Torcher the Torchwood

Torcher is a Torchwood hero in Plants vs Zombies: Apocalyptic Arena. He is a strong durable tank with strong damage over time and disable attacks. He also has immense HP regeneration combined with very fast attack speed when he's set on fire. Napalm fire.

Overview
Torcher, the Rageful Stump

Damage: 4/10

'''Utility:"' 2/10

Survivability: 8/10

Complexity: 2/10

Role: Warrior Sub-Role: Durable, Initiatir, Engager

"Almanac Entry:'

Gameplay: Torcher is a very effective solo tank who can dish out a lot of damage as well as sustain some. His trait makes him a bit tougher with bonus defense as well as damaging enemies around you in the cost of some of your health. He can set the ground in fire, doing damage over time while reducing enemy defense, and then charge in and blast enemies with an explosive ball of napalm. He can also harden his own bark to protect himself from enemy and self damage. If ever he gets mad, he sets himself on napalm fire, doubling his regeneration, attack speed, and trait damage. He also unleashes his rage through a violent eruption if blazing flames.

Stats and Abilities
Base Health: 2575 (+5% per level) Base HP Regen: 6.5 (+5% per level)

Base Energy: 500 (+5% per level) Base EP Regen: 3 (+5% per level)

Base Attack Damage: 62 (+5% per level) Attack Range: Melee

Attack Speed (APS): 1.55 Movement Speed: 300

Trait
Ignition (D)

Torcher has a passive aura that does damage equals to 1% his maximum health to himself and to surrounding enemies.

Activating this trait will cause Torcher to gain +35% defense for 5 seconds, while temporarily stopping self-damage.

Torcher's raging flames can harm himself, and it can also harm others.

NOTE:
 * If Torcher has a shield, then Ignition will damage the shield instead of him.

Basic Abilities
Brush Fire (Q)

Torcher sets a large area in fire, dealing 25 damage (+5% per level) to enemies per second. Enemies in the area also lost -25% defense and persist for 3 seconds. Lasts for 6 seconds. Damage is doubled when the flames hit the bushes, while also greatly increased the defense reduction to -35% and revealing enemies inside the bush.

When mad, Torcher had the tendency to set an open field on fire.

Napalm Blast (W)

Torcher charges his rage into one volatile ball of napalm. For 3 seconds, the napalm ball will charge up to gain power, while also allowing Torcher to move around. Torcher can activate this ability again to throw the ball at the target enemy, doing 450 damage (+5% per level) at maximum as well as a 1.8 stun at maximum charge at the target and surrounding enemies. If not thrown immediately, the napalm ball will explode in him, doing the damage and stun to himself and surrounding enemies.

''Torcher know how to throw his temper away in a form of a fireball. He just need tge sense to throw it in the right time before it hurts humself.''

NOTE:
 * Napalm Blast gains 150 (+5% per level) damage per second if charging, and has a base 1 second stun, with the stun timer increased by 0.35 per second.
 * Napalm Blast gains maximum charge at exactly 2.5 seconds of the timer.

Bulwark Bark (E)

Torcher hardens his barky skin, gaining 350 (+5% per level) shield as well as a bonus 15% defense for 5 seconds. Torcher's Ignition trait will damage the shield instead.

''Adding more fuel to his raging flames seems to only calm his nerves down. Hypothetically.''

Ultimate Abilities
Burning Rage (R)

Torcher bursts out with blazing rage, turning his flames blue. He gains 100% HP regeneration as well as 50% more movement and attack speed for 6.5 seconds. His Ignition trait will also double in effect.

''The stronger the rage he feels, the hotter and hotter his flames get. The more intense his combat prowess.''

Eruption (R)

Torcher charges up all his anger to unleash a cataclysmic stomp. After 1 second, he slams the ground, doing 500 damage (+5% per level) to all enemies in a large area around him. Affected enemies are also stunned by 1.5 seconds.

Sometimes, he can just let out all of his tantrums with a violent eruption.