User:Gking10/JaF Domination

Just a Fallacy: Domination is a 2-player card game. In the game, players face each other by playing cards on a 6 by 6 grid, one player representing the Resistance, while the other representing L.E.G.I.O.N.

Basic Rules

 * 1) Each player must have at least 2 decks, and at least one for the Resistance and one for L.E.G.I.O.N. These decks must have 40 cards. A deck cannot have both Resistance cards and L.E.G.I.O.N. cards.
 * 2) Before the game, players must decide who is playing as L.E.G.I.O.N. and who is playing as the Resistance. This can be decided by a coin flip, Rock-Paper-Scissors, or any other fair method.
 * 3) The Resistance player plays on the side of the board with Row A, while the other plays on the opposite side.
 * 4) At the start of the game, the L.E.G.I.O.N. player is to place 3 Token L.E.G.I.O.N. bases onto the field on Rows E or F. The Resistance player is to place 1 Token Resistance base onto the field on Rows A or B. Both players then shuffle their decks and draw 5 cards.
 * 5) At the beginning of a players turn, they draw a card, and are then able to play cards and have their fighters move and attack. The amount of Energy a player begins their turn with is equal to the number of turn it is (Turn 1 = 1 Energy, Turn 2 = 2 Energy, etc.), At the end of each turn, all Fighters are Refreshed and Healed. The Resistance player always has the first turn.
 * 6) In order for the Resistance player to win, they must destroy all bases owned by L.E.G.I.O.N. In order for L.E.G.I.O.N. to win, they must own all squares on the board.

Fighter Rules

 * 1) Both Minions and Heroes count as Fighters.
 * 2) A player can only play Fighters on squares that they own, paying its Energy cost.
 * 3) You cannot have multiple copies of the same hero in deck.
 * 4) You can only play one Hero per turn..
 * 5) Each Fighter has a movement speed. This determines how much they can move per turn before becoming Movement Exhausted. Moving a Fighter counts as the following:
 * 6) * Moving a Fighter from one square to an adjacent one. You may not move a fighter diagonally.
 * 7) * Changing a Fighters direction. A Fighter may face in any of the coordinal directions.
 * 8) Each Fighter has at least 1 attack. An attack has a base amount of strength and attack method, dictating what squares it attacks in. Attacks may also have traits. After a Fighter attacks, they become Fighting Exhausted.
 * 9) Each Fighter has Health. When a Fighter takes damage, its Health is reduced. Once a Fighter reaches 0 Health, it is destroyed. If a Fighter has taken damage during a turn, but survives, then at the end of the turn, it is healed back to full Health.
 * 10) Fighters are Movement Exhausted and Fighting Exhausted on the turn they are played.
 * 11) Movement Exhausted Fighters cannot be moved. Fighting Exhausted Fighters cannot attack.

Base Rules

 * 1) A player may play Bases within the squares around a Fighter the player owns.
 * 2) Each Base has Health. When a Base takes damage, its Health is reduced. Once a Base reaches 0 Health, it is destroyed. If a Base has taken damage during a turn, but survives, then at the end of the turn, it is healed back to full Health.