Talk:Plants vs. Zombies Fighters/Plants/@comment-32696444-20171123155421/@comment-27385163-20171123205638

Sometimes I'm a bit astounded how uncreative PvZCCers can be.

There's so many creative concepts to go with this, and he goes for "Pokemon" directly ripped.

What a shame, as I said before.

I've had many game ideas for PvZ in the Past, including a CCG that played with the concept of cards having certain sizes, and you'd need to play around that concept, and it'd be pretty much be one of the core ideas.

Another was an openworld adventure RPG that didn't completely rely on statistics to define the combat system, but more relied on open world (in a 2D world) to explore (Which would be either Suburbia, or Zomburbia), and quite a few other things.

And quite a few others, but those 2 ideas are main ones that I never had the motivation to fully establish, but to see that this is pretty much what we get nowadays from game makers on here is pretty upsetting.

And to think we have people 100% devoted to making lists, but not to trying to do something new. Maybe I'm just reading too much into this, but seeing how I designed a logo for this game, I really expected more.