Zombie Marksman

The Zombie Marksman is the first new zombie encountered in Victorian London. The zombie fires bullets at plants in his lane that deal 1NDB per shot.

Suburban Almanac Entry
Some say Zombie Marksman can shoot as far one-thousand metres with un-deadly accuracy, eyes closed. Now, that might be a bit of an exaggeration… and that previous statement might be a bit of an understatement. Ok, maybe it’s complete utter poppycock, but shoot him pink if Zombie Marksman can’t do superb potshots at lawn-length.

Implementation
Zombie Marksman carries a rifle that he struggles to hold and his his movement is a bit jerky like Pharaoh Zombie. Every three to five five strides, he pulls up the gun to take a shot. The shot cannot hit Fog-shrooms. Zombie Marksman will eat plants when close enough.

Strategies
It is ideal to kill Zombie Marksman as quickly as possible to deny him doing proper damage to your plants. Fog-shrooms can be especially helpful for this, as they can target the zombie early and cannot be shot.

Defensive plants should be used to absorb damage that would otherwise be inflicted upon your offensive plants.

Magnet-shrooms can steal Zombie Marksman's rifle, making him unable to attack. However, this is probably unnecessary due to his relatively low health.