PvZ: Realm of Battles

PvZ: Realm of Battles is a game in the Plants vs Zombies series. It is designed to have many worlds and a high focus on multiplayer.

Plot
Dr. Zomboss is out for revenge now. His zombie armies have been destroyed time and time again by non other than you. This time he has had enough, and has prepared his ultimate weapon: a beam that turns other gardeners against each other. Now you and Crazy Dave have to travel the world and gather plants to defend yourself and defeat Dr. Zomboss.

Areas

 * 1) The Neighborhood: the area around your house, along with where the other gardeners live. The zombies have decided to attack you in the confusion of battles. There are no gimmicks and basic zombies are quite common.
 * 2) Downtown: the nearby city, recently invaded by zombies. The map is in night and there are certain lane where cars could drive by, destroying plants and zombies
 * 3) Lake Lagoon: this is where it starts to get tough. The map is in night again, there is only water and fog is here too.
 * 4) Deep Jungle: the jungle here contains some very unique plants, which is why you came here. There are pool lanes in the middle, and occasionally lightning strikes, instantly killing plants.
 * 5) Arctic Slides: the frozen north. There are pool lanes again, but you need flower pots to plant on the ice. Cold winds from Frostbite Caves return as well.
 * 6) Rockwell Mines: the deepest caverns under the earth. Minecarts return, along with cave-ins which leave behind boulders that the plants have to break through. It also happens to be night.
 * 7) The Molten Mountain: a fiery volcano where the zombies built their ultimate weapon. Night returns along with a lava path in the center that can't be planted on. Meteors fall similar to cave-ins, but, certain tiles are ashy tiles, doubling a plant's speed and health.
 * 8) Iron Halls: the zombie's secret base. Although there is no sun, the lights here provide 25 sunlight occasionally. Except for halfway through the level, were they all turn off, pitching the arena into darkness.
 * 9) Crazy Castle: the main base of the zombies. Trapdoors will create unplantable space on every huge wave, along with very strong zombies attacking.
 * 10) Sea of Rage: endless storms ravage these pools. There are only water tiles, and the waters constantly shifts plants around.
 * 11) The Cellars: the underbelly of the zombie fortress. There is night again, along with secret doors that allow zombies to spawn ahead of the eighth column.
 * 12) Zomboss Manor: Zomboss's personnel base, where the main beam is operated. The perfect storm of gimmicks is here: night, flower pots, trapdoors, secret doors, and lights out. This is also where the best of the best of both plants and zombies are introduced.