Timeless

"excuse me wtf"

- Some random person on internet

Timeless is a third-person shooter heavily inspired by the Plants vs Zombies series set to be released by an independent developper

It currently has the January 1st of 2050 as a deadline, and is aimed towards a more mature audience, mainly on PC and possibly on consoles such as Playstation 4 or Xbox One

Description
Get deep into the craziest zombie apocalypse of the century, and fight gigantic undead hordes all over the history of humanity ! In various places, from the sands of Egypt to the salty seas of the Carribean, team up with your friends to kick some cadaver asses using a wide arsenal of weapons and items from different time periods. Trust me, mowing down hordes will never be that fun.

Features :

Customization : customize your character with over a few hundreds costumes inspired by actual ancient clothing, and less ancient stuff

[?]-players multiplayer games: take down huge waves of zombies and look-alikes with friends or strangers

Tons of content : a large quantity of weapons and auxiliaries, to make each game unique and to help you survive against more than a hundred different zombies

Gameplay
Timeless is a team-based third person shooter, where players takes control of a team of characters in a mostly cooperative environment. Most gamemodes are simply based around surviving, where players have to cooperate in order to take down hordes of zombies attacking them, and win if they manage to bring down all the ennemies. The game is currently separated into worlds, each of them having their own maps, ennemies and unlockable content, as well as a wide set of levels (listed a "Days" of "Nights") which will constitue the main part of the gameplay. To achieve this, players will play certain characters of a team of survivors, with all of them having their own strengths and weaknesses, and will have to select various weapons or pieces of equipment to use during the levels. It is important however to note that each character belong to a certain "weight" class, not allowing them to take heavier weapons. As of January 2020, 9 characters are planned to be avalaible, with some of them being unlockable

The combats in Timeless are fairly advanced, even tho some parts stay fairly basic. Each characters are capable of sprinting, jumping, climbing certain things, shooting, throwing certain items, dashing to avoid ennemies, crouching, aiming, swimming and rolling to escape zombies. Characters can switch between all of their weapons, with some of them being instant-uses but having a reload time, and have a unique ability, often offensive but sometimes supportive. It is important to note that death is an important element of the game, being even canon in the story

Each weapons or items used need to be unlocked first, via "weapon parts" or by being directly given after finishing a level. Most of them have different uses and stats, and can sometimes even have special effects or strengths against certain ennemies

To progress in the game, players have to earn experience points, either by completing Quests, or by finishing levels and vanquishing zombies. This allows players to obtain a better Rank, which can allow them to access certain possibilities that were locked previously or to simply gain rewards like in-game currencies, customization items, weapons skins and some rare items. Objects, weapons and currencies can be themselves gained by opening Pinatas or Chests, which can be earned by finishing levels or quests, by earning a new rank or simply by buying them with in-game currencies in the Shop. Each items have a certain rarity, which can be Common, Uncommon, Rare, Very Rare, Epic, Legendary and Special, with the latter being reserved to objects from events

Modes
The game features multiple ways of playing, generally in cooperation with other players Players win when they have killed every zombie on the map A lot of ennemies and bosses found here are arena exclusives, and will be registered as such
 * Classic : A gamemode which allows you to play the regular levels of the game. You can create and join servers, as well as invite friends or people, and choose various parameters for the game. The levels are generally made out of multiples waves of zombies trying to put down the players, with the zombies and the maps corresponding to the world you are playing in. Some levels maybm have special conditions and objectives : these are called Brain Busters
 * Arena : here, players will have to team up and fight ennemies with much weaker weapons. The waves are less dense, but the challenge is quite hard, since players will have to deal with what they have. When starting, players have to choose between 3 sets, each of them having certain weapons and items. This set can't be changed mid-game, and will usually be linked to the map you are playing on. Then, they will have to put down generally less numerous but bulkier ennemies, in a map smaller than the regular ones, and generally like an arena. At the end, players will have to fight various bosses, and will obtain often unique rewards after winning.
 * Survival : This endless mode proposes a series of randomly generated levels, which become harder and harder as time goes on. Played like the Classic mode, there is however a slight twist ; rewards earned here will generally be very interesting, but can only be used in this mode. To keep them, the player will have to reset his progression on this mode, allowing him to keep these items and use them normally. If the player loses, he will also loose all the loot he earned, and will have to restart from the beginning. It is important however to note that the further the players go, the better the rewards will be.

Secondary modes
These aren't really game modes, but are a little addition to make the game better
 * Zen Garden : the Zen Garden is similar to the classic PvZ garden, with a few changes. It now consists of growing actual plants, found via Seed Packets during the game, to get boosts and rewards. Albeit being quite slow, it is mainly made to offer a bit of relaxation, and can be accessed even between the games. The player can also use it to play musics from the game if he has unlocked the Jukebox, and can customize it with Garden Themes, which are rare items that can be found by various ways

Developpement
The game is currently at the state of a concept, but is set to be released in various updates spreading across multiple years

Plot
It seems that it is taking place in an alternative universe with the same characters as the original game, as hinted by various details scattered in the game. Apart from this, it follows the classic plot of a team of survivors stuck in a zombie apocalypse, excepted that they ended up travelling in time, and are continously and mysteriously brought back alive when they die, leading to them being stuck forever into this mess. This make death a canon part of the story, as character are perfectly aware of the process but can't explain it

Game modes

 * Classic
 * Arena
 * Survival
 * Zen Garden

Characters
Main article : Characters (Timeless)

Weapons
Main article : Weapons (Timeless)

Zombies
Main article : Ennemies (Timeless)

Worlds
Main article : Worlds (Timeless)

Maps
Main article : Maps (Timeless)

Events
Main article : Events (Timeless)

Rank System
Main art8icle : Rank System (Timeless)

Easter Eggs
Main article : Easter Eggs (Timeless)

Game icons
The game currently doesn't have any icons, but is set to follow the same pattern as Plants vs Zombies 2 and will use a zombie's head corresponding to the current event or the world that was released

Trivia

 * Due to the game's much mature content, it will be targeted mainly towards young adults and teenagers
 * The game has a quite strict NSFW policy, making any kind of nudity or gore content unallowed
 * For obvious reasons, "creepy" content is however allowed
 * The original name of the game was It's About Time, but this was changed due to certain reasons
 * The style of the game is very different from the original series, and uses more realistic zombies and characters
 * The game was first advertised as (REDACTED), because of the conflict over the name that took place

Credits
Special thanks to Sani (for the new name), BobertTheBoss (for multiple concepts and ideas) and Nuttin' (Laser Rifle ability