Talk:Green Shadow (PvZ: AA)/@comment-31595297-20170617140206/@comment-28270366-20170617142728

Well, here are some of my rules in my game too.

Every map you get the same MOBA system. Towers, minions, the jungle, core structure. The objective is the same, destroy the core structure. But there are some mix to the game. Like in one map you must obtain the pieces of a massive superweapon to incinerate your enemy's structure, or at one map where you must work together to aid a frozen hunk of ice for an angry army of vikings to help you. Not to mention that each map has some modifiers (water with sharks, floating iceberg, surprise attacks) that can restrict you in some certain way at the same time challenges your mind in twisting the game.

Case in point, my design is STRATEGY. You can't win the game if both your enemies and environment keeps challenging you. You have to deal with it in such sick way. That's why roles existed.

Hope you get it. You can read my game's description too, because I already read yours. Again, thanks for liking my concept.