Nakovich Zombnik

Nakovich Zombnik is a Scientist Zombie hero in Plants vs Zombies: Apocalyptic Arena. He is an agile and versatile support with great utility. He can do both heals and harms. He can regenerated an ally's health or degenerate an enemy's. Granting more offensive potential to his ally, he sticks explode balls on them as they charge in. Add up some more offense by boosting your ally's attack or blasting your enemies with Newton's Third Law.

Overview
Nakovich Zombnik, the Physics Pharmacist

Damage: 5/10

Utility: 10/10

Survivability: 4/10

Complexity: 4/10

Role: Support Sub-Role: Healer, Utility, Initiator

Almanac Entry: ''Nakovich Zombnik had an MD degree for medicine back when he was alive. He was once a regular pharmacist working in a small business. Nakovich Zombnik then ran out of money to run his pharmacy. He goes to apply for a new job. While at it, he gained his interest in physics, so he tried to take a degree for physics. While he went back to college, he got a job in a haunted manor where Dr. Edgar Zomboss lived, back when he was still alive. Dr. Zomboss took him as his apprentice and hired him to make a Zombification Syrum that will rise the dead back so that he could make an undead army and rule over the world. Zombnik was skeptical about this at first, but he then did what he asked him to do.''

''Zombnik impressed Dr. Zomboss with some tech that may help his dream of world domination. What Zomboss want is the Syrum, for he wanted his undead army to use these techs. So Zombnik created various prototypes of the syrum and tested it in both live and dead subjects, most likely rats. He resorts on using one formula on himself, where his body started to twitch and very painful in the inside. He noticed something wrong with his formula and he goes to find himself a cure. Dr. Zomboss was out of the manor so he has no help inside. He tried some of his ray guns and electric machines, but none worked, he didn't even feel any pain. He hypothesized about transferring the pain to another subject and curing him. He would need a strong force in order to do so. If he doesn't find any cure, he'll ror and his experiment will be a failure.''

''So he took a ray gun and converted it into a shotgun. He loaded it with his prototype syrum and attached tubes on the gun then connected them on his arm. He aimed his gun on a live rate specimens. He shoots a powerful blast that knocked them back, while the plasmic goop ray rot away the rat while curing Zombnik if his ailment. He then concluded "Ones damage can be altered if an equal and opposite force of restoration is made". Such wonderful discovery amused Dr. Zomboss and then he made him his 3rd in Command on his zombie army. Once he finished his syrum, Zomboss used it to raise his all new army of the dead. Zombnik used his ray gun to alter the physiology of the dead and already undead zombies to reduce the rotting process on them. This in exchange of his own life. He was then revived by Zomboss using his very own Zombification Syrum. He now roam to lead the zombies in the name of science.''

Ganeplay: Zombnik is a slippery utility support. He can shoot out a parasitic drone that will hit the first ally or enemy, healing and harming respectively. He can enhance the offensive capabilities of his team. Stick an explody ball or two, or three, on mobile assassins and tanky initiators for some good collateral damage. He can also jump in and out of the fray by turning into an ball of warping matter. Add up the offensive potential of your team by boosting one's attack speed and movement speed or by laughing a group of enemies with strong force while you leech off their health.

Stats and Abilities
Base Health: 1600 (+5% per level) Base HP Regen: 3.5 (+5% per level)

Base Energy: 500 (+5% per level) Base EP Regen: 5 (+5% per level)

Attack Damage: 70 (+5% per level) Attack Range: 3.65

Attack Speed (APS): 0.9 Movement Speed: 300

Trait
Brainshock

Zombnik gains one charge of Brainshock after he cast an ability. One charge grants Zombnik bonus 10% energy regen and 5% movement speed. Stacked charges up to 4 only last for 5 seconds.

Once Zombnik reach 5 charges, Zombnik's bonus will be doubled. Zombnik will also gain 25% cooldown reduction to all his abilities. Brainshock max charges will last 10 seconds.

''Zombnik theorised that with the use of electric shock, a zombie's mind will store in more memory and will work 25% faster. He somehow tried electrocuting his head and it kinda worked, temporarily.''

Basic Abilities
Energy Warp (Q)

Zombnik warps into a small energy spark. He becomes Invulnerable to anything and moves 25% faster while in this form. Lasts for 4 seconds. He reappears upon expiration.

''What made Zombnik interested to physics is the idea of warping. It isn't just revolutionary, it's x+√a cool raised to the power of 2.''

NOTE:
 * The energy spark has a very small compact space. It can phase through units.
 * Speed boost from Brainshock does not stack with the speed boost of Energy Warp.
 * Zombnik is immune to any damage-over-time and slow effects while in this form.
 * The energy spark cannot enter stealth while under bushes.

Medical Parasite (W)

Zombnik shoots out a parasitic drone that attaches itself to the first ally or enemy hit. Allies are healed over time by 100 per second (+5% per level), and enemies are damaged over time by 100 per second (+5% per level). Lasts for 8 seconds.

''Zombnik assigns robotic drones to repair wounds and cure diseases in a cellular level. Oh, and they eat your cells too.''

NOTE:
 * Zombnik cannot hit himself with the Medical Parasite.

Sticky Explody Ball (E)

Zombnik places a small explosive device that sticks on an ally or a wall. The explody ball explodes once and enemy is in range, having a 2 second delay. The explosion deals 175 damage (+5% per level) to all enemies in rage of the host. A maximum of 3 explody balls can me stacked on one ally or obstacle. Zombnik carries 2 initial charges.

''Other than acting as a regular field medic,Zombnik can also excel in offensive and defensive plays. He places small explosive devices on sneaky places or even at his own zombie troops.''

Ultimate Abilities
Equal-Opposite Reaction (R)

Zombnik aims his Medi-Graviton Shotgun on a line and channels for 2 turns. He then fires a critical shot that knocks away both himself and all the enemies hit in the line to an opposite direction. The shot deals 250 damage (+5% per level) to each hero hit by the blast and heals Zombnik will be healed by the total damage dealt by the blast.

''"For every destruction, there is an equal and opposite restoration." - Dr. Nakovich Zombnik. ''

Gadget Accelerator (R)

Zombnik presses a button that will gradually increase a target ally's attack speed and movement speed by 50% for 5 seconds. The target is also Unstoppable.

''Zombnik secretly planted nano devices on every troop in a battlefield. So whenever he want them a fast way to whack plants, all he needs to do is a push of a button.''