Talk:Frosty (PvZH)/@comment-28986274-20180512072804

i cant believe people use my formatting and templates even after all of this time tbh

i think freezing cold is underpowered; unless you're on a plant mission, and even then this isn't guaranteed, there's only two non-ground spaces. and one of them can only be accessed via a certain trait. maybe it's something to do with it being an inferior version of brain freeze's sig, but it still feels awfully situational. also, if im interpreting cold shoulder right, it'd be and not  if it changes the zombie. if it changes the plant, it's worded weirdly.

does beanfreeze's/pecanfrost's ability work after it's defeated?

frosty (should be frozen imo) pea seems... really powerful. it effectively renders three spaces worth of zombies useless every turn until its defeated, which may seem to be good since naturally legendaries are meant to be the more powerful cards, but i feel thats too large of an advantage and is a really easy way to sweep the ground given you have sufficient minions.

this is a nitpick but you should probably change holly berry to be +1/+1, not just 1/1 to make it clearer. same with pearfreeze, +3.

pearfreeze is pretty must a 2-cost 4/2 with potential to become 7/2 or higher. if youre running a frosty/guardian hero and buff its health, you're pretty much set.

also i sorta dislike the fact that there's no plain 1/1 unless i missed all the peashooter clones getting their own abilities, sets the class above the others initially.

ive probably missed something, and/or my opinion is probably hindered by a lack of experience with balancing pvzh cards for a while, so take all of the above with a grain of salt. also dont ask why i suddenly popped up here again