Talk:Nightmare on the Modem Street/@comment-26916914-20171119224726

A few nitpicks and problems of this. Please read them first, and sincerely consider this.

Categories are supposed to be by class, not rarity. For example, put all Crazy cards in a group, starting with uncommons on top and then down to legendaries.

The stats on your cards are in the wrong order. Right now you have Health, Strength, and then Cost. It is weird to see and confusing. The two normal formats are Strength, Health, Cost and Cost, Strength, Health.

Also you created Premium and Galactic set cards. This is your set, right? Not Premum or Galactic.

Many of your cards overshadow or undershadow cards ingame too. I can't list them all so I'll just say some basic ones.

- Grassdrive is a 1 cost 2/2 with Strikethrough. Fume-Shroom is a 2 cost 2/2 with Strikethrough. Hot Dog Imp is a 2 cost 2/2 with Strikethrough.

- Beanti-Virus, ok its good. A 5 cost 3/4 with Briar Rose's ability. Wait what? It's a 4/3? The stats thing is confusing. Anyways, Briar Rose would be better with that cost and all, but this is almost a direct copy. Beans have low health anyways so it doesn't help them.

- Werewolf Garg is a 6 cost 4/4 with Frenzy. Smashing Gargantuar is a 5 cost 5/5 that gives all Gargantuars Frenzy, including itself. 1. It is understatted. 2. It is far overshadowed. 3. There is no synergy.

Grammar is a big problem too. Some of your card texts have unneeded words or aren't worded correctly. Professional is with one f and two s's, and not vice versa. It's inconsistent how you spell it.

Classes are also wrong for some cards. Let's take Breakfast Brainz.

- A 6 cost 4/4 with Armored 1 and the ability End of Turn: Heal all Zombies and the Zombie Hero for 2. It is actually a good card and would fit in the game, but Beastly? It is a Hearty card. Armored 1 and this kind of heal are what a Hearty card would have.

You can only have 2 Tribes max for a card also. Gargantuar Mustache Pirate isn't going to work.

Some of your card ideas are a bit too complex for the game too. RNG traits won't work. An ability where you don't specify the change it does won't make it either. Upgrade doesn't say anything except something is better, but not how much better, how it activates, etc.

Rayman. Please let other people give you advice and criticism about your cards. Your ideas are cool, but more of your cards are unbalanced than you think. If you have read this so far, thank you.