Sorcerer Showdown

Sorcerer Showdown is a Role-playing mini-game where you'll have to use medieval plants. You must use sorcerers(Cattails) to pass this mini-game. It is like a board game like chess except the characters and movements are changed. Instead of fighting zombies, you fight dark sorcerers. You can move an attack other sorcerers but you have to be wise. Each type of Sorcerer has their own special stats. If you attack a sorcerer with their Defence points more than your attack points, your sorcerer dies. But, if you attack a sorcerer with their defence points less then your attack points, the dark sorcerer dies. But, if you attack a sorcerer with the Defence points same as the Attack points, the dark sorcerr dies. Sorcerers also have special abilities. Also, range is the distance they can travel per turn

Sorcerers (plants) obtained:
Each team has 10 sorcerers.

Special Ability :
Firestorm:


 * Lvl 1 - Burns enemies in a 3x3 area. Enemy's defence point must be 2 or less to work.


 * Lvl 2 - Burns enemies in a 3x5 area. Enemy's defence point must be 2 or less to work


 * Lvl 3 - Burns enemies in a 5x5 area. Enemy's defence points must be 3 or less to work.

Special Ability:
Frostbite:
 * Lvl 1 - Target an enemy unit in a 3x3 area around you and freeze them for 2 turns
 * Lvl 2 - Target an enemy unit in a 5x5 area around you and freeze them for 3 turns
 * Lvl 3 - Target an enemy unit in a 5x5 area around you and freeze them for 4 turns

Special Ability:
Paralize:
 * Lvl 1 - Makes an enemy unit unable to attack and can only move . Effects last for 2 turns
 * Lvl 2 - Makes an enemy unit unable to attack and can only move. Effects last for 3 turns
 * Lvl 3 - Makes an enemy unit unable to attack and can only move. Effects last for 4 turns. Has a chance to make enemy unit lose turn.