Plants vs. Zombies Character Creator Wiki
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Plants vs. Zombies Character Creator Wiki

This page displays all plants obtainable in the adventure mode.

Plant Description Stats Plant
Day
Peashooter

Peashooter PVZD

Fires peas at attacking zombies.
  • SunCostPVZD 100
  • RechargePVZD 3s
  • ToughnessPVZD 300
  • DamagePVZD 20
  • ShotCooldownPVZD 1.4s
  • StraightProjectilePVZD Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
  • Medium height projectile, cannot hit very short zombies.
Sunflower

Sunflower PVZD

Produces extra sun.
  • SunCostPVZD 50
  • RechargePVZD 15s
  • ToughnessPVZD 300
  • ProductionTimePVZD 24s
  • ReducedStartingCooldownPVZD Instant First Use: Fully recharged at the start of a level.
  • Produces normal sun worth 50.
Wall-nut

Wall-nut PVZD

Has a hard shell that protects other plants from zombies.
  • SunCostPVZD 50
  • RechargePVZD 20s (10s)
  • ToughnessPVZD 3000
  • ReducedStartingCooldownPVZD Quick First Use: Recharges 50% faster at the start of a level.
Potato Mine

Potato Mine PVZD

Explodes on contact, but takes time to arm.
  • SunCostPVZD 25
  • RechargePVZD 20s (10s)
  • DamagePVZD 1500
  • ToughnessPVZD 300
  • RadiusPVZD Tile
  • ArmTimePVZD 14s
  • ReducedStartingCooldownPVZD Quick First Use: Recharges 50% faster at the start of a level.
Chomper

Chomper PVZD

Devours a zombie whole, but takes a while to chew and is vulnerable while chewing.
  • SunCostPVZD 150
  • RechargePVZD 10s
  • ToughnessPVZD 450
  • Chew Time is based on the current health of the zombie it ate.
  • Cannot eat big zombies. Deals 200 damage to them instead.
Repeater

Repeater PVZD

Fire two peas at once.
  • SunCostPVZD 225
  • RechargePVZD 3s
  • ToughnessPVZD 400
  • DamagePVZD 20 (x2)
  • ShotCooldownPVZD 1.4s
  • StraightProjectilePVZD Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
  • Medium height projectile, cannot hit very short zombies.
Secret
Cherry Bomb

Cherry Bomb PVZD

Blows up all zombies in an area.
  • SunCostPVZD 200
  • RechargePVZD 60s
  • DamagePVZD 2000
  • RadiusPVZD 3x3
  • FirePVZD Fire Damage: Thaws zombies from chill or freeze. and zombies killed will have a special death animation that doesn't trigger death effects.
Snow Pea

Snow Pea PVZD

Fires chilling peas.
  • SunCostPVZD 200
  • RechargePVZD 7s
  • ToughnessPVZD 300
  • DamagePVZD 20
  • ShotCooldownPVZD 1.4s
  • StraightProjectilePVZD Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
  • FreezePVZD Chill: Slows down zombies by 50% on hit. Fire ends the effect prematurely.
  • Immune to Frost.
  • Medium height projectile, cannot hit very short zombies.
Night
Puff-Shroom

Puff-Shroom PVZD

Short-range shooters that are very cheap.
  • SunCostPVZD 25
  • RechargePVZD 5s
  • ToughnessPVZD 150
  • DamagePVZD 10
  • ShotCooldownPVZD
    • Normal: 0.9s
    • Daytime: 1.1s
    • Powered: 0.7s
  • StraightProjectilePVZD Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
  • NightPlantPVZD Night Plant: Weak during daytime requires coffee bean to be normal. Coffee Bean during the night powers the plant up.
  • Only fires if a zombie is 3 tiles away from him.
  • Low height projectile, cannot hit low flying zombies.
Sun-Shroom

Sun-Shroom PVZD

Gives small sun at first, and can grow bigger later on.
  • SunCostPVZD 25
  • RechargePVZD 7s
  • ToughnessPVZD
    • Normal: 300
    • Powered: 400
    • Daytime: 200
  • ProductionTimePVZD 24s
  • ReducedStartingCooldownPVZD Instant First Use: Fully recharged at the start of a level.
  • NightPlantPVZD Night Plant: Weak during daytime requires coffee bean to be normal. Coffee Bean during the night powers the plant up.
  • After 120s grows up and produces more sun.
  • Grow stages:
    • Normal: Small - Medium
    • Powered: Small - Medium - Large
    • Daytime: Small
  • Small produces small sun worth 25, medium produces normal sun worth 50, large produces big sun worth 75.
Fume-Shroom

Fume-Shroom PVZD

Shoots fumes that damage all zombies in an area.
  • SunCostPVZD 250
  • RechargePVZD 25s
  • ToughnessPVZD 300
  • DamagePVZD
    • Normal: 30
    • Daytime: 20
    • Powered: 40
  • ShotCooldownPVZD 1.4s
  • PiercePVZD Pierce: Projectile can hit multiple zombies at once. Bypasses held armor (shields).
  • NightPlantPVZD Night Plant: Weak during daytime requires coffee bean to be normal. Coffee Bean during the night powers the plant up.
  • Only fires if a zombie is 4 tiles away from him.
Grave Buster

Grave Buster PVZD

Consumes graves.
  • SunCostPVZD 25
  • RechargePVZD 7s
  • ToughnessPVZD 450
  • Takes 5 seconds to destroy a grave.
  • Can destroy surfboards too.
Hypno-Shroom

Hypno-Shroom PVZD

When zombies eat it, they will turn around and fight for you.
  • SunCostPVZD 75
  • RechargePVZD 40s (20s)
  • ReducedStartingCooldownPVZD Quick First Use: Recharges 50% faster at the start of a level.
  • NightPlantPVZD Night Plant: Weak during daytime requires coffee bean to be normal. Coffee Bean during the night powers the plant up.
  • Health healed from zombies after turning:
    • Normal: +25%
    • Daytime: +0%
    • Powered: +50%
  • Only heals armor if the zombie still has it when hypnotized.
  • Cannot overheal.
Ice-Shroom

Ice-Shroom Lawn

Freezes all zombies on the lawn, then disappear.
  • SunCostPVZD 125
  • RechargePVZD 60s
  • RadiusPVZD Lawn
  • NightPlantPVZD Night Plant: Weak during daytime requires coffee bean to be normal. Coffee Bean during the night powers the plant up.
  • FreezePVZD Freeze: Freezes zombies and chills them afterwards. Fire ends the effect prematurely.
  • CannotBeImitatedPVZD Uninimitable: Cannot be imitated.
  • Effect Duration:
    • Normal: 20s (13s freeze 7s chill)
    • Daytime: 15s (10s freeze 5s chill)
    • Powered: 25s (15s freeze 10s chill)
  • Has a short delay before activating the effect. Can be powered in this time window.
Secret
Scaredy-Shroom

Scaredy-Shroom PVZD

Long-range shooter that hides when zombies are nearby.
  • SunCostPVZD 50
  • RechargePVZD 3s
  • ToughnessPVZD 300
  • DamagePVZD
    • Normal: 20
    • Daytime: 15
    • Powered: 25
  • ShotCooldownPVZD 1.4s
  • StraightProjectilePVZD Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
  • NightPlantPVZD Night Plant: Weak during daytime requires coffee bean to be normal. Coffee Bean during the night powers the plant up.
  • Medium height projectile, cannot hit very short zombies.
  • If zombies are in a 3x3 (Diamond shape in daytime and cross shape while powered) hides in the ground and does not attack until the zombie leaves the range.
Doom-Shroom

Doom-Shroom PVZD

Explodes zombies in an area.
  • SunCostPVZD 300
  • RechargePVZD 60s
  • DamagePVZD 3000 (2500)
  • RadiusPVZD 3x3
  • FirePVZD Fire Damage: Thaws zombies from chill or freeze. and zombies killed will have a special death animation that doesn't trigger death effects.
  • NightPlantPVZD Sleepy Plant: Weak during daytime. Cannot be waken up by coffee bean nor be powered up.
Pool
Lily Pad

Lily Pad PVZD

Lets you plant non-aquatic plants on water.
  • SunCostPVZD 0
  • RechargePVZD 10s
  • ToughnessPVZD 300
  • AquaticPVZD Aquatic: Does not require a lily pad to be planted on water but cannot be planted on land.
Squash

Squash PVZD

Smashes the first zombie that gets close, dealing massive damage.
  • SunCostPVZD 100
  • RechargePVZD 25s
  • DamagePVZD 1800
  • ReducedStartingCooldownPVZD Quick First Use: Recharges 50% faster at the start of a level.
Threepeater

Threepeater PVZD

Shoots peas in three lanes.
  • SunCostPVZD 325
  • RechargePVZD 10s
  • ToughnessPVZD 600
  • DamagePVZD 20
  • ShotCooldownPVZD 1.4s
  • StraightProjectilePVZD Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
  • Medium height projectile, cannot hit very short zombies.
  • Planting in the top or bottom lines makes the threepeater fire two peas in his line.
Tangle KeepTangle Keep PVZD Aquatic plant that pulls the first zombie that approaches them underwater.
  • SunCostPVZD 25
  • RechargePVZD 20s
  • DamagePVZD 900
  • ReducedStartingCooldownPVZD Quick First Use: Recharges 50% faster at the start of a level.
  • AquaticPVZD Aquatic: Does not require a lily pad to be planted on water but cannot be planted on land.
  • Only grabs 1 zombie.
Spikeweed

Spikeweed PVZD

Destroys one rolling zombie and hurts any zombie that steps on them.
  • SunCostPVZD 75
  • RechargePVZD 3s
  • ToughnessPVZD 450
  • DamagePVZD 15
  • ShotCooldownPVZD 0.7s
  • Cannot be eaten but smash attacks and rolling objects still harm it.
  • Immune to frost.
Tall-nut

Tall-nut PVZD

Heavy-duty wall plant that blocks flying zombies.
  • SunCostPVZD 175
  • RechargePVZD 25s (13s)
  • ToughnessPVZD 8000
  • ReducedStartingCooldownPVZD Quick First Use: Recharges 50% faster at the start of a level.
  • AquaticPVZD Amphibious: Does not require a lily pad to be planted on water and can be planted on land too.
  • Immune to frost.
  • Takes 4000 damage from gargantuars instead of being crushed immediatly
Secret
Jalapeno

Jalapeno PVZD

Burns an entire lane of zombies.
  • SunCostPVZD 175
  • RechargePVZD 60s
  • DamagePVZD 2100
  • RadiusPVZD Lane
  • FirePVZD Fire Damage: Thaws zombies from chill or freeze. and zombies killed will have a special death animation that doesn't trigger death effects.
Torchwood

Torchwood PVZD

Lights up certain projectiles for extra damage.
  • SunCostPVZD 125
  • RechargePVZD 12s
  • ToughnessPVZD 1200
  • FirePVZD Fire Damage: Thaws zombies from chill or freeze. and zombies killed will have a special death animation that doesn't trigger death effects.
  • FirePVZD Warm: Heats up nearby plants and is immune to chill.
  • Fire projectiles increase damage by 50% and gain a 20% splash damage.
  • Deals rapid fire damage when zombies are nearby. On death does a full lane wide attack.
Fog
Sea-Shroom

Sea-Shroom PVZD

Short-range shooter that can be planted on water.
  • SunCostPVZD 25
  • RechargePVZD 15s
  • ToughnessPVZD 150
  • DamagePVZD 10
  • ShotCooldownPVZD
    • Normal: 1s
    • Daytime: 1.2s
    • Powered: 0.8s
  • StraightProjectilePVZD Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
  • NightPlantPVZD Night Plant: Weak during daytime requires coffee bean to be normal. Coffee Bean during the night powers the plant up.
  • AquaticPVZD Aquatic: Does not require a lily pad to be planted on water but cannot be planted on land.
  • Only fires if a zombie is 3 tiles away from him.
  • Low height projectile, cannot hit low flying zombies.
Plantern

Plantern PVZD

Lights up an area, letting you see through fog and other effects.
  • SunCostPVZD 25
  • RechargePVZD 20s
  • ToughnessPVZD 450
  • ReducedStartingCooldownPVZD Quick First Use: Recharges 50% faster at the start of a level.
Cactus

Cactus PVZD

Fires a penetrating thorn that can damage multiple enemies!
  • SunCostPVZD 450
  • RechargePVZD 15s
  • ToughnessPVZD 1000
  • DamagePVZD 45
  • ShotCooldownPVZD 2s
  • PiercePVZD Pierce: Projectile can hit multiple zombies at once. Bypasses held armor (shields).
  • Deals damage to zombies that try to eat her.
  • Only fires if a zombie is 4 tiles away from her.
  • Can extend upwards to hit high flying zombies but cannot hit very small zombies.
Blover

Blover PVZD

Pushes back all zombies in their lane
  • SunCostPVZD 100
  • RechargePVZD 20s
  • Blows away most flying zombies in lane.
  • Blow lasts 4 seconds.
Split Pea

Split Pea PVZD

Shoots peas forward and backwards.
  • SunCostPVZD 175
  • RechargePVZD 7s
  • ToughnessPVZD 300
  • DamagePVZD 25 (x2 from behind)
  • ShotCooldownPVZD 1.4s
  • StraightProjectilePVZD Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
  • Medium height projectile, cannot hit very short zombies.
  • Shoots two peas at once from behind.
Magnet-shroom

Magnet-Shroom PVZD

Removes helmets and other metal objects from zombies around them.
  • SunCostPVZD 50
  • RechargePVZD 60s
  • ToughnessPVZD 300
  • ReducedStartingCooldownPVZD Quick First Use: Recharges 50% faster at the start of a level.
  • NightPlantPVZD Night Plant: Weak during daytime requires coffee bean to be normal. Coffee Bean during the night powers the plant up.
  • Decompose time:
    • Normal: 20
    • Daytime: 25
    • Powered: 15
Secret
Starfruit

Starfruit PVZD

Shoots stars in 5 directions.
  • SunCostPVZD 175
  • RechargePVZD 15s
  • ToughnessPVZD 300
  • DamagePVZD 85
  • ShotCooldownPVZD 5.6s
  • StraightProjectilePVZD Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
  • Ground height projectile, cannot any flying zombies but can hit any ground zombie.
  • Projectile travels extremely slow.
Pumpkin

Pumpkin PVZD

Can be planted on plants to give them a extra layer of defense.
  • SunCostPVZD 150
  • RechargePVZD 20s (10s)
  • ToughnessPVZD 3000
  • ReducedStartingCooldownPVZD Quick First Use: Recharges 50% faster at the start of a level.
Roof
Cabbage-Pult

Cabbage-pult PVZD

Hurls cabbages at the enemy.
  • SunCostPVZD 100
  • RechargePVZD 3s
  • ToughnessPVZD 300
  • DamagePVZD 40
  • ShotCooldownPVZD 2.8s
  • LobbedPVZD Lobbed Projectile: Goes above zombies, passes through obstacles but cannot target them. Parasol zombies block the shots.
Flower Pot

Flower Pot PVZD

Increases plant height and allows planting on the roof.
  • SunCostPVZD 25
  • RechargePVZD 5s
  • ToughnessPVZD 300
  • Straight shooters get enough range to hit low flying zombies while on the pot.
  • Does not increase range on the roof but does allow normal plants to be planted on it. Flying plants do not need a flower pot.
Kernel-Pult

Kernel-pult PVZD

Flings corn kernels and butter at zombies.
  • SunCostPVZD 100
  • RechargePVZD 5s
  • ToughnessPVZD 300
  • DamagePVZD 10 (40)
  • ShotCooldownPVZD 2.8s
  • LobbedPVZD Lobbed Projectile: Goes above zombies, passes through obstacles but cannot target them. Parasol zombies block the shots.
  • Every three shots fires butter that stuns zombies.
  • Butter lasts 5 seconds.
Coffee Bean

Coffee Bean PVZD

Wakes up mushrooms during the day and powers them during the night.
  • SunCostPVZD 50
  • RechargePVZD 10s (20s)
  • Takes 1 second to give the effect.
  • Upgrades mushroms:
    • Daytime > Normal
    • Normal > Powered
  • Only upgrades once meaning it cannot put powered mushrooms during the day.
  • Recharges slower during nightime.
Garlic

Garlic PVZD

Diverts zombies that eat him into adjacent lanes.
  • SunCostPVZD 50
  • RechargePVZD 5s
  • ToughnessPVZD 300
  • Instantly kills any vampire that eats it.
Umbrella Leaf

Umbrella Leaf PVZD

Protects nearby plants from falling zombies, and projectiles.
  • SunCostPVZD 100
  • RechargePVZD 3s
  • ToughnessPVZD 300
  • Protects from any zombie that falls down or any thrown projectiles lobbed or not.
  • Protects plants in a 3x3 by radius around him, including himself.
Secret
Marigold

Marigold PVZD

Produces extra coins.
  • SunCostPVZD 75
  • RechargePVZD 13s
  • ToughnessPVZD 300
  • ProductionTimePVZD 24s
  • ReducedStartingCooldownPVZD Instant First Use: Fully recharged at the start of a level.
  • Produces either a silver or a gold coin.
Melon-Pult

Melon-pult PVZD

Does heavy damage to groups of zombies.
  • SunCostPVZD 650
  • RechargePVZD 15s
  • ToughnessPVZD 600
  • DamagePVZD 180 (RadiusPVZD50)
  • ShotCooldownPVZD 4.2s
  • RadiusPVZD 3x3
  • LobbedPVZD Lobbed Projectile: Goes above zombies, passes through obstacles but cannot target them. Parasol zombies block the shots.
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