Paradox (Thyme Twist Danger Room)

Downloads for Thyme Twist can be found in videos linked on the main page.

Paradox is the Endless Zone of Thyme Twist. It is planned to be released a few days before Thyme Twist - Part 3.

Basic Info
The starting plants in Paradox are Sunflower, Wall-nut and Peashooter. It functions similarly to Highway to the Danger Room, however it spawns zombies from other worlds directly, which you can see on the seed selection screen.

Something that sets Paradox apart from HttDR is its gimmick set. Paradox uses a varied version of the HttDR Portal Generator, allowing for more lawn space, and Portals don't appear as often, but they spawn more aggressively, so when they do show up, they're in bigger amounts, but also more condensed.

Paradox also uses a buffed version of the Raiding Party generator from Dead Man's Booty. It waits longer to spawn zombies, but when it does, it spawns more of them, and can spawn them more often in a level.

The Gravestone and Event Generators from Arthur's Challenge also appear, but again, they're buffed. They give the player a little more lawn space (one extra column) and are more likely to generate Plant Food Graves than before, but they also spawn Disco Mechs instead of Imp Monks and are more aggressive with spawns (It can spawn up to 25 with Necromancy, up from 10. Keep in mind that Disco Mech can already appear normally.)

Paradox uses the Power Tile and Spider Rain Generators from Far Future, and they're both overhauled. Spider Bots can appear in bigger swarms more often, but they also wait until later to begin appearing. The power Tiles appear in completely different patterns than in Terror from Tomorrow.

Gold Tiles also show up in Paradox, but with fewer and completely different patterns than what was used in Lost City's dangerroom.

Trivia

 * The Project Paradox reference was coincidental, but I feel it still fits :D