The Moon (ThatToasterGuy)

''Take a shuttle to the moon in the great mining boom of the 30’s. This time you’re not just fending off zombies, but also the cold vacuum of lunar night. It’s truly atmospheric!''

The Moon takes place during night time, currently the second map to do so. Due to the pitch black of lunar night, the lawn is illuminated solely by two makeshift floodlights near the player’s house. The Moon introduces six new plants and twelve new zombies. The release of this world also introduced the new Disco-shroom that can be bought with gems and marks the reappearance of Doom-shroom as a premium plant.

The unique stage element of this world is that there is no atmosphere. Therefore, regular plants cannot be planted on its surface without assistance from the new Vac-shroom. “Awakening!” is the surprise attack of the world, which summons a Zombie Moontian from each Moonstone on the map. Meteor Strike is the exclusive Brain Buster of The Moon, where meteors periodically strike random tiles on the lawn, destroying plants in that tile and forming a one-tile crater.

As mentioned in the description, this world is set during the 2030s. The ‘mining boom’ is a reference to the theoretical extraction of helium-3 from moon soil to power future nuclear fusion reactors. The clones are used as a cheap source of labour to drive the mining machinery and facilities housed on the moon’s surface. The presence of fugitives also suggests the use of the moon’s isolation to imprison dangerous convicts.

Page to be finished very soon. Probably tomorrow.

Vac-shroom
Vac-shrooms create an atmosphere for nearby plants.

Sun Cost: 25

Area: 3x3

Recharge: Fast

Special: allows planting on adjacent moon tiles

More Info: If destroyed, adjacent plants that are no longer in an atmospheric bubble explode (explosion itself has no effect on adjacent plants).

Scientists of the late 20’s heralded Vac-shroom as the greatest discovery of the decade. Many plants depend on Vac-shroom’s atmospherescence to survive on the moon. Vac-shroom knows all this, but he still isn’t happy. He wants to see the STARS, not the moon.

=== Moon-shroom === Moon-shrooms are temporary short-range shooters that can be planted on the moon.

Sun Cost: 0

Damage: Normal

Range: 3 Tiles

Recharge: Fast

Special: lives for a limited time, can be planted on the moon

More Info: Like the Puff-shroom that can be planted on the moon, but can’t be planted on any other surface.

The other plants wonder how Moon-shroom can withstand the lack of air and warmth on the moon’s surface. “Guts,” Moon-shroom responds, “I ain’t one of those whiny types. I’m a fungus from cap to pore. I’ll even tough it out on the surface of the sun if I have to. It’s only a small bit of discomfort to protect those things dear to our hearts.”

=== Moonshine === Moonshines grow over time to produce sun when harvested

Sun Cost: 150

Recharge: slow

Special: produces 0, then 100, 200, 300, 400 and 500 (max) white sun when dug up or destroyed

Despite what his name may suggest, Moonshine can’t actually be planted on the moon. He’s just named after the beaming smile that comes on his face when he thinks about being on the moon. He actually doesn’t realise he’s up for harvest.

=== Cryochoke === Cryochokes can fire an ice beam at any zombie on the lawn

Sun Cost: 200

Damage: Heavy (for zombie it freezes)

Area: 3x3

Recharge: Fast (attack: Slow)

Usage: tap to arm, tap on target to fire

Range: anywhere on lawn

Special: freezes one zombie on impact, chills zombies in an area around it

You think you can you beat me? Well, I can freeze you and your thoughts dead! Cryonara, my friend! It’s all it would take. That’s why you should be happy I’m on your side.

=== Sonic-shroom === Sonic-shrooms absorb energy and charge to produce a large sonic boom

Sun Cost: 150

Damage: Heavy

Area: Lane, Ahead

Recharge: Fast (attack (without supercharge): Sluggish)

Special: temporarily supercharged from enemy plasma, increasing charge rate by x2, pushes first 3 zombies back a tile

More Info: Can absorb Citron’s plasma reflected from Jester Zombies. This could allow the use of the Citron as an attack plant in Dark Ages with Sonic-shrooms in the front row. Of course, this would have to substitute defensive plants.

“HEY GUYS! WHAT’S UP? ARE THE ZOMBIES GONE YET? ARE THEY? ARE THEY?” yells Sonic-shroom. Sonic-shroom doesn’t have any voice modulation. Every second day, he just can’t talk.

=== Pult-shroom === Pult-shrooms lob spore-filled mushrooms at zombies and hide when zombies get close

Sun Cost: 75

Damage: Normal

Range: Lobbed (hides: 2 Tile Radius)

Recharge: Fast

Special: hides when zombies get within range, spores cause splash damage

More Info: Splash damage is normal and affects all zombies within the tile. Damage is normal as it comes from the spores and not the impact of the mushroom itself.

Pult-shroom will put up an iron fist to protect her and her fungal kin, refusing to shy away from hitting zombies and hitting them where it hurts. But above all else, she can’t allow her younger brothers to get hurt. If the zombies get too close, she isn’t taking any chances.

=== Doom-shroom (premium) === Doom-shrooms create a giant explosion that leaves a large crater that can’t be planted on

Sun Cost: 300

Damage: Huge

Area: 4 Tile Radius

Recharge: Extremely Slow

Special: destroys adjacent plants, leaves a one-tile crater that can’t be planted on

More Info: If Doom-shroom were to ever be added as a premium, releasing with a moon area would make the most sense. Although, I doubt it ever will be.

Doom-shroom was once a shroom to be feared. There was a time when the black mushroom would send shivers down the stalks of plants, and his name would echo through the air like a looming shadow. Now, they just don’t give him a second glance. Maybe they’ve forgotten his raw power. Maybe Cryochoke has gotten too big for his boots. Whatever the reason, Doom-shroom might just make a bigger crater next time. That would teach them a lesson or two.

=== Disco-shroom (bought with gems) === Disco-shrooms make adjacent plants work faster

Sun Cost: 325

Area: 3x3

Recharge: Mediocre

Special: increases the efficiency of adjacent plants by 30%

More Info: Increases speed and charge rate of offensive and other types of plants, defensive plants have a 30% chance of a ‘bite’ causing no damage and sun-producing plants (excluding Sun Bean) generate sun at a 30% greater rate.

Umph, umph, umph! That’s Disco-shroom dancing to the sound of his own beat.