PVZBTS Heat Treat (Zombies)

Here are the Zombies featured in Heat Treat.

Thermal Zombie

 * A fiery browncoat variant.


 * Toughness: 9.25nds.
 * Speed: Basic.
 * Special: Immune to being lit on fire.
 * First appearance: Day 1.

Thermal Conehead

 * A Fiery conehead variant.
 * Toughness: 27.75nds.
 * Speed: Basic.
 * Special: Immune to being lit on fire.
 * First appearance: Day 2.

Thermal Buckethead

 * A Fiery buckethead variant.
 * Toughness: 64.25nds.
 * Speed: Basic.
 * Special: Immune to being lit on fire.
 * First appearance: Day 4.

Shielded thermal Zombie

 * A shielded Fire zombie variant.
 * Toughness: 79.25nds.
 * Speed: Basic.
 * Special: Immune to being lit on fire.
 * First appearance: Day 6.

Cold Zombie

 * An Icy browncoat variant.


 * Toughness: 9.25nds.
 * Speed: Basic.
 * Special: Becomes chilled instead of frozen.
 * First appearance: Day 1.

Cold Conehead

 * A Icy conehead variant.
 * Toughness: 27.75nds.
 * Speed: Basic.
 * Special: Becomes chilled instead of frozen.
 * First appearance: Day 3.

Cold Buckethead

 * An Icy buckethead variant.
 * Toughness: 64.25nds.
 * Speed: Basic.
 * Special: Becomes chilled instead of frozen.
 * First appearance: Day 5.

Cold Shielded Zombie

 * A shielded ice zombie variant.
 * Toughness: 79.25nds.
 * Speed: Basic.
 * Special: Becomes chilled instead of frozen.
 * First appearance: Day 6.

Heatsink Zombie

 * A tough fiery zombie ready to bun plants.
 * Toughness: 35nds.
 * Speed: Hungry.
 * Special: Burns up any plant it touches.
 * Special: Immune to being lit on fire.
 * First appearance: Day 7.

Burnout Zombie

 * Creates a puddle where it dies.
 * Toughness: 27.75nds.
 * Speed: Basic.
 * Special: Creates a puddle on the tile it dies. The tile becomes unplantable for 10 seconds and zombies slip forwards across the tile at flighty speed.
 * Special: Immune to being lit on fire.


 * First appearance: Day 10.

Thermal Imp

 * A fiery Imp variant.
 * Toughness: 9.25nds.
 * Speed: Hungry.
 * Special: Immune to being lit on fire.
 * First appearance: Day 11.

Cold Imp

 * An icy Imp variant.
 * Toughness: 9.25nds.
 * Speed: Hungry.
 * Special: Becomes chilled instead of frozen.
 * First appearance: Day 11.

Coolant Zombie

 * Freezes your defenses in their tracks.
 * Toughness: 64.25nds.
 * Speed: Sluggish.
 * Special: Freezes plants in a 3x1 area for for 10 seconds before the world's heat thaws them out.
 * Special: Becomes chilled instead of frozen.
 * First appearance: Day 12.

Thermal Gargantuar

 * A hot feisty Gargantuar ready to deal fiery pain.
 * Toughness: 180nds.
 * Speed: Hungry.
 * Instantly kills plants.
 * Special: Immune to being lit on fire.
 * First appearance: Day 13.

Cold gargantuar

 * An ice cold Gargantuar that destroys the lawn with cold precision.
 * Toughness: 180nds.
 * Speed: Hungry.
 * Instantly kills plants.
 * Special: Becomes chilled instead of frozen.
 * First appearance: Day 15.

Freezer Zombie

 * Flies past your defenses and drops cold ice on them.
 * Toughness: 15nds.
 * Speed: Speedy.
 * Special: Flies over your defenses.
 * Special: Freezes plants directly below it for for 10 seconds before the world's heat thaws them out.
 * Special: Becomes chilled instead of frozen.
 * First appearance: Day 16.

Control Zombie

 * Wears an environment suit of massive protection.
 * Toughness: 30nds.
 * Speed: Basic.
 * Special: Has 1nds damage reduction.
 * Special: Immune to being chilled, frozen, or lit on fire.
 * First appearance: Day 20.

Vengeful Cooling Fan

 * A particularly nasty fan that seems not to like you.
 * Toughness: 1500nds.
 * Speed: Fast.
 * Special: Moves vertically taking up 3 lanes.
 * Special: Can blow lightly to increase zombie speed in 3 lanes.
 * Special: Freezes all plants and zombies in three lanes.
 * Special: Sucks up all plants and zombies in 3 lanes.
 * Appearance: Day 30.