Talk:Table Terrain/@comment-31386958-20171124033356/@comment-24024415-20171124125855

Honestly I don't know. Given most zombies would heal significantly from a single dosage of 2 Health, on top the intense synergy with Frenzy fighters, I think that 2 Health should be fair enough. Considering something like a Knight of the Living Dead or Smashig Gargentuar, effectively healing 5 HP per plant due to armor or 6 HP if there are multiple plants to be slain, I think keeping it so Armored Zombies and Frenzies don't benefit too much from the effect.

Unless I go around to changing the stats again for 3 Health on the first destruction only to prevent +6 HP for clearing a lane, which is an idea, but honestly I'm content with where it is. For not being an immediate effect but a much more proactive variant of Cone Zone, I don't think having it grant just as much health in a single dosage as CZ can provide total would be balanced.