Talk:Wild Unlife/@comment-34954846-20180404164822/@comment-26863532-20180405220837

1. Your proving me right. Pair has no strength, so Hearty heros can still overpower it even with Spineapple.

2. Again, who's to say that you'll even get the legendaries in your hand? It's a 2/40 or more chance that you'll get them, or a 1/20.

3. The differance between Mini Ninja and Water Ninja is that Mini has no Amphibious. If this is just ran dry on round 1, then the plants can simply stick something infront of it and there goes your opportunity. But with Water Ninja, you can run it dry on round 1 in the water. There are way less plants in the game wth Amphibious than without, let alone amphibious plant 1 drops, so the damage has a much higher chance to getting through.

4. Solution to the problem: Don't front it. Boom. That 8 damage suddendly turns into 4. Problem temperarolly solved.

5. 1. Going Green cost 3. That is generally way to much for a plant trick that buffs without strength. However, it's ability rounds it out. 2. Yeah, Corn would make it good. You just have to wait till ROUND 10 to pull it off! ROUND 10! That is a very long time to wait. You and I both know that. 3. This is still weak to Deadly, broh.

6. I think I explained how "Enviornment Evolution" works on Spikerock Valley's page, but I'll go through it again. It's simply playing that enviornment with the enviornment evolution onto and enviornment of your own, just like replacing an enviornment but with an effect.

7. Of course you can use the names. It's not like I claimed the names as my own and all who use them will be punished. :D