Talk:Indigo Infinity/@comment-26863532-20180526123639

- Exploding Fruitcake was fine before

- Primal Wall-Nut didn't need a change

- Poppin' Poppies was fine before, this also goes for Lil' Buddy

- Red Stinger was fine before

- Headstone Carver was fine before. The whole point of t having 3 health was so that it had a good chance of surviving until you can get a gravestone on the feild, so this could buff the zombie.

- Fire Rooster is OP. It was balanced because it had great strength but poor health for a 2 costing card, as well as a good ability. It was a class cannon.

- Graveyard wasn't good before, so making it cost 2 isn't helping

- Flameface doesn't need 5 health, 4 health was fine for a 3 drop.

- Space Pirate would be OP. It's a 3/3 gravestone with an ability. That's a bit OP. It's meant to be a glass cannon.

- Smoke Bomb was good at 1. It required another zombie on the board for this card to work, so it was balanced.

- Cell Phone is a card-draw-card, so its stats aren't meant to be its strongsuit. Maybe buffing it to a 2/1?

- Eureka was good before, because there was no gaurentee as to if the cards you would get would help you at all, however you still got 3 cards.

- Zombot Dinotronic Mechasaur just got a buff. It's good now. No need to buff it again.

- Fossilhead Zombie got nerfed when set 4 came out, so making it cost more would completely kill it.

- Zombie King just got a buff, so no need to buff it more. It already had good health for a 4 drop.

- Arm Wrestler was fine before.

- Leftovers doesn't need to draw a card.

- Undying Pharoh wasn't even all that good before, so a nerf isn't what it needs.

- Knockout was good before. It didn't need the nerf/buff. 4 costing removal can be way too much unless it removes lots of things, like Doomshroom.

- Lima-Pleurodon didn't need the nerf. While it's a fine card, it's only good in specific decks.

- Snake Grass just got a buff so giving it more health isn't needed.

- Admiral Navy Bean was fine before. It was like Lima, in that it was only good in a few decks.

- Whirlwind allowing you to choose a zombie is a bit much, but card draw is good for it.

- Cat Lady was balanced before.

- Haunting Zombie was fine before.

- Sneezing Zombie was fine before.

- Shroom for Two was fine before.

- Dandy Lion King wasn't all that good before, so a nerf isn't what's needed.

- Bery Blast was a very good card before. No buff (or nerf) will ever be needed for it.

- Haunted Pumpking did not need the buff. It had amazing stats for it's cost before.

- Sunnier Shroom is already just a worse Twin Sunflower, so a nerf isn't needed.

- Aloesaurus was fine before.

- Devour didn't need to draw a card.

- If Chomper will cost 2, (which is good) then make it a 3/1, not a 4/1.

- Bananasaurus Rex didn't need to change.

- Potted Powerhouse didn't need to be nerfed.

- Savage Spinach was fine before.

- Banana Split didn't need to change. It's whole point is that it needs to die for it's ability.

- Grape Power was fine before.

Changes I did like

- Loco Coco needed the buff.

- Leprechaun Imp is way better now.

- Pumpkin Shell is cool now.

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