Viride Guard

Viride Guards are defensive plants that spread their leaves to cover the tiles above and below it.

Overview
In total, a Viride Guard covers three tiles; its main body protects one tile and its leaves protect two more. If there is a plant occupying the tile of or behind one of these leaves, and the leaf is eaten, then that other plant will be destroyed. This creates a risky scenario. It can destroy other Viride Guards, including their leaves. The main body itself will not damage plants.

If the main body is eaten, then the Viride Guard's leaves will disappear, but they will not take out the plant they are protecting.

If a plant is away from the leaf by 2 tiles or more, then when the leaf is eaten, it will fly backwards and damage the plant for half of its current damage points.

One Viride Guard can be planted on any part of an existing Viride Guard to activate Wall-nut First Aid.

Digging it up will not activate its damage.

If the leaves take out a plant that does something upon destruction/contact, then it will activate that plant (ex. Guacodile, Parsnip, Potato Mine, etc.)

It is based off of the Veratrum viride, a poisonous plant. Its name is a pun off of the words "wide guard" and "viride."

Plant Food Ability
Using Plant Food on a Viride Guard will armor it, restoring its health and then doubling its health (76 total health points for the leaves and 40 health points for the body). Losing the armor does not trigger any damage.

Strategies
Try planting the Viride Guard 2 tiles ahead of any plant so as to minimize loss. If you can't do this, you can plant any important plants behind the main body, plant an Aloe behind its parts, or use Wall-nut First Aid and keep its health up that way.

Also remember that they can destroy each other. Don't see two Viride Guard leaves overlapping as double the protection. Also don't plant them right by each other, as this might set off a chain reaction of Viride Guards destroying each other.