Rarities:[]
Common: These plants are the most common in the game. When encountering a Plant, there is a 60% chance of it being a Common.
Rare: These plants are rarer and stronger than the common ones. As they are rare, there is only a 20% chance of finding one from an encounter.
Super-Rare: These plants are very strong and hard to find. To encounter one, your Plants must have a Charisma stat of at least 75, and even then there is only a 15% chance of it being Super-Rare.
Legendary: These plants are incredibly strong and hard to find and recruit. To encounter one, you must have a Super-Rare with a Charisma stat of at least 100, which gives you a 5% chance of finding one when starting an Encounter.
Cosmic: These plants are basically impossible to find and recruit. It requires a well-trained team, good luck and at least 3 different legendary plants in the team. When starting an Encounter with these requirements met, there is a 1% chance of finding a Cosmic.
Plants[]
Peashooter
Stats: 50/Hp 25/Speed
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Role in the game: Recruit | Walking animations: | Back battle sprite: | Front battle sprite: |
Moves | Pea Shot: Shoots a basic Pea that deals 6 damage | Energy Pea: Shoots a high-energy pea that deals 10 damage. Charge 1. |
Healing Herb: Plants a healing herb that heals your entire team for 5 every turn and lasts for 3 turns. Charge 2. |
Final Smash Ricochet Pea: Shoots a powerful pea that ricochets from enemy to enemy, doing a total of 20 damage to all enemies. |
Poison Pea Stats: 45/Hp 25/Speed
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Role in the game: Enemy, Recruit | Walking Animations: | Back battle sprite: | Front battle sprite: |
Moves | Poison Pea:
Shoots a toxic pea for 5 damage, and poisons the target for 2 damage at the start of the next 2 turns. |
Poisonous Gas:
Emits a poisonous gas that does 5 damage to all enemies. Charge 2. |
Malicious:
Increases Critical Chance by 50% for 2 turns. Charge 1. |
Final Smash Acid Barrier: Creates an acidic barrier around itself that hurts attackers for half the damage done, and lasts 3 turns. |
Sunflower Stats: 60/Hp 35/Speed
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Role in the game: Recruit | Walking Animations: | Back battle sprite: | Front battle sprite: |
Moves | Sunbeam: Throws a sunbeam that does 3 damage, and hurts the Plant for 3 at the beginning of the next turn. |
Solar Blade: Charges energy for a turn, then unleashes a powerful solar blast for 20 damage if used again. Charge 1. |
Healing Light: Heals the target Plant for 15 health, and Plants near it for 5. Charge 1. | Final Smash Petal Pound: Deals 10 damage to a target and 5 damage to all other enemies, times the number of Flowers on your team. |
Shadow Petal Stats: 50/Hp 30/Speed
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Role in the game: Enemy, Recruit | Walking Animations: | Back battle sprite: | Front battle sprite: |
Moves | Moonbeam: Shoots a lunar laser that does 2 damage and halves the target's Attack for a turn. | Nightmare: At the start of the next turn, all enemies take 3 damage and have a 25% decreased Critical Chance. Charge 1. | Shadow Shield: Creates a shield that gives 10 extra health to all Plants on your team for a turn. Charge 2. | Final Smash Dark Thorn: Shadow Petal throws a dark thorn for 10 damage and hurts all Plants for 3 damage at the start of the next 3 turns. |
Wall-Nut Stats: 100/Hp 20/Speed
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Role in the game: Recruit | Walking Animations: | Back battle sprite: | Front battle sprite: |
Moves | Nut Projectile: Wall-Nut launches itself at an enemy for 15 damage, but hurts itself for 5. | Attack Shield: The next 3 enemy attacks always target this Plant. | Iron Armor: Creates a 50-point shield for himself, but cannot attack for the next 2 turns. | Final Smash Bowling-Nut:Wall-Nut throws himself at the enemies and bounces between them, dealing 20 damage split 5 times between random targets. |
Rad-Nut Stats: 30/Hp 25/Speed
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Role in the game: Enemy, Recruit | Walking Animations: | Back battle sprite: | Front battle sprite: |
Moves | Heartburn: Rad-Nut throws toxic waste dealing 15 damage, and the target takes 5 damage at the start of the next 3 turns. | Radiation: For the rest of the game, all enemies take 2 damage at the start of every turn. Charge 1. | Leak: Creates a waste spill under an enemy and enimies next door, dealing 10 damage at the start of the next 2 turns. Charge 2. | Final Smash Self-destruct:
Rad-Nut destroys himself and instantly kills an enemy, doing 10 damage to all other enemies. |
By Yoshipea
Hammer Pea Stats: 60/Hp 15/Speed
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Role in the game: Recruit | Walking Animations: | Back battle sprite: | Front battle sprite: |
Moves | Heavy Pea: Shoots a heavy pea that ignores defense points and deals 5 damage. | Hammer Slam: Hammer Pea smashes his head at an enemy, dealing 15 damage. Charge 2. | Push: Hammer Pea pushes an enemy back, decreasing their accuracy by 25% for a turn. | Final Smash Hammer Crush: Hammer Pea crushes an enemy, dealing 30 damage and stunning them for a turn. |
By Yoshipea
Sledge Pea Stats: 35/Hp 20/Speed
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Role in the game: Enemy, Recruit | Walking Animations: | Back battle sprite: | Front battle sprite: |
Moves |
Cannon Pea: Sledge Pea shoots a giant pea for 10 damage. |
Death Stare: Sledge Pea casts an intimidating look at an enemy that gives it a -25% Critical Chance and -10% damage on its next attack. |
Assault: Sledge Pea causes two other Plants to help him attack, then deals 5 damage. The helping Plants will then use their first attack on the same target. Charge 1 | Final Smash Weighed Hammer: Sledge Pea attacks the target and 2 other random enemies, doing 30 damage to each target. |
Potato Mine
Stats: 10/Hp 30/Speed
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Role in the game: Recruit | Walking Animations: | Back battle sprite: | Front battle sprite: |
Moves | Dirt Throw: Potato Mine launches dirt at an enemy, dealing 3 damage and has a 20% chance to aggravate it. | Red Hot: Potato Mine angers himself, increasing his base attack by 50%. Charge 1. | Passive: Explosion: Upon death, Potato Mine explodes, dealing 20 damage to all enemies. | Final Smash Time Bomb: Potato Mine summons 2 more Potato Mines, which cannot attack but explode after 3 turns. |
Potato Doom Stats: 1/Hp 10/Speed
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Role in the game: Enemy, Recruit | Walking Animations: | Back battle sprite: | Front battle sprite: |
Moves | Hide: Potato Doom hides behind an ally, and cannot be targeted until that ally is killed. | Bomb Charge: Potato Doom charges itself up, doubling its Attack for the next 2 turns. | Passive: Ultra Explosion: Upon death, Potato Doom explodes, dealing 30 damage to all enemies. | Final Smash Doom KABOOM: Collects energy for 3 turns and then explodes, dealing 999 damage to all enemies. |
Cherry Bomb Stats: 25/Hp 20/Speed
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Role in the game: Recruit | Walking Animations: | Back battle sprite: | Front battle sprite: |
Moves | Pit Spit: Spits a cherry pit at an enemy for 5 damage. | Sweet Destruction: Cherry Bomb instantly destroys all enemy Shields, and does 5 damage to non-shielded enemies. Charge 1. | Passive: Cherry Boom: Whenever Cherry Bomb takes 5 or more damage from an attack, he deals 10 damage to whatever attacked him. | Final Smash Self-destruct: Cherry Bomb destroys himself, dealing 50 damage to an enemy and 20 damage to enemies next door. |
Cherryghoul Stats:
60/Hp 25/Speed
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Role in the game: Enemy, Recruit | Walking Animations | Back battle sprite | Front battle sprite |
Moves | Sweet Ectoplasm: Cherryghoul throws a wad of ectoplasm, dealing 3 damage and decreasing the enemy's Attack by 15% for a turn. | Intangible: For the next 2 turns, Cheryball cannot be targeted unless it is the only Plant left. Charge 3. | Passive: Spooky Bomb: Whenever Cherryghoul is hit, it does 1 damage to all enemies. This increases by 1 whenever Cherryghoul is hit. | Final Smash Ghost Trap: For the next 3 turns, all damage taken by Cherryghoul is decreased to 1, and enemies damaged by Cherryghoul have a 10% chance to be Aggrivated. |
Snow Pea Stats: 55/Hp 20/Speed
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Role in the game: Recruit | Walking Animations | Back battle sprite: | Front battle sprite: |
Moves | Snow Shot: Shoots a Snow Pea that does 10 damage and decreases the enemy's Attack by 10% for a turn. | Icy Mist: Snow Pea creates a freezing mist that freezes an enemy for a turn. Charge 1. | Hail: Snow Pea creates a hailstorm that deals 3 damage to all enemies at the start of the next 3 turns. Charge 3. | Final Smash Avalanche: Creates a powerful avalanche that deals 10 damage to all enemies and freezes them for a turn. |
Atomic Snow
Stats: 55/Hp 15/Speed
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Role in the game: Enemy, Recruit | Walking Animations | Back battle sprite: | Front battle sprite: |
Moves | Radioactive Pea: Shoots a radioactive pea that does 10 damage. | Radioactive Rain: Decrease the Attack of all enemies by 10% for a turn. Charge 1. | Quarantine: Do 15 damage to an enemy. Plants next door to it take 5 damage at the start of every turn until it dies. Charge 3. | Final SmashRadioactive Sludge: For the next 3 turns, all enemies take 5 damage at the start of their turn and get -10% attack. |
By TheWillowTree69
Sprooster Stats: 80/Hp 15/Speed
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Role in the game: Recruit | Walking animations: | Back battle sprite: | Front battle sprite: |
Moves | Pineblast: Do 5 damage to an enemy. Heal this for 5. | Spruce Boost: Fill a Plant's Attack Bar to full. It gets +10% attack this turn. Charge 2. | Healing Leaves: Heal all ally Plants for 15 and remove their debuffs. | 'Final Smash ' Super Spruce Boost:
Fill the Speed Bar of all ally Plants by 50%. They do 25% more damage on their next attack |
By TheWillowTree69
Dark Crossboak Stats: 55/Hp 15/Speed
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Role in the game: Enemy, Recruit | Walking animations: | Back battle sprite: | Front battle sprite: |
Moves | Dark Screech: Do 10 damage to an enemy. | Dark Bark: Decrease an enemy's Speed Bar by 25%. Its next attack does 25% less damage.
Charge 1 |
Ghastly Bite: Do 15 damage to an enemy. Its next attack does 10% less damage. Charge 2. |
'Final Smash' Horror Howl:
For the next 3 turns, all enemy Plants have -15% Maximum Health and do 25% less damage. |
By Ionic Slime
Lime Launcher Stats: 110/Hp 20/Speed
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Role in the game: Recruit | Walking animations: | Back battle sprite: | Front battle sprite: |
Moves |
Sour Slam: Lime Launcher rushes forwards and headbutts an enemy for 6 damage, |
Splatter Shot: Squirts sour lime juice at an enemy, doing 5 damage. At the start of the next 2 turns, that Plant and Plants next door will take 2 damage. Charge 1 | Lime Tree: Grows a small lime tree that steals 5 health from a random enemy and heals Lime Launcher for 5 at the start of every turn. Charge 2 | Final Smash
Acid Juice: Shoot a jet of acid that does 10 damage to its target each turn for the rest of the game. When the target dies, this effect moves to another random enemy. |
By Ionic Slime
Acidic Limon Stats: 110/Hp 20/Speed
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Role in the game: Enemy, Recruit | Walking animations: | Back battle sprite: | Front battle sprite: |
Chomper
Stats: 150/Hp 15/Speed
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Role in the game: Recruit |
Walking animations: |
Back battle sprite: | Front battle sprite: |
Moves | Chomp: Do 10 damage to an enemy. If it was at full health, do 15 instead. | Goop Shot: Do 2 damage to an enemy. It does 20% less damage next turn. Charge 2. |
Destroy and Digest: Kill an enemy with less than 25% health. Chomper cannot attack next turn. Charge 3 |
Final Smash Bellowing Belch: Destroy an enemy with 50% health or less. For the next 2 turns, all enemies have -10% attack. |
Radia-Chomp
Stats: 90/Hp 20/Speed
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Role in the game: Enemy, Recruit | Walking animations: | Back battle sprite: | Front battle sprite: |
Moves | Toxic Bite: Do 5 damage to an enemy. It takes 3 damage at the start of the next 2 turns. | Rotten Goop: Do 4 damage to an enemy. It takes 2 damage at the start of the next 3 turns. Charge 1. |
Deadly Digestion: Kill an enemy with 15% health or less. Chomper cannot attack next turn, and all enemies that attack Radia-Chomp during that time take 5 damage. Charge 2. |
Final Smash Radioactive Rage: For the next 3 turns, Radia-Chomp does 50% more damage and Deadly Digestion has no cooldown. |
Bellflower
Stats: 75/Hp 35/Speed
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Role in the game: Recruit | Walking animations: | Back battle sprite: | Front battle sprite: |
Moves | Bell Bash: Do 7 damage to an enemy. | Boosting Bell: All ally Plants fill their Speed Bar by 10% and get +10% Attack on their next move. Charge 1. |
Healing Ring: Heal a Plant for 10. If it had less then 25% Health, it heals for 20 instead. Charge 2. |
Final Smash Riviting Ring: All ally Plants do 50% more damage on their next Attack and fill their Speed Bar by 20%. |
Eye-Bell
Stats: 65/Hp 30/Speed
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Role in the game: Enemy, Recruit | Walking animations: | Back battle sprite: | Front battle sprite: |
Puff-Shroom
Stats: 95/Hp 15/Speed
Common |
Role in the game: Recruit |
Walking animations: |
Back battle sprite: | Front Battle Sprite: |
Unique plants[]
These plants are unique in her class and don't have a dark form or a light form, most of these plants are usually a variation of another plant.
By GTSnow123
Rock-Nut Stats: 200/Hp 10/Speed
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Role in the game: Recruit |
Walking animations: |
Back battle sprite: | Front battle sprite: | |
Moves | Slam: Smashes the ground, creating a shockwave that does 10 damage to an enemy. |
Brick Defense: Gives itself a 15% shield for 2 turns. Charge 3. |
Passive: Protect: Rock-Nut guards the Plant with the least health, causing enemies to attack it instead of that Plant. When he is killed, the Plant he was protecting gains a 20% shield for 2 turns | Final Smash Rock Crush: Slams down on an enemy, breaking any shield it had and doing 50 damage before stunning it. | |
By GTSnow123
Bionic Pea Stats: 170/Hp 25/Speed
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Role in the game: Enemy, Recruit |
Walking animations: |
Back battle sprite: | Front battle sprite: | |
Moves | Metal Pea: Shoots a metal pea at enemy which does 15 damage. | Laser Eye: Shoots a laser out of his eye which does 20 damage. Charge 5. | Passive: Ram: If a enemy has more speed then Bionic Pea (does not include bosses or mini bosses) it will ram into then dealing 12 damage and lowers there speed to Bionic Pea's speed. | Final Smash Sacrifice: Takes one of his team mates and destroys them (on plants just knocks them out) and converts there health into damage attacks the enemy. If the enemy survives Bionic Pea will gain the amount of health the ally had. |