Adapt-a-shroom

Adapt-a-shroom is a plant in Plants vs. Zombies 2 introduced in 8-bit 80's. If a zombie gets close to it, it will grab the zombie, adapt it's powers, then throw it back 5 tiles back.

Almanac Entry
Sun cost: 375

RANGE: Close

RECHARGE: Sluggish

Adapt-a-shrooms adapt a zombie's ability for a minute.

Special: Adapts a zombie's ability for a minute

As a well known adapter, he does not like getting mistaken for a plug adapter. He claims it's getting annoying.

List of Abilities
COMING SOON!

Plant Food upgrade
When fed with Plant Food, Adapt-a-shroom will adapt 4 abilities from available zombies and give them to 4 plants around it.

Strategies
Adapt-a-shroom is a great choice for hard levels such as the Endless Zones, or Big Wave Beach due to it's ability to become a defensive or an offensive depending on it's ability it adapted.

If you decide that Adapt-a-shroom should be defensive, it is best to use it in Dark Ages, Big Wave Beach or Frostbite Caves, as for Dark Ages and Frostbite Caves have the Knight Zombie and the Blockhead Zombie, which are the strongest defensive types which are the best zombies that the Adapt-a-shroom should adapt.

If you decide that Adapt-a-shroom should be offensive, it is quite good to use him in Ancient Egypt as it's ability if it adapts an Explorer Zombie is a nice ability, as it will burn zombies upon contact overtime.

Trivia

 * It is the second new mushroom in Plants vs. Zombies 2. The first being Toadstool.