Zombie Food Carrier

WIP by The Epicness9000

The Zombie Food Carrier is a Zombie from Plants vs. Zombies 2. He is the time-traveling companion to Dr. Zomboss bent on aiding the Zombies in various ways with Zombie Food. Zombie Food can also be thrown to plants to make them sick, worsening their capabilities. Sick plants can be cured with Plant Food or by Aloe or Medic Sunflower. The effects will also wear off after some time.

Appearance
He looks very similar to a standard Buckethead Zombie, but the bucket is painted all white and the handle has been removed. The bucket also has foam at the top to make it resemble a chef hat. He also has a white apron that says "Feed the Cook". He carries a green bag slung over his shoulder, which contains the Zombie Food.

Traits
Every few seconds, he will throw Zombie Food to a random Zombie (with a trait) or plant to improve or worsen it's capabilities, respectively.

Effects on Plants
The effects on plants are detrimental. If a plant on a Power Tile gets sick, other plants on matching Power Tiles will also get sick. Instant-use plants, Power Mints, Mint-boosted plants, Aloe, Sunflower Doctor, Lily Pad, and plants with Plant Food invincibility are immune to Zombie Food.
 * Sunflower - Only produces 25 sun
 * Peashooter - Shoots slower peas at a reduced fire rate that deal half the damage (10 dps as opposed to 20)
 * Wall-nut - Takes 5x damage. If fed Plant Food before, the armor will take normal damage.
 * Potato Mine - Is disarmed
 * Bloomerang - Boomerangs don't return
 * Cabbage-pult - 50% chance of each shot missing
 * Iceberg Lettuce - Might just chill the zombie
 * Twin Sunflower - Only produces 50 sun
 * Bonk Choy - Tires out every 10 punches, forcing it to recharge for 5 seconds
 * Repeater - Shoots slower peas at a reduced fire rate that deal half the damage (20 dps as opposed to 40)
 * Snow Pea - Shoots slower, warmer peas at a reduced fire rate that deal half the damage (10 dps as opposed to 20) and might not chill the zombie
 * Kernel-pult - 50% of each shot missing. Reduced chance of butter.
 * Snapdragon - Breathes fire into just the 1x2 area in front of it
 * Spikeweed - Deals half damage
 * Coconut Cannon - Misfires immediately, forcing it to recover for double the recharge time
 * Spring Bean - 50% chance of springing a zombie forward. Double recovery time.
 * Threepeater - Shoots slower peas at a reduced fire rate that deal half the damage (10 dps as opposed to 20). One random head will not fire each time.
 * Squash - 50% chance of missing. If upgraded to be able to spring back, 50% chance of failing to do so.
 * Split Pea - Shoots slower peas at a reduced fire rate that deal half the damage (10 dps/pea as opposed to 20)
 * Chili Bean - Stun time halved
 * Torchwood - Gets extinguished. If it had been fed Plant Food before, it will downgrade to normal.
 * Lightning Reed - Electricity is less likely to arc.
 * Tall-nut - Falls backward, flattening the plant behind it and letting zombies pass. If fed Plant Food, the armor will shatter.
 * Pea Pod - Shoots slower peas at a reduced fire rate that deal half the damage (10 dps/pea as opposed to 20). Two random heads will not fire each time, but at least one will fire every time.
 * Melon-Pult - 50% chance of missing
 * Winter Melon - 50% chance of missing. Warmer melons are less likely to chill zombies (and may thaw in midair).
 * Laser Bean - Laser deals half damage
 * Citron - Takes twice as long to charge
 * Starfruit - Only one star can be fired at a time
 * Infi-nut - Health will decay over time
 * Magnifying Grass - Double sun cost.
 * Hypno-shroom - 50% chance of hypnosis failure
 * Sun-shroom - Shrinks to small size
 * Puff-shroom - Range reduced to 1.5 tiles. Lifespan halved.
 * Fume-shroom - Range reduced to 2 tiles
 * Sun Bean - 50% chance of infection failure
 * Pea-nut - Takes 5x damage. Shoots slower peas at a reduced fire rate that deal half the damage (10 dps/pea as opposed to 20).
 * Magnet-Shroom - Takes twice as long to destroy an object
 * Chomper - Chews slower, taking 1.5x as long to chew a zombie
 * Lily Pad - Immune to Zombie Food.
 * Tangle Kelp - 50% chance of missing a zombie
 * Bowling Bulb - Longer recharge. As bulbs bounce, they crack and eventually break after a few hits.
 * Homing Thistle - Shoots blunter thistles at a slower fire rate that deal half the damage
 * Guacodile - Shoots slower pits at a slower fire rate that deal half the damage