Ginger Root

The Ginger Root is the third plant obtained in Red Sands. Ginger Roots are defensive plants that resist being pushed and pulled four times before being uprooted and on the fifth.

Suburban Almanac Entry
Marsnip is a master surgeon by trade. Just the other day, he performed two receptomies, a carpellary bygrass and even a grain biopsy. Now Marsnip is looking forward to some easy days on the martian front lines with nothing on his schedule but mass zombie craniotomy. For Marsnip, this will be like a walk in the redsward as they say.

Plant Food
Repairs its 'armour' and grows a Marsnip in a + pattern similar to the Lily Pad. If there is another Marsnip occupying this space, it will be repaired to.

Implementation
Ginger Roots, similar to Chard Guards, show no visible signs of degradation from being 'bitten'. This is because their health is independent of the number of roots they have. Ginger Roots have four outer roots which they lose one at a time for each push or pull. Once they are on their last central root, they will protect other plants in its lane from a push or pull, but will themselves be uprooted and hence destroyed.

Strategies
Ginger Roots are useful to counter any zombie that can move plants, for example the Telemancer Zombie, Mecha-Football Zombie and Fisherman Zombie.