Wizlock the Wizard Zombie

Wizlock is a Wizard Zombie hero in Plants vs Zombies: Apocalyptic Arena. He is a range tactician who focuses on pushing and utility. He can spawn and army of impprintices to push along with him and a gargantuan nightmare. He controls the power of darkness, using it to lessen your vision or turn you to harmless sheep.

Overview
Wizlock, the Dark Arcanist

Damage: 6/10

Utility: 8/10

Survivability: 4/10

Complexity: 4/10

Role: Tactician (Pusher, Disabler, Utility)

Almanac Entry: ''It was never really his intention, but Wizlock decides to live in the darkness. Born in a family of warlocks, with a mother slaughtered by his own husband for sacrifices. The ritual granted Wizlock heavy knowledge of dark artistry. Wizlock has hatred the world, especially to his own father, not just after his mother was killed, but just because he hates the power he possessed. He killed his own father and used him as a sacrifice in exchange of eternal life. And so the day arrived. A week after his deayh, he has risen from his grave. Thinking it is time to change his old ways, he decided to serve the king of Ironhelm. But whatever he does, he can't escape the darkness within him.''

Gameplay: Wizlock is a powerful summoning pusher. Everytime an enenmy minion dies, he summons an Impprintice that follows his orders. He also possessed spells that will sure make your bones chill, from vision-nullifying pulses, to chains that hold you.in place, to a sheep spell (seriously). His ultimate can be either a powerful pushing tool or a team utility spell. Choose from summoning a gargantuar from the abyss, or a teleportation spell for the entire team.

Stats and Abilities
Base Health: 1200 (+5% per level) 'Base HP Regen:: 3.5 (+5% per level)

Base Energy: 600 (+5% per level) Base EP Regen: 5 (+5% per level)

Attack Damage: 60 (+5% per level) Attack Range: 4.25

Attack Speed (APS): 1 Movement Speed: 290

Trait
Summon Impprintice

Everytime an nearby enemy minion dies, Wizlock summons an Impprintice. Impprintices are melee attacking imps that follows Wizlock's order, or when nit commanded pushes the nearest lane and attacks anything in sight. They have 450 HP (+5% per level) and deals 25 basic attack damage (+5% per level). Summons a maximum of 4 impprintices.

Wizlock is free to share his forbidden knowledge to the minor magicians who wish to serve him.

Basic Abilities
Blight Pulse (Q)

Casts a corrupted explosion on a small targeted area, dealing 185 damage (+5% per level) to enemies and reducing their vision range by 50% for 3 seconds.

Wizlock literally shows darkness in the eyes of his enemies

NOTE:
 * Blight Pulse disables your access of your mini-map during the duration. That means you can only see yourself.and a small area around you.

Polymorph (W)

Wizlock uses his black magic to turn a targeted enemy hero into a harmless sheep. The sheep cannot attack, cannot cast abilities, and moves very slow. Lasts for 5 turns.

''Polymorph. This spell never gets old.''

NOTE:
 * Flying enemies are turned into winged sheep.
 * Has a 1.5 second cast delay.

Black Chains (E)

Wizlock channels for 5 turns, causing the target area to release magical chains that roots enemies and dealing 75 (+5% per level) damage over time. This ability can only root a maximum of 5 enemies, prioritizing structures and heroes. Chained structures do not activate for 3 turns and then recovers afterwards.

''These chains were the once that killed his father. He will use these again to punish those who oppose him.'

NOTE:
 * Black Chains do not deal damage to structures, but disables them for 3 seconds.

Ultimate Abilities
Abyssal Summon (R)

Wizlock casts an explosion on an area, bursting out an Abyssal Gargantuar that obeys your every command. The Abbsyal Gargantuar has 2400 HP (+5% per level), deals 110 basic attack damage (+5% per level) with a chance to stun targets, and a passive ability that burns out the life of his HP as well as himself, dealing 95 damage (5% per level). The Abyssal Gargantuar lasts for until his HP get passively burned out or killed. The initial explosion/summoning stuns enemies for 1.5 seconds.

Wizlock's renewed powers now gave him the autority to command the biggest and deadliest Abyssal Gargantuars around there.

Group Portal (R)

Wizlock channels for 5 seconds to teleport to a targeted location. Any nearby ally can go near him to teleport with him. All impprintices will automatically regroup to Wizlock.

Wizlock masters the control of the Continuum, allowing him to open rifts to other spaces and times.

NOTE:
 * Wizlock can freely move while channeling, but doing other actions will cancel this out.

Talents
Level 1
 * Durable Novices - Impprintices now have 40% more HP.
 * Energy Stealers - Impprintices deals 20% more damage and steals 5 energy per attack, granting the stolen energy to Wizlock.
 * Master Zapper - QUEST: Kill 30 minions while all 4 impprintices are active. REWARD: Grants Wizlock a 5th impprintice with range attack. Only one will exist at a time.

Level 4
 * Black Out - Blight Pulse deals 40% more damage.
 * Absolute Darkness - Blight Pulse's null vision only allows the enemy to see their character for the first 1 second.
 * Sheepfestation - Polymorphed enemies creates explosions, dealing 150 damage (+5% per level) to nearby enemies.

Level 7
 * Punishers - While casting Black Chains, summon 2 additional impprintices to attack enemies. These impprintices die put after Black Chains.
 * Soul Leash - Enemies rooted by Black Chains slowly loses their mana by 20 per turn.
 * Unlike Trade - (Active) Activating this causes Wizlock to loose 10% of his max HP and grant him a buff that boosts his attack by 45% and every basic attack reduces his basic ability cooldown by 10%. Lasts for 5 turns.

Level 10
 * Abbysal Gargantuar - Wizlock casts an explosion on an area, bursting out an Abyssal Gargantuar that obeys your every command. The Abbsyal Gargantuar has 2400 HP (+5% per level), deals 110 basic attack damage (+5% per level) with a chance to stun targets, and a passive ability that burns out the life of his HP as well as himself, dealing 95 damage (5% per level). The Abyssal Gargantuar lasts for until his HP get passively burned out or killed. The initial explosion/summoning stuns enemies for 1.5 seconds.
 * Group Portal - Wizlock channels for 5 seconds to teleport to a targeted location. Any nearby ally can go near him to teleport with him. All impprintices will automatically regroup to Wizlock.

Level 13
 * Silencer of Lambs - Polymorphed enemies are silenced for 5 seconds as it expires.
 * Raaaaaaam! - Polymorphed enemies are now rams. They can now randomly attack anything within range but can't be controlled by the player. Duration is increased by +3 seconds.
 * Opposition Hourglass - (Active) Activate to instantly vanquish a target rogue minion (hired or unhired) or to disable a structure for 3 seconds. Does not work on boss rogues and core structures.

TBC...