Talk:Plants vs. Zombies: Battle for Zomburbia/Plants/@comment-4775209-20170523011615

Yeah, so I just added the increased health stats for plants in Super Story Mode, can somebody give a suggestion for how I should balance the zombie side in that mode so these high-health plants are more bearable?

To get an idea of your balancing suggestions, here's a quick rundown on Super Story Mode:

Super Story Mode is unlocked after completing the regular Story Mode, as such you will have most of the bots and zombies in the game unlocked. This mode is basically a cross between Adventure Mode in PvZ 1 and the Endless Zones in PvZ 2: You play through every level in the game, starting with Zomburban Yard - Night 1, and then you go through all of the Zomburban Yard levels, but harder. Once Green Shadow is defeated, you move on to the next area and repeat until you eventually beat the final boss. There are no level restarts, but you still have [insert whatever will replace lawnmowers in this game here], and you can save after each level and continue from there. If you die, you'll lose your save and have to start the Super Story Mode all the way from the first level.

Essentially the Super Story is an Ironman/Permadeath mode, with all plants having more health as shown. Obviously I need help finding a way to balance out this increased health (maybe have recharge times for bots and zombies be slightly faster?)