Flowerstar

Flowerstar is the second plant of Modern Day XL's first and only part in Plants vs. Zombies 2 and the Dimensional DLC for it. It fires stars onto zombies (or onto a random unoccupied tile). Stars may cause a random status effect, though it is limited to a certain list of status effects.

Overview
Flowerstars absorb 20nds in total. The flower absorbs 14nds and the stem absorbs 6nds. When the flower has been eaten, the remaining stem will just sit there, acting like a Moonflower without the ability to produce sun. Being powered will not change this at all.

Stars are able to hit a zombie or fall onto the ground, creating an aura similar to Moonflowers but only on that tile. The aura, of course, allows you to power plants but without needing the assistance of a Moonflower. There is a 40% chance of stars falling onto a zombie and a 60% chance of it falling onto the ground, though these statistics are changed into 50% each when powered. It will do 1.5nds to a zombie when not powered. When powered, stars do 2nds and stars will do 20nds in total when in a barrage, damaging the consumer of the flower.

When powered by a Moonflower, the flower will gain more health, increasing it to 24nds, making the total health 30nds. It will also make stars fall more often and increase the chances of a star landing on a zombie. When the flower is eaten, it will create a barrage of stars; these stars fall onto the zombie who destroyed the flower. Along with this, when the flower is being consumed, the amount of stars falling will increase.

Plant Food
When fed Plant Food, the flower will regrow and go back to full health. It will then gain a mysterious protection which absorbs 30nds, giving the plant 50nds in total. This does not change when powered.

Strategies
TBA

Trivia

 * It would have been called Starflower, but the creator decided it was too similar to Sunflower and Moonflower and could be misleading due to it not producing sun.