Talk:Wild Unlife/@comment-34954846-20180404164822/@comment-26863532-20180404211419

1. If having a massive health stat for what it cost is what you're concerend about, then take a look at Wall-Nut. It cost 1 but has 6 health, and is a Basic - Common. I feel that Prickely Pair is deserving of the buff due to it not having any strength. It's ability only comes into play when it's hurt, so if it's avoided nothing will happen. In it's current state of 4 health, it's rather weak for a 4 drop, a Guardian 4 drop non the less.

2. Enchanted Shroom may be a bit excessive, yes, but the legendaries are random. The legendaries have a huge chance to not fit in with the deck tpye that you're playing. For instance, say you're playing a Mushroom Deck, but the Legendaries you get aren't cards like Pineclone or Molekale, they're Loco Coco or Astrocado. Who says that you'll even get the legendaries in your hand before the game is over?

3. Water Ninja cost 1. Walrus Rider cost 5. Water Ninja can be a 3/1 on turn 1, while Walrus can be a 6/4 on turn 5. Which has the better stats for it's cost? I'd say Water Ninja.

4. Garg Prime has very poor stats for a 7 drop, and the plants have lots of removal. The only way for that card to work well is if it's put infront of a plant, but the plants could just then do something to remove it. The plants are reactionary. No player in their right mind is going to stick a Shroom for Two infront of that thing, much like Vimpire. This card needs other cards to work, thus why I think it's no OP.

5. If rarity is your concern, then look at Grape Responsibality, a 1 costing Uncommon card that can Double a plants health. Going Green cost 3. Grape can potientally give a plant +0/6 health or more. This needs other plants to work.

Anyways, thanks for the feedback! :D