1001 Knights (PvZH)

Positive charge is a card of the class. It costs 8 brains, and nullify the strength of every ennemy plants for a turn if a zombie is on this lane at the end of the turn

It is part of the set Time Travels and the category Dark Ages

Statistics

 * Class: Brainy
 * Tribe: Professional Environment
 * Ability: End of the turn : if a zombie is here, every plant will have 0 for the next turn
 * Set: Time Travels
 * Category: Dark Ages

Card description
''They are 6 actually. Shhhhh, don't tell the plants''

Appearance
This environment is an army of small cardboard statues representing Imps with helmets and swords. Some of these Imps (6, actually) are however real

With
This card can be excellent to nullify the threat that can represent a large swarm of ennemies. To increase its chances of succeeding, you can play tricks to help a zombie survive here or directly clear this lane. When you play it correctly, you can easily win the game if your opponent can't counter it efficiently

Against
This card can easily ruin a good strategy. To counter it, use tricks or avoid placing plants on other lanes as they will quickly get useless with their lack of attacks. You should else place meat shields, or cards with a lot of health. You can also use tricks to make your cards attack (for at least this turn) or environments to replace this. However, if there is an untrickable zombie placed here... You will just have to pray that you have a good cards, else you are stuck in an endless loop of doom

Trivia

 * This card's name and ability is a reference to the popular arabian tale "The One Thousand And One Nights"
 * It is also a reference to the fact that it was the 10000th page to be made when it was created