Power-shroom

The Power-shroom is a mushroom plant that charges up electricity over time. You can click on it at any time to release a bolt of electricity through the entire row, piercing through zombies. However, the longer it charges, the more damage it will deal, up to a maximum of 90nds, essentially making it a Jalapeno with enough time. Also, w hen confronted with shield zombies, it will hit both the shield and the zombie. However, i t cannot hit flying enemies or shoot backwards, but it is still an exceptionally powerful plant.

Made by Milesprower2.

Stats
Most of this info is covered in the Infobox.

Cost: 150 Sun.

Recharge: Fast.

Range: Forwards in the row.

Attack Strength: Up to 90nds.

Introduced in: Hidden Base - Night 4.

Appearance: A tall skinny mushroom with a light blue lightning-bolt shaped cap. The tip of the lightning bolt is angled forwards and is what fires the electricity at the zombies. As it charges up power, the tip sparks with more and more electricity, eventually building up a ball of it.

Plant Food
Zaps the strongest zombie onscreen with a deadly bolt of electricity, causing double massive damage (180nds). This will not affect its current charge level.

Charge Levels
As stated, it takes a while to charge up power. In general, it will reward you for leaving it charging a long time, as the longer it's been charging, the faster the damage increases. Here is a table to display how powerful it will be after different lengths of time.

Time is the amount of time it's been charging for, damage is the damage it will deal, charge/sec is how fast it is building up charge at that level. Obviously, once it reaches the max level of charge, it stops charging. What this means however is that if you repeatedly use them at lower levels of charge, it becomes ineffective as an attack, dealing much less dps than other plants. At higher levels of charge, you effectively get a better DPS as well as the powerful burst damage.

Strategies
Power-shroom is best used as a supportive attacker. Essentially, every two minutes you get a free Jalapeno, and the initial cost of the plant is relatively low considering this. If you have a whole column, it can be effective to let them charge up to max power and then unleash the powerful attacks during the huge wave, essentially clearing the entire screen of most zombies.

A bonus feature is that in Plants vs. Zombies: The Final Showdown, electric attacks such as Lightning Reed and this plant will cause doubled damage to metal. Therefore, a Buckethead can lose its helmet if hit by a 30 damage bolt, and stronger levels of charge will easily take down tanky mechs even if they have more than 90nds of health.

This plant could also be useful during the day, as it's still cost-effective even for 225 sun.