Converter Zombie

The Converter Zombie can be quite dangerous to plants like melon pult, if it is hit by a progectile has splash, it takes that splash and instead heals the zombies in the area that the splash would've hit (also stops slowing and whatnot), it heals for considerably less than the damage the splash would usually do however (only 20% of the splash damage is counted as heal, rounded up), if the projectile is explosive, then 25% of the damage will "leak" through.

These are considerably rare.

A couple of variations

 * Mossy, Occurs far more often than the actual thing, it has 1 health (Shatters on impact), and doesn't do any effects.
 * Silver hands, 1/2 chance of occuring, does 4 damage per bite (Compatable with all)
 * Blue glow, 1/4 chance of occuring, it makes a 5x5 healing area, heals 1 health every 2 seconds, (2 health every 1 second if it also has a green glow) (Compatable with green)
 * Green glow, 1/8 chance of occuring, it heals more efficiently, only 10% of explosive damage leaks, and it heals for 50% of damage rather than 20%. (Compatable with blue)


 * Red glow, 1/14 chance of occuring, also takes slowing effects and whatnot and reverts those to, so a slow effect would speed up zombies, poison would give a regeneration-like effect, some effects like freeze and stun will just be canceled.
 * Gold glow, 1/30 chance, all of the above.