Scary (PvZH)

=== "They're extremely unpredictable - they have a mass advantage because of their tricky arsenal! They'll use the power of trickery to motivate their Zombies into doing better - them brain eaters love their tricks to protect them!" === The Scary class is a fan-made class in PvZ Heroes, made specifically for the Zombies side. As mentioned, they use the wizardry of tricks to assist their fighters into destroying the enemy. The advantage of this class is that they are also unpredictable, meaning there is not much the Plant hero can do against their will to fight back. The downside? The Scary class may be tricky to control and battle with and against, but their disadvantage is that the Tricks are more valuable than the Zombies. Meaning the fighters really just have to depend on tricks to guide them into destroying the Plant hero. So it's rather difficult to make use of your tricks, as there may not be any zombies you can use them on. However, the Scary class is still astounding in terms of battle, and their play style is very unique as opposed to other classes, especially the Beastly and Crazy classes.

Heroes under "Scary" class
Brutant Brainoo, a Beastly/Scary hero.

Ghiastist, a Brainy/Scary hero.

Zomweirdo, a Crazy/Scary hero.

Vikibrainz, a Hearty/Scary hero.

Grim Creeper, a Sneaky/Scary hero.

Cards under "Scary" class

UNCOMMON.

'''Dark Shade. 4.'''

-Trick-

A plant gets -3. If it's in an Environment, it gets 0 this turn instead.

"It sure is dark.. And it's possibly a punishment for giving Plants eyes."

'''Mutant Scientist. 3', 2 4'.'''

-Science Zombie-

When played: Make a 3 1 Mutant Zombie in a random lane.

"You were wrong if you thought Zombies couldn't become newer forms. Well, you're kinda right.."

'''Mutant Zombie. 1, 3 1.'''

-Science Blob Zombie-

When destroyed: Draw a card.

"Is a mutant. Yet, he's still a zombie. Yet, he's still a mutant. Can you see where this is going?"

'''Magical Zombie. 4, 4 3.'''

-Professional Zombie-

When hurt: This swaps its and.

"Tada, magic indeed! Magic involving brains. Will he eat the brain? Why, of course he will!"

'''Power Pooper. 6, 5 5.'''

-Party Professional Zombie-

When this does damage, a random Zombie next door gets +1 +1.

"It's finicky to help Zombies. But in his case? He IS a zombie. He doesn't care. Go on. Call him on it."

RARE

'''Masked Reaper Zombie. 2, 3 3.'''

-Horror Metal Zombie-

'''Deadly. When this destroys a plant: '''Do 2 damage to the Plants next door to it.

"Classic costume for horror parties."

'''Abandoned Shaft. 3.'''

-Professional Environment-

Plants here get -1.

When a plant with no enters this lane, destroy it.

"It's clear only Zombies can enter this shaft. The previous plants that have entered here got STONED."

'''Haunting Howl. 3.'''

-Horror Trick-

The next two Zombies you play get '''Deadly. '''Those Zombies do a bonus attack when they are played.

"How terrifying. For Plants. Because the Zombies love them a howl."

'''Creepy Crawlie. 4, 3 4.'''

-Horror Pet Zombie-

'''Bullseye, Untrickable. '''When a Plant is played in the Water or on the Heights, the Zombies there do a bonus attack. If they get destroyed, this does a bonus attack.

"It's not your fault you got bitten, sweetie. It's just a spider, a good spider. Nothing's wrong with spiders."

'''Magic Spell. 5.'''

-Professional Party Trick-

Conjure two Tricks. Then, add a Magic Spell to your hand. It costs 1 less than this card's cost.

"Abra kadabra, brains come true! Abra kadabra, brains for you!"

'''Witch Zombie. 6, 7.'''

-Horror Zombie-

This gets +1 for each Trick in your hand.

Horror Evolution: Conjure three tricks, and their cost is equal to the cost of the card in your hand that costs the most.

"She's not a witch. She's a maniac! Trust me! ME!"

SUPER-RARE

'''Witchcraft Teacher. 2, 1 4.'''

-Professional Zombie-

When you play a trick, this activates the trick again.

Professional Evolution: Transform another Zombie into a Witchcraft Teacher.

"Haha, I see what you did there. Trying to underestimate me. I'm Witchcraft Teacher, you dare not!"

'''Smarty-Pants Imp. 3, 3 5'''

-Professional Smart Imp-

Zombies can't lose.

"Graduated at a un-imp-versity. The exclusive university for imps, and imps only."

'''Scaredy Gargantuar. 5, 6 8.'''

-Stony Solid Gargantuar-

'''Gravestone. When revealed: '''Another Zombie hides in a Gravestone. When any Zombie is revealed from a Gravestone, it gets +2.

Gargantuar Evolution: Gargantuars can't be hurt this turn.

"A biggie afraid of more things than anything else."

'''Lunatrick. 6, 1 8.'''

-Smart Zombie-

When a Plant or Zombie trick is played, this gets +1 and does a bonus attack.

"A little too fond of spells and curses..."

'''Sadistic Gargantuar. 9, 9 7.'''

-Horror Gargantuar-

'''Deadly. '''Choose another Gargantuar. It gets Deadly.

"[insert rather offensive but otherwise laughable joke here. ensure it is about gargantuars]"

LEGENDARY

'''Clown Gargantuar. 4, 5 4.'''

-Party Gargantuar-

When played: Gain a Jester Zombie, a Clowning Around, and a random Gargantuar.

When destroyed: Zombies next door do two bonus attacks. Then, destroy a random Plant.

"He isn't kidding when he says he'll CLOWN you DOWN to the ground!"

'''Clowning Around. 4'''.

-Party Trick-

Do 1 damage to all Plants and Zombies. Destroy all Plants here. All your Tricks get Deadly. Draw a card.

"What you hope you forgot by now.."

'''Weather Controller Zombie. 6, 7 6.'''

-Weirdo Science Zombie-

Destroy all Plants next door.