Wizard (PvZ: GW2)

Wizard is a playable zombies class in Plants vs. Zombies: Garden Warfare 2. Using his primary weapon, the Zom-bolts, he can blast bolts of whitish-purple bolts that light moderate damage to multiple zombies. Although he is slow and not good on strength, he floats and jumps higher than any other class. He functions as the spellcaster class of the team, due to his appearance, weapon, and abilities.

Wizard is equipped with his 1st ability, Magic Blast, which allows him to deal powerful damage in a large area. His 2nd ability is Sheeper Creeper, which transforms a plant into a sheep, much like the Wizard Zombie. His final ability is Teleportatory, which teleports plants into a semi-far area, which is useful for dodging more attacks of the plants.

All Wizards have 125 health. Within each variant contains special abilities.

Stickerbook description
"Came to defend Zomburbia after his banishment. He also smells even worse than the other zombies."

In-game description
"Wizard attacks many plants with his Zom-bolts. You can also transform them into passive sheep or teleport them!"

Variants

 * Pyromancer
 * Cryomancer

Primary weapon
Wizard's main weapon is Zom-bolts. Containing 50 ammo, it can deal about 3-5 damage per shot. The bolts can also deal damage to surrounding plants.

Magic Blast
Launches a red energy ball. When the ball is hit on impact, it destroys the plant hit, deals 125 damage to plants in near the initial explosion, deals 100 damage to plants somewhat near the explosion, and deals 75 damage far from the explosion.

Sheeper Creeper
Blasts a blue bolt that transforms a plant into a sheep, or any plants near the target plant. The sheep stays in place, dealing no damage and cannot be hit or affected. Basically, the sheep is passive.

Teleportatory
Raises his rod then teleports plants in a medium area to a random slightly far distance, about 35-50 steps away from the Wizard.

Strategies
TBA