Pumpking's Curse

Created by Gking10 Pumpking's Curse is a set for Plants vs Zombies Heroes. It introduces 104 new cards, 2 new classes, and 10 new heroes. It is Halloween themed, featuring monster based cards. It also brings cards that exist in 2 classes at once.

Card Changes
All cards with the Animal tribe have had that tribe replaced with the Pet tribe.

Guardian Changes

 * Prickly Pear now reads "Counter: This attacks for 4 damage here."
 * Pear Cub is now a Guardian/Lunar card.
 * Gardening Gloves is now a Guardian/Kabloom card.
 * Water Chestnut has the mustache tribe now.
 * Hibernating Berry now reads "Counter: This gains +4.
 * Photosynthesizer now has the Dancing and Science tribes.
 * Starch-Lord now has the science tribe!
 * Force Field is now an science environment.
 * Gravitree is now has the science tribe.
 * Soul Patch now is ready to party with his new tribe!
 * Wall-nut Bowling is now a sports trick.
 * Tricarrotops now has the history tribe.
 * Body-Gourd now has a professional gig as defender of the block meter.
 * Pecanolith is now a monster... As if it wasn't already...
 * Health-Nut is now into extreme sports.

Kabloom Changes

 * Sizzle now costs 4 sun and is now a Premium-Common.
 * Lava Guava now costs 4.
 * Hot Lava now costs 0.
 * Pair of Pears now costs 3.
 * Bluesberry now has some new tunes, guaranteed to make you dance!
 * Veloci-Radish Hatchling is now a history plant.
 * Sergeant Strawberry now specializes in sports training.
 * Strawberrian's battles have now been added into the history books.
 * Pineclone has now been tested in multiple science facilities.
 * Molekale now has the science tribe.
 * Veloci-Radish Hunter now has the history tribe.

Mega-Grow Changes

 * Sweet Potato now has 5 health.
 * Cosmic Pea now has 2 strength.
 * Fire Peashooter now has the trait "Flaming 1" and is a Mega-Grow/Kabloom card.
 * Expresso Fiesta now costs 6.
 * Party Thyme now has the Party tribe.

Smarty Changes

 * Vanilla is now a Basic - Common again.
 * Chilly Pepper now has 2 health.
 * Jumping Bean now has 3 health.
 * Bog of Enlightenment costs 2.
 * Sap-Fling now throws 3 pinecones in the animation for it's ability, now matching the animation for Sappy Place.
 * Lily Pad now has 3 health.

Solar Changes

 * Mixed Nuts now has Team-Up.
 * Sage Sage is now a Premium - Uncommon again, has 2/3, and is a Solar/Mega-Grow Card.
 * Water Balloons, Cob Cannon, and Whack-a-Zombie are now Solar/Lunar cards.
 * Water Balloons now gives -3/-3 if you gained 6 sun this turn, and is a Solar/Lunar card.
 * Metal Petal Sunflower now has Armored 1, 3 health, and is a rare Solar/Guardian card.
 * Briar Rose now costs 5.
 * Smashing Pumpkin is now a Lunar card.
 * Pepper MD is now a Premium Common.

Beastly Changes

 * Squirrel Herder has a new ability, "When this hurts a nut or berry, destroy it." and costs 3.
 * Nurse Gargantuar is now a Beastly/Hearty card.
 * Gargantuar-Throwing Gargantuar is now a Beastly/Crazy card.
 * Mondo Bronto's Dino Roar now makes plants there get -5/-5 instead of destroying them.
 * Killer Whale is now a Beastly/Sneaky card.

Brainy Changes

 * Cell Phone Zombie now has 2 health.
 * Pirate's Booty now costs 4.
 * Zombot Dinotronic Mechasaur can no longer create another Mechasaur.

Crazy Changes

 * Cakesplosion now costs 3.
 * Imp-Throwing Gargantuar now makes random imps, is a super-rare, and is a Crazy/Sneaky Card.
 * Grave Robber now gains +1/+1 when a zombie is revealed from a gravestone, and is a Crazy/Sneaky Card.
 * Valkyrie is now a gravestone and costs 4.
 * Mystery Egg is now a Party Pet.
 * Frankentuar now has Frenzy.

Hearty Changes

 * Ra Zombie has 2 strength and 6 health, and reads "Start of turn: The Plant Hero loses 2 sun."
 * Celestial Custodian now costs 2.
 * Black Hole is now rare.
 * Stompadon now costs 3 again and has 3 health.

Sneaky Changes

 * Blowgun Imp now costs 3 and has 1 strength.

New Classes

 * Lunar - These plants use supernatural abilities to torture zombies, by Disabling and Poisoning them, and using Afterlife to return from the dead and do it all again.
 * Mystic - These zombies use their powers to disable or hypnotize plants, and conjure cards!

Plant Heroes

 * Pumpking Jack (Solar/Lunar)
 * Sea Slitherine (Smarty/Sneaky)
 * Blight Creeper (Lunar/Kabloom)
 * The Grave Devourer (Guardian/Lunar)

Zombie Heroes

 * Count Impula (Beastly/Hearty)
 * Spookcrow (Mystic/Mega-Grow)
 * Galactic Wizard (Mystic/Crazy)

New Traits and Abilities

 * Counter - Ability used when hurt.
 * Poisoned (X) - Start of Turn: This gets -(X) health.
 * Burned (X) - Start of Turn: This deals (X) damage to itself.
 * Cure - Remove Poisoned and Burned from a card.
 * Venomous (X) - When this hurts a fighter, it gets Poisoned (X).
 * Flaming (X) - When this hurts a fighter, it gets Burned (X).
 * Chilling - When this hurts a fighter, freeze it.
 * Afterlife (X) - When this card is destroyed, gain (X) card.
 * Revenge - Ability used when destroyed.
 * Disabled - This card's abilities and traits do not activate or function.
 * Luminous (X) - Start of Turn: The Plant Hero gains +(X) sun.
 * (X) Support - Activates when a card of (X) tribe/class/etc. is played.
 * (X) Boost - Has this ability while a card of (X) tribe/class/etc. is played.
 * Stun - This plant has 0 strength this turn.
 * Disabling - When this hurts something, Disable it.
 * Stunning - When this hurts something, Stun it.