Mosschops (PvZH)

Mosschops is a Guardian card, it has 1/8 and costs 5.

He has the trait Untrickable and will Stun the zombies it touches

It is part of the Time Travels set, in the category Permian Climax

Origins and appearance
He is based on mosses, small plants from the order bryophyte and the Moschops, a large permian animal known for its large size. Its ability to stun references how actual moschops may have used their heads to kick potential predators and rivals

His body is a large green clump, with fur-like leaves, stems as legs and a large head with yellowish smaller leaves as teeth

Statistics

 * Class: Guardian
 * Tribe: Animal Moss Fossil
 * Traits: Untrickable
 * Ability: Zombies hit by this plant are Stunned
 * Set: Time Travels
 * Category: Permian Climax

Card Description
He has them moss-scles

With
Consider this card as an alternative to Primal Wallnut ; while it doesn't conjure any card and cost 2 more suns, it has a large pool of HP, is Untrickable , can defend itself and will stun any zombie that it hits, which is very useful if your opponent plays glass cannons like Cuckoo Zombie, or try to bypass it with Space Cowboy. Be aware that even if it bulky, it won't hold forever, and might get destroy certain abilities. The best way to increase his chances of survival is to give him a higher strength, making it resistant to cards like Celestial Custodian but you can easily care less since he has a high health. He can also be useful for momentaneously stopping powerful ennemies, delaying severely their attacks and giving you enough time to act

Against
Unremovable by tricks, he is quite annoying, and can withstand very strong zombies and stall them indefinitely with his ability. Try to play only cards he will destroy in front of him, as he will stun the others and leave them occupying a lane for nothing. The best way to counter him is via a Jester Zombie ; he will get hit easily and have his health taken HP by HP, allowing to potentially land as much as 10 damage on your opponent Newspaper Zombie will however get stunned, and despite a strength boost won't be able to attack, but you can use a Smoke Grenade and move him to another lane and land a very powerful attack on your ennemy by surprise. Else, Deadly Zombies are very useful, but will still get stun, so one of the only removal left you can use is Celestial Custodian, which will only need an environment

Trivia

 * He is the first card from Permian Climax