Talk:Power Zap (PvZH)/@comment-33683778-20171120221535/@comment-24024415-20171121001749

In that case, it needs to be seriously nerfed. Like, VERY hard nerfing to be fair. Man, I'm going to split up the errors into segments to properly explain what's wrong:

The first issue is simply its effectivity in relation to other instants in canon game: For an instant kill AND a card draw at the same time, you can destroy up to three zombies (assuming the instant kill targets zombies if they exist a la B-Flat or target by lane simmilar to old Missile Madness) at a single trick that costs one sun more than Berry Blast.

Comparatively, Squash is a 5 cost that can only do that to a single Zombie, albiet targeted rather than random. For a Zombie comparison, you have B-Flat for a single random instant kill on a Plant, which is further weakened by how plants have access to Team up, making it's chances scale up to 1/10 in a completely filled out board. Needless to say that by trippling its effectivity and adding a card draw as well, it has pushed far past OP given even in the worst case scenario, you are clearing out 60% of the board and gain a card.

Secondly is its typing: Kabloom ain't the hard removal set, that'd be Solar. Kabloom is best known for damaging tricks, which this simply does not follow. And while Guardian does also share hard removal, it is only in accord to its defensive nature and is focused more on taking out powerful zombies only compared to Solar's general removal.

Thirdly is technical stuff like page layout and such, since it doesn't follow other page's standards of quality in accord to the usage of infoboxes in the rules of page making. That can be done later, but still.

Overall this needs some heavy work to be fair, given that killing three random zombies alone can warrent a doubling or even trippling of its current Sun cost, given Wall-Nut Bowling is a 9 Cost that deals heavy damage. I'd recommend dropping the Draw a Card all together and go from there.