Felix Heistberg

Felix is a Snow Pea hero in Plants vs Zombies: Apocalyptic Arena. He is a support hero that gives sustain healing, brief armor, and some disables. He can freeze foes and protect allies, and can punish his foes with the ancient power of the frost.

Overview
Felix Heistberg, the Ice Explorer

Damage: 5/10

Utility: 8/10

Survivability: 3/10

Complexity: 2/10

Role: Support Sub-role: Healer, Defense, Disabler

Almanac Entry: ''He is the middle child among the 3 peashooter brothers. While his older brothers wanted to become a soldier, his younger brother wanted to become a secret agent, Felix wanted to become two things: the world's greatest explorer and the world's greatest magician. His interest in archaeology sparked from watching history documentaries while his interest on magic started from his fascination on his own ice powers. One time, the Podd Family had a summer vacation in the northern colds. Felix started his life of adventure, searching for the Rune of Frostav. Just as he starts to leave his cabin, a snowstorm started. On his hike, he found shelter under a huge cave. Meanwhile, his brothers are super worried.''

''The snowstorm lasted for a long time. He drank the last drop of water on his canteen. Soon he started to grow hungry. He digs deeper into the cave ad as he steps even deeper a bright light shines in the other end. He discovers a walled kingdom under the cave. The Fire Kingdom. As soon as he steps in the gates of the kingdom, we got captured quickly by the fireweeds who guarded the place. He was then presented in front of the city's king, Ingeous Scorchfallow. He was supposed to be sentenced to death due to trespassing in their hidden isolated kingdom, but her daughter and heir to the throne, Pyreah, spared his life and treated him as a guest. Something his father isn't very comfortable about. He stayed there for 3 days, and when it's time to leave, Pyreah gave her a trinket of appreciation, the Rune of Frostav, as well as a request to bring her to the surface world, which they did after.''

''As Felix returned to the surface world and bid farewell to Pyreah, he continued his hike in the very cold mountains. He found an ancient spirit lurking around a physical vessel, taking a form of a giant alphinewood. The stump started attacking Felix. Using his hand-made crossbow and limited knowledge of spells, he tries fighting off the creature. Suddenly, the rune he wore on his neck starts glowing and began speaking to his mind. Following the voices instructions, he shoots a beam of concentrated ice at the stump and holds it until it becomes cryogenic frozen. After he beat the creature, he yells an incantation on his book that turned the alphinewood into a totem. He then carries it home along with a mystical gauntlet lying on the ruins.''

''He then returns safe back to the cabin. He shows off the things that he have retrieved while he was gone, and his brothers were impressed. Several years later, he went to become both the highest ranking archmage of Arca'Mundo and one among the greatest adventurers of whole time. Felix also changed his last name, for some reason. Now, Feix Heistberg has his journeyman's gear and icy spellbook to help him in the adventures that come.''

Gameplay: Felix plays like an offense support. Able to sustain his teammates with light reneneration and defense, as well as a slow aura. Felix's attacks allow his team to lock down enemies during a chase or tea fight, shooting a frost bolt to lock them down and prevent their escape. His ultimate is a long ranged single target disable that can hinder an enemy's escape. Another ultimate of his is summoning a giant alphinewood guardian that protects an ally and attacks an enemy.

Stats and Abilities
Base Health: 1580 (+5% per level) Base HP Regen: 2.2 (+5% per level)

Base Energy: 500 (+5% per level) Base EP Regen: 3.5 (+5% per level)

Attack Damage: 62 Attack Range: 3.25

Attack Speed (APS): 0.9 Movement Speed: 300

Trait
Cryomastery

Felix's basic attacks apply a stack of 15% slow on a target enemy, adding up to 4 charges. Upon reaching 4, the target becomes frozen for 1.25 seconds and his magic resistance is reduced by 35% for 5 seconds. For 10 seconds, Cryomaster doesn't apply slow stacks on the same target.

''Felix's sow peas are enhanced by his mastery of the ice. That's why it's called Cryomastery.''

Basic Abilities
Frost Bolt (Q)

Felix shoots a bolt of ice on a line. Dealing 140 (+5% per level) damage to the first enemy caught, as well as adding 2 stacks of Cryomastery. If Frost Bolt triggers Cryomastery, it will extend the freezing time to 1.75 seconds.

While common mages use staffs and hands to conjure magical projectiles, Felix uses his trusty crossbow to shoot ice shards.

Winter Recovery (W)

Felix shoots a ray of icy enchantment, healing a target ally by 55 (+5% per level) health every second, as well as removing some basic harmful effects. Regeneration lasts for 7 seconds.

''Felix always brings first aid in a mountain hike. An explorer's main priority is the safety of his team.''

Tempest Barrier (E)

Felix surrounds an ally with a whirling force of cold wind. This will grant them +25% physical defense and magical resistance. The ally will also gain an aura that slows nearby enemies by 25%. Lasts for 7 seconds.

''When the cold wind blows the mountain, Felix uses it to create a fortress that repels outside forces. Like, how does he do that?''

Ultimate Abilities
Cryogenic Beam (R)

Felix shoots a magical beam of super cold ice out of his mystical gauntlet to the target enemy. Over 8 seconds of channeling, the enemy will be slowed by 33% per second for the first 3 seconds, then he will be frozen for 0.2 seconds, extending the duration by 0.2 per second of channeling. Also during the channeling, the target will lose 20% defense every second. The beam will continue channeling until the target ran out of its range or if Felix is stunned.

The Rune of Frostav embedded on the mystical gauntlet Felix wears unleashes the power of the primodial winter storms.

Aphinewood Guardian (R)

Felix drops a totem that transforms into a Big Alphinewood that runs to protect the target ally. The Alphinewood will follow the ally as well as attack enemies within their range. The Alphinewood will provide the ally 600 (+5% er level) shield upon casting, while the Alphinewood's basic attacks are area effect that deals 55 (+5% per level) damage as well as applying Cryomastery stacks. The stump lasts for 15 seconds.

''Felix has tamed the Big Alphinewood over his course of study. It has now sworn to defend it's master and everything he loves.''