Plants vs. Zombies: Breaking the System

Plants vs. Zombies: Breaking the System is a fanmade game made by Aaxelae. It is based off the cyberspace and miscellaneous equipment inside a computer.

Homeowner's Lawn
You and Crazy Dave are defending your house against the Zombies again. But after defeating all waves of Zombies, one of the drops a remote. The remote simply reads Triangulobe with a flashing flight and

Gameplay
Plants versus zombies, Breaking the System is largely the same as plants versus zombies 2 except with a few notable changes.
 * Coins are dropped much more often and they can be used to upgrade plants to 2.0 status. 2.0 plants have better stats and will be vital to completing the game.
 * Some plants can be purchased on Zbay with coins so long as you have met the prerequisite by unlocking the required world. (Currently empty but will fill up when I think of things. If anyone has a plant they wish to contribute and I don't need any for a new world, this is probably where it will end up.)
 * Side stories. (currently none, but once the main world is complete, I may make side worlds.)
 * Shielded zombies appear in each world. They are essentially a step up from bucketheads but are vulnerable to certain plants.
 * Certain zombies or conditions allow for damage resistance. Usually ignoring .5nds or a percentage amount.
 * Bosses vary slightly more than your typical PVZ2 bosses. Expect some to move all across the board and expect others to try to get to your house.

Plant Upgrades
PVZBTS plant upgrades

Homeowner's lawn
The tutorial world. It looks exactly like the front lawn does throughout the previous plants versus zombies installments and has no special gimmicks.

Containment Conundrum
The first actual area in the game. It bears an uncanny resemblance to your lawn but sometimes, the background lags or glitches. Here you have to worry about Holographic barriers that will allow zombies through, but not projectiles. Fortunately, they can be destroyed and some can be bypassed.

Mainstream Cyber Scream
This area is a bridge with well lit yellow and red tiles as well as translucent conduits in the background and a long drop to red source code. It contains three distinct power tiles that are mutually beneficial to both sides. So use them strategically if you want to win.

Glitch Sitch
This area is a long dark tunnel with a white light to the far left. The board is lit up with glowing white tiles. But be careful. When malware zombies touch the tiles, the tiles they touch turn off and no longer light that area.

Heat Treat
The area is a board with glowing orange and red tiles, two giant slow spinning fans in the background, and red overheated coolant tubes everywhere. The board is so hot, plants will have a hard time attacking zombies. The good news is plants acquired here will either be protective, immune, or even powered by the heat.

Simulation Z
This is a world that looks like a dark urban overrun city like brain street in Zombopolis. The simulation is rather unstable and frequently generates plants and zombies at the cost of killing whatever was on the tile before.

Decycle Bin
Where all digital zombies and plants go to die. It looks like the inside of a trash compacter with trash in the background and a brown rusted board. The background has a purple holographic wall that narrows the board every time a zombie touches the right tile.

Motherboard mayhem
The governing area of the entire Triangulober. It has a purple circuit board for a lawn with dozens of components and a blue holographic Zomboss in the background. The board color and world color changes according to holographic Zomboss' whim as well as which type of zombie is supercharged. So watch out.

Special thanks

 * PunjiChocoBerry: For letting me use the Peaxel, Pixlacorn, Blueberry Bitbomb, Dubstep Zombie, and Projector Zombie as well as inspiring the idea.