Talk:Nightmare on the Modem Street/@comment-26863532-20180304034117

welp, im just gonna go over each of the cannon class (guardian, kabloom, mega-grow, smarty, solar) plants on this set briefly, cause' i have literally nothing better to do. here we go.

GUARDIAN:

Light Nut - Is a 3/3 4 costing nut, very underpowered.

Techno-Nut - It ain't bad. The concept of giving a trait based on health is unique and could make for a fun time.

Pea-Nut Laser - It's fine. Its essientally a 3/7 that ignores 2 damage or less and cost 5. It's cool.

Vine-Puncher - It's a 6/5 that ignores 2 damage or less for the cost of 6. Why not go for Pea-Nut laser over this any day?

Nutty Problem - It's fine. Nothing amazing, but very useful in some situatuons.

KABLOOM

Berry Shooter - It' fine, but would fit better in Smarty.

Techno Shroom - It's cool. It could make mushroom decks much better.

Meow-Shroom - It's not very good. The shrooms are put where they were by the player for a reason.

Fury-Shroom - It's overpowered. Mushrooms are meant to be spammed, and givng them all +4/0 would be broken, and for a rare?

Admiral Bery - It's overpowerd. Kabloom doesn't have amphibious and it can easily outshine Molekale.

StreetBerry - It's overpowerd. It's essiantly a 3 costing Brainana.

Multi-Shroom - It's a worse Binary Stars.

MEGA-GROW

Rock-er Pea - It's underpowerd. It's a 2/5 4 costing pea. Its stats are its downfall.

Techno-Peashooter - Same as Techno-Nut.

Moss-alina - Very underpowered, there are little to no Moss plants in the game.

Pea-st - It's good and balanced. 2 damage isn't much, but you get a big payoff if it works. It's cool.

A.K.E.E - It's a bit random and bad. Being hurt is more or a Kabloom or Guardian thing, and I don't understand why it had double-strike.

Leaf-let - It's fine. It's a cool way to make Leafy Decks more of a thing. Neato.

SMARTY

Hextupeater - It's bad. It's a 2/6 with Splash Damage 2 that cost 6. It's to weak strength wise and cost way to much.

Techno-Bean - It's fine, but wouldn't it fit beans a bit more if it were team-up oppose to freezing zombies?

Fog Bean - It's a bit overpowered. Freezing all zombies is a bit much.

Shadow Melon - It's bad. It cost 5 and only conjures 1 card. If it costed like 3 and was a 3/3 it would be fine, I suppose.

Winter Minter - It's underpowered. It would be much better as a trick. Ice Moon, which is simular to this, works because it does something more and cost less.

Plasma Pea - It's a bit underpowered and random. Self harm is a Kabloom or Guardian thing, and I don't know why it freezes zombies.

Apple Mortar - It's a worse Briar Rose. I don't know why it attacks next door, as well.

SOLAR

Techno-Flower - Same as Techno-Nut

Vine Divine - Overpowered. Why does it cost 2? It could be much more balanced as a 5 costing 4/3.

Toxic Flower - It's bad. It's a 5 costing Whack-a-Zombie.

Solar Power - It's what Medulla Nebulla was when it wad first released. Overpowered.

Earthy Flytrap - It's bad. It has the same problem as Moss-anila.

Gluttonous Chopmus - Overpowered. It would be better as like a 7 costing 5/5.

Gatling Corn - It's fine, but again, self harm is a kabloom and guardian thing.

there i did it :D