Plants vs. Zombies Breakthrough/Zombies

Zombies are reanimated, mindless, decaying corpses with a hunger for human brains. They are the main antagonists of Plants vs. Zombies Breakthrough, as the objective of the game is to prevent them from eating the player's brains. Zombies, like their defensive counterparts the plants, are varied in strength as well as speed, and command unique aspects which must be countered appropriately.

Zombie Stats
Speed Rates: Toughness Rates:
 * Creeper - Takes 7.5 seconds to move one square.
 * Stiff - Takes 6.75 seconds to move one square.
 * Basic - Takes 5.0 seconds to move one square.
 * Hungry - Takes 3.75 seconds to move one square.
 * Speedy - Takes 2.5 seconds to move one square.
 * Flighty - Takes 0.5 seconds to move one square.
 * Fragile - Absorbs 0.25-4.5 normal damage shots.
 * Average - Absorbs 9.5-10 normal damage shots.
 * Solid - Absorbs 12-16 normal damage shots.
 * Protected - Absorbs 17-30 normal damage shots.
 * Dense - Absorbs 34-50 normal damage shots.
 * Hardened - Absorbs 62-85 normal damage shots.
 * Machined - Absorbs 90-125 normal damage shots.
 * Great - Absorbs 180-270 normal damage shots.
 * Undying - Absorbs 650-2700 normal damage shots.

List of zombies
{| class="article-table" !Name !Image !Toughness !Health !Speed !Special !First appears in ! colspan="7" |

Tutorial/Player's House
! colspan="7" |
 * Basic Zombie
 * Basic zombie.png
 * Average
 * 10
 * Basic
 * Day 1
 * Conehead Zombie
 * Conehead Zombie.png
 * Protected
 * 20
 * Basic
 * Day 3
 * Buckethead Zombie
 * Buckethead ZombiePVZ2.png
 * Hardened
 * 60
 * Basic
 * Day 4
 * Flag Zombie
 * Flag Zombie.png
 * Average
 * 10
 * Basic
 * Appears during a huge wave of zombies
 * Day 1
 * Flag Zombie
 * Flag Zombie.png
 * Average
 * 10
 * Basic
 * Appears during a huge wave of zombies
 * Day 1

Player's House

 * Pole Vaulter Zombie
 * PoleVaultingZombiePvZ2.png
 * Solid
 * 15
 * Speedy (basic after vault)
 * Day 2
 * }
 * Day 2
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }