Talk:Indigo Infinity/@comment-30553109-20181229151449/@comment-37432259-20181229165840

With Pear Cub, I feel like making it a 2 cost 1/3 just made it worse. Splash decks will take much longer to activate, at least 3 Galacta-Cactuses or 3 Hot Lavas. If you play it on turn 2, the Zombie Hero will just let it be and charge the block meter for them. Most turn two zombie won’t kill it, and if it will kill it, Sumo could move to an open lane. Firefighter could bounce the Zombie in front of Pear Cub, and Final Mission could just remove the Zombie and hit face. I would suggest buffing its strength so it has to be pressured by your opponent to remove it.