User:Gking10/JaF: Ceaseless Combat

Just a Fallacy: Ceaseless Combat is a first-person shooter based on games such as Team Fortress 2, Overwatch, and Paladins.

Health
These points keep track of how alive a character is. Once this falls to 0, a character dies. A character has an average maximum health of 165.

Health Pack
These items are spread across maps, and respawn awhile after being picked up. They comes in 3 varieties, small, medium, and large. Small health packs heal characters for 20.5% of their maximum health. Medium health packs heal their user for 50% of their maximum health, and large health packs heal their user to maximum health.

Abilities
Abilities are special moves that can be activated. However, some abilities are passive. Most characters have 1 passive ability and 3 activatable abilities.

Weapons
Weapons can be used to attack enemies, preform actions, or gain passive bonuses. There are 4 types of weapons, those being primary weapons, secondary weapons, armors, and melee weapons. Most characters have 3 weapons. All characters have a melee weapon. Most characters with extra abilities will have less weapons slots or more weapon slots taken by armor.

Heroes
Heroes are the characters you play as. Each has their own set of abilities, weapons, and unique Ultimate's.

All heroes have 2 classes, describing their abilities. These classes are only descriptive, having nothing to do with game-play.


 * Offensive Heroes focus on dealing damage per second.
 * Defensive Heroes focus on defending key areas.
 * Healers focus on keeping their teammates alive and with high health.
 * Ralliers focus on providing extra abilities and buffs to their teammates.
 * Tanks focus on being able to absorb high amounts of damage and keep themselves alive.
 * Builders focus on creating things to aid in the fight.
 * Saboteurs focus on delaying enemies by weakening and distracting them.
 * Assassins focus on killing specific targets efficiently.