Heal Bomb

Heal Bomb is a Basic-Common zombie card in the Crazy class. It has 0/1, has Team-up, and costs 2. It says, "When Destroyed: Heal your hero for 3."

With
This zombie is good for a long game, and is very useful should you be low on health. If your opponent does not trigger its ability, you can do it yourself by playing Disassembler. You can also use this card as cannon fodder for a Rocket Bot or other zombie you want to protect. Using Scrap Builder is also a good idea, as when it is destroyed, you will get a new Machine card. You could also buff it a lot, and hope your opponent won't destroy it.

Against
Try not to destroy this zombie, as it will heal the opposing hero. Instead, move it away if it was protecting something, and try to leave it alone. There is not much else you can do against it, besides Bouncing it. If it becomes a monster, Bouncing is still the best option. Try to keep Disassembler off the board when this is on it, but there is not much you can do.

Trivia

 * It was made for The Enginator (PvZH).
 * It is the fifth Basic card for said hero.
 * It was also made for the new Machine tribe.
 * Said class will become a main  Hearty tribe.