Talk:Cyborg Gargantuar/@comment-30204686-20181214034754

Too much card text, this card is too strong and does too many things at once. First it powercreeps BOTH Smashing Garg and Vengeful Cyborg. Even without its when hurt and when destroyed abilities it's definitely already strong enough to use.

Second the when hurt ability is too punishing, unless the Plants one-shot it it'll nerf their whole board??

Third the when destroyed ability does 3 damage out of nowhere and returns card advantage. A Science zombies that's ALSO a garg? This also doesn't work, there are so few science garg cards in the game this has a pretty good chance of giving Zombot 1000 or even conjuring itself.

The problem is that not only are the abilities miscategorised (I don't think any of them really fit the Beastly class identity) they're just too strong, and despite tacking on the abilities you didn't add any brain cost to compromise. The 7/5 huntand frenzy body alone is already well worth 5 brains, some might even say it needs to cost 6 to be fair. The when hurt ability is worth at minimum 1 brain, and 3 damage is worth 2 brains, and conjuring a Science Gargantuar would be worth 2 brains (I would say 1, but it's so consistent it needs to be more expensive).

In conclusion: If you kept everything else the way it is (which I don't recommend: the abilities are all over the place and don't fit in Beastly) this card should cost at least 10 brains. Sorry, but it's that broken.