Tomotor

Overview
Tomotor, for its good stats, has a cost of only 100 sun, making it seem to powerful. However, it has a catch: It needs electric power to work. On the upside, it will make an Electric Tile where it is planted, and stay there, making it like a better Electrifern.

Origins
It is based on the tomato, a red fruit with liquid inside, and a motor, a rotating device powered by electricity.

Plant Food
When fed Plant Food, Tomotor will spin quickly, doing 5.5 nds every shot for 2 seconds.

Electric Tiles
Tomotor cannot be planted on Electric Tiles, but when adjacent to a powered Electric Tile, Battaro, or Basolar Panel, Tomotor will activate its usual ability.

Genetic Adaption
When the Genetic Adaption boost is used, Tomotor will be able to draw electricity from 2 tiles away, also creating a sparking animation between it and the tile it's drawing from.

Strategy
Use this plant in conjunction with other electric plants, because without them it is useless. Use like Phat Beet with a defensive plant, but be sure to include Battaro or Basolar Panel. You could also use Battaro to defend it, or use Tomotor to defend another plant, such as Katanquat. Tomotor can also be used as a "link" in circuits from Basolar Panel, and will not be harmed by explosions from short circuits. Finally, you can use it like Electrifern. Its Genetic Adaption boost allows you to put away your electricity-producing plants, creating a defended powerhouse in the back with Tomotor to transmit the electricity. Although its Plant Food ability is weak, do not underestimate its ability in making a final blow.

Trivia

 * This plant can be placed in front of Puke-cumber.
 * In all situations, electric tiles override other tiles except water tiles.
 * It shares this trait with Electrifern.