Aboriginal Arids

Aboriginal Arids is the ??th world in Plants vs. Zombies 2, it takes place during the time Australia was owned by Aboriginals. It was revealed through it's trailer and Dev Diary. It was soft released to a limited amount of countries, but first released to Australia. The main gimmick is dust devils that happen, killing all zombies and plants on the lane, though this can be prevented with Hurri-cane. There are also heat waves (which only appear on Part 1) that make plants and zombies faster, and frigid winds (which only appear on Part 2) that make plants and zombies slower. Random animal attacks also happen, though are rare.

"Travel to the olden days outback, where hunters and gatherers roamed the lands of Australia! Defend yourself from dust devils and the desert's harsh temperatures and even harsher wildlife on your trip down under!"

Main Gimmick
The main gimmick is dust devils, which will appear on random lanes with little to no warning. Dust devils will instantly kill all plants and zombies on their lane. Hurri-cane can prevent this by collecting the dust devil on the lane and tossing it somewhere else, only killing zombies. Dust devils rarely appear in Part 2.

Heat waves only appear in Part 1. They are completely undetectable but make zombies and plants move and attack faster. The downside to this is that they usually bring dust devils with them as well. Heat waves are replaced by frigid winds in Part 2. Frigid winds make plants and zombies move and attack slower. Random animal attacks happen on both Part 1 and 2. The animals include kangaroos, emus and dingos. Kangaroos act like immortal Excavators and will toss plants backwards, emus carry a plant to the least defended part of the lawn and dingos eat random plants. They can be charmed with Perfume-shroom. In Part 2, dingos are the most common.

Part 1

 * Hurri-cane- Collects dust devils, boomerangs and spears tossed onto that lane and tosses them onto random lanes. Only able to be planted in AA. 75 sun and has a mediocre recharge.
 * Torch Gingray- Stings zombies that walk near it and gives them the poison effect (deals 2 damage to zombies every second for 5 seconds). Instantly kills Croc Wrestler Zombies (the zombie itself, not the croc). 150 sun, mediocre recharge.
 * Didgeridoodia- Once zombies get near, it plays enchanting music from its didgeridoo, stunning all zombies in a 3x3 area. Afterwards, it must recharge. 125 sun, fast recharge.

Part 2

 * Mangogleam- Warms plants in a 3x3 area around it and lights up a small area ahead of it, but steals sun to power itself. 225 sun and has a mediocre recharge.
 * Acrushia- Acts as a Wall-nut but, when eaten or destroyed, it falls over, crushing all zombies in the lane (60 damage). 350 sun and has a sluggish recharge.
 * Cryptandra- Scares all zombies with less than 20 health offscreen. 100 sun and has a slow recharge.
 * Scorpion Pepper- The only premium of part 2. Drags a zombie from the back of the lane and kills it instantly, then must rest afterwards. $4.99, 175 sun and has a fast recharge.

Triva

 * The world is owned by RandomzSunfish23901 and ~Celestial-Healix~.
 * The world was made cheaper and was even released earlier in Australia.
 * Originally, this world had 2 premiums instead of one. However, this premium was a gemium. Waterlily would've been able to change a random lane to a water lane and then disappear. It would've costed 300 sun and would've been able to be planted in water. It was removed because the idea was deemed too similar to Dragon Blood Tree.
 * Tapping a dust devil will make a loud echoing noise.