Burt's Bits & Bobs

Burt's Bits & Bobs is the shop in Plants vs. Zombies: The Final Showdown. Here, you can purchase various things from Burt. It's unlocked when you get Burt's Blueprint after the third level of Misty Pond.

Italic text is Burt's description of an item in the shop.

Plants
The plants that are available to buy in the shop.

Marigold
Helpful for producing extra cash, it gives out silver coins to start, then grows and produces gold coins instead!

Sun Cost: 75.

Recharge: Fast.

Cost: $2,500.

Kaboomerang
''Plant on a Bloomerang to makes its attacks explosive! The boomerangs will explode on their final hit, dealing damage to crowds!''

Sun Cost: 125.

Recharge: Fast.

Cost: $3,000.

Power Flower
''This upgrade of the Twin Sunflower has an unmatched rate of sun production! Three suns at a time makes it perfect for long games!''

Sun Cost: 125.

Recharge: Slow.

Cost: $7,500.

Unlocked: After unlocking Twin Sunflower.

Count Chompula
This plant chows down zombies and heals itself at the same time, making it very effective at both fighting and blocking off zombies!

Sun Cost: 75.

Recharge: Slow.

Cost: $5,000.

Unlocked: After unlocking Chomper.

Angry Bee Tree
Upgrade your flower-pollinating Bee Trees into Angry Bee Trees and the bees will sting zombies that dare to touch the Tree or Sunflowers.

Sun Cost: 150.

Recharge: Ultra Slow.

Cost: $10,000.

Unlocked: After unlocking Bee Tree.

Pursuit Pea
Plant on a Follow Pea and it'll not only shoot much faster, but it won't ever rest!

Sun Cost: 250.

Recharge: Fast.

Cost: $6,000.

Unlocked: After unlocking Follow Pea.

Power Lily
''This single-use plant will produce one Plant Food and then disappear! Unfortunately, you can't plant it very often.''

Sun Cost: 175.

Recharge: Ultra Slow.

Cost: $25,000.

Unlocked: After beating the Final Boss.

Imitater
''The Imitater can imitate any other, and I mean ANY other plant, letting you plant it twice as often! Its transformation time leaves it vulnerable however.''

Sun Cost: As imitated plant.

Recharge: As imitated plant.

Cost: $25,000.

Unlocked: After beating the Final Boss.

Plant Buildings
These buildings let you buff one type of plant, but makes another type of plant more costly. Purchase and upgrade the buildings that best fit your playstyle and the challenges you'll face. These are all unlocked after the Final Boss is beaten, and only one can be active at a time.

(Any comments about similarity to BTD5 Specialty Buildings will be ignored (I'd say nuked, but I can't delete them cus I'm not an Admin))

Pea Greenhouse Tier 1
This Greenhouse cheapens peashooting plants, but makes catapults more expensive.

Positive Effect: Peashooting plants become 20% cheaper.

Negative Effect: Catapult plants become 20% more expensive.

Cost: $5,000.

Pea Greenhouse Tier 2
The Tier 2 Greenhouse makes peashooting plants attack faster too!

Positive Effect 2: Peashooting plants attack 10% faster.

Cost: $5,000.

Pea Greenhouse Tier 3
The fully-upgraded Greenhouse will give your peashooting plants a small chance of shooting double their normal amount of peas.

Positive Effect 3: Peashooting plants have a 20% chance of firing double their usual amount of peas.

Cost: $15,000.

Castle Catapult Tier 1
Castle Catapult cheapens catapults but makes peashooting plants more expensive.

Positive Effect: Catapult plants become 20% cheaper.

Negative Effect: Peashooting plants become 20% more expensive.

Cost: $7,500.

Castle Catapult Tier 2
The Tier 2 Castle grants an increase to the attack speed of catapult plants.

Positive Effect 2: Catapult plants attack 10% faster.

Cost: $7,500.

Castle Catapult Tier 3
The fully-upgraded Castle allows catapults to lob two shots at once, targeting the two front zombies instead of just the one front zombie!

Positive Effect 3: Catapult plants attack two zombies at a time.

Cost: $30,000.

Flower Garden Tier 1
The Flower Garden cheapens sun-producing flowers, Marigolds and Heal Flowers, but makes defensive plants more expensive.

Positive Effect: Most flowers become 20% cheaper.

Negative Effect: Defensive plants become 20% more expensive.

Cost: $10,000.

Flower Garden Tier 2
The Tier 2 Garden makes the affected plants produce suns or coins 15% faster.

Positive Effect 2: Most flowers have a 15% faster production rate.

Cost: $15,000.

Flower Garden Tier 3
The fully-upgraded Garden makes the affected plants produce their first sun or coin immediately upon planting!

Positive Effect 3: Most flower's first sun or coin production is instantaneous.

Cost: $25,000.

Nut House Tier 1
The Nut House cheapens nuts and most other non-mushroom defensive plants, but makes flowers more expensive.

Positive Effect: Defensive plants become 20% cheaper.

Negative Effect: Most flowers become 20% more expensive.

Cost: $5,000.

Nut House Tier 2
''The Tier 2 House makes defensive plants 20% tougher. In other words, they get more health.''

Positive Effect 2: Defensive plants get 20% more health.

Cost: $10,000.

Nut House Tier 3
The fully-upgraded House allows defensive plants to self-repair when they aren't being attacked.

Positive Effect 3: Defensive plants heal 1ndb a second when not being attacked.

Cost: $15,000.

Mold Colony Tier 1
The Mold Colony cheapens mushrooms, but makes most explosive plants more costly.

Positive Effect: Mushrooms become 20% cheaper.

Negative Effect: Non-mushroom explosive plants become 20% more expensive.

Cost: $10,000.

Mold Colony Tier 2
The Tier 2 Colony makes mushrooms recharge 10% faster.

Positive Effect 2: Mushrooms recharge 10% faster.

Cost: $15,000.

Mold Colony Tier 3
The fully-upgraded Colony means that every mushroom gets a Coffee Bean upon planting, speeding them up at night and waking them up during the day!

Positive Effect 3: Mushrooms automatically get a Coffee Bean.

Cost: $50,000.

Explodonation Lab Tier 1
The Explodonation Lab cheapens explosive plants, but makes mushrooms, including explosive mushrooms, more expensive.

Positive Effect: Non-mushroom explosive plants become 20% cheaper.

Negative Effect: Mushrooms become 20% more expensive.

Cost: $5,000.

Explodonation Lab Tier 2
The Tier 2 Lab speeds up the recharge of explosive plants, so you can use them more often.

Positive Effect 2: Non-mushroom explosive plants recharge 10% faster.

Cost: $10,000.

Explodonation Lab Tier 3
The fully-upgraded Lab increases the damage of explosive plants by 50%, making them more effective against the zombies that can survive an explosion.

Positive Effect 3: Non-mushroom explosive plants deal 50% more damage.

Cost: $15,000.

Beetboxing Club Tier 1
The Club cheapens melee plants*, but makes four of the strongest plants, Coconut Cannons, Cob Cannons, Bamboo Shoots and Citrons, more expensive.

Positive Effect: Makes melee plants 20% cheaper.

Negative Effect: Makes the big four plants 20% more expensive.

Cost: $10,000.


 * Melee Plants are not specified, but are: Bonk Choy, Chomper, Knightshade, Spikeweed, Spikerock, Gooseberry and Count Chompula.

Beetboxing Club Tier 2
The Tier 2 Club increases the damage of melee plants by 10% and allows Chomper and Count Chompula to chew 10% faster.

Positive Effect 2: Makes melee plants 10% more damaging and Chompers chew 10% faster.

Cost: $10,000.

Beetboxing Club Tier 3
The fully-upgraded Club triples the health of melee plants, so they can last longer on their own.

Positive Effect 3: Triples the health of all melee plants.

Cost: $30,000.

Heavy Plantillery Base Tier 1
''The Base makes the most powerful plants, Coconut Cannons, Cob Cannons, Bamboo Shoots and Citrons, cheaper. The downside is that melee plants are made more expensive.''

Positive Effect: The big four plants become 20% cheaper.

Negative Effect: Melee plants become 20% more expensive.

Cost: $25,000.

Heavy Plantillery Base Tier 2
The Tier 2 Base makes the big four reload or attack 10% quicker.

Positive Effect 2: The big four plants attack 10% faster.

Cost: $25,000.

Heavy Plantillery Base Tier 3
The fully-upgraded Lab increases the range of Bamboo Shoots to the whole screen, the splash radius of Coconuts to 5x5, lets Citron plasma pierce and hit three zombies, and causes Cob Cannons to stun zombies that survive its attacks.

Positive Effect: Grants a different buff to each of the big four.

Cost: $50,000.