Wild (PvZH)

Plant Class: Wild



They gain crazy stat boosts before using Frenzy, Disable, and Regeneration to tear down defenses, and they don’t care about collateral damage.



Traits:



Amphibious

Bullseye

Disable (Disabled fighters cannot use their special abilities or use things like Frenzy for a turn)

Frenzy

Retaliate (Fighters with Retaliate do X damage to an enemy here when hurt)

Regeneration (Fighters with Regeneration heal themselves for X at the start of every turn)

Unblockable: An equivalent of Bullseye that works for Tricks instead.



Heroes:

Hyper Bean – Smarty and Wild

<p class="MsoNormal">Scorching Sovereign – Solar and Wild

<p class="MsoNormal">The Explodonate Bros – Kabloom and Wild

<p class="MsoNormal">General Gatling – Mega-Grow and Wild

<p class="MsoNormal">Corporal Cactus – Guardian and Wild

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<p class="MsoNormal">Fighters:

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<p class="MsoNormal">Basic – Common:

<p class="MsoNormal">Weed – 1 cost 1/1. Basic plant of the Wild class.

<p class="MsoNormal">Pumpkinhead – 2 cost 2/3.

<p class="MsoNormal">Terracotta Weed   - 3 cost 3/3. Armoured 1

<p class="MsoNormal">Flag Weed – 3 cost 2/4. When a Weed does damage, that Weed gets +1 Strength.

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<p class="MsoNormal">Premium – Uncommon:

<p class="MsoNormal">Heal Weed – 4 cost 2/3. Regeneration 1. Start of turn: Heal all plants here and next door for 1.

<p class="MsoNormal">Weedwhacker – 4 cost 3/5. All Weeds have Retaliation 1.

<p class="MsoNormal">Goop-Shroom – 5 cost 3/4. Splash Damage 2. When this hurts a Zombie, Disable that Zombie.

<p class="MsoNormal">Garlic Drone – 2 cost 2/2. When a Zombie is played here, this gets +1 Strength and moves to another random lane.

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<p class="MsoNormal">Premium – Rare:

<p class="MsoNormal">Camo Cactus – 4 cost 2/4. Anti-Hero 3. All Plants have Bullseye.

<p class="MsoNormal">Wood Shield Weed – 5 cost 2/3. Armoured 3. When hurt: This loses its Armoured 3.

<p class="MsoNormal">Assault Ryefle – 5 cost 3/3. After combat here, this does a bonus attack. When played next to Water: This gets +1/1.

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<p class="MsoNormal">Premium – Super-Rare:

<p class="MsoNormal">Bandit Cactus – 5 cost 4/4. Start of Plants Play phase: This does a bonus attack.

<p class="MsoNormal">Halloweed – 3 cost 2/4. Lawn of Doom exclusive. When a Weed does damage, do 2 damage to the Zombie Hero.

<p class="MsoNormal">Spelt Caster – 6 cost 3/5. Lawn of Doom exclusive. When this does damage, add a random Wild non-Signature Superpower to your hand.

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<p class="MsoNormal">Premium – Legendary:

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<p class="MsoNormal">Tricks:

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<p class="MsoNormal">Basic – Common:

<p class="MsoNormal">Seed Spit – 1 cost. Do 2 damage.

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<p class="MsoNormal">Premium – Rare:

<p class="MsoNormal">Starter Seeds – 3 cost. Make a Peashooter, a Sunflower and a Wall-nut in random lanes. Draw a card.

<p class="MsoNormal">Corn Strike – 5 cost. Do 3 damage to all Zombies on the ground and Disable them.

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<p class="MsoNormal">Superpower Tricks:

<p class="MsoNormal">Empower: A Plant gets double strength this turn.

<p class="MsoNormal">Reprisal: All Plants get +1 Health and Retaliate 1.

<p class="MsoNormal">Vine Whip: Do 2 damage to two adjacent Zombies (can be used on single zombies too).

<p class="MsoNormal">Guaranteed Growth: Make a 1 Health Seedling here. It can’t be hurt this turn.

<p class="MsoNormal">Rampage: A Plant gets +1 Strength and Frenzy.

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<p class="MsoNormal">Like it? Got Feedback? Wanna talk to me? Sure! Just leave a message on my wall or feel free to comment!

<p class="MsoNormal">N00bslayer2016 (talk) 07:06, December 12, 2016 (UTC)