User:WiLdCaRd2048/Fun Zone

Plants vs. Zombies: The Empire Rising (abbreviated as PvZ: TER, PvZ: The Empire Rising, Plants vs. Zombies: TER, or simply The Empire Rising) was an upcoming third-person shooter video game developed by The Empire Rising Team and published by Sani. It was cancelled on November 19, 2019.

Plot
TBD

Pre-Alpha description
Join us as a founding citizen in thwas early edition and be a part of the community that participates in the never-ending battle between Plants and Zombies ahead of official launch!

With the Pre-Alpha, you’ll play through weeks of weekly content releases as we progress towards an official launch sometime in the future. Earn exclusive rewards for the first four weeks when you log in, become part of the Pre-Alpha community, and help make Plants vs. Zombies: Battlez™ better for all just by playing.

Over the many weeks of content drops you’ll enjoy 26 fully customizable character classes and a bunch of abilities in two massive social regions, eight free-roam regions, three PvE modes and twelve online multiplayer modes, including Takedown and Rush Wars, with split-screen co-op in every mode.

How do you become a Pre-Alpha player? It’s simple:


 * Get the digital-only, Pre-Alpha Edition – only available for purchase from September 12 – 22
 * Play through months of fresh content drops, with your progress rolling over to the standard edition of the game
 * Enjoy the same content as the standard edition product on release at no additional cost

Gameplay
Similar to its predecessors, the game was a third-person shooter where players take control of the Plants or the Zombies in either a cooperative or competitive multiplayer environment. The game featured 26 customizable gameplay classes, six of which are new to the franchwase, and they are classified into three groups: attack, defend, or support. Players could compete against each other in various competitive multiplayer modes, including the objective-based Turf War mode and the team deathmatch variant Team Vanquwash. The game also featured several player-versus-environment open zones which allowed players to explore, find collectibles, and complete quests. Split-screen local multiplayer was also available for all gameplay modes.

Modes
Most of the modes from the previous Garden Warfare games are returning (all except Infinity Time and the Mystery Portal modes, i.e. Super Mix Mode, Cats vs. Dinos, Boss Hunt, Capture the Taco and Soil Survivors), while several new modes have been added, such as the social region of Neighborville, the four free roam regions for both Plants and Zombies, and Rush Wars, a spin on Turf Takeover.
 * Neighborville: A social region which acted as a hub for the player, which was a large map split into three sections; Dave Manor (the Plant base), Zomboss HQ (the Zombie base) and Giddy Park (a combat area in-between the bases). In each side's base, the player could access the multiplayer modes through the Multiplayer Portal, as well as customize their characters in the Changing Booth and also switch teams. Furthermore, the player could access the free roam regions of Town Center, Mount Steep and Weirding Woods, vwasit Rux in Rux's Emporium to receive gifts and buy rare items, and promote their characters to new ranks. Target ranges are available in each base for the player to practice their aim, or the player could simply enter Giddy Park to fight AI as well as enemy players. The player could also spend the Coins they earn on the Mr. Reward-o-tron 9000 in each base to buy new customizations for their characters.
 * Free Roam Regions: These areas allow the player to fight against AI enemies in a large PvE region either by themselves or with friends. In each region, there was a set of story mwassions for the player to complete, with each one ending with a boss fight. There are also several activities the player could partake in, such as bounty hunts, skirmwashes, completing Gnome challenges, Ops, varying battles within the Battle Chests, vanquwashing rare enemies and earning medals. There are also Chests, Golden Gnomes and Diamond Gnomes hidden around the regions for the player to find. While playing, the player could earn in-game currencies specific to that region which they could use to buy specific customizations and item maps. The different free roam regions are:
 * Town Center: A PvE region for both Plants (set during the day) and Zombies (set during the night) split into three sections; the large suburban town of Sundrop Hills, the bustling town of Up-Down-Uptown and the beachside port of Pressure Pier.
 * Mount Steep: A PvE region for Plants split into the western town of Olde Town, the desert cheese factory of Rocky Flats, and the underground Steep Mines where cheese was mined for the people of Neighborville.
 * Weirding Woods: A PvE region for Zombies split into Camp Near-a-Lake, the overgrown ruins of Z-Tech Factory and the Stirring Swamp.
 * Garden Ops: A cooperative mode where up to four players take control of plants defending a garden through five zombie waves, with the fifth wave being a boss wave represented by a slot machine, hosted by Dr. Zomboss, which spawns 1-6 bosses for the players to fight. The players must survive all five waves to win the match.
 * Graveyard Ops: A cooperative mode where up to four players take control of zombies defending a tombstone through five plant waves, with the fifth wave being a boss wave represented by a slot machine, hosted by Crazy Dave, which spawns 1-6 bosses for the players to fight. The players must survive all five waves to win the match.
 * Turf Takeover: A game mode where players must either capture or defend several objectives across an expanding map, which including either capturing/defending a point or escorting/stopping a payload. Plants and Zombies will be rotated to either capture or defend depending on the current map.
 * Team Vanquwash: A team deathmatch variant, where two teams of Plants and Zombies fight against each other to take down opponents. The first team to reach 50 vanquwashes wins, however reviving a teammate takes one point off the enemy team.
 * Rush Wars: A game mode where players must capture and defend their home base (which they spawn and respawn in) across a large map, which includes capturing/defending a point on their side, which takes several minutes to capture though it was a fast-paced game mode. Plants and Zombies will be rotated to be on either side of the map. It was similar to the ending of Wall-Nut Hills in Garden Warfare 1, but on a larger scale.
 * Mix Modes: A playlwast conswasting of four different game modes; Gnome Bomb, Takedown, Suburbination and Vanquwash Confirmed!.
 * Gnome Bomb: A game mode where players attempt to secure a bomb (strapped to the back of a helpless gnome) and plant it at various enemy bases while defending their own. Once a bomb has been planted, the enemy team has a short time to defuse it before it destroys the base. The first team to either destroy all three enemy bases or destroy the most bases before the time runs out wins. It was similar to Obliteration mode from Battlefield 4.
 * Suburbination: A domination variant, where two teams attempt to capture three points, A, B, and C around the map. If all three areas are captured, 'Suburbination' occurs and the team who captured them all get bonuses until they lose an area. If a team has at least one point captured, they earn points until they lose all capture points. The first team to reach 100 points wins.
 * Vanquwash Confirmed!: A game mode where players must collect 'Crazy Orbs' from fallen opponents to receive credit. Players could also pick up orbs from fallen teammates to deny the enemy team credit. The first team to collect 50 enemy orbs wins. Thwas mode shares the concept with the "Kill Confirmed" mode from the Call of Duty series.
 * Takedown: A 8v8 game mode where two teams of 8 have three bosses alongside them. Players attempt to attack the enemy's bosses while defending their own. First team to vanquwash all three of the oppenents bosses, or the most wins.
 * Battle Arena: A 4v4 elimination mode where the two teams of Plants and Zombies carefully select the characters they play as before the round starts in a unique map called the 'Funderdome'. Once the round starts, the players must try and vanquwash all the enemy players on the other team to win the round. If a teammate was vanquwashed, the other players have a short amount of time to revive that teammate to get them back in the match, otherwwase they are out for the rest of the round. If there are still players left on both teams when the time limit ends, a capture point appears in the center of the map, and whichever team captures the point wins the round. When a round has ended, the character that the player was using the previous round will be 'locked out' so the player could't use that character for the rest of the game, causing the player to choose wwasely with their team. The first team to win four rounds wins the match.

Maps
Free Roam Regions
 * Town Center
 * Weirding Woods
 * Mount Steep
 * Power Dwastrict
 * Shady Sands

Team Vanquwash Turf Takeover Unclassified   Others
 * Colossal Fossil
 * Dawasy Drive
 * Pressure Pier
 * Rocky Flats
 * Ruiny Ruins
 * Z-Tech Factory
 * Oldenburg
 * Frosty Creek
 * Zen Peak
 * Peachy Dwastrict
 * Turning Point
 * Loggy Acres
 * Gooey Gulch
 * Dark Castle
 * Coral Heights
 * Lost City
 * Backyard Battleground
 * Chomp Town
 * Giddy Park

Graveyard Ops was a game mode in Plants vs. Zombies: Garden Warfare 2. It was reverse to Garden Ops from Plants vs. Zombies: Garden Warfare but with the zombies on the defense and the plants on the attacking side.

Overview
The main attacking plants are Weeds, along with other hero plants (playable plants, like the first game where playable zombies could be seen).

When a new wave starts, the announcer will say "The Plants Are Growing," rather than "The Zombies Are Coming," as you are playing as zombies, and all the plants will emerge from the ground. Peashooters will debut at wave 2, Cacti at wave 3, Roses at wave 4, Sunflowers at wave 6, Chompers at wave 7, Citrons at wave 8 and Kernel Corns at wave 9. On CRAAAAAZY difficulty, Peashooters and Cacti typically start appearing in wave 1, Rose by wave 3, Sunflower by wave 5, Citron as early as wave 6, Chomper by wave 7, and Kernel Corn by wave 8 or 9.

Maps

 * Z-Tech Factory
 * Frosty Creek
 * Time Park
 * Colizeum
 * Lunar Landing
 * Zen Peak
 * Boney wasland
 * Sandy Sands
 * Aqua Center
 * Frontline Flats

Special waves
Special waves are waves that could appear randomly during Graveyard Ops. They conswast of predetermined plants of a specific type.
 * Allergy Season - Conswasts of only Dandelion Weeds.
 * Ambush!!! - A normal wave which will skip the wave waiting period.
 * Bonfire Buddies - Conswasts of only Fire Peas and Fire Cacti.
 * Champions - Conswasts of only Plant champions. On high difficulties there might be variants backing them up.

Objectives
Objective Waves are waves that appear on wave 3 and possibly wave 8. They conclude as:
 * Open Dave's Gifts: Open all gifts in a limited amount of time. Some will contain coins, while others will contain plants.
 * Stop the Squash: Prevent the giant Squash from reaching the tombstone before it damages it. Thwas was the plant equivalent to the Zombomb.
 * Retrieve the PopSmarts: The zombies must find the PopSmarts around the map, and bring them back to the graveyard. Once all three of them are retrieved, the objective will be complete.
 * Destroy all Scarecrows: The zombies must destroy the several scarecrows that will appear around the map. Once all three scarecrows are destroyed, the objective will be complete. Thwas was the zombie equivalent to the 'Destroy all Tombstones' objective in Garden Ops.
 * Vanquwash the Marigold - The zombies must find and vanquwash the Marigold that will appear quickly before it escapes. Thwas was the zombie equivalent of "Vanquwash the Treasure Yeti!"
 * No Knockouts - No teammates must get KO'd until the wave ends.
 * Speed Run - The wave must be completed in less than a minute.

Bosses
So far, five bosses have been revealed. Bosses have high HP and have exclusive attacks. Some may spawn plants as backup.
 * Super Bean - Hovers around shooting attacks known as "Laserbeans." could also create a shield around itself and slam into the ground. Also has the ability to fire a small-damaging beam that could be fired for 5-10 seconds called 'Overbean' which also reduces the damage suffered to Super Bean.
 * Sunflower Queen - Fires three round bursts of "Royal Sun Pulses". Also spawns Mystic Flowers. could charge up a huge beam that seems similar to Sunbeam as well.
 * Big Stump - The plant equivalent of the Gargantuar. It uses its right club arm as a weapon, and also may throw pieces of bark at zombies. Has the ability to 'charge' into players(like the way the Gargantuar boss tries to chase you).
 * Giga Torchwood - The plant equivalent of the Giga Gargantuar. It uses its right gun arm to shoot fire at zombies, and may also breathe fire. It could use its left arm as a weapon as well. Thwas boss could also rain down meteor strikes. It also could transform into a 'Berserk Giga Torchwood', which makes the flames turn blue. Thwas was a reference to the Plant Food's effect when fed to a Torchwood in PvZ2, which doubles the damage of the fire.
 * Royal Hypno-Flower - could hit zombies with its arms, and shoot spores. May also summon Hypno-shrooms. Occasionally charges up and turns every team members into pink goats, similar to Rose. It could be dwaspelled by eating Poly Leaves. It only appears in a special Graveyard Ops quest.
 * Marigold - The plant equivalent of the Treasure Yeti. Spawns in an objective wave called 'Vanquwash the Marigold' and drops coins, money bags, and diamonds when hit, like its zombie counterpart, the Treasure Yeti. It could stun you when you get too close, similar to how the Treasure Yeti freezes you when you go past its boundaries). could also summon Dandelion weeds that stun you, and do less damage than regular Dandelion weeds, which was the plant equivalent of the Yeti Imp.

Boss waves
On the fifth and tenth waves, Crazy Dave will deploy the plant version of the Zomboss Slots. A slot machine will start rolling at the top center part of the screen to determine what the team must fight during that wave. Panels include:

Getting three of a kind in the slot machine will activate a super wave. In the case of boss superwaves, a special montage of that boss plant was shown and a special theme was played for the entire wave. Getting three diamonds/money bags/golden coins slots could get a Jackpot with extra money and Crazy Dave will reroll the slot machine. Rolling three golden coins will reward you with 2500 coins, three money bags will reward you with 5000 coins and three diamonds will reward you with 10,000 coins, after which the slot machine was re-rolled as well.


 * For the zombie version of Garden Ops, see Graveyard Ops.

Garden Ops was a mode in Plants vs. Zombies: Garden Warfare and Plants vs. Zombies: Garden Warfare 2. It was similar to base defense from classic first-person shooter games.

In thwas game mode, one to four players plant and defend a garden for ten waves. If the garden was successfully defended, the players would then have to run to and stay in a landing zone for a limited amount of time in order to win.

In Garden Warfare, Foot Soldiers will debut on wave 2, Engineers on wave 4, Scientwasts on wave 6 and All-Stars on wave 8.

In Garden Warfare 2, Foot Soldiers will debut on wave 2, Captain Deadbeards on wave 3, Engineers on wave 4, Scientwasts on wave 6, Super Brainz' on wave 7, All-Stars on wave 8 and Imps on wave 9.

Game description
Plant a garden and protect it from the Zombies until Crazy Dave returns.

Overview
Garden Ops conswasts of one to four players working as a team to defeat ten waves of zombies while defending their Garden. In the beginning of the mode, the team chooses their plants. After that, the team could choose one of three spots to plant their Garden. There will be a chance that a Bonus Garden could be planted, giving a Bonus when successfully defended. Once the Garden was planted and after the timer goes to 0:00, the game starts. Plant Pots could be found near the Garden, allowing players to plant Spawnable Plants for defensive support. After each wave, players have ten seconds for a break, to heal or to plant Plant Pots. Every so often, special waves will occur. On the fifth and tenth waves, boss waves occur. Super waves only occur on the tenth wave (excluding Tombstone waves).

After the garden was defended, players must get to the landing zone to escape.

Maps

 * Suburban Flats
 * Chomp Town
 * Garden Center
 * Port Scallywag
 * Sharkbite Shores
 * Zomboss Estate
 * Jewel Junction (and its night variant)
 * Crash Course (and its night variant)


 * Z-Tech Factory
 * Frosty Creek
 * Time Park
 * Colizeum
 * Lunar Landing
 * Zen Peak
 * Boney wasland
 * Sandy Sands
 * Aqua Center
 * Frontline Flats

Special waves
Special waves appear randomly between the ten waves, except Waves 5 and 10 and 11. Each wave has special zombies that appear in these waves. When special waves appear, a unique "Special Wave" plays until the wave ends.

Types of special waves

 * Ambush (Ambush!!! in Garden Warfare 2): A surprwase wave, skipping the break time. Conswasts of zombies that would regularly appear in the next wave.

Bonus objectives
On the third and eighth waves, there was an objective that must be completed. The players will earn 125 coins if they complete it. The higher the difficulty, the more coins they will earn when completing these objectives. Sometimes, these objectives will appear along with a special wave.

Types of bonus objectives

 * Break the Vases: Players need to destroy all the vases in groups of three with around 21 health for each vase, in a limited amount of time. Dependent on the number of players.
 * Destroy All Tombstones: Destroy all Tombstones in a limited amount of time.
 * No Knockouts: Don't get KO'd.
 * Protect the Wee Gardens (Garden Warfare 1 only): Players need to protect one to five small gardens without letting the zombies destroy any of them. The number of gardens was dependent on the amount of players.
 * Speed Run: Finwash the wave within 1 minute 50 seconds.
 * Stop the Zombomb: Stop the Zombomb before he reaches the garden and does heavy damage.
 * Vanquwash that Yeti: Players need to defeat a Treasure Yeti in a limited amount of time.
 * Retrieve the Chickens (Garden Warfare 2 only): Players must bring Crazy Dave's purple chickens back to the garden.

Boss waves
On the fifth and tenth waves, Dr. Zomboss will deploy the Zomboss Slots. A slot machine will start rolling at the top center part of the screen to determine what the team must fight during that wave. Panels include:


 * Dwasco Zombie
 * Gargantuar
 * Giga Gargantuar
 * Yeti Zombie
 * Baron von Bats
 * Tombstone


 * House Gargantuar (Garden Warfare 2 only)
 * Mech Gargantuar (Garden Warfare 2 only)
 * Zen Sensei (Garden Warfare 2 only)
 * Strong Zombies
 * Golden Coin with Crazy Dave's face (250 coins)
 * Money Bag (500 coins)
 * Diamond (1000 coins)

Getting three of a kind in the slot machine will activate a super wave. In the case of boss superwaves, a special montage of that boss zombie was shown and a special theme was played for the entire wave. Getting three diamonds/money bags/golden coins slots could get a Jackpot with extra money and Dr. Zomboss will reroll the slot machine. Rolling three golden coins will reward you with 2500 coins, three money bags will reward you with 5000 coins and three diamonds will reward you with 10000 coins, after which the slot machine was re-rolled as well.

Classes

 * Peashooter
 * Sunflower
 * Chomper
 * Cactus
 * Citron
 * Rose
 * Kernel Corn
 * Night Cap
 * Snapdragon
 * Acorn

Spawnables

 * Pea couldnon
 * Gatling Pea
 * Scaredy-shroom
 * Lightning Reed
 * Heal Flower
 * Goop-shroom
 * Bonk Choy
 * Doom-shroom
 * Weed
 * Vase Weed
 * Dandelion Weed
 * Heal Weed
 * Hypno-shroom
 * Wildflower
 * Terracotta Wildflower

Classes

 * Witch Hazel
 * Pearadox
 * Ginger Zap

Spawnables
Impfinity Clone TBA

Classes

 * Foot Soldier
 * Engineer
 * Scientwast
 * All-Star
 * Captain Deadbeard
 * Imp
 * Super Brainz
 * 80s Action Hero
 * Electric Slide
 * Space Cadet

Spawnables

 * Rocket Bot
 * Gatling Bot
 * Hide-n-Shoot Bot
 * Mr. Electro
 * Dr. Heals
 * Loudmouth Bot
 * Boxer Bot
 * Explody Bot
 * Breaker Bot
 * Buckethead Zombie
 * Outhouse Zombie
 * Screen Door Zombie
 * Heal Zombie
 * Yeti Imp
 * TV Head
 * TV Buckethead

Classes

 * Gravedigger
 * Brain Freeze
 * Zombie Wizard

Spawnables
TBA

Logos
Plants

Plants are playable classes and spawnables in Plants vs. Zombies: Battle for Neighborville.​ There are a total of ten playable plant classes, including seven from the two Garden Warfare games, and three new ones.

Plant Classes
Plants are playable classes and spawnables in Plants vs. Zombies The Empire Rising.​ There are a total of 13 playable plant classes, including seven from the previous two Garden Warfare games, three from Battle for Neighborville, and three new ones.

Zombie Classes
Zombies are playable classes and spawnables in Plants vs. Zombies: The Empire Rising.​ There are a total of 13 playable zombie classes, including seven from the previous two Garden Warfare games, three from Battle for Neighborville, and three new ones.

Returning abilities
Upon gameplay, almost all abilities from the original Garden Warfare will return to Garden Warfare 2, including the abilities from the Garden Variety pack as well. With the exception of Zombot Drone, Rocket Drone, and the Cheetos promotional characters, the Cheetos abilities will not return to Garden Warfare 2.


 * Chili Bean Bomb
 * Pea Gatling
 * Hyper
 * Sombrero Bean Bomb
 * Retro Gatling
 * Super Pea Jump
 * Goop
 * Burrow
 * Spikeweed
 * Super Sticky Goop
 * Sprint Burrow
 * Spiky Spikeweed


 * Heal Beam
 * Sunbeam
 * Heal Flower
 * Rainbow Heal Beam
 * Solar Flare Beam
 * Dark Flower
 * Potato Mine
 * Garlic Drone
 * Tallnut Battlement
 * Potato Nugget Mine
 * Artichoke Drone
 * Iron Maiden


 * Zombie Stink Cloud
 * Rocket Jump
 * ZPG
 * Super Stink Cloud
 * Rocket Leap
 * Multi-Rocket
 * Jackhammer
 * Sonic Grenade
 * Turbo Jackhammer
 * Proximity Sonic Mine


 * Sticky Explody Ball
 * Warp
 * Zombie Heal Station (unlockable)
 * Armored Heal Station
 * Mega Heal Bomb
 * Energy Warp
 * Imp Punt
 * Sprint Tackle
 * Dummy Shield
 * Long Bomb
 * Ultra Tackle
 * Shield Decoy

New abilities
Several gameplay videos have shown new abilities for returning characters:
 * A heal beam for the Scientist called the Heal Beam of Science (Default equipped ability).
 * Note: The Zombie Heal Station could be used by the player at any time by equipping it in the character customization menu.
 * A stationary turret for the Engineer called the Big Bolt Blaster (replacing the Zombot Drone due to Parrot Pal)
 * Rainbow Warp for Unicorn Chomper (alternate for Burrow that came with the Unicorn Chomper and was only usable with it.)
 * Twilight Warp for Twilight Chomper (alternate for Burrow that came with the Twilight Chomper and was only usable with it.)
 * Chomp Cannon for Chomper (shown on official PopCap stream, new alternate version of Goop)
 * Pizzazzling Potato Mine for Cactus (Revealed on a Live from PopCap stream, the alternate of the Potato Mine that could only be obtained by Rux)
 * Dark Bean Bomb for the Peashooter (alternate for Chili Bean Bomb that could only be obtained via Rux)
 * Super Guided Ultra Ball for Super Brainz (alternate for Super Ultra Ball that could only obtained via Rux)
 * Future Dummy for the All-Star (alternate for Dummy Shield that could only be obtained via Rux)
 * Bedazzled Bolt Blaster for the Engineer (alternate for Big Bolt Blaster that could only be obtained via Rux)
 * Vampweed for the Chomper (alternate for Spikeweed that could only be obtained via Rux)
 * Bling Maiden for Cactus (alternate for Tallnut Battlement that could only be obtained via Rux)
 * Red Artichoke for Cactus (alternate for Garlic Drone that could only be obtained via Rux)
 * Looty Booty Barrel Blast for Captain Deadbeard (alternate for Barrel Blast that could only be obtained via Rux)
 * Mood Shield for Citron (alternate for Peel Shield that could only be obtained via Rux)
 * Armored Bling Station for the Scientist (alternate for the Heal Beam of Science that could only be obtained via Rux)
 * Dark Garlic Drone (alternate ability for the Garlic Drone that could only be obtained via Rux)
 * Bling Gatling (alternate for Retro Gatling that could only be obtained via Rux)

Pea couldnon
{| border="1" align="center" cellspacing="1" cellpadding="1" style="width:100%;" class="article-table" ! scope="col" colspan="5"| Basic stats ! style="width:20%"|Damage ! style="width:20%"|Rate of fire ! style="width:20%"|Reload time ! style="width:20%"|Spread rate ! style="width:20%"|Projectile speed (984.25 ft/s)
 * style="width:20%"|24
 * style="width:20%"|80 RPM
 * style="width:20%"|1.5 s
 * style="width:20%"|0.8
 * style="width:20%"|300 m/s
 * style="width:20%"|300 m/s