Talk:Ring Wreath/@comment-30204686-20171218114129/@comment-24024415-20171218151918

Yep!

On the note of balance, I think it's in a good place. Consider all the things that can counter it on Turn 3 or even earlier: Brainy and its Teleportation of weak zombies to chump block and trade with RW as well as Rocket Science, Crazy's matriad of tricks, Hearty's movement tricks + Sumo Wrestler and Sneaky's Frozen Mustache or at the very least Backyard Bounce.

So overall the strongest assets of each Zombie Class could derail RW's usage as an offensive asset completely moot, with the likes of Flourish being a better alternative for Dino-Roar activation. On the other hand, it's still a threat that begs to be taken out quickly, making it a pseudo-defensive plant by being a bigger target for other plants to be protected by. So for a 3- Cost, it fits its stats and vice versa.

If I could suggest a rebalance, how would 3/1 Bullseye sound? More for face damage, but makes it resilient to hard removal tricks. It would also entail the inability to trade with a couple zombies such as Smelly Zombie or Planetary Gladiator, as well as being less of a threat for late-game. Sure Bullseye is mostly a Guardian trait, but we've seen that over time traits exclusive to some have been transmitted to other class' fighters for convienence (QCM,Astro-Shroom).