Talk:Dry Out (PvZH)/@comment-28986274-20170605190230

I thought this would be bad and like require an oasis card but this is better than expected. B l e s s

My only concerns are the random focus on dry things and the fact that it can take up environment space very easily unless environments can be replaced. furthermore, the amount of effects should always be around 4, 3 is only for guardian i think.

this honestly seems to be a mega-grow that focuses on a plant-made environment from the constant buffing and providing of armored. theres also traces of solar with "destroy on ground" and "get -1/-1" and so on. theres also a number of smarty plants such as fake banana, and some other bouncing stuff that heavily resembles a smarty playstyle.

generally i think that this would fit better as a synergy in a class than an actual class even if the concept is neat, as the playstyle isn't defined as its own thing - its defined as other classes with a dependance on this environment, which is very similar to a synergy but with only one synergizer. if this comes to pass i'd heavily advise you make the oasis environment help the synergy but not define it. what i mean is that you could introduce other synergizer plants (i.e. cactus plants get xyz).