Solar-shroom

Solar-shroom is a Premuim Plant in the Plants vs. Zombies 2: Expansion Pack, and costs 139 gems. It uses sun to perform three different attacks, a Meteorite, a Solar Ray, and a Black Hole. The player must have to use the plant's attacks, similar to Magnifying Grass. The player can tap on Solar-shroom to switch attacks or double-tap to used the attack, if the required amount of sun is available, and if the attack has not been used, or Solar-shroom must wait 15 seconds before performing another attack.

Almanac Entry
Sun cost: 0

DAMAGE: Heavy (Meteorite), Massive (Solar Ray), Massive (Black Hole)

RANGE: 3x3 (Meteorite), Straight (Solar Ray), Pushing (Black Hole)

RECHARGE: Slow

SPECIAL: Solar-shrooms attack using sun and can perform different attacks.

Solar-shrooms use the power of sun to attack zombies.

Solar-shroom doesn't like nightime, darkness, or anything not bright. "I'm different from the other mushrooms," says Solar-shroom, "brightness is just a better choice. Oh yeah, my computer's brightness is 100%. I think my phone too."

Upgrades
When given Plant Food, Solar-shroom unleashes a meteorite that kills all zombies in a 4x4 area. If it is costumed, it is a 5x5 area. It will also be able to attack again if it has to recharge after an attack.

Meteorite
The Meteorite attack is the weakest of Solar-shroom's attacks, costing 150 sun to use. It explodes in a 3x3 that can be picked, similar to a Cob Cannon or Banana Launcher, and deals half the damage of a Cherry Bomb.

Solar Ray
The Solar Ray attack costs 200 sun to use, and is a weaker Jalapeno. Instead of killing all zombies in a lane, it will damage the first it encounters, then move on to the next. It costs 200 sun to use.

Black Hole
The Black Hole attack costs 350 sun to use, and is a similar of Chomper's Plant Food. It will suck up 10 zombies in 3 tiles in front the attack, and zombies closer to the house are prioritized first. It cannot suck in zombies with more than 80 health, like a Gargantuar or Robo-Cone Zombie.