potato, stunning them for 8 seconds.
- Bloomerang - Sun cost increased to 200. Attack pattern is now different: boomerangs now ricochet off zombies rather than pierce them (similarly to Bowling Bulbs in PvZ2), and do not return back to Bloomerang.
- Snow Pea - Sun cost increased to 175.
- Explode-O-Nut - Recharge increased to 20 seconds (Sluggish), sun cost increased to 100 sun.
- Fume-shroom - Damage reduced to Normal (20 DPS) and sun cost increased to 175.
- Scaredy-shroom - Sun cost increased to 50.
- Hypno-shroom - Sun cost decreased to 75.
- Ice-shroom - Sun cost increased to 150.
- Doom-shroom - Explosion area decreased to 5×5, sun cost increased to 175.
- Guacodile - Sun cost increased to 150.
- Marigold - Now an instant-use that gives an instant burst of coins. Recharge is now Slow (40 seconds).
- Chomper - Time required to finish chewing on a zombie is reduced to 20 seconds.
- Gold Bloom - The amount of sun it produces at night is halved.
- Plantern - Lights up a 3×5 area and only lasts for 30 seconds before disappearing.
- Garlic - Unlike in PvZ2, one bite is enough to divert zombies. Kills Vimpires that bite it and wards off Zombats in a 3×3 area.
- Starfruit - It and its projectiles now light up a tile area. Its projectile velocity is the same as in PvZ1.
- Pumpkin - Can be combined with a Plantern to create a jack-o'-lantern, which causes Plantern to have a permanent lifetime, scares zombies in a 3×5 area upon planting (pushing them back a tile), and repels the Sasquash in the Grove of Gloom.
- Gloom-shroom - Firing rate is halved.
- Blover - Sun cost increased to 100 and recharge increased to 20 seconds (Sluggish). Can cause Pogo Zombie to lose balance and fall off his pogo.
- Fire Peashooter - Fire Peashooter's flame perishes and turns into a regular Peashooter after 30 seconds. Planting it on a scorched tile (like those in Magma Marshlands) prevents the flame from perishing. Sun cost decreased to 125. Seed packet can be planted on other (regular) Peashooters to ignite them at the reduced cost of 25 sun, but the flame will still perish.
- Spring Bean - Bounces zombies into nearby lava tiles rather than water. If there are no lava tiles nearby, it'll bounce zombies four tiles back (unless the zombie is a vehicle zombie or a Gargantuar, in which they will be bounced back only two tiles).
- Snapdragon - Sun cost increased to 200 and damage for each attack increased to 40 DPS (Moderate).
- Fanilla - Now attacks in a 3×2 area in front of him rather than his whole lane (same range as Snapdragon). Fanilla now only attacks once every 4 seconds (for 1 second), does not do any damage, holds back zombies for the duration of its attack (preventing them from moving) and also blows away any flying zombies in his range. Can cause Pogo Zombie to lose balance and fall off his pogo.
- Lava Guava - Recharge increased to 25 seconds (Sluggish).
- Imp - Toughness reduced to 150 DPS (Average).
- Ducky Tube Zombie - Has Hungry speed on water (thanks to ducky tube) and Basic speed on land.
- Snorkel Zombie - Has Flighty speed until it reaches a body of water (in which he will jump in and hide underwater as usual).
- Balloon Zombie - Zombie's health is now 200 DPS and balloon's health is 250 DPS (450 DPS in total, with Protected toughness).
- Bandit Zombie - Cannot be targeted by plants while hiding in the dark.
- Digger Zombie - His hard hat now lights up a tile area in front of him. Health is same as in PvZ.
- Pogo Zombie - While on his pogo, he is immune to damage from scorched tiles (such as those in Magma Marshlands). He is now susceptible to strong winds and stuns, both of them causing him to fall off his pogo stick.
To see all achievements for this game, click here.
The game modes for Plants vs. Zombies: Lost World are as follows:
- Brain Busters
- Zen Garden
To read about them in-depth, click here.
The following are the main currencies used in the game.
Money is the general-use currency (mainly used to buy stuff from Crazy Dave’s Twiddydinkies), and is also known as Coins. Money can be collected in the form of:
- Silver coins (worth $10)
- Gold coins (worth $50)
- Diamonds (worth $1000)
- Money bags (normally contains 5 gold coins)
It can be earned in the following ways:
- Zombies that are killed have a random chance to drop coins, or even diamonds on rare occasions.
- Unused lawn mowers after finishing a level will be converted into silver coins (one coin each).
- Completing some levels reward money bags.
- Zen Garden plants can give coins upon going through different growth stages.
- Zen Garden plants can be sold for money, where the more mature a plant is, the higher the selling price.
- Watching ads (in Crazy Dave’s Twiddydinkies).
Sprouts are used to plant more plants in Zen Garden. Sprouts can be gained either by from zombies that randomly drop them, or they can be bought from Crazy Dave’s Twiddydinkies.
Tokens are used in unlocking higher tiers of plants' stats. Many variants of Tokens exist, each unlocking tiers of a certain stat. They can be earned from zombies that may randomly drop them, obtaining them from treasure chests, or by buying them from Crazy Dave’s Twiddydinkies. Below is a list of all Token variants (and what stat they upgrade, and how relatively common they can be found):
- Strength Token – Unlocks tiers that allow a plant to do more damage, a common Token
- Toughness Token – Unlocks tiers that allow a plant to withstand more damage, a common Token
- Recharge Token – Unlocks tiers that allow a plant’s seed packet to take less time to recharge, an uncommon Token
- Sun cost Token – Unlocks tiers that allow a plant to consume less sun to plant, a rare Token
- Sun production Token – Unlocks tiers that allow a plant to produce more sun at once, a very rare Token
- Firing rate Token – Unlocks tiers that allow a plant to fire projectiles at a faster rate, a rare Token
Gallery of Tokens
The upgrading system in Plants vs. Zombies: Lost World differs a lot from the one in Plants vs. Zombies 2. Plants are upgraded by tiers, but unlike individual tiers where one tier affects multiple stats, there are individual tiers for each stat for each plant. In this game, you are free to tweak your plants as you like, by making a certain stat better in exchange for making another stat worse, allowing you to use your plants in a greater variety of strategies. A new currency, called Tokens, is used in the upgrading system, and allows you to have more freedom over tweaking your plants by unlocking higher stat tiers. Depending on the plant, there are certain stats that the plant can have tweaked to certain extents. Each stats' tiers are also unlocked using a certain variant of Tokens, and there are many variants that exist (e.g. the Strength token variant can be used to unlock higher tiers for the Damage stat of a plant).
Taking an example from Havocado:
This interface is shown in the almanac entry of each plant, and is positioned at the top of each entry. Here it shows that Havocado has 5 stats that can be tweaked. Initially, plants will start off with having all their stats at the third tier, and the fourth and fifth tiers will be locked, requiring Tokens to unlock (the fourth tier usually requires one Token, and the fifth two). Once you have unlocked some of the tiers, only then would you be able to tweak your plants. This upgrading system works in such way that upgrading one stat by one tier requires another to degrade by one tier. In order to do this you'll need to press the minus button of the stat you want to degrade, then the plus button of the stat you want to upgrade (the yellow box in Havocado's sun cost stat indicates that this stat is going to be degraded since the minus button has been pressed). You can see that Havocado's damage stat has already been raised to its fifth tier and gained 500 DPS, in exchange for decreasing Havocado's toughness by 250 DPS. You can also see that some of the stats' tiers are still locked and so these require a certain number of the respective Tokens to unlock (the padlock indicates that the previous tier needs to be unlocked before unlocking this tier). The yellow box in the firing rate stat indicates that the fourth tier can be unlocked, since the player already has the required number and type of Token to unlock it (pressing the box will unlock it). The 'no' symbol on the firing rate stat's 'fifth tier' indicates that this stat's tier does not exist, and cannot be unlocked through any means (some plants may have these for balancing purposes).
Mystery Gift Boxes
Mystery Gift Boxes make a return in Plants vs. Zombies: Lost World, with functions similar in Plants vs. Zombies 2. They can give costumes for plants to have as an accessory, and also has a rare chance to give 3 random Tokens along with the costume.
Most of the level mechanics in Plants vs. Zombies 2 are retained in Plants vs. Zombies: Lost World. These include:
- Plant Food
- Fast-forward button
Level objectives also return in Plants vs. Zombies: Lost World. The following are the level objectives that could potentially appear in some levels:
- Don’t let the zombies trample the flowers
- Survive without planting on Dave’s mold colonies
- Survive without any lawn mowers
- Produce at least x sun
- Spend no more than x sun
- Never have more than x plants
- Don’t lose more than x plants
Additional features and mechanics
Some night time areas exposed to the moon (e.g. Shroom Moors) act differently from normal night time areas in the original PvZ games. At night time, moons fall from the sky instead of sun (at the same rate as sun would fall in day time). These moons can’t be used to grow any plants directly, but they can be converted into actual sun for usage. A moon icon next to your sun counter will show a certain phase (either new moon, waxing crescent, quarter moon, waning crescent or full moon). As you collect more moon, the moon icon advances into the next phase (e.g. collecting one moon makes the icon become a waxing crescent from a new moon). It takes 4 moon in total to create a full moon, and, when that happens, the full moon becomes a new moon again and you earn 50 sun. This new mechanic will give players a chance to earn more sun on a night time level.
Throughout the game, the player will meet more Plant and Zombie heroes joining in the battle in order to aid their own sides. These heroes are the heroes you can find in Plants vs. Zombies Heroes. As more Plant Heroes join in, the player learns more about why this mission is so important that Dr. Zomboss can't reach the sanctuary. Zombie Heroes will aid the zombie horde like a normal zombie (except with unique abilities), excluding Super Brainz, where he will act as a mini-boss in the brain buster Hero Time (more about this here). Plant Heroes, on the other hand, act like abilities, and only one can be brought in at a time for each level (excluding Hero Time levels, where you can bring in up to three). Plant Heroes also have a cooldown of 60 seconds after being used. The following is the list of Plant Heroes:
- Green Shadow
First unlocked: Shroom Moors - Level 6A
Ability: Shoot a super pea in a chosen lane, clearing out all zombies in that lane (vehicles and Gargantuars can stop the pea from going further down the lane, and Gargantuars will take 1800DPS instead).
First unlocked: Shroom Moors - Level 3B
Ability: Can be planted on a tile (including tiles that cannot be planted on (e.g. rocks and water)) and act like a Wall-nut, except completely indestructible. Will leave the lawn after 15 seconds.
First unlocked: Shroom Moors - Level 2C
Ability: Create 3 Death Caps in random locations near zombies (these Death Caps retain any upgrades you have purchased for them (e.g. Damage upgrades)).
First unlocked: Plunging Rapids - Level 13A
Ability: Clears out a 2×2 area of zombies (Gargantuars take 1800 DPS of damage instead).
First unlocked: Grove of Gloom - Level 12A
Ability: Transform all zombies with Hardened toughness and above into a goat zombie with Average toughness, Basic speed and no special abilities.
First unlocked: Magma Marshlands - Level 12A
Ability: Spawn 5 (already-armed) Hotheads (check Potato Mine's ability change in the tabber on this page for more info) at random locations on the lawn (Hotheads can also spawn on rocky tiles, spawning with a scorched tile beneath them which disappears after it explodes).
Tea plants can be applied to different seed packets of plants to grant them special effects. Go to the main article here to learn more.
Reality rifts are game-reality affecting mechanics that take place in certain levels (namely those in level path E and the late-game boss fights), and is directly related to the storyline of the game. To read more about them, start by reading the description on level path E's here.
- Originally this fan-game was going to be a playable game, but due to the amount of other projects the creator has, this idea has been scrapped.