Lightbulb

Lightbulb is a plant with 3 different abilities. He will shoot arced lasers at the same rate as the Cabbage-Pult that do the same amount of damage. He will hack into Brainy Zombies' suit systems, destroying the suit. He has a Quantum-Shield that can withstand 30 ndb. Lightbulb itself can only withstand 6 ndb. Also, on the boss fight with Herobrine (Coming soon) he is able to absorb an Electro-Ball and its trail to become a Bright Bulb. Bright Bulbs pack a Shocking Surprise! They will fry the first zombie it comes in contact with, doing 10 instant kills worth of damage but doing 3 ndb to itself, and turning back into a Lightbulb.

Almanac Entry
Lightbulb shoots lasers and disables Brainy Zombies' suits.

Quantum-Shield Toughness: High

Toughness: Low

Range: Lobbed

Disabling Range: One Row

Lightbulb is the smartest of all the plants. He built a working laser cannon and Quantum-Shield. He knows the binary system like the back of his hand...er...leaf. But he still doesn't believe in zombies.

Sun Cost: 225

Strategies
Plant 1 in each row, to lessen the problems of Brainy Zombies. Possibly plant them behind a line of Tall-Nuts, as they can withstand 36 ndb worth of damage. In the Herobrine boss fight, put them in the first column you have to absorb Electro-Bals.