Talk:Table Terrain/@comment-31386958-20171124033356/@comment-24024415-20171124230209

Honestly at that point, the influence of any healing for each destruction wouldn't matter given that the Zombie would be dead. By the same berameter, having it heal 1 Health more, Two health more, or even full compared to its current healing while combatting destroying tricks is not going to make a lick of difference either way.

I would think of it as a pseudo-weakness of it to have tricks take out Zombies as to not benefit from the effect, but I could also say the exact same things for every other environment except Medula Nebula and possibly Hunting Grounds. So a pseudo-weakness for the general concept of Environments really doesn't seem like a fair critique to put against just Table Territory, than it would be against the concept of Environments in general.

Besides, if the best arguement is that tricks and plants with just enough attack to take out low HP zombies, I have to ask: Why would you be lamenting how it doesn't work with low health units when Cone Zone is the designated "instant, caters to low base HP"? If Table Terrain really needed to cater to both sides, I believe it would undoubtably be OP for a 2 drop environment, it caters to beef-cakes and effectively so for its cost. And if 2 is too little, I honestly think the value could be altered slightly, but the prospect of a Smashing Garg pinned up against something like Pair of Pairs or Mixed Nuts boosted makes it already gain back 4 Health with the current value, and anything more would be extraneous.

Thanks for the critique though, it really does help to have a second perspective on a page like this.