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*Swashbuckler is now healthier: 2/2 -> 2/3 |
*Swashbuckler is now healthier: 2/2 -> 2/3 |
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*Swashbuckler had an effect change: "When a Pirate hurts the Plant Hero, that Pirate gets +1/+1." -> "When another Pirate hurts the Plant Hero, that Pirate gets +1/+1." |
*Swashbuckler had an effect change: "When a Pirate hurts the Plant Hero, that Pirate gets +1/+1." -> "When another Pirate hurts the Plant Hero, that Pirate gets +1/+1." |
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− | *Backyard Bounce |
+ | *Backyard Bounce had an effect change: "Bounce a Plant." -> "Bounce a Plant. Draw a card." |
*Laser Base Alpha is now cheaper: 3{{PvZH Icon|brain}} -> 2{{PvZH Icon|brain}} |
*Laser Base Alpha is now cheaper: 3{{PvZH Icon|brain}} -> 2{{PvZH Icon|brain}} |
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*Laser Base Alpha had an effect change: "Zombies here have {{PvZH Icon|deadly}}Deadly and {{PvZH Icon|strikethrough}}Strikethrough." -> "Zombies here have {{PvZH Icon|strikethrough}}Strikethrough and +1{{PvZH Icon|strength}}." |
*Laser Base Alpha had an effect change: "Zombies here have {{PvZH Icon|deadly}}Deadly and {{PvZH Icon|strikethrough}}Strikethrough." -> "Zombies here have {{PvZH Icon|strikethrough}}Strikethrough and +1{{PvZH Icon|strength}}." |
Revision as of 09:12, 16 January 2022
This creation is currently still under construction and as such has not yet been finalized! |
Mystic Mints is the fifth set of cards released by an update in Plants vs. Zombies Heroes. The update introduces 200 new cards, along with new traits and types of cards, and the new card type Mints. It was released on TBA for Android and iOS.
Story
When Neptuna gathered the Mustache Monuments, the ancient power she unleashed was too strong for her to control and created a Spacetime Pearadox! Now, Plants and Zombies from olden times are breaching the time-space continuum and dueling it out in a battle of epic proportions!
New Traits and Effects
- Haunted - When a card with Haunted is destroyed, the card that destroyed it is also destroyed.
- Venom X - Plants with Venom get +X when there is a Zombie in this lane. (Plant-exclusive)
- Drowsy X - When a Zombie with Drowsy hurts a Plant, it gets -X/-X (Zombie-exclusive)
- Producer X - Start of Turn: You get +X this turn.
- Challenge X - When this Plant takes damage, the Zombie that dealt it takes X damage back. (Plant-exclusive)
- Combo - When played, activate this ability if you've played another card prior to this this turn. (Zombie-exclusive)
- Pluck - Gain a random card from your deck that fits a condition. If you have none, Conjure one instead.
Also introduced in Mystic Mints are the new Mint cards. Mints act similarly to Environments, as they take up no space in the main lanes. Instead, they take up the whole board and add a passive effect to the match that can only be stopped by playing another Mint on top of it or by Bouncing the Mint.
Store Changes
The in-game store, as well as in-game functions such as sparks, have been reworked or changed to make card collection easier and more enjoyable. Also new to the store are Mystic Mints packs, containing exclusively Mystic Mints cards (and rarely, Heroes) and new Hero Packs for the recently introduced Heroes.
- Event cards cost 1,500 Sparks instead of 1,000 Sparks to craft.
- They recycle for 750 Sparks instead of 250 as well.
- All Packs contain 8 cards instead of 6, now with a 36% chance for Super-Rares, 12% for Legendaries, and 4% for Heroes. Multipacks now contain 85 cards.
- Hero Packs now contain 10 cards instead of 6, and cost 150 Gems instead. Hero Multipacks are new and cost 1500 Gems for 130 cards.
Balance Changes
- Blazing Bark had an effect change: "A Plant gets +4." -> "A Plant gets +1/+1. Do 3 damage."
- Devour had an effect change: "Destroy a Zombie with the lowest Health." -> "Destroy a Zombie with less than a Plant in its lane. Draw a card."
- Genetic Amplification had an effect change: "Conjure a Plant that costs 2. It gets +1/+1, Amphibious, and Team-Up." -> "Pluck a Plant. A Plant in your hand gets Amphibious, Team-Up, and +1."
- Lieutenant Carrotron had an effect change: "When played: Conjure a Root." -> "When played: Pluck a Root."
- Lightspeed Seed had an effect change: "Conjure 2 Tricks." -> "Pluck a Trick. Make a Weenie Beanie."
- More Spore had an effect change: "Make two 1/1 Button Mushrooms in random lanes." -> "Make two Puff-Shrooms."
- Peel Shield had an effect change: "Plants File:Shielded (PvZH).pngcan't be hurt this turn. Draw a card." -> "All Plants have Armored 1 this turn. Draw a card."
- Precision Blast had an effect change: "Attack for 5 damage in the middle lane." -> "A Plant gets +2/+2. A Zombie gets -2."
- Sunburn had an effect change: "Do 2 damage. You get +1 for the rest of the game." -> "Do 3 damage. Make a Sunflower."
- Time to Shine had an effect change: "A Plant does a Bonus Attack." -> "A Plant with 4 or less does a Bonus Attack."
- Uncrackable had an effect change: "Your Hero File:Shielded (PvZH).pngcan't be hurt this turn. Draw a card." -> "When a Zombie would hurt your Hero this turn, it gets -1/-1 instead. Draw a card."
- Whirlwind had an effect change: "Bounce a random Zombie." -> "Bounce a Zombie."
- Carried Away had an effect change: "Move a Zombie. Then it does a Bonus Attack." -> "Move a Zombie. Then it gets Bullseye. Draw a card."
- Dance Off had an effect change: "Make two 1/1 Backup Dancers in random lanes." -> "Make two 1/1 Backup Dancers."
- Dolphinado had an effect change: "Bounce a random Plant." -> "Bounce a Plant."
- Electrobolt had an effect change: "Do 3 damage to a Plant." -> "Do 2 damage to a Plant. Draw a card."
- Eureka had an effect change: "Conjure 3 cards." -> "Draw 3 cards."
- Heroic Health had an effect change: "Heal your Hero for 6." -> "Heal 6. Draw a card."
- Missile Madness had an effect change: "Do 3 damage to a Plant and 1 damage to all other Plants." -> "Do 3 damage to a Plant. A Zombie gets +1/+1."
- Rock Wall had an effect change: "A Zombie gets +5." -> "A Zombie gets +4. Draw a card."
- Stayin' Alive had an effect change: "Do 3 damage to a Plant. Heal your Hero for 3." -> "Do 3 damage to a Plant. Heal 2."
- Summoning had an effect change: "Make a random Zombie that costs 2 or less." -> "Make a random Zombie from your deck that costs 1."
- Teleportation Station had an effect change: "Start of turn: If there's a Zombie here, gain a Teleport." -> "You can play Zombies in this lane when it's time for Tricks. Start of Tricks: If there is a Zombie here, draw a card."
- Terror-Former 3000 had an effect change: "Conjure an Environment. All cards in your hand cost 1 less." -> "Pluck an Environment. All Environments in your hand cost 1 less."
- Triple Threat had an effect change: "Make two 2/1 Impfinity Clones with Amphibious in random lanes." -> "Make two 2/1 Impfinity Clones in random lanes."
- Galacta-Cactus is now weaker: 2/2 -> 1/2
- Garlic is now weaker: 1/5 -> 1/3
- Photosynthesizer had an effect change: "A Plant gets +2. Conjure a Galactic Gardens card." -> "A Plant gets +2."
- Small-Nut is now stronger: 1/1 -> 2/2
- Cactus gained Team-Up.
- Cactus is now healthier: 1/5 -> 1/6
- Gardening Gloves is now cheaper: 2 -> 1
- Grave Buster had an effect change: "Destroy a Gravestone." -> "Destroy a Gravestone. If there are no Gravestones, draw a card instead."
- Pismashio gained Team-Up.
- Sea-Shroom is now stronger: 2/2 -> 3/2
- Tricarrotops is now stronger: 1/3 -> 2/3
- Tricarrotops is now more expensive: 2 -> 3
- Tricarrotops gained Team-Up.
- Water Chestnut is now stronger: 0/8 -> 0/10
- Hibernating Beary is now cheaper: 3 -> 2
- Hibernating Beary is now weaker: 0/8 -> 0/6
- Hibernating Beary had an ability change: "When hurt: This gets +4." -> "When hurt: This gets +3."
- Pea-Nut is now healthier: 2/4 -> 2/5
- Pear Cub is now stronger: 1/1 -> 2/1
- Pumpkin Shell is now cheaper: 3 -> 2
- Pumpkin Shell is now weaker: 2/4 -> 1/4
- Pumpkin Shell had an effect change: "Fusion: A Plant played on this gets +2/+4." -> "Fusion: A Plant played on this gets +1/+4."
- Spineapple had an effect change: "When played: All plants with 0 get +2." -> "When played: All Plants with 2 or less have 2 and Bullseye."
- Steel Magnolia is now weaker: 2/2 -> 2/1
- Steel Magnolia gained Team-Up.
- Three-Nut had an effect change: "When you play a Plant, that Plant's becomes 3." -> "When played: Another Plant's becomes 3."
- Blockbuster is now stronger: 3/3 -> 3/4
- Blockbuster had an effect change: "Plant Evolution: Destroy all Gravestones here and next door." -> "Plant Evolution: Destroy all Gravestones here and next door. This gets +1/+1."
- Force Field is now cheaper: 4 -> 2
- Force Field had an effect change: "Plants here File:Shielded (PvZH).pngcan't be hurt." -> "When you play a Plant here, it File:Shielded (PvZH).pngcan't be hurt this turn."
- Guacodile is now weaker: 4/3 -> 3/3
- Guacodile had an effect change: "When destroyed: Do 4 damage to a Zombie here." -> "When destroyed: Attack for 3 damage in this lane."
- Mirror-Nut gained Bullseye.
- Mirror-Nut is now weaker: 0/8 -> 0/6
- Prickly Pear gained Challenge.
- Body-Gourd no longer has Amphibious.
- Body-Gourd is now cheaper: 5 -> 4
- Body-Gourd is now weaker: 3/6 -> 2/6
- Grizzly Pear gained Team-Up.
- Grizzly Pear is now cheaper: 5 -> 4
- Grizzly Pear is now weaker: 5/4 -> 4/4
- Tough Beats is now cheaper: 6 -> 5
- Gravitree is now cheaper: 6 -> 4
- Gravitree is now weaker: 7/7 -> 4/4
- Loco Coco is now cheaper: 6 -> 5
- Poppin' Poppies is now cheaper: 6 -> 5
- Soul Patch is now cheaper: 7 -> 4
- Soul Patch is now weaker: 5/10 -> 3/4
- Astro-Shroom is now weaker: 1/1 -> 0/2
- Astro-Shroom gained Team-Up.
- Button Mushroom is now stronger: 1/1 -> 2/2
- High-Voltage Currant is now healthier: 1/1 -> 1/2
- Poison Mushroom is now stronger: 1/1 -> 2/1
- Poison Mushroom has Anti-Hero 1 instead of Anti-Hero 2.
- Veloci-Radish Hatchling is now more expensive: 1 -> 2
- Veloci-Radish Hatchling is now healthier: 1/2 -> 1/4
- Banana Launcher is now more expensive: 2 -> 3
- Banana Launcher is now healthier: 0/3 -> 0/4
- Banana Launcher gained the ability: "When played: Do 2 damage to a Zombie."
- Fireweed is now healthier: 3/2 -> 3/3
- Fireweed had an effect change: "When played: Make Hot Lava here." -> "When played on Ground: Make Hot Lava here. When played on Heights: Do 1 damage to a Plant."
- Seedling had an effect change: "Start of turn: This transforms into a random plant that costs 6 or less." -> "Start of turn: This transforms into a random plant from your deck that costs 3."
- Shelf Mushroom is now healthier: 2/2 -> 2/3
- Berry Angry had an effect change: "All Plants get +2." -> "All Plants get +2 and Bullseye."
- Invasive Species is now cheaper: 3 -> 2
- Invasive Species is now weaker: 2/4 -> 2/3
- Invasive Species had an effect change: "While in an Environment: This gets +3." -> "While in an Environment: This gets +2."
- Mushroom Grotto is now cheaper: 3 -> 2
- Mushroom Grotto had an effect change: "When you play a Plant here, make a Puff-Shroom in another random lane." -> When you play a Plant here for the first time, make a Puff-Shroom."
- Poison Ivy is now stronger: 1/3 -> 2/3
- Poison Ivy has Anti-Hero 2 instead of Anti-Hero 4.
- Punish-Shroom is now healthier: 2/2 -> 2/3
- Punish-Shroom had an effect change: "When a Mushroom is destroyed, do 2 damage to a random Zombie or Zombie Hero." -> "When a Mushroom is destroyed, do 2 damage to the Zombie Hero."
- Strawberrian is now healthier: 3/2 -> 3/3
- Molekale is now more expensive: 4 -> 6
- Molekale is now stronger: 3/2 -> 4/4
- Molekale had an effect change: "When played: Each other plant transforms into a random plant that costs 1 more." -> "When played: Each other plant transforms into a random non-Molekale plant from your deck that costs 1 more."
- Pair of Pears is now stronger: 2/2 -> 3/2
- Petal-Morphosis had an effect change: "Transform a Plant into a random Plant. Draw a card." -> "Transform a Plant into a random Plant that costs 1 more. Draw a card."
- Sergeant Strongberry is now healthier: 4/3 -> 4/4
- Sour Grapes is now stronger: 2/2 -> 3/2
- Transfiguration is now weaker: 4/7 -> 3/6
- Transfiguration had an effect change: "Whenever a Plant is hurt and survives, transform it into a random Plant." -> "Whenever another Plant is hurt and survives, transform it into a random Plant that costs 1 more."
- Atomic Bombegranate is now cheaper: 5 -> 4
- Atomic Bombegranate is now weaker: 5/2 -> 3/2
- Bluesberry is now cheaper: 5 -> 4
- Lava Guava is now cheaper: 5 -> 4
- Sizzle is now cheaper: 5 -> 4
- Sizzle had an effect change: "Do 5 damage to a Zombie." -> "Do 5 damage. Draw a card."
- Cherry Bomb is now cheaper: 6 -> 5
- Cherry Bomb had an effect change: "Do 4 damage to each zombie here and next door." -> "Do 3 damage to each zombie here and next door."
- Dandy Lion King is now cheaper: 6 -> 5
- Dandy Lion King had an effect change: "When played: Damage the Zombie Hero for half their health." -> "When played: If the Zombie Hero has more than 10 Health, do 5 damage to the Zombie Hero. If not, do 2 damage instead."
- Poison Oak is now stronger: 4/5 -> 6/5
- Poison Oak now has Anti-Hero 3 instead of Anti-Hero 5.
- Kernel Corn is now stronger: 6/6 -> 8/8
- Kernel Corn had an effect change: "When played: Do 4 damage to all zombies." -> "When played: Do 5 damage to all Zombies and the Zombie Hero."
- Pea Pod is now healthier: 1/1 -> 1/2
- Pea Pod had an effect change: "Start of turn: This gets +1/+1." -> "When you play a Pea, this gets +1/+1."
- Peashooter is now stronger: 1/1 -> 2/2
- Sweet Potato is now healthier: 0/3 -> 0/4
- Torchwood had an effect change: "Peas behind this get +2." -> "Plants behind this get +2."
- Cabbage-Pult is now stronger: 1/3 -> 2/3
- Cabbage-Pult had an effect change: "When played on Heights: This gets +1/+1." -> "When played on Heights: This gets +1."
- Lily of the Valley is now stronger: 1/2 -> 1/3
- Lily of the Valley had an effect change: "When you play a Plant on the Heights, that Plant gets +2/+2." -> "When you play a Plant on the Heights for the first time each turn, that Plant gets +1/+1."
- Pea Patch is now healthier: 2/2 -> 2/3
- Split Pea is now weaker: 4/1 -> 3/2
- Fertilizer is now cheaper: 3 -> 2
- Fertilizer had an effect change: "A Plant gets +3/+3." -> "A Plant gets +2/+2. Draw a card."
- Flourish is now cheaper: 3 -> 2
- Grow-Shroom is now healthier: 2/1 -> 2/2
- Moonbean is now weaker: 2/5 -> 3/3
- Moonbean had an effect change: "When this does damage, shuffle two Magic Beanstalks into your deck." -> "When this does damage for the third time, gain a Magic Beanstalk."
- Muscle Sprout is now healthier: 3/2 -> 3/3
- Muscle Sprout had an effect change: "When you play a Plant, this gets +1/+1." -> "When you play a Plant for the second time each turn, this gets +1/+1 and you draw a card."
- Repeater is now healthier: 2/2 -> 2/3
- Podfather is now healthier: 2/2 -> 2/4
- Podfather had an effect change: "When you play a Pea, it gets +2/+2." -> "When you play a Pea for the first time each turn, it gets +1/+1."
- Bananasaurus Rex is now weaker: 3/3 -> 2/3
- Re-Peat Moss had an effect change: "When you play a Trick, this does a Bonus Attack." -> "When you play a non-Superpower Trick, this does a Bonus Attack."
- Skyshooter is now cheaper: 4 -> 3
- Skyshooter had an effect change: "When played on Heights: This gets +2/+2." -> "When played on Heights: This does a Bonus Attack."
- Gatling Pea is now healthier: 5/4 -> 5/5
- Gatling Pea had an effect change: "Pea Evolution: This does a Bonus Attack." -> "Pea Evolution: This gets Double-Strike."
- Plucky Clover is now cheaper: 5 -> 4
- Plucky Clover is now stronger: 1/5 -> 3/3
- Plucky Clover had an effect change: "When played: Conjure an Event card. This gets equal to that card's cost." -> "When played: Pluck the most expensive card. If it costs 6 or more, this gets +1/+1."
- Potted Powerhouse is now more expensive: 5 -> 6
- Potted Powerhouse gained Double-Strike.
- Potted Powerhouse had an effect change: "While in your hand: This gets +1/+1 whenever a Plant gains or ." -> "This has +1 for every Plant that's gained and +1 for every Plant that's gained ."
- Apotatosaurus is now cheaper: 6 -> 5
- Apotatosaurus had an effect change: "When played: Conjure a Root." -> "When played: Pluck a Sweet Potato."
- Bamboozle is now cheaper: 6 -> 2
- Bamboozle is now weaker: 5/6 -> 2/3
- Bamboozle had an effect change: "Plant Evolution: Draw two cards." -> "Plant Evolution: Draw a card."
- Super Phat-Beets is now cheaper: 6 -> 5
- Espresso Fiesta is now cheaper: 8 -> 6
- Espresso Fiesta had an effect change: "A Plant does three Bonus Attacks." -> "A Plant does two Bonus Attacks. Draw two cards."
- Admiral Navy Bean is now more expensive: 1 -> 3
- Admiral Navy Bean is now healthier: 1/1 -> 2/3
- Lily Pad had an effect change: "Fusion: A Plant played on this gets Amphibious. Conjure a Leafy card." -> "Fusion: A Plant played on this gets Amphibious and +2. Draw a card."
- Lima-Pleurodon had an effect change: "Dino-Roar: Shuffle a Magic Beanstalk into your deck." -> "Dino-Roar: If you've drawn 3 cards since the start of the game, shuffle a Magic Beanstalk into the top three cards in your deck and remove this ability."
- Magic Beanstalk is now weaker: 4/4 -> 3/3
- Primal Peashooter is now more expensive: 1 -> 2
- Primal Peashooter is now healthier: 2/2 -> 2/3
- Spyris is now healthier: 2/1 -> 2/2
- Weenie Beenie is now stronger: 1/1 -> 2/2
- Grave Mistake is now cheaper: 2 -> 1
- Grave Mistake had an effect change: "Bounce a Gravestone. Draw a card." -> "Bounce a Gravestone."
- Lightning Reed is now cheaper: 2 -> 1
- Pear Pal is now healthier: 2/2 -> 2/3
- Sow Magic Beans had an effect change: "Shuffle four Magic Beanstalks into your deck." -> "Put a Magic Beanstalk on top of your deck."
- Cattail is now healthier: 3/2 -> 3/3
- Chilly Pepper is now healthier: 2/1 -> 2/3
- Go-Nuts is now cheaper: 3 -> 1
- Go-Nuts had an effect change: "When you play a Team-Up Plant, all Team-Up Plants get +1." -> "When played: The next Plant you play with Team-Up gets +1/+1."
- Mayflower had an effect change: "When this hurts the Zombie Hero, Conjure a Corn, Squash, or Bean." -> "When this hurts the Zombie Hero, Pluck a Corn, Squash, or Bean."
- Planet of the Grapes is now cheaper: 3 -> 2
- Planet of the Grapes had an effect change: "When a Plant here hurts the Zombie Hero, draw a card." -> "When a Plant here hurts the Zombie Hero for the first time each turn, draw a card."
- Sportacus is now weaker: 3/3 -> 2/3
- Sportacus had an effect change: "When a Zombie Trick is played, do 2 damage to the Zombie Hero." -> "When a Zombie Trick is played, do 3 damage to the Zombie Hero."
- Spring Bean had an effect change: "Bounce a Zombie." -> "Bounce a Zombie. Draw a card."
- Vanilla gained Team-Up.
- Carrotillery is now stronger: 5/2 -> 6/2
- Leaf Blower is now cheaper: 4 -> 3
- Leaf Blower is now weaker: 3/4 -> 2/5
- Winter Squash is now cheaper: 4 -> 2
- Winter Squash is now weaker: 2/6 -> 1/3
- Winter Squash had an effect change: "When a Zombie or Gravestone becomes Frozen, destroy it." -> "When a Zombie or Gravestone becomes Frozen, it gets -1/-1."
- Witch Hazel is now healthier: 0/3 -> 0/5
- Witch Hazel had an effect change: "End of turn: Destroy a random Zombie and make a Puff-Shroom there." -> "End of turn: Destroy the weakest Zombie and make a Puff-Shroom there."
- Bird of Paradise is now cheaper: 5 -> 4
- Bird of Paradise is now weaker: 4/5 -> 3/4
- Jumping Bean is now cheaper: 5 -> 4
- Melon Pult is now stronger: 3/4 -> 4/5
- Smoosh-Shroom is now more expensive: 5 -> 6
- Smoosh-Shroom is now stronger: 5/4 -> 7/5
- Threepeater is now stronger: 1/5 -> 2/5
- Brainana is now cheaper: 6 -> 4
- Brainana is now weaker: 4/3 -> 3/4
- Brainana had an effect change: "When played: The Zombie Hero loses their ." -> "When played: The Zombie Hero has 1 less next turn."
- Winter Melon is now stronger: 4/5 -> 5/5
- Winter Melon now has Splash Damage 5 instead of Splash Damage 4.
- Lil' Buddy has returned to being a Token.
- Bellflower is now stronger: 1/1 -> 2/2
- Haunted Pumpking had an effect change: "When played: The Zombie Hero Conjures a Monster." -> "When played: The Zombie Hero draws a card."
- Morning Glory had an effect change: "When played: This gets +1/+1 if you made at least 6 this turn." -> "When played: If you made at least 4 this turn, this gets +1/+1. Then, Heal the Plant Hero for 2."
- Sunflower is now healthier: 0/1 -> 0/2
- Fume-Shroom is now cheaper: 2 -> 1
- Pepper M.D. is now healthier: 2/2 -> 2/3
- Pepper M.D. had an effect change: "This gets +2/+2 when a Plant or your Hero is healed." -> "This gets +1/+1 when a Plant or your Hero is healed."
- Sage Sage is now healthier: 2/1 -> 2/2
- Sage Sage had an effect change: "When played: If you made at least 6 this turn, draw a card." -> "When played: If you made at least 3 this turn, draw a card."
- Sun-Shroom is now healthier: 0/2 -> 0/3
- Water Balloons had an effect change: "A zombie gets -1/-1. If you made at least 6 this turn, it gets -2/-2 instead." -> "A zombie gets -2/-2. If you made at least 6 this turn, it gets -3/-3 instead."
- 2nd-Best Taco of All Time is now cheaper: 3 -> 2
- Ketchup Mechanic is now stronger: 1/1 -> 3/3
- Ketchup Mechanic had an effect change: "When played: For each Zombie, this gets +1/+1 and Heal the Plant Hero for 1." -> "When played: For each Zombie, Heal the Plant Hero for 1."
- Mixed Nuts is now stronger: 2/2 -> 3/3
- Mixed Nuts had an effect change: "When played: This gets +2/+2 if there's a Plant with Team-Up here." -> "When played: This gets +1/+1 if there's a Plant with Team-Up here."
- Solar Winds is now cheaper: 3 -> 2
- Sunflower Seed is now cheaper: 3 -> 2
- Sunflower Seed is now weaker: 2/2 -> 2/1
- Sunnier-Shroom is now healthier: 0/3 -> 0/4
- Whack-A-Zombie had an effect change: "Destroy a Zombie with 3 or less." -> "Destroy a Zombie with 3 or less. Draw a card."
- Bloomerang is now healthier: 3/3 -> 3/4
- Chomper is now stronger: 2/2 -> 3/3
- Elderberry had an effect change: "Plant Evolution: This gets +3." -> "Plant Evolution: This gets +2."
- Heartichoke is now cheaper: 4 -> 3
- Heartichoke is now weaker: 3/4 -> 2/4
- Heartichoke had an effect change: "When a Plant or your Hero is healed, do that much damage to the Zombie Hero." -> "When a Plant or your Hero is healed for the first time each turn, do 3 damage to the Zombie Hero."
- Lawn Mower had an effect change: "Destroy a Zombie on the Ground." -> "Destroy a Zombie on the Ground. Draw a card."
- Metal Petal Sunflower is now cheaper: 4 -> 3
- Metal Petal Sunflower is now weaker: 3/4 -> 3/3
- Sunstrike is now cheaper: 4 -> 2
- Sunstrike had an effect change: "All Plants get Strikethrough this turn. Conjure a Trick." -> "A Plant gets Strikethrough this turn. Draw a card."
- Aloesaurus is now cheaper: 5 -> 4
- Aloesaurus is now weaker: 4/7 -> 3/5
- Power Flower is now stronger: 3/5 -> 4/5
- Squash is now cheaper: 5 -> 4
- Laser Bean is now stronger: 5/7 -> 6/6
- Smashing Pumpkin is now stronger: 6/5 -> 7/5
- Three-Headed Chomper had an effect change: "End of turn: Destroy all Zombies here and next door." -> "After combat here: Destroy all Zombies here and next door."
- Toadstool is now cheaper: 6 -> 5
- Astro Vera is now cheaper: 8 -> 6
- Astro Vera had an effect change: "When played: Increase your Hero's maximum by 10. Heal your Hero for 10." -> "When played: Increase your Hero's maximum by 5. Heal your Hero for 5."
- Cornucopia is now cheaper: 10 -> 8
- Cornucopia had an effect change: "When played: Make a random Plant in each other lane." -> "When played: Make a copy of the random strongest Plant destroyed in each lane in the lane they were destroyed in."
- Goat is now more expensive: 0 -> 1
- Goat is now stronger: 1/1 -> 2/2
- Cat Lady is now more expensive: 1 -> 2
- Cat Lady is now healthier: 0/4 -> 0/5
- Cat Lady gained Frenzy.
- Cheese Cutter had an effect change: "When this hurts the Plant Hero: Conjure a Gourmet card, and it costs 1 less." -> "When this hurts the Plant Hero: Pluck a non-Cheese Cutter Gourmet card."
- Secret Agent had an effect change: "Bounce a Zombie, and it gets +3/+3." -> "Bounce a Zombie, and it gets +1/+1 and costs 1 less."
- Skunk Punk is now stronger: 1/1 -> 2/2
- Snorkel Zombie gained the Sports tribe.
- Yeti Lunchbox had an effect change: "A Zombie gets +1/+1." -> "A Zombie gets +1/+1. Draw a card."
- Energy Drink Zombie is now healthier: 1/1 -> 1/2
- Energy Drink Zombie had an effect change: "Start of Tricks: This gets +1/+1 and moves to a random lane." -> "Start of Tricks: This gets +1/+1 and moves to the right."
- Haunting Zombie is now cheaper: 2 -> 1
- Hunting Grounds had an effect change: "Zombies here have Hunt. When a Zombie enters or leaves this lane, it gets +1/+1." -> "When a Zombie enters or leaves this lane, it gets +1/+1 and Hunt. When played: Zombies here get +1/+1 and Hunt."
- Killer Whale is now stronger: 2/1 -> 2/2
- Killer Whale had an effect change: "Fusion: A Zombie played on this gets +2/+1 and Amphibious." -> "Fusion: A Zombie played on this gets +2/+2 and Amphibious."
- Pied Piper is now healthier: 2/1 -> 2/2
- Squirrel Herder is now more expensive: 2 -> 4
- Squirrel Herder is now stronger: 2/2 -> 3/4
- Squirrel Herder had an effect change: "When revealed: Destroy one of their Nuts or Berries." -> "When revealed: Destroy a damaged Plant."
- Total Eclipse had an effect change: "Plants here have -1/-1." -> "Before combat here: Plants here get -1/-1."
- Zookeeper is now healthier: 2/2 -> 2/3
- Zookeeper had an effect change: "When you play a Pet, all Pets get +1." -> "When you play a Pet, all Pets get +1/+1 this turn."
- Alien Ooze had an effect change: "A Plant gets -2/-2. If it's on heights or an Environment, it gets -6/-6 instead." -> "A Plant gets -3/-3. If it's on heights or an Environment, it gets -6/-6 instead."
- Dolphin Rider is now healthier: 3/2 -> 3/3
- Vimpire is now healthier: 2/3 -> 2/4
- Vimpire had an effect change: "This gets +2/+2 when it destroys a Plant." -> "This gets +1/+1 when it destroys a Plant."
- Vitamin Z had an effect change: "A zombie gets +3/+3." -> "A zombie gets +3/+3 and Frenzy this turn."
- Zombie Yeti is now cheaper: 3 -> 2
- Zombie Yeti is now weaker: 3/3 -> 1/3
- Ancient Vimpire had an effect change: "When any Zombie with Frenzy destroys a Plant, that Zombie gets +2/+2." -> "When another Zombie destroys a Plant, that Zombie gets +1/+1. All Zombies have Frenzy."
- B-Flat is now cheaper: 4 -> 3
- Kangaroo Rider is now healthier: 4/3 -> 4/5
- Overstuffed Zombie gained Frenzy.
- Sneezing Zombie is now healthier: 2/4 -> 2/5
- Sneezing Zombie gained Gravestone.
- Sneezing Zombie had an effect change: "Plants and the Plant Hero can't be healed. When played: All Plants get -1/-1." -> "When revealed: All Plants get -1/-1."
- Surfer Zombie is now healthier: 4/3 -> 4/4
- Locust Swarm is now cheaper: 5 -> 4
- Smashing Gargantuar is now healthier: 5/5 -> 5/7
- Vengeful Cyborg gained Frenzy.
- Deep Sea Gargantuar is now cheaper: 6 -> 5
- Deep Sea Gargantuar is now weaker: 7/8 -> 6/5
- King of the Grill is now cheaper: 6 -> 5
- King of the Grill is now weaker: 6/6 -> 5/7
- King of the Grill had an effect change: "When a Gargantuar destroys a Plant, conjure a Gourmet card." -> "When a Gargantuar destroys a Plant, Pluck another most expensive Gourmet card from your deck, and it gets +1/+1 and Frenzy."
- Nurse Gargantuar is now cheaper: 7 -> 6
- Octo Zombie had an effect change: "When destroyed: Gain an Octo Zombie." -> "When played: If you have 8 or 8 cards in hand, make an Octo Zombie in all lanes."
- Zombot 1000 is now cheaper: 9 -> 8
- Zombot 1000 is now weaker: 9/9 -> 8/8
- Zombot 1000 gained Gravestone.
- Cardboard Robot is now stronger: 1/1 -> 2/2
- Interdimensional Zombie is now weaker: 2/2 -> 1/3
- Leprechaun Imp had an effect change: "When played: Shuffle a Pot of Gold into your deck." -> "When played: Shuffle two Pots of Gold into your deck."
- Pot of Gold had an effect change: "Draw 3 cards." -> "Draw 2 cards."
- Mustache Waxer is now weaker: 2/2 -> 1/3
- Mustache Waxer had an effect change: "When you play a Mustache, this gets +1 and you get +1." -> "When you play a non-Mustache Waxer Mustache, you get +1."
- Cellphone Zombie is now stronger: 1/1 -> 2/1
- Cryo-Brain had an effect change: "You get +1 for the rest of the game." -> "You get +1 for the rest of the game. If you made 5 or more this turn, draw a card."
- Pool Shark is now healthier: 3/1 -> 3/2
- Pool Shark gained Gravestone.
- Transformation Station had an effect change: "Start of Turn: Transform the Zombie here into a random Zombie that costs 1 more." -> "Start of Tricks: Transform the Zombie here into a random Zombie that costs 1 more."
- Brain Vendor is now healthier: 2/1 -> 2/3
- Duckstache is now weaker: 3/2 -> 2/4
- Duckstache had an effect change: "When this does damage: Conjure a Mustache. Mustache Evolution: This gets +2/+2." -> "When this does damage: Pluck a Mustache. Mustache Evolution: This gets +1/+1 and does a Bonus Attack."
- Electrician is now stronger: 2/2 -> 3/3
- Electrician is now more expensive: 3 -> 4
- Fun-Dead Raiser is now cheaper: 3 -> 2
- Gentleman Zombie is now healthier: 2/2 -> 2/3
- Kite Flyer is now stronger: 1/3 -> 2/3
- Medulla Nebula is now cheaper: 3 -> 2
- Rocket Science had an effect change: "Destroy a Plant that has 4 or more." -> "Draw a card. Then, Destroy a Plant that has 4 or more."
- Drum Major is now healthier: 4/4 -> 4/5
- Mad Chemist is now weaker: 3/5 -> 1/5
- Mad Chemist gained Bullseye.
- Mad Chemist had an effect change: "When you play your first Trick each turn, Conjure a Trick." -> "When you play your first Trick each turn, gain a copy of that Trick."
- Mountain Climber had an effect change: "When played on Heights: This gets +2/+2." -> "When played on Heights: This gets +2/+2 and does a Bonus Attack."
- Thinking Cap is now cheaper: 4 -> 2
- Thinking Cap had an effect change: "Conjure two Superpowers." -> "Gain a copy of the last Superpower you played."
- Triplication had an effect change: "Conjure an Imp, a Zombie, and a Gargantuar." -> "Pluck an Imp, a Zombie, and a Gargantuar."
- Copter Commando is now healthier: 6/5 -> 6/6
- Gargantuar Mime gained Bullseye.
- Pirate's Booty is now cheaper: 5 -> 3
- Portal Technician is now cheaper: 5 -> 4
- Portal Technician is now weaker: 4/4 -> 3/2
- Portal Technician had an effect change: "When destroyed: Make a random Zombie here." -> "When destroyed: Make the last other Zombie destroyed this game here."
- Wizard Gargantuar is now cheaper: 6 -> 5
- Wizard Gargantuar is now weaker: 6/7 -> 5/7
- Zombot Dinotronic Mechasaur had an effect change: "Dino-Roar: Make a random History Zombie in a random lane." -> "When played: Pluck a History Zombie. Dino-Roar: Make a random Zombie from your deck that costs 4 or less in a random lane."
- Trickster is now weaker: 6/6 -> 6/4
- Trickster had an effect change: "While in your hand: This costs 1 less when you play a Trick." -> "While in your hand or deck: This costs 1 less when you play a Trick."
- Backup Dancer is now stronger: 1/1 -> 2/2
- Grave Robber is now weaker: 2/2 -> 1/3
- Quickdraw Con Man is now stronger: 1/3 -> 2/2
- Tennis Champ is now healthier: 1/1 -> 1/2
- Unlife of the Party is now healthier: 1/1 -> 1/3
- Unlife of the Party had an effect change: "This gets +1/+1 when you play a Zombie." -> "This gets +1 when you play a Zombie."
- Aerobics Instructor had an effect change: "Start of turn: All Dancing Zombies get +2." -> "Start of turn: All other Dancing Zombies get +2."
- Barrel of Deadbeards is now more expensive: 2 -> 3
- Captain Deadbeard is now healthier: 4/3 -> 4/4
- Conga Zombie gained Bullseye.
- Conga Zombie is now healthier: 2/2 -> 2/3
- Exploding Fruitcake had an effect change: "Do 7 damage to a Plant. The Plant Hero Conjures a Fruit." -> "Do 3 damage to a Plant. The Plant Hero gains a Zapricot, and it costs 1 less next turn."
- Meteor Z gained the effect: "When played: Do 1 damage to all Plants here."
- Newspaper Zombie is now more expensive: 2 -> 3
- Newspaper Zombie is now stronger: 1/4 -> 1/6
- Newspaper Zombie had an effect change: "When hurt: This gets +4." -> "When hurt: This gets +3."
- Quasar Wizard is now healthier: 2/2 -> 2/3
- Quasar Wizard had an effect change: "When played next to a Zombie: Conjure a Superpower." -> "When played next to a Zombie: Pluck a Trick that costs 1."
- Space Ninja is now more expensive: 2 -> 3
- Space Ninja is now weaker: 3/2 -> 2/2
- Space Ninja had an effect change: "While in an Environment: The first time each turn this does damage, do 1 damage to each Plant." -> "The first time each turn this does damage, do 1 damage to each Plant."
- Abracadaver is now weaker: 3/2 -> 0/2
- Abracadaver gained Overshoot 3.
- Abracadaver had an effect change: "When this hurts the Plant Hero, do 3 damage to a random Plant." -> "When this hurts the Plant Hero for the first time, do 2 damage to Plants next door."
- Exploding Imp is now weaker: 6/1 -> 3/1
- Exploding Imp gained the ability: "When destroyed: Do 3 damage to the Plant Hero."
- Gizzard Lizard gained Gravestone.
- Gizzard Lizard had an effect change: "Zombie Evolution: Do 2 damage to each Plant." -> "When revealed: Destroy another Zombie. If a Zombie was destroyed, do 2 damage to each Plant."
- Unexpected Gifts had an effect change: "Conjure three Event cards. Then the Plant player Conjures an Event card." -> "Both players Pluck two Event cards. Do 3 damage if your Event cards' total cost is more than the opponent's."
- Zombot's Wrath had an effect change: "Do 3 damage. If there is a Zombie in every lane, this does double damage." -> "Do 2 damage, plus 1 damage for every Zombie."
- Cakesplosion had an effect change: "Do 4 damage to a Plant." -> "Do 5 damage."
- Orchestra Conductor is now cheaper: 4 -> 3
- Orchestra Conductor is now healthier: 0/2 -> 0/3
- Stupid Cupid gained Gravestone.
- Chickening is now cheaper: 4 -> 3
- Valkyrie had an effect change: "While in your hand: This gets +2 when a Zombie is destroyed." -> "While in your hand or deck: This gets +1 when a Zombie is destroyed."
- Foot Soldier Zombie is now cheaper: 5 -> 4
- Foot Soldier Zombie is now stronger: 3/4 -> 4/4
- Frankentuar is now weaker: 5/7 -> 4/5
- Frankentuar had an effect change: "This gets +1/+1 when a Zombie is destroyed." -> "This gets +1/+1 when a Zombie is hurt or destroyed."
- Imp-Throwing Gargantuar is now healthier: 5/5 -> 5/6
- Imp-Throwing Gargantuar had an effect change: "When hurt: Make a 1/1 Swabbie with Amphibious in a random lane." -> "When hurt: Make a 3/2 Imp in a random lane."
- Disco-Tron 3000 had an effect change: "When revealed: Make a 3/1 Disco Zombie that makes a 1/1 Backup Dancer." -> "When revealed: Make a 3/3 Disco Zombie that makes a 2/2 Backup Dancer."
- Gargantuar's Feast is now cheaper: 11 -> 8
- Gargantuar's Feast had an effect change: "Make 3 random Gargantuars in random lanes." -> "Make 3 copies of the most expensive Zombie destroyed this game."
- Baseball Zombie is now stronger: 1/1 -> 2/2
- Planetary Gladiator is now healthier: 1/3 -> 1/4
- Zombie Middle Manager had an effect change: "When played: Conjure a Professional." -> "When played: Pluck a Professional and it costs 1 more next turn."
- Zombology Teacher had an effect change: "Zombie Tricks cost 1 less." -> "Zombie Tricks that cost 2 or more cost 1 less."
- Cone Zone is now cheaper: 2 -> 1
- Conehead is now healthier: 2/2 -> 2/3
- Escape Through Time had an effect change: "A Zombie File:Shielded (PvZH).pngcan't be hurt this turn. Conjure a History card." -> "A Zombie File:Shielded (PvZH).pngcan't be hurt this turn. Draw a card."
- Gargologist had an effect change: "Gargantuars cost 2 less." -> "Gargantuars cost 1 less."
- Leftovers has returned to being a Token.
- Leftovers is now cheaper: 2 -> 1
- Terrify is now cheaper: 2 -> 1
- Celestial Custodian is now healthier: 3/2 -> 3/3
- Celestial Custodian gained Gravestone.
- Landscaper is now healthier: 2/2 -> 2/3
- Lost Colosseum is now healthier: 2/3 -> 2/4
- Lost Colosseum had an effect change: "Fusion: A Zombie played on this gets +2/+3 and Frenzy." -> "Fusion: A Zombie played on this gets +2/+4 and Frenzy."
- Trash Can Zombie is now stronger: 2/3 -> 3/2
- Team Mascot is now healthier: 1/4 -> 1/6
- Team Mascot had an effect change: "Start of turn: All Sports Zombies get +1/+1." -> "Start of turn: All other Sports Zombies get +1/+1."
- Bonus Track Buckethead had an effect change: "Plants can't do bonus attacks." -> "The first time each turn a Zombie does a Bonus Attack, it does another Bonus Attack."
- Buckethead is now healthier: 3/4 -> 3/5
- Medic is now cheaper: 4 -> 3
- Medic is now weaker: 3/3 -> 3/2
- Stompadon is now cheaper: 4 -> 3
- Stompadon had an effect change: "Dino-Roar: All Zombies in your hand get +1/+1." -> "Dino-Roar: The weakest Zombie in your hand gets +1/+1."
- Zombie Coach is now healthier: 3/3 -> 3/5
- Zombie Coach had an effect change: "When played: All Sports Zombies File:Shielded (PvZH).pngcan't be hurt this turn." -> "When played: Sports Zombies next door File:Shielded (PvZH).pngcan't be hurt this turn."
- Zombie King is now weaker: 3/5 -> 3/4
- All-Star Zombie is now stronger: 4/6 -> 5/7
- Chum Champion is now cheaper: 5 -> 4
- Chum Champion is now weaker: 4/4 -> 3/4
- Chum Champion had an effect change: "When played: All Plants get -1. Sports Evolution: Destroy all Plants with 2 or less." -> "When played: Another Zombie gets +1/+1 and Frenzy. Sports Evolution: Instead, all Zombies get +1/+1 and Frenzy."
- Monster Mash had an effect change: "All Zombies get +2/+2." -> "All Zombies on the field and in your hand get +2/+2."
- Screen Door Zombie is now stronger: 4/4 -> 6/3
- Coffee Zombie is now weaker: 4/3 -> 3/3
- Coffee Zombie had an effect change: "When played: All Zombies get +1/+1 and Frenzy." -> "When played: All Zombies get +2/+2 and Frenzy."
- Defensive End is now cheaper: 6 -> 5
- Defensive End is now weaker: 6/5 -> 5/5
- Undying Pharaoh had an effect change: "Your Hero's can't go below 1." -> "The first time your Hero's is lower than 6, Heal the Zombie Hero for 6."
- Rodeo Gargantuar is now cheaper: 7 -> 6
- Rodeo Gargantuar is now stronger: 5/9 -> 6/7
- Wannabe Hero is now cheaper: 7 -> 5
- Wannabe Hero is now healthier: 6/1 -> 5/5
- Wannabe Hero had an effect change: "When played: This gets +1 for each your Hero has." -> "When played: Gain a copy of your Hero's Signature Superpower. It costs 0 this turn."
- Buried Treasure had an effect change: "Fusion: Conjure a Legendary card, and it costs 1 less." -> "Fusion: Pluck a Legendary card."
- Graveyard had an effect change: "Zombies played here are Gravestones. When a Zombie is revealed from a Gravestone here, it gets +1." -> "Zombies played here are Gravestones. When a Zombie is revealed from a Gravestone here, it gets +1/+1."
- Imp is now stronger: 1/1 -> 2/2
- Mini-Ninja is now stronger: 1/1 -> 2/1
- Mini-Ninja now has Anti-Hero 2 instead of Anti-Hero 3.
- Smoke Bomb is now more expensive: 1 -> 2
- Smoke Bomb had an effect change: "Move a Zombie. It gets +1." -> "Move a Zombie. It gets +2. Draw a card."
- Zombie Chicken had an effect change: "This moves to a random lane when a Plant is played here." -> "This moves to a random lane when a Plant is played here. When this hurts the Plant Hero, steal a section from their Super-Block Meter."
- Barrel of Barrels is now cheaper: 2 -> 1
- Dr. Spacetime is now more expensive: 2 -> 3
- Dr. Spacetime had an effect change: "Cards you Conjure cost 1 less. When this hurts the Plant Hero, Conjure a Galactic Gardens card." -> "Cards you draw cost 1 less."
- Hot Dog Imp is now cheaper: 2 -> 1
- Swashbuckler is now healthier: 2/2 -> 2/3
- Swashbuckler had an effect change: "When a Pirate hurts the Plant Hero, that Pirate gets +1/+1." -> "When another Pirate hurts the Plant Hero, that Pirate gets +1/+1."
- Backyard Bounce had an effect change: "Bounce a Plant." -> "Bounce a Plant. Draw a card."
- Laser Base Alpha is now cheaper: 3 -> 2
- Laser Base Alpha had an effect change: "Zombies here have Deadly and Strikethrough." -> "Zombies here have Strikethrough and +1."
- Smelly Zombie is now healthier: 2/4 -> 2/5
- Space Pirate has Anti-Hero 3 instead of Anti-Hero 2.
- Space Pirate is now weaker: 3/2 -> 2/3
- High Diver Zombie is now healthier: 2/3 -> 2/4
- Barrel Roller Zombie is now stronger: 3/3 -> 6/3
- Space Cowboy is now weaker: 3/5 -> 3/4
- Tomb Raiser Zombie had an effect change: "When this hurts the Plant Hero, make a random Gravestone in a random lane." -> "Start of Turn: Make a copy of a random most expensive Gravestone destroyed this game in a random lane."
- Trapper Zombie is now stronger: 3/3 -> 4/4
- Blowgun Imp is now cheaper: 5 -> 4
- Walrus Rider is now cheaper: 5 -> 4
- Zombot Aerostatic Gondola had an effect change: "When this hurts the Plant Hero, it moves to a random lane and leaves behind a random Zombie." -> "When this hurts the Plant Hero, it moves to a random lane and leaves behind the cheapest Zombie in your deck."
- Zombot Sharktronic Sub is now healthier: 5/5 -> 5/7
- Zombot Stomp is now cheaper: 7 -> 6
- Zombot Plank Walker had an effect change: "When played: Make two other random Pirates in random lanes." -> "When played: Make two random Pirates that cost more than 3 but less than 7 in random lanes."
New Cards
Plants
Art | Name | Tribe | Ability | Cost | Strength | Health |
---|---|---|---|---|---|---|
GUARDIAN | ||||||
MYSTIC - UNCOMMON | ||||||
Compass Rose | Flower Plant | Bullseye
When played on Heights: Move a Plant, Zombie, or a Gravestone. |
1 | 1 | 1 | |
Durian | Moss Plant | Challenge 2, Team-Up | 1 | -- | 3 | |
Gum-Up Nut | Nut Trick | A Plant File:Shielded (PvZH).pngcan't be hurt this turn. If it has 4 or more Health, move a Zombie here. Draw a card. | 2 | -- | -- | |
Power Vine | Leafy Root Plant | Bullseye
Fusion: A Plant played on this attacks with its instead of its . |
2 | 1 | 4 | |
Tall-Nut | Nut Plant | Team-Up
When played: Make a 0/4 Wall-Nut next door. |
2 | -- | 4 | |
Apple Slicer | Fruit Plant | Team-Up
When played: Choose a Plant. It gets -1/+4. |
3 | 3 | 1 | |
The Kingdom of the Apples has been long lost to time, but its legacy will live on in the valiant warriors who defend it. | ||||||
Acornament | Nut Plant | Challenge 2
When played: The next time a Nut takes damage, do 4 damage to the Zombie Hero. |
4 | 3 | 2 | |
MYSTIC - RARE | ||||||
Slima Bean | Bean Shadow Plant | Amphibious, Team-Up
When played: Do 2 damage in the lane of the healthiest Plant. |
1 | -- | 2 | |
Heartless Romaine | Leafy Plant | All Plants in unoccupied lanes have Bullseye. All Plants that already had Bullseye have +2. | 2 | 2 | 3 | |
Towering Redwood | Tree Root Plant | Team-Up
Start of Tricks: This moves to a random lane with the strongest Zombie. |
2 | -- | 8 | |
Cycrops | Leafy Corn Plant | When played: Gain a copy of a non-Cycrops Plant. It gets +2. | 4 | 3 | 4 | |
Four-Leaf Cloverlord | Leafy Flower Plant | Armored 1
Plant Evolution: For the rest of the game, all Plants with 3 or less have Bullseye. |
4 | 2 | 5 | |
Caesar Salad | Leafy Plant | When played: This gets +1/+1 for every Plant with Team-Up you've played this game. | 6 | 4 | 4 | |
MYSTIC - SUPER-RARE | ||||||
Saffron Crocusdile | Flower Animal Trick | All Plants get Amphibious. Then, move a Plant. For the rest of the game, all Amphibious Plants get +2. Draw a card. | 3 | -- | -- | |
Thorn Nut | Leafy Nut Plant | Challenge 2, Team-Up
When this hurts a Zombie, all Plants here get +2. |
2 | -- | 7 | |
Tree-Angle | Tree Trick | All Plants with 2 or less have 3 this turn. Draw a card. | 3 | -- | -- | |
Sandy Hourgrass | Leafy Plant | When destroyed: Make a copy of this here that does damage with its instead of its , and it gets +4. Remove this ability from it. | 4 | 2 | 2 | |
Only time will tell what fate the sands of destiny shall bring you. | ||||||
MYSTIC - LEGENDARY | ||||||
Ail-Mint | Leafy Shadow Mint | When a Zombie hurts the Plant Hero, your Super-Block Meter gains 3 sections instead. | 2 | -- | -- | |
Enforce-Mint | Leafy Root Mint | All Plants with less than have +3 and Team-Up. | 2 | -- | -- | |
Murkadamia Nut | Nut Shadow Plant | Team-Up
Start of Turn: This gets +3 if there is another Plant and if this has less than 5. If this has 5 or more, this attacks with its instead of its this turn. |
2 | -- | 2 | |
KABLOOM | ||||||
MYSTIC - UNCOMMON | ||||||
Perfume-Shroom | Mushroom Trick | Gain a copy of a Plant. | 1 | -- | -- | |
Puffball | Mushroom Plant | When played: Another Mushroom gets +2. | 1 | 2 | 1 | |
Multiply Mycelium | Mushroom Root Environment | When a Plant enters this lane, draw a card. | 1 | -- | -- | |
Explode-O-Vine | Leafy Root Plant | Fusion: Pluck a non-Explode-O-Vine Plant that costs 1. It gets +1. | 1 | 2 | 2 | |
Boom-Shroom | Mushroom Plant | Anti-Hero 1
When destroyed: Make two Poison Mushrooms in random unoccupied lanes. |
2 | 2 | 1 | |
Limelight | Fruit Trick | Do 2 damage to a Zombie. Then, if there is a Plant in that lane, do 2 Bullseye damage to the Zombie Hero. | 2 | -- | -- | |
Spore-Shroom | Mushroom Plant | When played: Make a random Mushroom from your deck that costs 2 and give it Team-Up. | 3 | 3 | 2 | |
MYSTIC - RARE | ||||||
Spoilspore | Mushroom Plant | When played: Do 1 damage to a Zombie. If that Zombie was destroyed, this gets +1. | 1 | 2 | 1 | |
Stone Fruit | Fruit Plant | When destroyed: Do damage to the Zombie Hero equal to the of your strongest Plant. | 2 | 2 | 1 | |
Electric Currant | Berry Trick | Do 3 damage to a Zombie. Make a Berry Conductor in each neighboring lane. | 3 | -- | -- | |
Zom-B-Gonia | Flower Shadow Plant | All Plants with 3 or less have Venom 2. | 3 | 2 | 3 | |
The easiest way to get rid of pesky Zombies. | ||||||
Dreadwood | Tree Trick | Do 3 damage to a Zombie. If the Zombie was destroyed, all Plants in its lane get Anti-Hero 2. If not, do 3 more damage to that Zombie. | 4 | -- | -- | |
Shamrockstar | Leafy Plant | When played: Do 4 damage to all Zombies in lanes with Plants. If any survived, this gets +3. | 5 | 1 | 5 | |
MYSTIC - SUPER-RARE | ||||||
Nocturnal Pearwolf | Animal Shadow Plant | While in your hand: When a Plant gets destroyed and this costs 6 or less, this costs 1 more and gets +2/+2. | 2 | 1 | 1 | |
Spacetime Pearadox | Fruit Shadow Environment | When a Plant here is hurt and survives, transform it into a random Plant from your deck that costs 1 more. | 2 | -- | -- | |
In this universe, it might be a Wall-Nut, but in another, it's a Hot Date, and in yet another, it's an Astro-Nut. There are infinite possibilities out there, waiting. | ||||||
Tinder-Shroom | Mushroom Plant | When destroyed: Do 1 damage to all Plants here and next door. For the rest of the game, all damaged Plants get +1. | 3 | 3 | 1 | |
Necrosemancer | Flower Plant | When a Plant is destroyed for the first time, attack for damage equal to its down this lane. | 4 | 3 | 5 | |
MYSTIC - LEGENDARY | ||||||
Bombard-Mint | Leafy Berry Mint | When you play a Plant Trick, do 2 damage to a Zombie. | 2 | -- | -- | |
Enchant-Mint | Leafy Mushroom Mint | When a Zombie destroys a Plant for the first time each turn, make a random Plant there from your deck that costs 2 or less. | 2 | -- | -- | |
Shadow-Shroom | Shadow Mushroom Plant | Bullseye
When you play a Mushroom, do 2 damage to the Zombie with the highest Health. If this destroys that Zombie, or if there are no Zombies, do 1 damage to the Zombie Hero. |
4 | 3 | 5 | |
TOKEN | ||||||
Berry Conductor | Berry Plant | Team-Up | 1 | 2 | 2 | |
MEGA-GROW | ||||||
MYSTIC - UNCOMMON | ||||||
Caramel-Pult | Corn Plant | When played on Heights: Pluck a Plant. It gets +1/+1. | 2 | 3 | 2 | |
Kernel-Pult's more famous, evil twin. | ||||||
Pea Vine | Leafy Pea Plant | Fusion: If the Plant played on this has 4 or less, it gets Double-Strike. | 2 | 2 | 2 | |
Lime Key | Fruit Plant | When you draw an extra card for the first time each turn, draw another. | 2 | 2 | 3 | |
Shadow Vanilla | Bean Shadow Plant | When played: If this is the first Plant you've played, this gets +1/+1. | 2 | 2 | 2 | |
Buttercup | Corn Flower Plant | End of Turn: If you have four or less cards in your hand, draw a card. | 3 | 3 | 3 | |
Turkey-Pult | Bean Plant | When played on Heights: This gets +2/+1. | 3 | 2 | 3 | |
Wasabi Whip | Root Trick | A Plant gets +3/+3 and Double-Strike. Draw a card. | 5 | -- | -- | |
MYSTIC - RARE | ||||||
Grounded Cherry | Leafy Berry Plant | When played: If there's a Zombie here, this does a Bonus Attack and then gets -1. | 1 | 2 | 2 | |
Swiftleaf | Leafy Trick | A Plant gets +1/+1. If it has 4 or more, it does a Bonus Attack. | 2 | -- | -- | |
Marmaleader | Fruit Plant | Team-Up
When a Zombie is played, move a random Plant in that lane here and it gets +1/+1. |
3 | 2 | 5 | |
Noctarine | Fruit Shadow Plant | Venom 1
When this would gain because of Venom, this gets +1/+1 instead. |
3 | 2 | 2 | |
Do not talk to him before he's had his coffee bean. | ||||||
Crown Brawlcoli | Leafy Tree Plant | After combat here: Another random Plant transforms into a Brawlcoli. | 4 | 3 | 4 | |
Peasmaker | Pea Plant | Double-Strike
Pea Evolution: All Peas do a Bonus Attack. |
4 | 3 | 3 | |
MYSTIC - SUPER-RARE | ||||||
Morel Support | Mushroom Trick | A Plant gets +1/+1. Then, if it has higher than , double its . If not, double its . | 3 | -- | -- | |
They're always ready to help out a friend. | ||||||
Power Lily | Flower Plant | Cards you Conjure cost 1 less.
When played: Both players Conjure a Superpower. |
4 | 3 | 4 | |
Golden Apple | Fruit Plant | When played: This gets +1/+1. If another Plant gained or this turn, this gets +2/+2 instead. | 4 | 3 | 3 | |
Be careful who you give it to. | ||||||
Jack-of-All-Fruit | Fruit Trick | All Plants with 4 or more do a Bonus Attack. Draw a card. | 6 | -- | -- | |
MYSTIC - LEGENDARY | ||||||
Arma-Mint | Leafy Tree Mint | The first time each turn you play a Plant, it gets Double-Strike. | 2 | -- | -- | |
Spear-Mint | Leafy Root Mint | When you draw, Pluck, or Conjure a card for the second time each turn, gain another copy of that card. | 2 | -- | -- | |
Bloomeria | Flower Plant | When played: Pluck a non-Bloomeria Plant that costs 3 or less. It becomes 4/4 and costs 1 more. | 3 | 3 | 3 | |
TOKEN | ||||||
Pet Seedling | Seed Plant | Double-Strike | 1 | 1 | 1 | |
Brawlcoli | Leafy Tree Plant | End of turn: Draw a card. | 3 | 3 | 3 | |
SMARTY | ||||||
MYSTIC - UNCOMMON | ||||||
Frost Crack | Trick | Freeze a Plant. Draw two cards. | 1 | -- | -- | |
Blue Moonbean | Bean Shadow Environment | When you play a Plant here, Zombies next door get -1. | 2 | -- | -- | |
Olive Pit | Fruit Trick | A Plant gets 'When hurt: Bounce a Zombie here'. Draw a card. | 2 | -- | -- | |
Cobra Lily | Shadow Plant | Haunted | 3 | 2 | 1 | |
Spinreed | Leafy Plant | Splash Damage 1
When this hurts a Zombie, it gets -1. |
3 | 2 | 3 | |
Big Bean Burrito | Bean Plant | When destroyed: Pluck a Bean that costs 3 and a Bean that costs 2. | 4 | 5 | 2 | |
Snapdragon Riders | Dragon Flower Plant | Flower Evolution: Choose a Plant. That Plant attacks down lanes next door instead of its own. | 4 | 4 | 4 | |
MYSTIC - RARE | ||||||
Moonseed | Seed Berry Plant | Haunted
When destroyed: A Plant in your hand becomes 0/1. |
1 | -- | 1 | |
Hot Potato | Root Plant | Team-Up
Plants can't be Frozen. When a Zombie is Frozen, do 2 damage to it. |
2 | -- | 5 | |
Small Fry | Root Animal Plant | Venom 2, Amphibious
Fusion: A Plant played on this gets Venom 2 and Amphibious. |
2 | 1 | 3 | |
Trojan Horsetail | Animal Tree Plant | When destroyed: The Zombie Hero draws a card. They can't draw any cards next turn. | 2 | 3 | 2 | |
Freezie Beanie | Bean Plant | When a Zombie is Frozen, draw a card.
Bean Evolution: Freeze a Zombie. |
3 | 3 | 3 | |
He's cold hearted. | ||||||
A.K.E.E. | Fruit Plant | When played: Bounce a Zombie here. Another Zombie in a lane without a Plant gains equal to that Zombie's . | 3 | 4 | 2 | |
MYSTIC - SUPER-RARE | ||||||
Cold Snapple | Fruit Plant | When this does damage, Freeze a random strongest Zombie and another random Plant. If this is the only Plant, Freeze this instead. | 1 | 2 | 2 | |
Swamp Duckweed | Animal Leafy Plant | Amphibious
This attacks here and next door. When you play an Amphibious Plant, this gets +2. |
4 | 1 | 4 | |
Zoybean Pod | Bean Nut Plant | When played: Make a Zomboid in the lane with a random strongest Zombie.
The first time a Plant gets destroyed, gain a Zomboid. |
3 | 3 | 1 | |
Jolly Green Bean | Leafy Bean Plant | When played: If there are four Beans on the field, gain a Magic Beanstalk. | 4 | 4 | 4 | |
MYSTIC - LEGENDARY' | ||||||
Conceal-Mint | Leafy Flower Plant | All Amphibious Plants have Splash Damage 2 and Team-Up. | 2 | -- | -- | |
Contain-Mint | Leafy Dragon Mint | When a Plant hurts a Zombie for the first time each turn, Freeze that Zombie. | 2 | -- | -- | |
Startillery-Shroom | Mushroom Plant | Start of Turn: This attacks in the lanes next door to lanes it attacked in last turn, instead of in its own. | 3 | 2 | 4 | |
This blooming shroom graduated from a Lawnway dimension not unlike our own. | ||||||
TOKEN | ||||||
Zomboid | Leafy Plant | Team-Up
When destroyed: A Zombie here gets -2. |
1 | -- | 1 | |
SOLAR | ||||||
MYSTIC - UNCOMMON | ||||||
Brain Coral | Flower Plant | When destroyed: The Zombie Hero gains 1 next turn. | 1 | 3 | 2 | |
Dusk Lobber | Shadow Cactus Plant | When played: Another Shadow Plant gets Strikethrough and +1. | 1 | 2 | 2 | |
Gloom Vine | Shadow Plant | Fusion: A Plant played on this has +2/+2 if it has the Shadow tribe. If not, it gets it and +1/+1. | 1 | 2 | 2 | |
Lemon-Ace | Fruit Environment | When a Plant that isn't in an Environment is Healed, Heal all Plants here for 3. | 1 | -- | -- | |
Slice of Life | Fruit Trick | Draw a card. If you made more than 4 this turn, draw another card. | 1 | -- | -- | |
Shadow-Shroom | Shadow Mushroom Plant | Strikethrough
When the Zombie Hero is hurt, Zombies here and next door get -1/-1. |
4 | 3 | 4 | |
Mid-Knight Sunflower | Flower Plant | When played: You get +7 this turn. | 6 | 4 | 4 | |
He literally could not care less about your sleep schedule. | ||||||
MYSTIC - RARE | ||||||
Grimrose | Flower Shadow Plant | Strikethrough
When played: If this is in the same lane as the strongest Zombie, this gets +2. |
2 | 2 | 1 | |
Midnight Bloom | Flower Shadow Plant | When played: Give all Plants +1/+1 if you made 6 or more this turn. | 2 | 2 | 2 | |
Persimmer | Fruit Plant | All Zombies with 3 or more have -1/-1. | 2 | 3 | 1 | |
Ghost Pepper | Fruit Shadow Trick | Give a Plant Haunted and Strikethrough. Draw a card. | 3 | -- | -- | |
Marigold Hoarder | Dragon Flower Plant | When played: If you made 5 or more this turn, draw two cards. | 3 | 2 | 3 | |
"No, I'm still a real dragon, even though I don't hoard real gold," he exasperatedly explains. | ||||||
Nightshade | Shadow Plant | When this does damage for the first time, this gets +1/+1 for every other Shadow Plant. | 3 | 2 | 3 | |
MYSTIC - SUPER-RARE | ||||||
Moonflower | Flower Shadow Plant | Team-Up
When you play a Plant for the first time each turn, you get +1. If it's a Shadow Plant, you get +2 instead. |
2 | -- | 3 | |
Whorlflower | Flower Plant | Producer 1, Team-Up
Flower Evolution: This has Producer 3 instead. |
3 | 2 | 4 | |
Shine Vine | Leafy Root Plant | Fusion: Gain equal to half (rounded up) the cost of the Plant played on this. | 4 | 2 | 5 | |
Sometimes Plants need a little help to shine at their full potential, and she's always ready to give it. | ||||||
Lucky Leprecorn | Corn Plant | Team-Up
When played: Make a random Plant from your deck that costs 2 or less here and in each lane next door. |
5 | 3 | 3 | |
The lines between being lucky and being naturally talented are often blurred. | ||||||
MYSTIC - LEGENDARY | ||||||
Enlighten-Mint | Leafy Flower Mint | All Plants with Producer get Strikethrough. If they have 2 or less, they get +2 as well. | 2 | -- | -- | |
Fila-Mint | Leafy Flower Mint | When you play a Plant with Strikethrough, gain 1. | 2 | -- | -- | |
Celekinetic | Leafy Plant | When you destroy a Zombie without damaging it, a random strongest Plant without Strikethrough gets Strikethrough.
Plant Evolution: Destroy a Zombie. |
7 | 7 | 6 |
Zombies