Plants Vs Zombies: Breaking The System (2.0 Plants)

About
2.0 Plants are plant upgrades in Plants Vs Zombies: Breaking the System that can be purchased with coins on zBay. They all have the prerequisite of owning the base plant before purchasing the upgrade.

Peashooter 2.0

 * Deals more damage than your average peashooter.
 * Sun cost: 100.
 * Recharge: fast.
 * Damage: 1.25nds every 1.5 seconds.
 * Range: Single lane.
 * Plant food: Rapidly shoots 60 peas.
 * Purchase cost: 1000 coins. However, the coins necessary are given to you for the tutorial.
 * This is the only plant players are required to purchase.

Sunflower 2.0

 * Produces sun faster than your average sunflower.
 * Sun cost: 50.
 * Recharge: fast.
 * Special: Produces 50 sun every 20 seconds.
 * Plant food: Produces 150 sun immediately.
 * Purchase cost: 5000 coins.

Wall-nut 2.0

 * More durable than normal wall-nuts.
 * Sun cost: 50.
 * Recharge: Sluggish.
 * Toughness: 90nds.
 * Plant food: Creates 90nds iron armor.
 * Purchase cost: 5000 coins.

Potato Mine 2.0

 * Arms faster than your average potato mine.
 * Sun cost: 25.
 * Recharge: Sluggish.
 * Damage: 90nds in a 1x1 area.
 * AOE: Single tile.
 * Range: Contact.
 * Special: Takes 5 seconds to arm.
 * Plant food: Instantly arms and fires two armed potato mines on two random tiles of the lawn.
 * Purchase cost: 5000 coins.

Cabbage Pult 2.0

 * Deals more damage than your normal cabbage pult.
 * Cost: 100 sun.
 * Recharge: Fast.
 * Damage: 2.5 normal damage shots over 3 seconds.
 * Range: Lobbed single lane.
 * Plant food: Launches a cabbage at every zombie and obstacle on the lawn dealing 10nds to them each.
 * Purchase cost: 5000 coins.

Scrambles 2.0

 * Costs less sun than your average Scrambles.
 * Cost: 25 sun.
 * Recharge: Sluggish.
 * Damage: 1nds.
 * Range: 3x3.
 * Single use.
 * Special: Removes all energy shields such as barrier and shields of energy shielded zombies in a 3x3 area.
 * Purchase cost: 7500 coins.

Sawthorn 2.0

 * Hurts armor more than your standard Sawthorn.
 * Cost: 150 sun.
 * Recharge: Fast.
 * Damage: 1.5nds to standard targets, 2nds to coneheads, and 2.25nds to bucketheads over 1.5 seconds.
 * Range: Single lane.
 * Special: Ignores most energy shields.
 * Special: Ignores damage reduction.
 * Special: Does extra damage to enemies with armor.
 * Plant food: Fires a massive slow moving saw like leaf that deals 25nds to everything in the lane regardless of damage reduction.
 * Purchase cost: 7500 coins.

Cactus 2.0

 * Pierces more zombies than your average cactus and completely ignores weaker barriers.
 * Cost: 175 sun.
 * Recharge: Fast.
 * Damage: 1.5 nds to up to 5 zombies while shooting, 0.5nds every .526 seconds to zombies stepping on it while buried.
 * Range: Single lane multi-hit.
 * Special: Buries herself when zombies get near her to deal damage to zombies from below.
 * Special: Can pierce Green, Yellow, and Purple barriers.
 * Plant food: Supercharges with electricity having two extra pierce on its shots and dealing double damage for the rest of its life.
 * Purchase cost: 5000 coins.

Jammer-Pult 2.0

 * Stuns zombies longer than your average jam pult.


 * Cost: 175 sun.
 * Recharge: Fast.
 * Damage: 1.25nds to standard targets and 1.5nds to all energy shields over 1.5 seconds.
 * AOE: 1x1 tiles.
 * Range: Lobbed single lane.
 * Special: Stuns targets for .75 seconds.
 * Special: Does extra damage to shields.
 * Plant food: Fires a Jam shot at every zombie and obstacle on the screen dealing 12.5nds to them and 15nds if they are shielded.
 * Purchase cost: 7500 coins.

Peaxel 2.0

 * Deals more damage and damage over time than your average Peaxel.
 * Cost: 150 sun.
 * Recharge: Fast.
 * Damage: 1.1nds every 3 seconds.
 * DOT: 1.1nds every 1.5 seconds.
 * Range: Single lane
 * Special: Shots deal damage over time to zombies.
 * Plant food: Shoots big Peas up a the sky towards all zombies dealing 10nds to each.
 * Purchase cost: 7500 coins.

Tangentrine 2.0

 * Stalls target zombie longer than your average Tangentrine.


 * Cost: 50 sun.
 * Recharge: Slow.
 * Damage: 1nds.
 * Range: Contact.
 * Single use.
 * Special: Stalls target zombie for 12 seconds.
 * Special: If an active zombie touches a stalled zombie, it will also be stalled for whatever time the stalled zombie had remaining.


 * Plant food: Stalls all zombies on screen.
 * Purchase cost: 5000 coins.

LOGrithm 2.0

 * Adds up damage faster than your average LOGrithm.
 * Cost: 200 sun.
 * Recharge: Fast.
 * Damage: 1.5nds +.125nds for every zombie in its lane every 1.5 seconds.
 * Range: Single lane.
 * Special: Deals extra damage depending on how many zombies are in its lane.
 * Plant food: Permanently upgrades and factors zombies in the lanes above and below it towards its damage count for the remainder of its life.
 * Purchase cost: 7500 coins.

Blueberry Bitbomb 2.0

 * Deals heavier area damage than your average Blueberry Bitbomb.
 * Cost: 125 sun.
 * Recharge: Sluggish.
 * Damage: 90nds on the tile it is planted, 40nds on surrounding tiles.
 * Range: 3x3.
 * Single use.
 * Special: Slows surviving zombies down 50%.
 * Purchase cost: 10000 coins.

Clocklumbine 2.0

 * Speeds plants up faster than your average Clocklumbine.
 * Cost: 50 sun.
 * Recharge: Moderate.
 * Damage: None.
 * Range: single tile.
 * Special: Increases speed of any plant planted on this by 33%.
 * Plant food: Teleports all zombies back two spaces.


 * Purchase cost: 7500 coins.