Elawnmental battles is an unknown set of PVZH. It includes new traits, superpowers, cards and a few new heroes. It also changes some of the abilities of some cards. Also instead of premium or galactic for some cards, it would be elemental. There is a new tribe known as fighter which belongs to the zombies.
It's main themes are dark ages and the kung fu world. In the story, it says after they escaped from hollow earth, they find themselves in a network of caves
Note: I used the table that you find in PVZH plants from the PVZ wiki. Also this is not finished yet and the pages are not made yet. Also some cards will be replaced by other cards to fit the theme of the set
There are 2 new tribes, stalks for the plants and fighters for the zombies
Also there are 2 new heroes, Frostburn for the plants and Browncloak for the zombies
New features[]
Leveling up cards now included. Unlocked at the end of plant campaign
Heroes can now transform into teammates once they are defeated. Unlocked at the end of zombie campaign
You would always start with the heroes signature superpower. Unlocked when reached rank 20
Getting a seventh card from a normal pack is either a second rare, a super rare, legendary or hero. Unlocked once you reach rank 30
Uncrafting cards will give you 100 extra sparks. Unlocked when reached rank 40
Trading cards for different cards with the same rarity. Unlocked when reached rank 50
Campaign and ranked matches will all go back to 0
New Type of card[]
It is known as a gimmick card, the only way to get rid of gimmick cards is to play another gimmick card. Gimmick cards are basically cards that affect your fighters at a phase. They can be played like tricks.
New traits[]
- Scorch(Crazy and Kabloom): When a zombie, plant or the hero is scorched and it gets hurt: it will take 2 extra points of damage for 1 turn
- Shock(Kabloom and Smarty): Ignores armored trait and reduces their damage by 1 for 1 turn
- Earth(Hearty): When a plant is destroyed: it is unplantable for 1 turn
- Invincibility(Guardian and Hearty): Cannot be destroyed instantly. However it will not work if the figher has 10 or 10 or more
- Attract(Mega Grow): Move a zombie to it's lane
- Effect: When a certain card is played on this(Enviroment,Gimmick,Trick,Teammate) this gains an ability
- Ambush(Mega Grow): This card does a bonus attack before combat or before the frenzy ability is activated
- Pain(Crazy): Must get hurt to activate ability
New plant cards[]
Premium will be replaced by elemental
Name | Image | Tribe | Ability | |||
---|---|---|---|---|---|---|
Guardian | ||||||
Horse radish | Root Plant | When hurt, this moves to a random lane | 3 | 2 | 6 | |
Road-Pinecone | Pinecone Trick | Give a plant +2 and Armoured 1 | 3 | |||
Tallnut | Nut Plant | Zombies cannot use Frenzy or Strikethrough | 4 | 6 | ||
Grassland | Leafy gimmick plant | Before Combat, All plants on ground get +2 | 3 | |||
Clean bean | Bean Plant | When played, Destroy an environment or gimmick | 3 | 2 | 5 | |
Carrock | Root Plant | Team up
Armoured 2 This cannot be moved or bounced by both sides |
5 | 4 | ||
Reinforcenut | Nut Plant | Fusion: The plant here gets untrickble and team up | ||||
Tree cactus | Cactus Tree Plant | 'Amphibious, Bullseye 'Water Development: Plants next door | 4 | 3 | 4 | |
Corn Smudge | Corn Mushroom Trick | A plant gets invincibility | 3 | |||
Cotton candy | Flower Plant | Attract When destroyed, the zombie that destroyed it gets 0 for this turn | 3 | 0 | 1 | |
Kabloom | ||||||
Strawberry- jam | Berry Trick | All berries in your hand do 2 extra damage, If there are any dancing zombies on the board, do 2 damage to them | 4 | |||
Kimchi | Leafy Plant | Do 1 damage and Scorch a zombie. | 3 | |||
Jalepeno | Pepper Trick | Do 2 damage and scorch all zombies on the ground | 4 | |||
Gininja | Root Plant | Anti Hero 2 When a zombie is played do 2 damage to that zombie. | 5 | 2 | 4 | |
Night Soil | Mushroom Gimmick | Mushrooms get +2 on ground. Shadow Development: Make a random mushroom plant here | ||||
Forest Fire | Environment | Plants here get +2 and Scorch | ||||
Bane berry | Berry plant | Fusion:
When a plant is played here, it gets anti hero 3 . Move that plant |
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Lytree | Fruit Tree plant | At the start of a turn, make a random fruit plant next door | 5 | 4 | 7 | |
The Shroomuner | Mushroom Plant | Start of turn: make a random mushroom next door. It gets | 4 | 3 | 4 | |
Alexander the grape | Berry Plant | When a Berry is played, do 1 damage to a zombie for each berry
Berry Development: Conjure a Berry |
4 | 2 | 7 | |
Coalca bean | Bean Plant | Scorch When a zombie or hero is scorched, draw a card | 4 | 3 | 6 | |
Jas-miner flower | Flower Plant | When Played, do 3 damage to a gravestone | 5 | 4 | 1 | |
Superpower | ||||||
Thunderstorm | Superpower gimmick | Before combat, do 2 damage to a random zombie on an environment | 1 | |||
Freezing Flames | Superpower Trick | Freeze and Scorch a zombie, conjure a plant with either of those traits | 1 | |||
Mega-Grow | ||||||
Grass Hopper | Leafy Animal Plant | When played on heights, this gets Ambush | 3 | 2 | 3 | |
pea ling | Pea plant | At the start of a turn: Shuffle a repeater into your deck | ||||
Mangrow | Fruit Plant | Double strike
When a plant does a Bonus Attack, This gets / |
3 | 2 | 2 | |
False Morel | Mushroom Plant | At the start of each turn, When there are no zombies here Attract | 3 | 5 | ||
Plant-ains | Banana Gimmick | At the start of the fight phase, give a plant / | 2 | |||
Ambushes | Enviroment | When a plant is played here, this does a bonus attack and gets ambush | 4 | |||
Tea-cher Leaf | Leafy plant | Double StrikeAll leafy plants in your get / and double strike | 3 | 4 | 5 | |
Ambusher | Leafy plant | Ambush
When played in front of a zombie this gets +2/2 and does a bonus attack |
4 | 4 | 4 | |
Hidden growth | Leafy root Plant | Fusion: A plant here gets Ambush and does a bonus attack | 3 | 3 | ||
Kernonel | Corn Plant | All plants do a bonus attack | 5 | 3 | 4 | |
Peatelligent | Pea Plant | For each pea on the board, this gets /Effect: When played next to a pea plant | 6 | 2 | 3 | |
Royal mint | Leafy Plant | When this does damage, conjure a uncommon or rare card | 5 | 2 | 3 | |
Bang-boo | stalk plant | When played, this does a bonus attack. | 4 | 3 | 2 | |
Smarty | ||||||
Nuts and Lightning Bolts | Nut Plant | When played, Shock a zombie | ||||
Orckra | Seed Animal Plant | Amphibious When played on water destroy the zombie here | 5 | 5 | 6 | |
Cantaloupe Pult | Fruit Plant | Splash damage 3When this does damage, increase the splash damage by 1 | 5 | 3 | 3 | |
Spilling the beans | Bean Trick | Conjure 3 beans, reveal the opposing heroes hand | 7 | |||
Poormelo | Fruit trick | Remove all buffs, traits and abilties on zombies. | 4 | |||
Trampolbean | Bean plant | Fusion: When a plant is played here, bounce a zombie, and the plant gets splash damage 2 | ||||
Hijack pear | Fruit plant | This copies the and of the strongest zombie. Effect: If there are science zombies on when it's played it gains it's ability, traits, and instead. | 3 | 1 | 1 | |
Beanfinite | Bean plant | Amphibious
When played, bounce a plant, at the end of this turn bounce this plant. |
4 | 3 | 3 | |
Spring onion | Stalk plant | When played, make random flowers next door, bounce the zombie here | 4 | 2 | 3 | |
Superpower | ||||||
Tidal Wave | Superpower Trick | Bounce a zombie, when that zombie is played, it gets -2 | ||||
Twin headed snapdragon | Flower superpower plant | attacks next door, when the head on the left hurts a zombie, scorch that zombie, when the right head hurts a zombie, freeze that zombie | 1 | 2 | 3 | |
freezing flames | Superpower trick | Freeze and Scorch a zombie, conjure a plant with either of those traits | 1 | |||
Solar | ||||||
mystic sunflower | flower plant | At the start of a turn, heal a plant for 2 | 3 | 2 | ||
Aspearagas | Stalk Plant | Zombie here and next door get -1/1 | 4 | 2 | 4 | |
Alien flower | Flower Plant | At the start of each turn, the zombie hero loses 2 brains | 3 | 2 | 3 | |
Flower fields | Flower enviroment | |||||
Sundew | Vine Flytrap Plant | When played, destroy the zombie with the highest health, at the start of each turn, gain sun depending on how many zombies were destroyed during the fight phase. | 6 | 4 | 6 | |
Shovel | Trick | Bounce a plant, then you get the sun equal to the plant that was bounced. | 5 | |||
Sunflower Queen | Flower Plant | Gain a weed wack, Make 2 mystic sunflowers next door | 5 | 4 | 5 | |
Blooming seed | Leafy seed plant | Fusion: A plant here gets strikethrough and heals for 2 at the start of a turn | ||||
Traf-fig light | Fruit Plant | When a zombie hurts a plant, It gets -2. At the start of a turn, draw a card and you get +1. When a plant is boosted Heal 2 to that plant. | 5 | 6 | 4 | |
God of Gourds | Squash plant | Effect: When a squash is played destroy a zombie
When played: Conjure 2 squashes. |
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Mash potato | Root Plant | When played, destroy a plant with 3 or less. When destroyed, give a whack a zombie | 5 | 3 | 3 | |
Count Chompula | Flytrap Plant | When played, destroy a zombie, this heals 1 when this destroys a zombie. | 5 | 5 | 4 |
New Zombie cards[]
Name | Image | Tribe | Ability | ||||
---|---|---|---|---|---|---|---|
Beastly | |||||||
Anger Potion | Trick | A zombie gets and Frenzy | |||||
Zoo | Pet enviroment | ||||||
Balloon Zombie | Professional Zombie | Amphibious When played on heights or water, This gets + 1/1 | 5 | 3 | 4 | ||
Cooking spot | Gourmet zombie | Fusion: When a zombie is played here, a plant gets /. The zombie here gets / | |||||
Giga Gargantuar | Gargantuar Zombie | Frenzy
At the end of this turn, Destroy a plant |
6 | 6 | 6 | ||
Mythical Hero | Proffesional Fighter Zombie | When a superpower is played, Conjure a superpower. This gets 1 when a zombie destroys a plant | 6 | 3 | 4 | ||
Beast tamer | Pet Zombie | When a pet or monster zombie is played, this gets 2/2 and frenzy | 5 | 2 | 2 | ||
Combiner Havester | Professional Zombie | Frenzy
When played, destroy the plants here. |
7 | 5 | 4 | ||
Haunted House | Monster | Zombies played here say: When Destroyed shuffle a copy into your deck | 3 | 2 | 3 | ||
Superpowers | |||||||
Brainy | |||||||
Elemental monk | Science zombie | At the start of a turn, this changes traits | 4 | 3 | 2 | ||
Battlefield tactician | Fighter Zombie | When played, shuffle 2 fighter zombies into your deck. They get Bullseye | 3 | 2 | 2 | ||
Alchemist Zombie | Science Zombie | Effect: When a uncommon card is play transform it into a rare card of the same cost | 4 | 2 | 3 | ||
Outlaw Zombie | Professional History Zombie | Bullseye Attacks next door only | 5 | 2 | 4 | ||
Transformation Potion | trick | Transform a zombie into a zombie of that same cost. | 3 | ||||
Gangster zombie | History Fighter Zombie | Bullseye
Undraw 2 cards, conjure any 2 cards |
5 | 4 | 2 | ||
Environmentalist | Professional Zombie | When played, conjure an environment, when a plant or environment is played this gets 1 | 5 | 3 | 4 | ||
Arial Platform | Professional Zombie | Fusion:A zombie here is immune to enviroments. It gets Shock and Bullseye here. | 2 | 1 | 2 | ||
Zensei Wu | Professional
Sports Zombie |
When played, Transform the Zombies next door into Karate Zombies. This shuffles an elawnmental battles card into your deck for each plant | 5 | 4 | 4 | ||
Roasted brains | |||||||
Superpowers | |||||||
Crazy | |||||||
Firework | Party trick | Do 1 damage to a plant or a zombie | 2 | ||||
Gong Zombie | Fighter Zombie | When played, make zombies that cost 3 or less next door | 7 | 2 | 5 | ||
Flying potion | Trick | A zombie gets overshoot 3 | |||||
Torch Thrower | Fighter Zombie | Gravestone
When revealed, do 3 damage and Scorch a plant |
4 | 3 | 2 | ||
Dragon rider | Pet Zombie | This gets 1 when this hurts a plant.
Before Combat: Do 2 damage here |
5 | 3 | 4 | ||
Bow and arrow Zombie | Fighter Zombie | Overshoot 2
Bullseye When this hurts the hero this gets +1 |
3 | 2 | 5 | ||
Bo Stick Zombie | Sports Zombie | Pain: This does the the same damage that it was hurt to a random plant or the opposing hero | 5 | 3 | 4 | ||
Volcanic crater | Zombie | Fusion: A zombie here gets Scorch, do 3 damage here | |||||
Prank-King | History Zombie | When played: Do 3 damage to a zombie.
At the start of a turn: Conjure a trick |
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Combustron | Science Zombie | Scorch
Give all zombies Scorch: do 3 damage to all plants and the opposing hero |
8 | 6 | 6 | ||
Asteroid-Impact | Imp trick | Do 2 damage to the plants and zombies here and next door. Make an Rocky Imp with Burn or Overshoot 2 here. | |||||
Hearty | |||||||
Martial Arts Zombie | Professional Zombie | When played, Destroy a Plant here with 2 or less | 3 | 2 | 3 | ||
Booze Barrel zombie | Proffesional Zombie | When destroyed, make a Drunk Zombie here | 3 | ||||
Giant Potion | Trick | A zombie gets 3 and Amoured | |||||
Gimmick | |||||||
Rugby field | Environment | ||||||
Adapt a bot | Science zombie | When played, destroy an environment or gimmick | 5 | 2 | 7 | ||
Calvary zombie | History Fighter Zombie | Frenzy
When destroyed, make a 5/5 knight of the living dead with armoured 2 here |
8 | 5 | 4 | ||
Groundgantuar | Gargantuar Zombie | Earth When played, destroy all plants with 2 or less on the ground | 6 | 6 | 5 | ||
Blacksmith | Fighter Zombie | Fusion:
A zombie here gets +2 and Armoured 2 |
4 | ||||
Archmage Zombie | History Zombie | Plants here and next door get 0 for this turn.
Shadow development: Zombies next door gain a random trait |
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Discount zombie | Proffesional zombie | Armoured 1
When played: All cards in your hand cost 1 less. |
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Token | |||||||
Drunk Zombie | Gourmet Zombie | When played with a plant with 2, Destroy it | 3 | 2 | 2 | ||
Sneaky | |||||||
Tombstone builder | Professional Zombie | When Destroyed, Make a random Gravestone here | 6 | 3 | 4 | ||
Watery Grave | Trick | Make a gravestone on water | 4 | ||||
Frostbite winds | Gimmick | When a plant is played in the lane here or next door, freeze that plant | 4 | ||||
Poison Potion | Trick | A zombie gets Deadly and +2/2 | |||||
Sniping Zombie | Fighter Zombie | Strikethrough Bullseye | 5 | 4 | 4 | ||
Plague Zombie | History zombie |
Does not allow the hero to heal and when a plant is played, that plant gets -2 until the zombie is destroyed |
4 | 2 | 3 | ||
Fridge Zombie | Proffesional Zombie | When a plant is frozen Conjure a Gourmet Card
When this hurts a plant, freeze that plant. |
3 | 2 | 7 | ||
Iceberg | Zombie | Fusion: When a zombie is played here, it gets Frozen and Amphbious | |||||
Zomb Reaper | Monster Zombie | Deadly
At the start of a turn, make a gravestone or monster zombie in a random lane. It gets Deadly |
9 | 2 | 3 | ||
Imppelin | Imp Zombie | Amphibious
At the start of a turn, make a random imp that costs 3 or less in a random lane. When destroyed, make a random imp here |
6 | 2 | 6 | ||
Changes[]
Rarity Swaps[]
Sting Bean swaps Rarities with Sea Shroom
Medic Swaps with Buckethead
Flamenco Zombie swaps with Orchestra Conductor
Venus Flytrap swaps with Solar Winds
Ducky tube Zombie swaps with swashbuckler Zombie
Buffs[]
Zapricot, Pineclone, Lightning Reed, High Voltage Currant, Electric Blueberry, Laser Catail and Spyris Have shock.
Chomper is now uncommon(Was originally Super Rare)
Party Thyme has a new ability, when a plant is boosted: Draw a card
Vanilla has a new ability, When played, a zombie gets -1.
Cat lady, Electrician,
Abracadaver, Pogo bouncer and Landscaper are now Rare(Were originally Super Rare)
Juggernut, Punish-Shroom, Black-Eyed Pea, Bean-Counter and Twin Sunflower are Now Rare
Line Dancing Zombie has now 3 instead of 1
Teleport is now a Super rare
Fireworks zombie has an extra new ability, when destroyed shuffle 2 fire works into your hand
Ducky Tube Zombie is now 2/2 instead of 1/1
Planetary Gladiator has 4 instead of 3
Genetic Experiment has Armoured 1
Gatling pea now costs 4
Hand of devastation is now rare
Supernova Gargantuar can now destroy plants of the same tribe instead of copies of it
Shrinking ultraviolet can now destroy imps without having to lower the strength to zero
Primal sunflower has a new ability. It says: Flower evolution: You get 3 sun this turn
Nerfs[]
Tough Beets, Super Phat Beets, Poison Oak, Navy Bean and Heartichoke are now Super Rare
Octo Zombie says now, when destroyed, gain a octo zombie and it gets -1/-1
Genetic Expiriment has no strength
Rolling stone can now only destroy plants on the ground
Party thyme costs 3
Snowdrop now only gets /
Apotatosaurus new dinoroar ability is to move a zombie. It loses it's untrickable ability
Bird of pearidise will also makes cards that it conjures cost 7 more
Buried treasure would make the card it conjures cost 3 more
Shrinking ultraviolet costs 5
Primal sunflower costs 2
Trivia[]
- It is a pun on elemental and lawn.
- Shrinking ultraviolets changes are referred to it's non primal pvz2 counterparts ability to make imps disappear
- NOTE: IT COULD CHANGE SO DO NOT ADD TOO MUCH CRITISM
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