Sunny the Sunflower

Sunny is a Sunflower hero in Plants vs Zombies: Apocalyptic Arena. She's your usual pocket support. She can heal you with shining sunlight, buff you with searing energy, and protect you with a barrier of rainbows. Don't let her sweet face and simple role fool you, because this flower can incinerate you with a beam of solar energy.

Overview
Sunny, the Solar Priestess

Damage: 5/10

Utility: 8/10

Survivability: 4/10

Complexity: 2/10

Role: Support Sub-role: Healer, Buffer, Utility

Almanac Entry: ''The first and most favorite sunflower of Crazy Dave. Best friend (and now loving wife) of Peater, the Lawn Force General, she was a very active flower back then. Back then, she is more focused on utilizing care and treatment and being a field support during the War of Zomburbia. Just a week later, she was tasked to go to Sandy Sands to reclaim an artifact. She was surrounded by a group of cultist zombies who offers her into a sacrifice. She got nowhere to escape until a powerful beam of the sun stuck the altar, damaging the zombies, and freeing her from captivity. It is for no doubt that the Sun has helped her escape. Thanking the Sun, she proceeds to get back to Suburbia and tell them the good news.''

Gameplay: She heals, she harms, she buffs and protects. Undeniably, she is one basic and common support a team needs to have. She keeps the team standing with limitless amount of heals. She can also encourage plants and use the same method to harm her enemies. Her ultimate can be a handy support tool, for it can heal any ally active on the map. She can also be a destructive weapon, firing a solar beam to incinerate lines of foes.

Stats and Abilities
Base Health: 1875 (+5% per level) Base HP Regen: 4.5 (+5% per level)

Base Energy: 600 (+5% per level) Base EP Regen: 4.5 (+5% per level)

Attack Damage: 64 Attack Range: 4.75

Attack Speed (APS): 1.0 Movement Speed: 310

Trait
Daylight Advantage

Sunny gains a stack of Daylight Advantage for every hour of the day, starting at 6:00 AM. Each stack grants her +10% damage, +25% regeneration of both HP and EP, and she is also granted bonuses for her abilities while in the day. When afternoon strikes (starting at 1:00 PM), stacks will start to decrease.

''Whenever it is daytime, Sunny will always have the Sun to aid her in hard times."

Basic Abilities
Sun Shine (Q)

Sunny heals a target ally by 320 HP (+5% per level). Healing output is increased by 10% per stack of Daylight Advantage.

A little bit of sunlight shall surely heal those cuts and bruises.

Sun Burn (W)

Sunny ignites either a target ally or enemy. An target ally will have +45% attack boost for 8 seconds, increasing by +5% per Daylight Advantage stack. A target enemy will receive 130 (+5% per level) damage and will be burning, receiving 35 damage per second. Burn will last for 5 seconds, duration increased by 1 second ber Daylight Advantage stack.

''The Sun's heat is hot. It can encourage a warrior's soul, or burn a coward's skin.''

Rainbow Barrier (E)

Sunny surrounds an ally with a barrier of rainbows. That ally is granted immunity to spells for 4 seconds. They cannot be targeted or damaged by any spell except Sunny's Sun Shine and Solar Rain. Rainbow Barrier durationns increased by .5 second per Daylight Advantage stack.

A refraction of light can provide someone resistance to arcane magic, if conjured properly.

Ultimate Abilities
Solar Rain (R)

Sunny heals all allied units around the map by 30% their maximum HP.

With the help of the Sun, Sunny can aid her teammates in the time of need.

Sunbeam (R)

Sunny roots herself on the ground, while firing a powerful beam of light on a line. The beam deals 100 (+5% per level) damage to enemies hit and slowing their movement by 30%. Lasts for 5 seconds.

Additional: Move the cursor to redirect the aim of the beam.

Who says flowers don't attack?

TBA