Imp Cannon (PvZH)

Imp Cannon is a Brainy Card, it has 1/4 and costs 3. He has the trait Overshoot 2 and will make a Swabbie with the trait Team-Up in a random lane when the turn ends

He is introduced in the Time Travels set, within the Pirate Seas category

Statistics

 * Class: Brainy
 * Tribe: Barrel Imp Pirate
 * Traits: Overshoot 2
 * Ability : End of the turn : create a Swabbie with Team-Up in a random lane
 * Set: Time Travels
 * Category: Pirate Seas

Card Description
He tend to have a short fuse

With
Treat this card as basically an upgraded version of the Loose Cannon, but with an actual ability. He is mainly of a good use to flood the terrain with meat shields, as the Swabbies he will summon can be placed with another zombie. You can easily use him to boost cards like Unlife of the Party, essentially giving him a small boost at the end of each turn, and synergyzie with Imp Commander to have a better chance to get more cards or Toxic Waste Imp to generate deadlier zombies. He is however weak in terms of attack, and a quite a few cards can easily supress him from the field

Against
Even if it has a lot ot of HP, he is actually fairly weak, being unable to hit hard the plants on his lane and usually creating only weak units. He can be easily countered by a Zapricot or a Haunted Pumpking, and will only deal 2 damage to you. He can only become a real threat if he isn't alone or if he is able to place a lot of Swabbies. Concerning these, it is advised at all costs to keep attacking them, as they will most likely overwhelm you if you haven't any plants with Strikethrough

Trivia

 * It is the first card in the Pirate Seas category to be entirely based on a pre-existing zombie