Talk:Nightmare on the Modem Street/@comment-28018209-20171119233219

I took my time to write a critique of buffs and nerfs, I hope you understand:
 * Cactus has a defensive purpose and needs to have a lower attack as a compensation to the high health. Compare with pool shark, the zombie can deal good damage but has a restricted utility, while cactus has a weak attack but a longer "lifespan". Changing the attack to 2 would break the whole card' s purpose. Same applies for Teleportation Zombie.
 * Photosynth is now a bit strange, Healthy Treat exists so a buff would "probably" look good, but Zombie tricks come after plant turn, this means the Plant Hero can wipe the existing zombies before they can be buffed, so the buff you made to Photosynth is unbalanced
 * Hibernating Beary is already very powerful, there is no need to buff more. A boost of 5 would make it too OP.
 * Doom-Shroom as a legend is a complete botch, being a Super-Rare is due to the fact it is a double-edged blade.
 * The fact that Galactus was buffed by you to not attack the Plant Hero is completely nonsense, because the 1 damage it deals to is not too much and the attack to the plant hero balances the card.
 * Three Nut, Zapricot, Garg-Throwing Imp, Pool Shark, Fume-Shroom, Spyris and Pied Piper are glass cannons, they are meant to give you great advantages for a short period, so boosting their health is total baloney!
 * Seedling is completely OP, it is made to be a card that you only should play when you are completely sure it won' t be destroyed, so this boost breaks the whole cad' s purpose, jeez!
 * Berry Angry is now totally OP, compare with The Chickening, for 3 extra Brains (compared to Plumber Bungee) it affects every plant. If we considered that for Sugary Treat without health boost the 3 cost would be perfect, so keep as it is.
 * Super Phat has an excellent ability, still I don' t think it would be enough to make it a Legendary. Same applies to Zombot Stomp being Super-Rare.
 * Do not revert the Heartichoke and Flytrplanet nerfs and make the last one cost 3, those changes were done for a reason, like the tribe deletions.
 * Drum Major is not so used and won' t fit as a Uncommon for its stat and limited synergy at Brainy (the best it can do is be paired with Brainstorm dancers)
 * Defensive End and Ra are supposed to rig theplant hero' s strategies, but not so much! This makes those buffs to them op.
 * Pecanolith, Toxic Waste Imp and Battlecruiser' s nerfs make them unreasonably weaker. Leave them, they are ok with the former stats.

I hope you understand.