Plant
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Description
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Stats
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Plant
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Day
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Peashooter
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Fires peas at attacking zombies.
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- Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
- Medium height projectile, cannot hit very short zombies.
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Sunflower
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Produces extra sun.
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- Instant First Use: Fully recharged at the start of a level.
- Produces normal sun worth 50.
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Wall-nut
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Has a hard shell that protects other plants from zombies.
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- Quick First Use: Recharges 50% faster at the start of a level.
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Potato Mine
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Explodes on contact, but takes time to arm.
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- 25
- 20s (10s)
- 1500
- 300
- Tile
- 14s
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- Quick First Use: Recharges 50% faster at the start of a level.
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Chomper
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Devours a zombie whole, but takes a while to chew and is vulnerable while chewing.
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- Chew Time is based on the current health of the zombie it ate.
- Cannot eat big zombies. Deals 200 damage to them instead.
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Repeater
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Fire two peas at once.
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- Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
- Medium height projectile, cannot hit very short zombies.
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Secret
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Cherry Bomb
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Blows up all zombies in an area.
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- Fire Damage: Thaws zombies from chill or freeze. and zombies killed will have a special death animation that doesn't trigger death effects.
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Snow Pea
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Fires chilling peas.
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- Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
- Chill: Slows down zombies by 50% on hit. Fire ends the effect prematurely.
- Immune to Frost.
- Medium height projectile, cannot hit very short zombies.
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Night
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Puff-Shroom
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Short-range shooters that are very cheap.
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- 25
- 5s
- 150
- 10
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- Normal: 0.9s
- Daytime: 1.1s
- Powered: 0.7s
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- Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
- Night Plant: Weak during daytime requires coffee bean to be normal. Coffee Bean during the night powers the plant up.
- Only fires if a zombie is 3 tiles away from him.
- Low height projectile, cannot hit low flying zombies.
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Sun-Shroom
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Gives small sun at first, and can grow bigger later on.
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- 25
- 7s
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- Normal: 300
- Powered: 400
- Daytime: 200
- 24s
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- Instant First Use: Fully recharged at the start of a level.
- Night Plant: Weak during daytime requires coffee bean to be normal. Coffee Bean during the night powers the plant up.
- After 120s grows up and produces more sun.
- Grow stages:
- Normal: Small - Medium
- Powered: Small - Medium - Large
- Daytime: Small
- Small produces small sun worth 25, medium produces normal sun worth 50, large produces big sun worth 75.
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Fume-Shroom
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Shoots fumes that damage all zombies in an area.
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- 250
- 25s
- 300
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- Normal: 30
- Daytime: 20
- Powered: 40
- 1.4s
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- Pierce: Projectile can hit multiple zombies at once. Bypasses held armor (shields).
- Night Plant: Weak during daytime requires coffee bean to be normal. Coffee Bean during the night powers the plant up.
- Only fires if a zombie is 4 tiles away from him.
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Grave Buster
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Consumes graves.
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- Takes 5 seconds to destroy a grave.
- Can destroy surfboards too.
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Hypno-Shroom
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When zombies eat it, they will turn around and fight for you.
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- 75
- 40s (20s)
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- Quick First Use: Recharges 50% faster at the start of a level.
- Night Plant: Weak during daytime requires coffee bean to be normal. Coffee Bean during the night powers the plant up.
- Health healed from zombies after turning:
- Normal: +25%
- Daytime: +0%
- Powered: +50%
- Only heals armor if the zombie still has it when hypnotized.
- Cannot overheal.
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Ice-Shroom
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Freezes all zombies on the lawn, then disappear.
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- Night Plant: Weak during daytime requires coffee bean to be normal. Coffee Bean during the night powers the plant up.
- Freeze: Freezes zombies and chills them afterwards. Fire ends the effect prematurely.
- Uninimitable: Cannot be imitated.
- Effect Duration:
- Normal: 20s (13s freeze 7s chill)
- Daytime: 15s (10s freeze 5s chill)
- Powered: 25s (15s freeze 10s chill)
- Has a short delay before activating the effect. Can be powered in this time window.
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Secret
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Scaredy-Shroom
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Long-range shooter that hides when zombies are nearby.
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- 50
- 3s
- 300
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- Normal: 20
- Daytime: 15
- Powered: 25
- 1.4s
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- Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
- Night Plant: Weak during daytime requires coffee bean to be normal. Coffee Bean during the night powers the plant up.
- Medium height projectile, cannot hit very short zombies.
- If zombies are in a 3x3 (Diamond shape in daytime and cross shape while powered) hides in the ground and does not attack until the zombie leaves the range.
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Doom-Shroom
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Explodes zombies in an area.
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- Fire Damage: Thaws zombies from chill or freeze. and zombies killed will have a special death animation that doesn't trigger death effects.
- Sleepy Plant: Weak during daytime. Cannot be waken up by coffee bean nor be powered up.
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Pool
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Lily Pad
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Lets you plant non-aquatic plants on water.
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- Aquatic: Does not require a lily pad to be planted on water but cannot be planted on land.
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Squash
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Smashes the first zombie that gets close, dealing massive damage.
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- Quick First Use: Recharges 50% faster at the start of a level.
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Threepeater
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Shoots peas in three lanes.
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- Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
- Medium height projectile, cannot hit very short zombies.
- Planting in the top or bottom lines makes the threepeater fire two peas in his line.
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Tangle Keep
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Aquatic plant that pulls the first zombie that approaches them underwater.
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- Quick First Use: Recharges 50% faster at the start of a level.
- Aquatic: Does not require a lily pad to be planted on water but cannot be planted on land.
- Only grabs 1 zombie.
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Spikeweed
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Destroys one rolling zombie and hurts any zombie that steps on them.
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- Cannot be eaten but smash attacks and rolling objects still harm it.
- Immune to frost.
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Tall-nut
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Heavy-duty wall plant that blocks flying zombies.
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- Quick First Use: Recharges 50% faster at the start of a level.
- Amphibious: Does not require a lily pad to be planted on water and can be planted on land too.
- Immune to frost.
- Takes 4000 damage from gargantuars instead of being crushed immediatly
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Secret
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Jalapeno
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Burns an entire lane of zombies.
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- Fire Damage: Thaws zombies from chill or freeze. and zombies killed will have a special death animation that doesn't trigger death effects.
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Torchwood
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Lights up certain projectiles for extra damage.
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- Fire Damage: Thaws zombies from chill or freeze. and zombies killed will have a special death animation that doesn't trigger death effects.
- Warm: Heats up nearby plants and is immune to chill.
- Fire projectiles increase damage by 50% and gain a 20% splash damage.
- Deals rapid fire damage when zombies are nearby. On death does a full lane wide attack.
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Fog
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Sea-Shroom
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Short-range shooter that can be planted on water.
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- 25
- 15s
- 150
- 10
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- Normal: 1s
- Daytime: 1.2s
- Powered: 0.8s
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- Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
- Night Plant: Weak during daytime requires coffee bean to be normal. Coffee Bean during the night powers the plant up.
- Aquatic: Does not require a lily pad to be planted on water but cannot be planted on land.
- Only fires if a zombie is 3 tiles away from him.
- Low height projectile, cannot hit low flying zombies.
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Plantern
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Lights up an area, letting you see through fog and other effects.
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- Quick First Use: Recharges 50% faster at the start of a level.
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Cactus
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Fires a penetrating thorn that can damage multiple enemies!
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- Pierce: Projectile can hit multiple zombies at once. Bypasses held armor (shields).
- Deals damage to zombies that try to eat her.
- Only fires if a zombie is 4 tiles away from her.
- Can extend upwards to hit high flying zombies but cannot hit very small zombies.
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Blover
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Pushes back all zombies in their lane
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- 100
- 20s
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- Blows away most flying zombies in lane.
- Blow lasts 4 seconds.
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Split Pea
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Shoots peas forward and backwards.
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- 175
- 7s
- 300
- 25 (x2 from behind)
- 1.4s
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- Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
- Medium height projectile, cannot hit very short zombies.
- Shoots two peas at once from behind.
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Magnet-shroom
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Removes helmets and other metal objects from zombies around them.
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- Quick First Use: Recharges 50% faster at the start of a level.
- Night Plant: Weak during daytime requires coffee bean to be normal. Coffee Bean during the night powers the plant up.
- Decompose time:
- Normal: 20
- Daytime: 25
- Powered: 15
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Secret
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Starfruit
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Shoots stars in 5 directions.
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- Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
- Ground height projectile, cannot any flying zombies but can hit any ground zombie.
- Projectile travels extremely slow.
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Pumpkin
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Can be planted on plants to give them a extra layer of defense.
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- Quick First Use: Recharges 50% faster at the start of a level.
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Roof
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Cabbage-Pult
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Hurls cabbages at the enemy.
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- Lobbed Projectile: Goes above zombies, passes through obstacles but cannot target them. Parasol zombies block the shots.
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Flower Pot
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Increases plant height and allows planting on the roof.
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- Straight shooters get enough range to hit low flying zombies while on the pot.
- Does not increase range on the roof but does allow normal plants to be planted on it. Flying plants do not need a flower pot.
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Kernel-Pult
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Flings corn kernels and butter at zombies.
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- Lobbed Projectile: Goes above zombies, passes through obstacles but cannot target them. Parasol zombies block the shots.
- Every three shots fires butter that stuns zombies.
- Butter lasts 5 seconds.
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Coffee Bean
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Wakes up mushrooms during the day and powers them during the night.
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- 50
- 10s (20s)
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- Takes 1 second to give the effect.
- Upgrades mushroms:
- Daytime > Normal
- Normal > Powered
- Only upgrades once meaning it cannot put powered mushrooms during the day.
- Recharges slower during nightime.
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Garlic
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Diverts zombies that eat him into adjacent lanes.
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- Instantly kills any vampire that eats it.
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Umbrella Leaf
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Protects nearby plants from falling zombies, and projectiles.
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- Protects from any zombie that falls down or any thrown projectiles lobbed or not.
- Protects plants in a 3x3 by radius around him, including himself.
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Secret
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Marigold
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Produces extra coins.
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- Instant First Use: Fully recharged at the start of a level.
- Produces either a silver or a gold coin.
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Melon-Pult
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Does heavy damage to groups of zombies.
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- 650
- 15s
- 600
- 180 (50)
- 4.2s
- 3x3
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- Lobbed Projectile: Goes above zombies, passes through obstacles but cannot target them. Parasol zombies block the shots.
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