Persistent (PvZH)

Persistent is a plant type in Plants versus zombie heroes. It primarily relies on bringing cards back to your deck and penalizing your enemy for taking certain actions.

Description
These plants just won’t stay down with Afterlife, Revive, and Punish.

Special effects

 * Afterlife: When this is destroyed, you can play it a second time.
 * Revive: Bring the earliest destroyed plant back to your deck when conditions are met.
 * Punish: Deals damage equal to the subsequent number to a random zombie once conditions are met.
 * Team up: you can fit two Plants here.
 * Amphibious: Play on Water or Land.

Persistent heroes

 * Six shooter (Persistent and Mega-grow) by Aaxelae
 * Count petalion (Persistent and Solar) by Aaxelae
 * Voltonia (Persistent and Smarty) by Aaxelae
 * Flair Flare (Persistent and Kabloom) by Aaxelae
 * Pearisher (Persistent and Guardian) by Aaxelae
 * King Cobra Lily (Persistent and Shadow) by Aaxelae with Permission from JungleShark
 * Brootkit (Persistent and Gigabyte) by Aaxelae
 * Hazel-gician ((Persistent, Gigabyte and Tricksy) by Rayman901
 * Any hero you have by your name

Persistent Plants

 * Night Blooming Severeus: A basic common plant that costs 1 sun. It has 1 attack and 1 defense.
 * Black magic Hollyshock: A Basic common that costs 1 sun. It has 1 attack and 2 defense with punish 2 when it damages damages the zombie hero.
 * Helleboares: A basic common plant that costs 2 sun. It has 2 attack and 2 defense. It also gives a trick that gives you Health sap upon being killed.
 * Roulette Coreocorpsis: A basic uncommon plant that costs 3 sun. It has 3 attack and 3 defense. At the end of the turn it’s played, it gains either strikethrough, frenzy, or bullseye.
 * Monotrapa Uniflora: A basic uncommon plant that costs 4 sun. It has 3 attack, 3 defense, and the afterlife trait.
 * Barb-berry: A premium uncommon plant that costs 2 sun. It has 1 attack and 5 defense with the afterlife and team up trait. Additionally, adds one Alkaloid drop to your hand when it dies.
 * Swarm-shroom: A premium uncommon plant that costs 4 sun. It has 3 attack, 4 defense, and punish 3 at the end of each turn if the number of zombies on the lawn is greater than 4.
 * Dieanthus: A basic uncommon plant that costs 4 sun. It has 3 attack, 2 defense, and revives the earliest destroyed plant upon being destroyed
 * Ghosting lily: A premium uncommon plant that costs 3 sun. It has 2 attack and 1 defense. When played, gives the plant of your choice the afterlife trait.
 * Bog log: A basic uncommon plant that costs 2 sun. It has 2 attack, 2 defense, and the amphibious trait.
 * Fog shroom: A premium uncommon plant that costs 3 sun. It has 3 attack and 3 defense. As long as it is in play, all zombies on the field have their attack reduced by 1.
 * Bat flower: A premium rare plant that costs 4 sun. It has 5 attack and 2 defense. Upon destroying a zombie with five or more max health, it revives the earliest destroyed plant.
 * Thornroot: A basic uncommon plant that costs 3 sun. It has 6 defense. It also has has punish 2 every time it is hurt and team up.
 * Sledge hedge: A premium uncommon plant that costs 3 sun. It has 2 attack, 4 defense, and punish 2 every time your hero takes damage.
 * Water Caltrop: A premium rare plant that costs 5 sun. It has 3 attack and 4 defense. It has the amphibious and team up trait. Gains 1/0 at the end of each turn.
 * Summon cummin: A premium uncommon plant that costs 3 sun. It has 2 attack and 3 defense with the team up trait. When played, it grants a random token plant card. The token card may be any plant class.
 * Olive wand: A premium uncommon plant that costs 3 sun. It has 2 attack and 3 defense as well as the team up trait. It grants a random trick card when played. The ability card may be of any plant class.
 * Recursive blackrose: A premium rare plant that costs 4 sun. It has 4 attack and 4 defense. When killed, creates Blackrose budling in its place.
 * Blackrose Budling: A special plant that can only be obtained from the recursive blackrose. It has 3 attack and 3 defense. If it is still alive at the end of two turns, then it replaces itself with a recursive blackrose.
 * Wraith vine: A premium uncommon plant that costs 5 sun. It has 5 attack and 5 defense. It also has the afterlife trait.
 * Weed killer: A premium rare plant that costs 4 sun. It has 3 attack and 2 defense. It has punish 2 whenever a zombie is played and kills a random zombie upon being played.
 * Fairy candle: A premium super rare plant that costs 4 sun. It has 4 attack and 4 defense. Upon being played, it revives both the earliest and the latest destroyed plants upon being played.
 * Kudzu Vine: A premium uncommon plant that costs 4 sun. It has 3 attack and 3 defense. Whenever a zombie is played, it gives you a kudzu tendril to you hand.
 * Kudzu tendril: A special plant that can only be obtained from the Kudzu vine and costs 0 sun. It has 1 attack, 1 defense, and team up.
 * Nut cracker: A premium uncommon plant that costs 4 sun. It has 4 attack, 2 defense, and gains 1 defense for every zombie on the field.
 * Hornifer tree: A premium super rare plant that costs 7 sun. It has 6 attack and 6 defense. It has the afterlife trait punish 3 every time a zombie is placed in an aquatic area.
 * Erronia: A premium legendary plant that costs 8 sun. It has 2 attack and 5 defense. So long is it is on the field, all plants here and next door that are defeated will go back to the bottom of your deck instead of being destroyed. Also has team up.
 * Willow seed: A premium legendary plant that costs 6 sun. It has 1 defense and when destroyed, it places a Weeping willow in it’s place.
 * Weeping Willow: A special plant that can only be obtained from a Willow seed. It has 8 attack and 8 defense. It has the afterlife trait and cannot be killed on the turn it is placed.
 * Helicodiceros: A premium uncommon plant that costs 4 sun. It has 2 attack and 3 defense. Upon being played, it gives you pollinator swarm and has the afterlife trait.
 * Honey locust tree: A premium super rare plant that costs 6 sun. It has 6 attack and 1 defense. It has the team up trait and generates a thornroot in front of it upon being played.
 * Sawthorne: A Basic common plant that costs 4 sun. It has 5 attack and 3 defense. It also ignores the armored trait.
 * Any plant teammate by your user name

Tricks

 * Regrowth: An uncommon superpower trick: revives the earliest destroyed plant and places it in your deck for 3 sun.
 * Pollinator swarm: Uncommon superpower trick: Deals 1 damage to a target +1 damage for every 3 damage your hero has taken for 3 sun.
 * Wall of thorns: Uncommon superpower trick: All plants gain +2 defense for 2 sun.
 * Ghostly: A super rare superpower trick: Gives a selected plant the afterlife trait for 4 sun.
 * Underground network: Bounce a plant and substitute it with any plant in your hand sun long as it costs 4 or less sun to summon for 4 sun.
 * Any trick by your username

Superpowers

 * Alkaloid drop: Common superpower trick: Heals 3 health on the target plant for 1 sun
 * Health sap: Common superpower trick: Deals 3 damage to a chosen zombie for 1 sun
 * Strike from future past: Choose a lane. One random destroyed plant will be placed there and you draw a teammate to your hand. All for 5 sun
 * Vampiric drain: A Premium legendary superpower trick: gives you 3 sun and reduces your opponent's brains by 3 minimum 0 for 1 sun. (Count petalion)
 * Helicopter leaves: A Premium legendary superpower trick: Summons a 3/3 helicopter leaf to a lane of your choice with team up, amphibious, and strikethrough for 1 sun. (Voltonia)
 * Surprise attack: A Premium legendary superpower trick: One plant on your side gets 2 extra immediate attacks with the bulls-eye for 1 sun. (Six shooter)
 * Tactical cuke: A Premium legendary superpower trick. Choose a lane. At the end of the turn, deal 3 damage to all zombies here and next door for 1 sun. (Flair Flare)
 * Grizzly pack: A Premium legendary superpower trick. Summon two Pear Cubs to your hand for 1 sun. (Pearisher)
 * Coil Crush: A Premium legendary superpower trick. Deal 3 damage to all zombies in the water and rooftop lanes and draw a card for 1 sun. (King Cobra Lily)
 * Vanquish Override : A Premium legendary superpower trick. Draw four destroyed plants, the first in the pool, the last in the pool, the most expensive, and the rarest. You choose one to revive and place in your hand. (Brootkit)
 * Any superpower your hero have by your username

Trivia

 * Whenever it says it will revive the “latest destroyed plant” or the “earliest destroyed plant” whatever card it pulls out will be removed from the pool of plants to revive so it will not revive the same card repeatedly. If there are no cards to revive, then it won’t do anything.
 * This class was made by Aaxelae (talk) 00:35, April 12, 2017 (UTC)

Note

 * I honestly haven't played PvZH before but i've seen it and wanted to make this. because of this, I acknowledge that this might be too powerful or weak and It might not be perfectly organized either.
 * I don't know how to make a logo either :(.