Plants vs. Zombies: Machine Retrievers

Plants vs. Zombies: Machine Retrievers is a whole new adventure for zombie-bashers and plant lovers!

NEW PLANTS! Meet Rock Radish, Washsabi, and Tile Turnip! Just a few of the powerful plants you'll be taking!

RESCUE PENNY! Penny has been kidnapped by Zomboss so Dave, and the plants has to save Penny from Zomboss, retrieve the taco-flavored kind machine potion in Zomboss's hands! And by hands we mean zombot...

NEW ZOMBIES! Plant your way to the potion with your new plants! Meet (and kill) Fog Machine Zombie, Emperor Zombatine, and General Zombious. That's just a few of the powerful zombies!

SUPER PLANT FOOD! If one plant food on a plant isn't enough, try the NEW AND SUPER POWERFUL plant food! It will supercharge your plants TO THE MAX!

BRAIN BUSTERS! The Brain Busters have returned! Now new and improved!

LOOK OUT! Penny has been evil-lized! Look out or she'll destroy your plants!

ACHIEVEMENTS! New achievements to test your skill!

Story
When Dr. Zomboss was defeated in the future with Crazy Dave, Penny and the plants. Zomboss discovers that Penny is their secret weapon, he quickly steals Penny and evil-izes her, when Dave finds out, he asks help from Harvey, the shop mole, Matilda, Burt, and Dottie to retrieve the taco-flavored kindness potion in Zomboss's lab, the plant team has to destroy Zomboss's impossibly-indestructible-made containment machine to retrieve Penny and the kindness potion.

Super Plant Food
WARNING! This plant food can cause plant to be extremely hyper! Use the super plant food to really destroy ALL zombies in your path! This super plant food is ultra-rare to get. Spend 2500 coins to get one.

Super Plant Food is intorduced on the first level of Mechanical Mayhem.

Effects: See Plants vs. Zombies: Machine Retrievers/Super Plant Food Effects

Power Spreader
Are the groups of zombies everwhelming your plants? Use your fingers to spread magical clocks to slow down zombies! Power Spreader costs 100 coins.

Power Diverter
Are your defenses weak on some lanes? Click the lane where you want to divert all zombies to! Power Diverter costs 100 coins.

Power Charger
Slow recharging? Use the power charger! Spread your fingers to the seed packets tospeed up their recharging! Power Charger costs 500 coins.

Suburban Alamanac
See Plants vs. Zombies: Machine Retrievers/Suburban Almanac

Stories
See Plants vs. Zombies: Machine Retrievers/Stories

Combined Plants
Coming Soon!

A * indicates a plant bought in the shop.

Achievements
See Plants vs. Zombies: Machine Retrievers/Achievements

Shop
You can unlock plants here immediately before you can unlock it. This place has boosts, perks, power-ups and many more!

Returning

 * Last Stand
 * Special Delivery
 * Cannons Away
 * Attack of the Hybrids - (New name for Zombotany)
 * Nutty Bowling - (New name for Wall-nut Bowling)

Power Play
This is similar to Ancient Egypt - Day 5, where you can freely use power-ups without spending coins. Except there are more zombies, and the zombies walk extremely fast, making it more challenging than AE - Day 5.

Charge! Charge!
You can freely use Plant Food in this Brain Buster without spending coins, but you only get 3 Super Plant Food, and Super Plant Food isn't free.

In this Brain Buster, you have 1 peashooter in each lane and you use Plant Food to defend your brains! This time the zombies walk x5 faster and they come in groups.

Every zombie defeated drops 25 sun, and you can use sun to buy and plant more plants.

The only plants available are Repeater (Which costs 300 in this Brain Buster!), Wall-nut (Which costs 275 in this Brain Buster!), Snapdragon (Which costs 475 in this Brain Buster!), and Coconut Cannon (Which costs 600 in this Brain Buster!).

Once you clicked on a plant's seed packet to buy it, the plant will automatically be planted in the next column.

Attack of the Hybrids (Zombotany)
While not technically a new one, Zombontany is a returning Brain Buster now renamed as "Attack of the Hybrids."

You will encounter new zombotanies like Repeater Zombie, Bonk Zom-Choy, and Bloomerang Zombie. There's also some zombotanies involving new plants like Lightning Reed Zombie.

The leaders (or mini-bosses) of the zombotanies are Coconut Cannon Zombie and Winter Melon Zombie. The boss of the zombotanies is Zombie Hod Rod Chomper that rides a Hod Rod car and can eat plants quickly. Zombotanies are first encountered at "Brains in the Ocean."

Tutorial
At the present day lawn. There are 5 levels that introduces you to the game.

Unlocked Stuff:

 * Peashooter - Your first plant
 * Sunflower - After completing Day 1
 * Wall-nut - After completing Day 2
 * Plant Food - After completing Day 3
 * Potato Mine - After completing Day 4
 * Power-Ups - After completing Day 5

Zombies Encountered:

 * Basic Zombie - First encountered at Day 1
 * Flag Zombie - First encountered at Day 1
 * Conehead Zombie - First encountered at Day 2
 * Buckethead Zombie - First encountered at Day 4
 * Tomb Raiser Zombie - First encountered at Day 5

Lost at Fog
In this area, the fog is very thick, covering more more than half of the lake. It's also half-water and half-land. Sunflowers are sleeping in the night! And sun doesn't fall off. Also, Twin Sunflower's second head is sleeping while the first one is awake, which means it will act like a normal sunflower - only more expensive.

Unlocked Stuff:

 * Sun-shoom - Before starting Night 1
 * Tangle Kelp - After completing Night 2
 * Iceberg Lettuce - After completing Night 3
 * Cactus - After completing Night 5
 * Sun Boost - After completing Night 7
 * Lily-pad - After completing Night 8
 * Split Pea - After completing Night 12
 * Repeater - After completing Night 14
 * Cattail - After completing Night 15
 * Shamrock - After completing Night 18
 * More Power-Ups - After completing Night 19
 * Suburban Almanac - After completing Night 22
 * Washabi - After completing Night 25
 * Plant Perk & ZombiFreeze - After completing Night 25

Zombies Encountered:

 * Ducky Tube Zombie - First encountered at Night 1
 * Swimming Zombie - First encountered at Night 2
 * Fog Machine Zombie - First encountered at Night 4
 * Launching Zombie - First encountered at Night 4
 * Snorkel Zombie - First encountered at Night 5
 * Dolphin Rider Zombie - First encountered at Night 10
 * Balloon Zombie - First encountered at Night 6
 * Piranha Wrangler Zombie - First encountered at Night 19
 * Zombie Shark Rider & Zombie Shark - First encountered at Night 22

Super Thick Fog Levels:

 * Night 5
 * Night 9
 * Night 12
 * Night 16
 * Night 21
 * Night 24

Mechanical Mayhem
This place can be a challenge since more than half of the levels are "special delivery" (conveyor-belt) levels and few levels are "choose your plants" levels. Also, sometimes Penny will suddenly appear and run over plants.

Machines will also help zombies get past your defenses more...

A moving conveyor belt makes zombie move faster, Metal Walls in front of your plants will block their shots until it's destroyed, it is as tough as 3 tombstones. 3 Grave Busters can destroy them.

Also, Flower Pots are mandatory in this area because it's inside a factory and there's no soil in there..

Lightning Reeds deal more damage to metals, dealing 2 nds on them. Also, Lightning Reed now deals 1 nds to every shot.

Unlocked Stuff:

 * Super Plant Food - After completing Day 1
 * Flower Pot - After completing Day 2
 * Cabbage-pult - After completing Day 3
 * Lightning Reed - After completing Day 5
 * Tile Turnip - After completing Day 6
 * E.M. Peach - After completing Day Day 9
 * Magnet Plant - After completing Day 11
 * Kernel-pult - After completing Day 12
 * Extra Seed Slot - After completing Day 14
 * Cherry Bomb - After completing Day 15
 * Squash - After completing Day 18
 * Shovel Boost - After completing Day 21
 * Melon-pult - After completing Day 24

Zombies Encountered:

 * Evil Penny Attacks - First encountered at Day 1
 * Metal Wall Zombie - First encountered at Day 6
 * Jetpack Zombie - First encountered at Day 9
 * Poncho Zombie - First encountered at Day 3
 * Zombie Worker - First encountered at Day 10
 * Zombie Factory Manager - First encountered at Day 12
 * Motorcycle Rider Zombie - First encountered at Day 15
 * Zombie Mechanic - First encountered at Day 20
 * General Zombious (Mini-boss) - First encountered at Day 25

Special Delivery Levels:

 * Day 5
 * Day 10
 * Day 13
 * Day 14
 * Day 21
 * Day 24

Cave of the Clocks
Since the cave's ground is stone, you will need Flower Pots. All zombies from all time peroids will attack you! And Penny, instead of running over your plants, will now shoot lasers at random plants.

Every wave, a giant clock will fall that makes a "magic time force" in a 3x3 area, slowing plants or zombies that are affected by the time force temporarily. Occasionally, a really big clock falls from the cave and slows down everything. And sometimes, a small clock with a leaf on it will fall only on a random plant that will permanently slow them down. Umbrella Leaves can deflect small clocks, but can't deflect giant clocks.

Fun Fact: This area unlocks more fire-related plants than in any area.

Unlocked Stuff:

 * Umbrella Leaf - After completing Day 1
 * Sun Boost - After completing Day 2
 * Aspearagus - After completing Day 4
 * Chomper - After completing Day 5
 * Torchwood - After completing Day 8
 * Surprise Gift - After completing Day 10
 * Beet - After completing Day 12
 * Surprise Gift - After completing Day 14
 * Flaming Pea - After completing Day 16
 * Pumpkin - After completing Day 19
 * Surprise Gift - After completing Day 22
 * Gatling Pea - After completing Day 25

Zombies Encountered:

 * Time Peroid Zombies (Egypt, Pirates, West, Future) First encountered at Day 1
 * Football Zombie - First encountered at Day 5
 * Explorer Zombie - First encountered at Day 8
 * Giga Conehead Zombie - First encountered at Day 9
 * DJ Zom-B - First encountered at Day 12
 * Windwill Zombie - First encountered at Day 13
 * Clock Controller Zombie - First encountered at Day 15
 * Gargantuar - First encountered at Day 17
 * Zomboni - First encountered at Day 20
 * Imposter Zombie - First encountered at Day 23
 * Leader Zombie - First encountered at Day 24

Supercharge Matrix
This area is filled with Power Tiles! Power Tiles give your plants extra boosts depending on it color - To prevent this area to be too easy, some tiles do not support some plants, like wall-nuts can't be planted on blue tiles. Also, Tile Turnip can't be picked, nor used because the area is already filled with power tiles. Blue, Green, and Purple tiles appear most, There's only 5 Golden Rod tiles and 3 Tiles in every level. Instant kills like Jalapeno can be planted on any power tile since they are "temporary" plants.
 * If the tile is Blue - The plant's attack speed (or sun production) will be 2x fast every 20 seconds. Defensive plants can't be planted on blue tiles.
 * If the tile is Green - The plant's projectile (or produced sun) will be 2x as big as before every 30 seconds. Which means if it's sun it will be 50 instead of 25! Defensive plants will gain slightly more health.
 * If the tile is Purple  - The plant's projectiles will have a splash-damaging ability permanently. Sun-producing plants and defensive plants can't be planted in this tile.
 * If the tile is Golden Rod - Every 3th projectile fired will be heavy-duty. Sun-producing plants will produce 75 sun every 3 sun produced. Defensive plants can't be planted in golden rod tiles.
 * If the tile is Orange - If any plant is planted in this tile, the tile will produce Plant Food every 70 seconds.
 * If the tile is Red  - The plant will do it's plant food effect every 65 seconds.

Unlocked Stuff:

 * Bonk Choy - After completing Day 1
 * Rock Radish - After completing Day 3
 * Snapdragon - After completing Day 6
 * 3 Plant Perks - After completing Day 7
 * Mega Perk & Zombie Zapper - After completing Day 10
 * Power Radish - After completing Day 14
 * Bloomerang - After completing Night 15
 * Cabbage Shower - After completing Night 17
 * Scannion - After completing Night 20
 * Citron - After completing Day 25

Bosses
It also involves Zombotany mini-bosses and bosses.

General Zombious
He is first faced in the final level "Mechanical Mayhem," and explodes when defeated. But then is rebuilt by Zomboss and returns even stronger in "Road to Danger." and then returns again as the second boss to be faced in "The Great Green Purge," now very powerful with lots of attacks. He abosrbs 10,500 nds in "Mechanical Mayhem," 20,000 in "Road to Danger," and 40,000 in "The Great Green Purge."

Attacks Always Used:

 * Simple Sways - Activates his first lightsaber and slices in the 2 nearest plants.
 * Avoid It! - Becomes stealthy and avoids any projectile for several seconds.
 * Now for the Quad - Activates his 2 other arms and stuns the 7 most powerful plants with his "stunstaff."
 * Sway, Slay, Stun! - Slices the 3 most powerful plants, stuns the 5 weakest plants, and slays zombies to slightly replenish his health.

New Attacks: (Used in Road to Danger)

 * Doom-erang - Throws his boomerang lightsaber that kills every plant in lane it's thrown in.
 * More Stuns? - Stuns all plants for a few seconds.
 * The Great Lasers - Summons 3 Zomdroids that fires lasers to your plants.
 * Reinforcement Doom - Spins all his 4 lightsabers and comes closer to plants that kills them, while spinning, the lightsabers will destroy any projectile that comes in contact.
 * Needing Replenishment - Sucks all the visible zombie's nds to replenish his health.

More New Attacks: (Used in The Great Green Purge)

 * Unseen Roll - Will mold into a wheel-like robot and will turn invisble, then will run over most plants.
 * Zombifyer- Turns the 3 strongest plants into zombotanies, unless it's coconut cannon or winter melon.
 * Burning Doom - Summons a wave of Flaming Pea Zombies, Jalapeno Zombies, Flaming Reed Zombies, and Explorer Zombies
 * The Metal Minions - Summons a huge wave of Zomdroids that fires lasers to your plants.

Zomb Wesell
She's the plant hunter and the creator of the zombotanies! Zomb Wesell is the boss of "Brains of the Ocean" and has lots of zombfying-styled attacks.

Attacks Always Used:

 * Drag to Doom - Uses her grappling hook to grap 3 random plants and turn them into zombotanies.
 * Poisoned! - Shoots a posion dart in a random plant, instantly killing the plant.
 * Missile in Mits - Throws 2 missiles in random squares, killing plants in small area.

Deadda the Undead
The biggest of the Undead, Deadda the Undead is one big zombie! He's hard to kill.

Zomboss and his Inventions
He rules them all!

Zombot Sphinx-inator
The destroyer of the ancient sands. A cyclops of death!

Returning Attacks:

 * Tombstone Missiles
 * Runaway Revert Way 
 * Near Squashing

Terra Cotta Zombot Warrior
Coming Soon!

Mega Leaf Avenger-tron
Coming Soon!

Zomba Fett
A tough plant murderer. He's the second best apprentice of Dr. Zomboss!

Nundead Zomray
Nundead Zomray is a very smart zombie!

Master Zombawungdo
The final boss of "Chinese Bonsai Garden." He's an undead kung fu master!

Boss Bashers
Practice defeating bosses in this mode! It has 5 difficulties: "Easy as Greens," "Leveling Up," "The Hard Injuries," "Blast Bash," and the hardest mode, "Leaf Ultimate."

Tacollectors
Tacollecters (mix of the words "taco" and "collectors".) is a mode where you need to collect a certain amount of tacos in exchange for more things in Future Dave's Far Future inventions. You can only spend Tacos in Future Dave's shop. No coins or zombucks, but you can exchange coins for tacos!

Leafy Dreams
Just like sandbox mode. You can do whatever you want! Free power-ups, plant food, pretty much everything!

Burt's Blueprints
Burt's Blueprints mode is similar to Seeing Stars. Except you get 10 blueprints, each with their own level, and the blueprints contain the plants that you need to plant on a specific square, and you can't plant other plants on square that isn't the plant that matches it. While imitating the blueprint strategy, you will also be facing some other challenges like "Produce 3000 sun," or "Don't let the zombies trample the flowers" and other various challenges. There's also new challenges like "Don't let the Wall-nuts get eaten!" and "Build this blueprint under 5 minutes!"

Zombie Mode
Zombie Mode is I, Zombie, but is renamed "Zombie Mode." And instead of only attack through the night, you can choose which area you want.

Levels (Lost at Fog)

 * Level 1 - Sink or Undead
 * Level 2 - Invisble Turn
 * Level 3 - Die-namyte
 * Level 4 - A Water Ride
 * Level 5 - Greeny Meal
 * Endless - Fogfinity
 * Bonus - Pea Party

​Levels (Mechanical Mayhem)

 * Level 1 - Gear Help
 * Level 2 - Metal Mits
 * Level 3 - Air Way
 * Level 4 - Regular Job
 * Level 5 - Late Entry
 * Endless - Overnight Shift
 * Bonus - Undead Promotion

​Levels (Cave of the Clocks)
You can chose your Basic Zombie's style only on this level pack. Which means you can change it into a mummy, a cowboy, a pirate or a future zombie since the style is only cosmetic.
 * Level 1 - Football Field
 * Level 2 - Burning Desire
 * Level 3 - Time Masters
 * Level 4 - Frozen Brainsiclez
 * Level 5 - Little Frauds
 * Endless - Mini Invasion
 * Bonus - Gift of Brains

Leafy Level Maker
You can create your own level and choose any plant, or zombie or area! Then after creating the plant, you get to test it out! But it costs a load of coins...

​Sun Malfunction
In this mode, the sun costs of plants are broken! And Crazy Dave will be fixing them one by one. Some broken costs are useful, and some are unacceptable!

For the broken sun costs, see Plants vs. Zombies: Machine Retriecers/Broken Sun Costs

Trivia

 * The ideas of "General Zombious, "Emperor Zombatine," "Zomba Fett," "Deadda the Undead," "Zomb Wesell," and "Nundead Zomray are based off the Star Wars characters General Greivous, Emperor Palpatine, Boba Fett, Jabba the Hutt, Zam Wesell and Nute Gunray.
 * Lightning Reed now deal 1 nds instead of 0.5, and is now 150 sun.
 * Tomb Raiser Zombie will now raise tombstones that appear in Pinata Party instead of Egyptian tombstones.
 * Matilda, Burt, Dottie and Harvey returns in this game.
 * The game now uses more new words to express the toughnesses and the recharges of the plants and zombies.
 * Some include "average," "ultimate," "super slow," "slightly fast," and "very fast."
 * The game was orginally going to end at "Supercharge Matrix."
 * The exact time of the recharges are -
 * Super Fast is 4 seconds.
 * Very Fast is 6 seconds.
 * Fast is 8 seconds.
 * Slightly Fast is 12 seconds
 * Average is 19 seconds.
 * Mediocre is 27 seconds
 * Slightly Slow is 35 seconds
 * Sluggish is 41 seconds.
 * Slow is 50 seconds.
 * Very Slow is 63 seconds.
 * Super Slow is 82 seconds.
 * Gargantuar's normal appearance is now his pirate counterpart. The pirate version was chosen because the mummy version was too "ancient," and the wild west version was too "cowboy."
 * There are now new types of money with their specific amount other than a silver coin, a gold coin, a diamond, and a zombuck.
 * A silver coin is worth 10 coins - Common
 * A gold coin is worth 100 coins - Random
 * A zombuck is worth 1 zombuck - Random
 * A stack of zombucks is worth 10 zombucks - Rare
 * A golden bar is worth 500 coins - Rare
 * A diamond is worth 1000 coins - Very Rare
 * A bag of diamonds is worth 5000 coins - Ultra Rare
 * A treasure chest is worth 10,000 coins and 100 zombucks - Insanely Rare
 * Like in Plants vs. Zombies Adventures, Magnet-shroom is no longer a mushroom but is now a regular plant. Also, his name is now "Magnet Plant," and he doesn't sleep during the day.
 * Although Tile Turnip, E.M. Peach, Power Radish, Heavenly Peach, Artislash, and Fire Gourd are unfamiliar plants from PvZ2, they are considered "returning" plants because all these plants were in the Chinese version, except for Tile Turnip and E.M. Peach.
 * The Hot Rod Chomper is the strongest plant in the game.
 * This is a trilogy game. And there will be 2 sequels.
 * The first one is called Plants vs. Zombies 2: The Captured Bashers - Which is about the Zombie Bashers being kidnapped and enslaved.
 * The final one is called Plants vs. Zombies 3: Rise of the Undead - The hardest of them all. The Zombie Bashers lose and the Undead rises from their losing streak and now enslaved the whole galaxy.
 * Instead of the plant perk expanding a plant's range, it now doubles the damage of the plant's projectiles. It also doubles the health of defensive plants, but can't be planted on sun-producing plants.
 * Umbrella Leaf now has offensive capabilities, being able to shoots light-damaging seeds in a very short range.

For the team, see here.