PVZBTS Memory Lane (Zombies)

Here are the Zombies found in Memory Lane.

Zombie Memory

 * A Browncoat from the past.


 * Toughness: 9.25nds.
 * Speed: Basic.
 * Special: Changes appearance when the world appearance changes to day or night.
 * First appearance: Day 1.

Conehead Memory

 * A Conehead from the past.
 * Toughness: 27.75nds.
 * Speed: Basic.
 * Special: Changes appearance when the world appearance changes to day or night.
 * First appearance: Day 1.

Buckethead Memory

 * A Buckethead from the past.
 * Toughness: 64.25nds.
 * Speed: Basic.
 * Special: Changes appearance when the world appearance changes to day or night.
 * First appearance: Day 3.

Imp memory

 * An imp from the past.
 * Toughness: 9.25nds.
 * Speed: Hungry.
 * Special: Changes appearance when the world appearance changes to day or night.
 * First appearance: Day 5.

Type B Memory Zombie

 * Can turn into zombies that carry defensive items.
 * Toughness: 42nds.
 * Speed: Basic.
 * Special: Carries a shield that grants 25% damage reduction.
 * Special: Transforms into Ladder zombie during day simulation.
 * Special: Transforms into Screen door Zombie during night simulation.
 * First appearance: Day 7.

Ladder Zombie

 * Places a ladder in front of your defenses.
 * Toughness: 42nds.
 * Speed: Hungry then sluggish.
 * Special: Travels fast at first, then slows down after placing a ladder.
 * Special: Places a ladder so zombie can bypass your first defensive plant.
 * Special: Transforms into Type B Memory Zombie when no simulation is present.
 * Special: Transforms into Screen door Zombie during night simulation.
 * First appearance: Day 7.

Screen door Zombie

 * Has a screen door to protect itself.
 * Toughness: 9.25nds plus a 55.25nds screen door shield.
 * Speed: Basic.
 * Special: Blocks attacks with its screen door.
 * Special: Transforms into Type B Memory Zombie when no simulation is present.
 * Special: Transforms into Ladder zombie during day simulation.
 * First appearance: Day 7.

Type C memory Zombie

 * Can turn into special jamming or crazy zombies.
 * Toughness: 17nds.
 * Speed: Speedy.
 * Special: Transforms into Dancing Zombie during night simulation.
 * Special: Transforms into Jack-In-The-Box zombie during day simulation.
 * First appearance: Day 12.

Dancing Zombie

 * Can summon backup dancers on your lawn.
 * Toughness: 17nds.
 * Speed: Basic.
 * Special: Summons for backup dancers, one in front, one behind, one above, and one below.
 * Special: Transforms into Type C Memory Zombie when no simulation is present.
 * Special: Transforms into Jack-In-The-Box zombie during day simulation.
 * First appearance: Day 12.

Backup Dancer Zombie

 * Helps dancing zombie when summoned.
 * Toughness: 10nds.
 * Speed: Basic.
 * Special: Summoned by dancing zombie.
 * First appearance: Day 12.

Jack-In-The-Box Zombie

 * Explodes nearby most of your plants.
 * Toughness: 17nds.
 * Speed: Hungry.
 * Special: Sacrifices itself to explode dealing 90nds to all plants in a 3x3 area.
 * Special: Transforms into Type C Memory Zombie when no simulation is present.
 * Special: Transforms into Dancing Zombie during night simulation.
 * First appearance: Day 12.

Gargantuar memory

 * A mighty memory of a dreadful gargantuar.
 * Toughness: 180nds.
 * Speed: Hungry.
 * Special: Changes appearance when the world appearance changes to day or night.
 * First appearance: Day 13.

Type D Memory Zombie

 * Riders a vehicle that shoots a rocket at plants.
 * Toughness: 50nds.
 * Speed: Creeper.
 * Kills plants instantly.
 * Special: Shoots a rocket at plants in it's lane dealing 90nds, then moves forwards.
 * Special: Transforms into Catapult Zombie During the day simulation.
 * Special: transforms into Zomboni During the night simulation.
 * First appearance: Day 18.

Zomboni

 * Freezes the ground behind it making the tiles unplantable.
 * Toughness: 50nds.
 * Speed: Hungry.
 * Kills plants instantly.
 * Special: Leaves an ice trail for 30 seconds making the tiles unplantable.
 * Special: Transforms into Type C Memory Zombie when no simulation is present.
 * Special: Transforms into Catapult Zombie During the day simulation.
 * First appearance: Day 18.

Catapult Zombie

 * Lobs basketballs at plants then moves forward.
 * Toughness: 50nds.
 * Speed: Sluggish.
 * Kills plants instantly.
 * Special: Lobs up to 10 1nds basket balls at the rightmost plant then continues across the lawn.
 * Special: Transforms into Type C Memory Zombie when no simulation is present.
 * Special: transforms into Zomboni During the night simulation.
 * First appearance: Day 18.

Dr. Zomboss Memory

 * Stays back and fires balls of ice and fire in lanes.
 * Toughness: 1583nds.
 * Special: Vulnerable when leaning down.
 * Special: Shoots balls of fire to destroy plants and zombies in single lanes.
 * Special: Shoots balls of ice to destroy plants and zombies in single lanes.
 * Appears: Day 30.