Summer

Campsite is the first stage in the game Plants vs. Zombies: The Final Showdown, and is the only stage in that game which is (relatively) easy.

' This will all be changed soon. REMEMBER! Everything on this is just a placeholder. ' Created by TheInsanePlant.

Appearance
It looks like a campsite, there are lots of tents in the background, and a tent instead of a house at the far left.

Sun
You have 50 sun to start and it is daytime, so sun falls from the sky too.

Effects
Starting with day 3, at least one campfire is located somewhere. Each campfire cannot be planted on, but causes zombies on top of it to lose 1nds of health every second. It also defrosts chilled or frozen zombies. Campfires can be damaged by plants (they have 60nds of health), but cold plants will do double damage and hot plants will do half damage.

Challenge Zone
Cadaver Campsite.

Main Path Levels
An overview of the levels on the main path, including new zombies introduced in those stages, and the plants or items you get upon completing them.
 * Day 1: Three rows instead of five. Zero Flags. New Zombies: Browncoat Zombie. Plant unlocked: Sunflower.
 * Day 2: Regular level. One Flag. New Zombies: Conehead Zombie, Flag Zombie. Plant unlocked: Wall-nut.
 * Day 3: Conveyor-belt level. Gate unlocked by getting three stars. One Flag. One campfire. Item unlocked: Shovel.
 * Day 4: Regular level. Two Flags. Two campfires. New Zombies: Buckethead Zombie. Plant unlocked: Potato Mine.
 * Day 5: Regular level. Two Flags. Three campfires. New Zombies: Pole Vaulting Zombie. Plant unlocked: Cherry Bomb.
 * Day 6: Save Our Seeds level. Gate unlocked by getting seven stars. Two Flags. Five campfires. Protect five Snow Peas. Plant unlocked: Snow Pea.
 * Day 7: Regular level. Two Flags. Five campfires. New Zombies: Jack-in-the-Box Zombie. Plant unlocked: Repeater.
 * Day 8: Regular level. Three Flags. Five campfires. New Zombies: Diamondhead Zombie. Plant unlocked: Bonk Choy.
 * Day 9: Heat Wave level. Gate unlocked by getting eleven stars. Three Flags. Five campfires. Plant unlocked: Bloomerang.
 * Day 10: Regular level. Three Flags. Five campfires. New Zombies: Billboard Zombie. Plant unlocked: Aspearagus.
 * Day 11: Regular level. Four Flags. Five campfires. New Zombies: Disco Zombie, Backup Dancer. Plant unlocked: Chilly Pepper.
 * Day 12: Last Stand level. One Flag. Ten campfires. Gate unlocked by getting fifteen stars. 2,500 Sun. Item unlocked: Almanac.
 * Day 13: Regular level. Three Flags. Five campfires. New Zombies: Football Zombie. Plant unlocked: Cabbage-pult.
 * Day 14: Regular level. Four Flags. Five campfires. New Zombies: Zombully, Spider Monster. Item unlocked: Zombie Note.
 * Day 15: Boss level. Gate unlocked by getting twenty-four stars. Boss: Camper Zombie. Plant unlocked: Sea-shroom.

Side Path Levels
An overview of the levels on the side paths, along with how to unlock the side paths.

Super Sun Side Path
On this side path, you have three levels where sun is worth double, but twice as many zombies appear!

Unlock by: Beating the Campsite Stage. Reward for beating side path: Twin Sunflower.
 * Super Sun Level I: Two Flags. Three campfires.
 * Super Sun Level II: Three Flags. Five campfires.
 * Super Sun Level III: Four Flags. Six campfires.

Save Our Seeds Side Path
On this side path, you have three levels where you need to protect plants on certain spaces.

Unlock by: Unlocking Flower Pot. Reward for beating side path: Extra Plant Food Slot 1.
 * Save Our Seeds Level I: Two Flags. Three campfires. Protect five Flower Pots.
 * Save Our Seeds Level II: Three Flags. Five campfires. Protect five Flower Pots.
 * Save Our Seeds Level III: Four Flags. Four campfires. Protect one Flower Pot.

Heat Wave Side Path
On this side path, you have three conveyor-belt levels where plants get dehydrated every 30 seconds, and you must water them (by clicking on them) within five seconds or they will die.

Unlock by: Getting every star in the Campsite Stage's Main Path. Reward for beating side path: Torchwood.
 * Heat Wave Level I: Three Flags. Five campfires.
 * Heat Wave Level II: Four Flags. Five campfires.
 * Heat Wave Level III: Four Flags. Five campfires.

Last Stand Side Path
On this side path, you must plan your defense prior to the zombie invasion, and defend a certain amount of flags, with an extra 250 sun after each flag.

Unlock by: Beating the Misty Pond Stage. Reward for beating side path: Shamrock.
 * Last Stand Level I: Two Flags. Ten campfires. 2,500 Sun.
 * Last Stand Level II: Three Flags. 12 campfires. 3,000 Sun.
 * Last Stand Level III: Five Flags. 15 campfires. 3,000 Sun.

Expert Side Path
On this side path, there are three TOTALLY different levels, all are very hard.

Unlock by: Getting to level 20 in the Cadaver Campsite Challenge Zone. Reward for beating side path: Extra Starting Sun 1.
 * Wall-nut Bowling: Three Flags. Ten campfires. Plant Wall-nuts from the conveyor-belt as bowling balls.
 * Bully Battle: Three Flags. Ten campfires. Most zombies are Zombullies.
 * Zombie Apocalypse: Ten Flags. Five campfires. Every 2 Flags, the zombies change, and you get to change your plants, like in a Survival: Hard Mode.

Speech
The speech before each level in this stage.

Day 1
Crazy Dave: "I see zombies!"

Burt: "Zombies? Are you sure?"

Crazy Dave: "Yeah, look! They're attacking our campsite!"

Burt: "Uh oh! They must have a new leader, someone other than Zomboss!"

Crazy Dave: "That's such a crazy idea! Are you sure you're not me?"

Burt: "Pretty sure!"

Day 2
Burt: "Looks like you have some..."

Crazy Dave: "SUNFLOWERS!!!"

Burt: "That's what I was about to say..."

Crazy Dave: "I'M CRAAAZY!!!"

Burt: "I know you're crazy."

Crazy Dave: "USE THOSE SUNFLOWERS TO GET MORE SUN!"

Day 3
Crazy Dave: "Look! So many zombies!

Burt: "Good thing I've rigged a conveyor-belt to supply the Seed Packets! We don't need to spend any sun!"

Crazy Dave: "I love conveyor-belts! They're great for keeping my trousers up!"

Burt: "That's the wrong kind of belt."

Day 4
Crazy Dave: "Dig up those Peashooters! They're facing backwards!"

Burt: "There are no Peashooters Dave."

Crazy Dave: "Are you saying that I'm crazy?"

Burt: "I guess I am."

Crazy Dave: "That's BECAUSE I'M CRAAAZY!!!"

Day 5
Crazy Dave: "I like jumping! Do you?"

Burt: "Not really."

Crazy Dave: "I like jumping over Wall-nuts even more!"

Burt: "That's nice."

Crazy Dave: "Just like those Pole Vaulting Zombies like jumping over Wall-nuts!"

Burt: "POLE VAULTERS??? That can't be good!"

Day 6
Crazy Dave: "Look! Snow Peas need saving!"

Burt: "Maybe if we protect them, we might find their Seed Packet! Don't let the zombies eat those Snow Peas!"

Day 7
Crazy Dave: "Why do I see a zombie holding a Jack-in-the-Box?"

Burt: "This is definitely not good, that Jack-in-the-Box will explode eventually!"

Crazy Dave: "That zombie looks crazy! Maybe we could be friends!"

Burt: "I don't think the zombie will want to be your friend, it'll just try to blow you up."

Day 8
Crazy Dave: "Ooh! Diamonds! Sparkly and shiny diamonds!"

Burt: "Diamonds are extremely tough to break, that zombie will be very difficult to beat."

Crazy Dave: "I know! I'll hit the helmet with my saucepan!"

Burt: "That won't do any good Dave."

Crazy Dave: "I'm sure it will!"

Day 9
Crazy Dave: "Am I just crazy or is it hot?"

Burt: "The temperature has risen by 10 degrees! These plants will need watering or they'll die!"

Day 10
Crazy Dave: "Those zombies holding a billboard remind me of those Camel Zombies from Ancient Egypt."

Burt: "For the last time Dave, you couldn't have travelled back in time to Ancient Egypt! It's impossible to travel backwards in time!"

Crazy Dave: "If only Penny was here to prove you wrong!"

Day 11
Burt: "Ooh! Disco Zombies! I like disco!"

Crazy Dave: "ARE YOU CRAAAZY?!?!?!"

Day 12
Burt: "It seems that we're not getting any sunlight."

Crazy Dave: "Let's take some of our spare sunlight and use it to build a defense!"

Burt: "That sounds like a good idea. Wait, YOU had a good idea?"

Day 13
Crazy Dave: "Football Zombies! They're fast and mean!"

Burt: "We need to block them with Wall-nuts to stand a chance of beating them!"

Crazy Dave: "I know! Let's use Wall-nuts as bowling balls!"

Burt: "You say that almost every time I mention Wall-nuts!"

Day 14
Burt: "That zombie looks like one of kids who beat me up when I was in school!"

Crazy Dave: "I'll name it a Zombully!"

Before Fight
Burt: "This note says that a Camper Zombie is going to try and eat our brains."

Crazy Dave: "Look! A big tent!"

Burt: "That wasn't there yesterday. Maybe it's the Camper Zombie's tent."

Crazy Dave: "Zombies are coming out of it!"

Burt: "We need to destroy it!"

After Phase 1
Crazy Dave: "It looks like a zombie was going camping!"

Burt: "I think we're in trouble now."

After Phase 2
Crazy Dave: "We've made him mad now!"

After Boss
Crazy Dave: "Go camping somewhere else!"

Burt: "Strange that the zombies have been attacking us so long after we defeated Dr. Zomboss."

Crazy Dave: "I have a plan!"

Burt: "What?"

Crazy Dave: "I forgot it."

Burt: "The zombies are fleeing, let's follow them!"

Crazy Dave: "Great idea!"

Super Sun I
Burt: "Uh oh, the conveyor-belt is broken when we need it most! Look at all the zombies heading towards the campsite!"

Crazy Dave: "Don't you have some other crazy machine to help us?"

Burt: "I know, I'll use the Sun Amplifyer! It'll double the value of all sun!"

Super Sun II
Crazy Dave: "I shouldn't have told more zombies where to find the campsite."

Burt: "You what?!"

Crazy Dave: "I only did it because I'M CRAAAZY!!! And I like football."

Super Sun III
Crazy Dave: "Hey, look at all those zombies!"

Burt: "My Sun Amplifyer is overheating, it won't last much longer. After this attack, I'll have to repair it!"

Crazy Dave: "Well it's a CRAAAZY machine, right?"

Save Our Seeds I
Crazy Dave: "Save the Flower Pots!"

Burt: "Why? They're not even plants!"

Crazy Dave: "They are, BECAUSE THEY'RE CRAAAZY!!!"

Save Our Seeds II
Burt: "More Flower Pots to protect? Oh no."

Save Our Seeds III
Burt: "Yay, we only need to protect one Flower Pot! Wait, that's pretty far away from our tent!"

Crazy Dave: "As close to the zombies as it can be! That's BECAUSE I'M CRAAAZY!!!"

Heat Wave I
Burt: "The temperature's rising again! Let's hope this heat wave will be as brief as the last one!"

Crazy Dave: "Let's hope the opposite of that!"

Heat Wave II
Crazy Dave: "I like long heat waves!"

Burt: "Why?"

Crazy Dave: "BECAUSE I'M CRAAAZY!!!"

Heat Wave III
Burt: "My weather forecasting machine says that the heat wave is nearly over!"

Crazy Dave: "Aww..."

Last Stand I
Crazy Dave: "Time to dip into our sun reserves, so we can fight all these flying zombies!"

Burt: "And Z-Z-Z-Zombullies!"

Last Stand II
Burt: "It looks like lots of explosions and dancing is about to happen. We need to prepare!"

Crazy Dave: "Yay!"

Last Stand III
Crazy Dave: "Diamonds are forever!"

Burt: "This isn't good!"

Wall-nut Bowling
Crazy Dave: "LET'S GO BOWLING!!!"

Burt: "This isn't the time Dave."

Crazy Dave: "But I'm using Wall-nuts as bowling balls and zombies and campfires as bowling pins!

Bully Battle
Burt: "Where can I hide from the bullies?"

Crazy Dave: "In the tent of course!"

Burt: "Oh...yes...of course. I knew that!"

Zombie Apocalypse
Crazy Dave: "The zombies are going to send in their toughest forces, I know it!

Burt: "How do you 'know' it?"

Crazy Dave: "Because I see ten Flag Zombies in the distance!"

Burt: "TEN?!?! Give me your binoculars!"

Crazy Dave: "SEE???"

Burt: "We're doomed!"

Before Level 1
Crazy Dave: "This is Cadaver Campsite! It's like a Campsite, but full of cadavers!"

After Level 10
Crazy Dave: "You beat ten levels! CRAAAZY!!!"

After Level 50
Burt: "Things are getting pretty hard, right Dave?"

Crazy Dave: "Nah, it's still really really really really really easy!"

After Level 100
Crazy Dave: "A HUNDRED LEVELS??? You must be CRAAAZY!!!"

Survival: Endless
Crazy Dave: "See how many flags you can defend this campsite from! We'll be back once the zombies eat your brains!"

Note
Helo, I an tee Camper Zombie. Yoo ar canping im ny spoot. I vill eet yor brainz if you dont mowe. Sincerely, the Camper Zombie.

Levels and Stars
Note: When there are objects (like campfires) located somewhere at the start of the level, the co-ordinates for the objects are listed. ABCDEFGHI are the columns (A is left, I is right), 12345 are the rows (1 is top, 5 is bottom). So E3 means the middle column and middle row.

Day 1
Flags: Zero (five waves).

Zombies: Browncoat Zombie.

Reward: Sunflower.

Special things: Three rows.

Bonus Goals

 * Don't lose any lawnmowers.
 * Don't spend more than 300 sun.
 * Don't plant more than 3 plants.

Day 2
Flags: One (ten waves).

Zombies: Browncoat Zombie, Conehead Zombie, Flag Zombie.

Reward: Wall-nut.

Special things: None.

Bonus Goals

 * Don't lose any lawnmowers.
 * Don't lose any plants.
 * Don't use any Sun Producing plants.

Day 3 (Conveyor-belt)
Stars to unlock: 3.

Flags: One (ten waves).

Plants: Peashooter (80%), Wall-nut (20%).

Zombies: Browncoat Zombie, Conehead Zombie, Flag Zombie.

Rewards: Shovel, Treasure Chest.

Special things: Conveyor-belt level. One campfire (E3).

Bonus Goals

 * Don't lose any lawnmowers.

Day 4
Flags: Two (twenty waves).

Zombies: Browncoat Zombie, Conehead Zombie, Flag Zombie, Buckethead Zombie.

Reward: Potato Mine.

Special things: Two campfires (C2, D4).

Bonus Goals

 * Don't lose any lawnmowers.
 * Don't plant more than 12 plants.
 * Don't destroy any campfires.

Day 5
Flags: Two (twenty waves).

Zombies: Browncoat Zombie, Flag Zombie, Pole Vaulting Zombie.

Reward: Cherry Bomb.

Special things: Three campfires (G1, G2, C5).

Bonus Goals

 * Don't lose any lawnmowers.
 * Save up at least 1,000 sun by the final wave.
 * Slay every zombie within 20 seconds of it appearing.

Day 6 (Save Our Seeds)
Stars to unlock: 7.

Flags: Two (twenty waves).

Zombies: Browncoat Zombie, Conehead Zombie, Flag Zombie, Buckethead Zombie, Pole Vaulting Zombie.

Rewards: Snow Pea, Treasure Chest.

Special things: Protect five endangered Snow Peas (E1, E2, E3, E4, E5). Five campfires (F1, F2, F3, F4, F5).

Bonus Goals

 * Don't lose any lawnmowers.

Day 7
Flags: Two (twenty waves).

Zombies: Browncoat Zombie, Conehead Zombie, Flag Zombie, Buckethead Zombie, Jack-in-the-Box Zombie.

Reward: Repeater

Special things: Five campfires (B1, C2, B3, D4, E5).

Bonus Goals

 * Don't lose any lawnmowers.
 * Don't plant any plants that cost more than 150 sun.
 * Don't destroy any campfires.

Day 8
Flags: Three (thirty waves).

Zombies: Browncoat Zombie, Conehead Zombie, Flag Zombie, Buckethead Zombie, Diamondhead Zombie.

Reward: Bonk Choy.

Special things: Five campfires (I1, H2, H3, I4, E5).

Bonus Goals

 * Don't lose any lawnmowers.
 * Save up at least 2,500 sun by the final wave.
 * Slay every zombie within 45 seconds of it appearing.

Day 9 (Heat Wave)
Stars to unlock: 11.

Flags: Three (thirty waves).

Plants: Repeater (55%), Bonk Choy (20%), Wall-nut (20%), Cherry Bomb (5%).

Zombies: Browncoat Zombie, Conehead Zombie, Flag Zombie, Buckethead Zombie, Jack-in-the-Box Zombie, Diamondhead Zombie.

Rewards: Bloomerang, Treasure Chest.

Special things: Conveyor-belt level. Plants need watering every 30 seconds. Five campfires (B1, B2, B3, B4, B5).

Bonus Goals

 * Don't lose any lawnmowers.

Day 10
Flags: Three (thirty waves).

Zombies: Browncoat Zombie, Conehead Zombie, Flag Zombie, Buckethead Zombie, Diamondhead Zombie, Jack-in-the-Box Zombie, Billboard Zombie.

Reward: Aspearagus.

Special things: Five campfires (E1, G2, F3, D4, E5).

Bonus Goals

 * Don't lose any lawnmowers.
 * Save up at least 2,000 sun by the final wave.
 * Don't plant more than 20 plants.

Day 11
Flags: Four (forty waves).

Zombies: Browncoat Zombie, Conehead Zombie, Flag Zombie, Buckethead Zombie, Pole Vaulting Zombie, Billboard Zombie, Disco Zombie, Backup Dancer.

Reward: Chilly Pepper.

Special things: Five campfires (G1, E2, C3, C4, D5).

Bonus Goals

 * Don't lose any lawnmowers.
 * Save up at least 5,000 sun by the final wave.
 * Slay every zombie within 25 seconds of it appearing.

Day 12 (Last Stand)
Stars to unlock: 15.

Flags: One (ten waves).

Zombies: Browncoat Zombie, Flag Zombie, Buckethead Zombie, Diamondhead Zombie.

Rewards: Almanac, Treasure Chest.

Special things: You only have 2,500 sun and three Plant Food to spend. Ten campfires (B1, B2, B3, B4, B5, E1, E2, E3, E4, E5).

Bonus Goals

 * Don't lose any lawnmowers.

Day 13
Flags: Three (thirty waves).

Zombies: Browncoat Zombie, Conehead Zombie, Flag Zombie, Buckethead Zombie, Pole Vaulting Zombie, Jack-in-the-Box Zombie, Billboard Zombie, Football Zombie.

Reward: Cabbage-pult.

Special things: Five campfires (B1, C2, D3, E4, F5).

Bonus Goals

 * Don't lose any lawnmowers.
 * Don't spend more than 2,500 sun.
 * Don't plant any plants that cost more than 150 sun.

Day 14
Flags: Four (forty waves).

Zombies: Browncoat Zombie, Conehead Zombie, Flag Zombie, Buckethead Zombie, Pole Vaulting Zombie, Jack-in-the-Box Zombie, Diamondhead Zombie, Billboard Zombie, Disco Zombie, Backup Dancer, Football Zombie, Zombully, Spider Monster.

Reward: Zombie Note.

Special things: Five campfires (B1, C2, B3, C4, B5).

Bonus Goals

 * Don't lose any lawnmowers.
 * Don't lose any plants.
 * Don't destroy any campfires.

Day 15
See Camper Zombie.

Super Sun I
Flags: Two (twenty waves).

Zombies: Conehead Zombie, Flag Zombie, Buckethead Zombie, Diamondhead Zombie.

Special things: Sun value is doubled. Waves are twice as hard. Three campfires (C1, D3, C5).

Bonus Goals

 * Don't lose any lawnmowers.

Super Sun II
Flags: Three (thirty waves).

Zombies: Browncoat Zombie, Conehead Zombie, Flag Zombie, Disco Zombie, Backup Dancer, Football Zombie.

Special things: Sun value is doubled. Waves are twice as hard. Five campfires (B1, C2, E3, D4, F5).

Bonus Goals

 * Don't lose any lawnmowers.

Super Sun III
Flags: Four (forty waves).

Zombies: Browncoat Zombie, Flag Zombie, Pole Vaulting Zombie, Jack-in-the-Box Zombie, Billboard Zombie, Zombully.

Reward: Twin Sunflower.

Special things: Sun value is doubled. Waves are twice as hard. Five campfires (A1, A2, A3, A4, A5).

Bonus Goals

 * Don't lose any lawnmowers.

Save Our Seeds I
Flags: Two (twenty waves).

Zombies: Browncoat Zombie, Conehead Zombie, Flag Zombie, Buckethead Zombie, Pole Vaulting Zombie, Diamondhead Zombie, Seagull Zombie.

Special things: Protect five endangered Flower Pots (F1, F2, F3, F4, F5). Three campfires (E1, E3, E5).

Bonus Goals

 * Don't lose any lawnmowers.

Save Our Seeds II
Flags: Three (thirty waves).

Zombies: Browncoat Zombie, Conehead Zombie, Flag Zombie, Buckethead Zombie, Pole Vaulting Zombie, Football Zombie, Zombully, Balloon Zombie.

Special things: Protect five endangered Flower Pots (G1, G2, G3, G4, G5). Five campfires (F1, F2, F3, F4, F5).

Bonus Goals

 * Don't lose any lawnmowers.

Save Our Seeds III
Flags: Four (forty waves).

Zombies: Browncoat Zombie, Conehead Zombie, Flag Zombie, Diamondhead Zombie, Billboard Zombie, Disco Zombie, Backup Dancer, Seagull Zombie.

Special things: Protect one endangered Flower Pot (I3). Four campfires (I1, I2, I4, I5).

Bonus Goals

 * Don't lose any lawnmowers.

Heat Wave I
Flags: Three (thirty waves).

Plants: Kernel-pult (50%), Bloomerang (25%), Wall-nut (10%), Chilly Pepper (10%), Cherry Bomb (5%).

Zombies: Browncoat Zombie, Conehead Zombie, Flag Zombie, Buckethead Zombie, Diamondhead Zombie, Billboard Zombie, Seagull Zombie.

Special things: Conveyor-belt level. Plants need watering every 30 seconds. Chilly Pepper's effects last for half as long. Five campfires (C1, E2, D3, D4, F5).

Bonus Goals

 * Don't lose any lawnmowers.

Heat Wave II
Flags: Four (forty waves).

Plants: Bloomerang (40%), Snapdragon (25%), Wall-nut (25%), Jalapeno (10%).

Zombies: Browncoat Zombie, Conehead Zombie, Flag Zombie, Buckethead Zombie, Diamondhead Zombie, Zomboni.

Special things: Conveyor-belt level. Plants need watering every 30 seconds. Ice trails last for half as long. Five campfires (A1, A2, A3, A4, A5).

Bonus Goals

 * Don't lose any lawnmowers.

Heat Wave III
Flags: Four (forty waves).

Plants: Repeater (50%), Torchwood (25%), Aspearagus (20%), Cherry Bomb (5%).

Zombies: Browncoat Zombie, Flag Zombie, Buckethead Zombie, Diamondhead Zombie, Football Zombie, Zombully, Balloon Zombie.

Special things: Conveyor-belt level. Plants need watering every 30 seconds. Five campfires (E1, D2, C3, D4, E5).

Bonus Goals

 * Don't lose any lawnmowers.

Last Stand I
Flags: Two (twenty waves).

Zombies: Browncoat Zombie, Flag Zombie, Zombully, Seagull Zombie, Balloon Zombie.

Special things: You only have 2,500 sun and two Plant Food to spend. Ten campfires (C1, C2, C3, C4, C5, D1, D2, D3, D4, D5).

Bonus Goals

 * Don't lose any lawnmowers.

Last Stand II
Flags: Three (thirty waves).

Zombies: Browncoat Zombie, Flag Zombie, Buckethead Zombie, Jack-in-the-Box Zombie, Disco Zombie, Backup Dancer.

Special things: You only have 3,000 sun and two Plant Food to spend. 12 campfires (C1, D1, E1, F1, C3, D3, E3, F3, C5, D5, E5, F5).

Bonus Goals

 * Don't lose any lawnmowers.

Last Stand III
Flags: Four (forty waves).

Zombies: Browncoat Zombie, Flag Zombie, Diamondhead Zombie.

Special things: You only have 3,000 sun and three Plant Food to spend. 15 campfires (D1, D2, D3, D4, D5, E1, E2, E3, E4, E5, F1, F2, F3, F4, F5).

Bonus Goals

 * Don't lose any lawnmowers.

Wall-nut Bowling
Flags: Three (thirty waves).

Plants: Wall-nut (80%), Explode-o-nut (15%), Giant Wall-nut (5%).

Zombies: Browncoat Zombie, Conehead Zombie, Flag Zombie, Buckethead Zombie, Pole Vaulting Zombie, Jack-in-the-Box Zombie, Diamondhead Zombie, Billboard Zombie, Disco Zombie, Backup Dancer, Football Zombie.

Special things: Conveyor-belt level. You use Wall-nuts as bowling balls. Ten campfires (D1, D3, D5, E2, E4, F1, F5, G2, G3, G4).

Bonus Goals

 * Don't lose any lawnmowers.

Bully Battle
Flags: Three (thirty waves).

Zombies: Browncoat Zombie, Flag Zombie, Zombully.

Special things: Only Zombullies appear, except in huge waves. Ten campfires (C1, C2, C3, C4, C5, F1, F2, F3, F4, F5).

Bonus Goals

 * Don't lose any lawnmowers.

Zombie Apocalypse
Flags: Ten (one hundred waves).

Zombies (Flags 0-2): Browncoat Zombie, Conehead Zombie, Flag Zombie, Buckethead Zombie.

Zombies (Flags 2-4): Browncoat Zombie, Flag Zombie, Buckethead Zombie, Pole Vaulting Zombie, Diamondhead Zombie, Billboard Zombie, Football Zombie.

Zombies (Flags 4-6): Browncoat Zombie, Flag Zombie, Diamondhead Zombie, Jack-in-the-Box Zombie, Disco Zombie, Backup Dancer, Zombully.

Zombies (Flags 6-8): Browncoat Zombie, Flag Zombie, Diamondhead Zombie, Football Zombie, Balloon Zombie, Zomboni, Trojan Sunflower, Catapult Zombie, Gargantuar, Imp.

Zombies (Flags 8-10): Browncoat Zombie, Flag Zombie, Diamondhead Zombie, Football Zombie, Zomboni, Scientist Zombie, Zombie Heal Station, Zombie Shape-shifter, Gargantuar, Imp, Coffin Zombie, Zombie Bull, Undying Zombie.

Special things: Zombies change every two flags, and you get to change your plants every two flags. Five campfires (D1, F2, E3, G4, D5).

Bonus Goals

 * Don't lose any lawnmowers.