Plants vs. Zombies: The Final Showdown/Wall-nut Bowling Info

This page lists all the Wall-nuts that will appear in Wall-nut Bowling games, and what they do, and lists what the zombies will do in Wall-nut Bowling games.

Wall-nuts
A list of the different Wall-nuts you can use.

Wall-nut
Deals 1 damage, bounces between zombies.

Explode-o-nut
Deals 3 damage, explodes in a 3x3 area.

Aqua-nut
Aquatic version of Wall-nut.

Freeze-o-nut
Deals 1 damage, explodes and freezes zombies in a 3x3 area. Can be placed on land or water.

Giant Wall-nut
Deals infinite damage, crushes the whole row.

Lava-nut
Can go in lava safely, but otherwise the same as a Wall-nut.

Tesla-nut
Deals 1 damage, explodes, creating four electric shocks going outwards in diagonal directions and ricocheting between five zombies each. Electric shocks do 1 damage.

Nuke-nut
Deals 3 damage, explodes like a Doom-shroom, minus the crater.

Stage Effects
The effects the different stages will have on the gameplay.

Campsite
Campfires have 3 health.

Misty Pond
Mist obscures your view, and you get aquatic nuts.

Icy Rink
All Wall-nut types have a chance of slipping into an adjacent row at a random time.

Dark Volcano
Lava-nuts are the only nuts that can go in lava.

Doom Dungeon
Nothing special, but some very tough zombies show up.

The Great Graveyard
Tombs have 3 health, and spawn zombies every five waves.

Zombies
A list of all the Zombies, their health and special things they can do. This includes zombies which will only appear in Wall-nut Bowling via hacking.

Browncoat Zombie
Health: 1.

Special: None.

Conehead Zombie
Health: 2.

Special: None.

Flag Zombie
Health: 1.

Special: None.

Buckethead Zombie
Health: 3.

Special: None.

Pole Vaulting Zombie
Health: 1.

Special: Vaults over one nut, except Giant Wall-nuts.

Jack-in-the-Box Zombie
Health: 1.

Special: Explodes shortly after being hit, destroying any other nuts that are nearby.

Diamondhead Zombie
Health: 6.

Special: None.

Billboard Zombies
Health: 2 each.

Special: Appears in groups of three to five.

Disco Zombie
Health: 1.

Special: Summons eight Backups.

Backup Dancer
Health: 1.

Special: Summoned by Disco Zombie.

Football Zombie
Health: 3.

Special: None.

Zombully
Health: 3.

Special: Only appears if hacked.

Ducky Tube Zombie
Health: 1/2/3/6.

Special: None.

Snorkel Zombie
Health: 1.

Special: Only appears if hacked.

Dolphin Rider Zombie
Health: 1.

Special: Jumps over one nut.

Seagull Zombie
Health: 1.

Special: None.

Scuba Diving Zombie
Health: 1.

Special: Only appears if hacked.

Balloon Zombie
Health: Invincible.

Special: Only appears if hacked, flies over all nuts unharmed.

Siren Zombie
Health: 1.

Special: Draws zombies towards it.

Mer-Zombie
Health: 1.

Special: Only appears if hacked, dives under all nuts, meaning it can only be harmed by an explosion of some sort.

Zomanha
Health: 1.

Special: Will dash towards a nut in any row and eat it whole, but can only eat one nut.

Speedboat Zombie
Health: 1.

Special: None.

Eskimo Zombie
Health: 2.

Special: Immune to freezing.

Zombie Bobsled Team
Health: 1 (Bobsled), 1 each (Zombies).

Special: Very fast until bobsled is destroyed, appears in a group of four.

Ice Block Zombie
Health: 4.

Special: Immune to freezing, Explode-o-nuts deal double damage.

Zomboni
Health: 3.

Special: Immune to freezing.

Rocket Zombie
Health: 2.

Special: Slows down after first hit.

Imposter Zombie
Health: 3.

Special: Reveals two Imps when beaten.

Imp
Health: 1.

Special: Spawned by certain zombies.

Speedskater Zombie
Health: 2.

Special: Sometimes changes rows.

Brain Zombie
Health: 5.

Special: Only appears if hacked, will allow other zombies to regain health, but loses health in the process.

Polar Bear Zombie
Health: 3.

Special: Only appears if hacked, immune to freezing.

Zomdeer
Health: 2.

Special: Starts flying after one hit, making it unkillable.

Zombie Yeti
Health: 3.

Special: Drops five diamonds if slain, rarely appears, runs away after a while.

Lavaproof Zombie
Health: 1.

Special: Appears in lava.

Bungee Zombie
Health: 2.

Special: Only appears if hacked, targets empty spaces on the left side of the line.

Zombie Lava Monster
Health: 2.

Special: Appears in lava, sometimes attacks incoming nuts to destroy them.

Brave Zombie
Health: 1.

Special: Picks up the first nut that hits it, and rolls it back towards the house.

Explorer Zombie
Health: 1.

Special: Only appears if hacked, burns nuts that come straight on from the front.

Ladder Zombie
Health: 2 (shield), 1 (zombie).

Special: Slows down after two hits.

Pogo Stick Zombie
Health: 1.

Special: Jumps over nuts, but after jumping, it can't jump for five seconds.

Conga Leader
Health: 2.

Special: Summons many Conga Dancers behind it.

Conga Dancer
Health: 1.

Special: Summoned by Conga Leaders.

Spawner Zombie
Health: 1.

Special: Spawns other zombies in adjacent rows.

Flaming Rock Zombie
Health: 3.

Special: Explodes when slain, destroying any other nuts that are nearby.

Antimatter Zombie
Health: 1.

Special: Explodes when hit, destroying any other nuts in a Doom-shroom's radius.

Pianist Zombie
Health: 2.

Special: Makes other zombies dance and change rows.

Catapult Zombie
Health: 2.

Special: Only appears if hacked.

Cage Zombie
Health: 1 (zombie), 3 (cage).

Special: Throws a cage at any nut in that row, trapping it until the cage is destroyed.

Ant Farmer Zombie
Health: 1 (shield), 1 (zombie).

Special: When shield or zombie is hit, it releases an army of Ant Zombies.

Ant Zombie
Health: 1.

Special: Appears in massive groups when an Ant Farmer is hit.

Zombie Shape-shifter
Health: Unkillable (flying form), 1 (fast form), 4 (armored form).

Special: Starts by flying, then switches to either fast or armored form after five seconds, and stays in that form.

Elite Zombie
Health: 5.

Special: Energy shielding recharges at a rate of 1 health after five seconds without being attacked.

Prison Guard Zombie
Health: 3.

Special: Runs to the middle column and stands there, trying to block attacks.

Gargantuar
Health: 6.

Special: Throws an Imp after three hits.

Stonemason Zombie
Health: 3.

Special: Builds a Tombstone after each hit.

Gardener Zombie
Health: 2 (zombie), 3 (evil Wall-nut), 6 (evil Tall-nut).

Special: Plants evil Wall-nuts or Tall-nuts on each empty space it passes over.

Coffin Zombie
Health: 4.

Special: Speeds up after the third hit.

Zombie Bull
Health: 3.

Special: Launches a low-flying Imp when hit.

Weightlifter Zombie
Health: 5.

Special: Smashes the first Wall-nut it encounters.

Growing Zombie
Health: 1 to start with, max 4.

Special: Grows, gaining 1 health every five seconds.

Necromancer Zombie
Health: 2.

Special: Resurrects nearby zombies, giving them half of their max health (rounded up).

Undying Zombie
Health: 20.

Special: Regains one health every ten seconds.

Z.O.M.B.I.E.
Health: 7.

Special: Only appears if hacked, uses all of its attacks but most are useless.

Juggernaut Zombie
Health: 9.

Special: Energy shielding recharges 1 health every five seconds until destroyed, speeds up after 6 hits.