Siege (PvZH)

Siege is a zombie type in Plants versus zombie heroes. It primarily relies on directing harming the opposing hero and protecting your own.

Description
These Zombies go straight for the kill with Amphibious, Bullseye, and Anti-hero.

Special effects

 * Bullseye: Doesn’t charge the opponent’s block meter.
 * Anti-Hero: Has additional strength against Heroes.
 * Amphibious: Play on Water or Land.

Seige heroes

 * Outback packer (Siege and Beastly) by Aaxelae
 * The great Impilot (Siege and Brainy) by Aaxelae
 * Royal fool (Siege and Crazy) by Aaxelae
 * Shield-o-matic (Siege and Hearty) by Aaxelae
 * Dump Chump (Siege and Sneaky) by Aaxelae
 * Any hero you have by your username.

Siege Zombies

 * Battering Ram: A basic common zombie that costs 1 brain. It has 1 attack and 1 defense.
 * Unlifeguard: A Basic common zombie that costs 1 brains. It has 1 attack and 2 defense. It has the amphibious traits.
 * Emergency Operator: A basic common zombie that costs 2 brains. It has 1 attack and 3 defense. It draws a card whenever it is damaged.
 * Catapult zombie: A basic uncommon Zombie that costs 3 brains. It has 3 attack and 3 defense and Bullseye.
 * Plant hugger zombie: A basic uncommon zombie that costs 2 brains. It has 1 attack, 2 defense, anti-hero 1, and gains +anti-hero 1 at the end of each turn.
 * Zomboat: A premium uncommon zombie that costs 3 brains. It has 1 attack and 3 defense, anti-hero 2, and bullseye.
 * Lifeboat zombie: A premium uncommon zombie that costs 3 brains. It has 3 attack, 4 defense, and amphibious.
 * Paramedic Zombie: A basic uncommon zombie that costs 5 brains. It has 3 attack, 3 defense, and heals the zombie hero by 1 each time it takes damage.
 * Jetski zombie: A premium uncommon zombie that costs 3 brains. It has 4 attack and 2 defense. Has the amphibious trait. When destroyed, destroy the attacking plant.
 * Acid cleaner zombie: A basic uncommon zombie that costs 4 brains. It has 4 attack, 3 defense, anti-hero 1, and bullseye.
 * Detective zombie: A premium rare zombie that costs 3 brains. It has 3 attack and 3 defense. When played, view the rarest card in your opponent’s hand.
 * Emergency dispatcher: A premium rare zombie that costs 4 brains. It has 3 attack and 5 defense. When played, move a zombie to the lane of your choice.
 * Blood Donor: A basic uncommon zombie that costs 2 brains. It has 6 defense and team up. When hurt, a random zombie on the field is healed by the same amount of damage that it took. This excludes other Blood Donor zombies.
 * Security Guard Zombie: A premium uncommon zombie that costs 3 brains. It has 2 attack, 4 defense, and deals 2 damage to a random plant every time your hero takes damage.
 * Oddsmaker zombie: A premium rare zombie that costs 5 brains. It has 5 attack and 5 defense. It has the amphibious trait. Every time the opponent’s block meter fills by 3, draw a card.
 * Harpooner zombie: A premium uncommon zombie that costs 3 brains. It has 2 attack and 4 defense with the bullseye and amphibious trait.
 * Fisherman zombie: A premium uncommon zombie that costs 5 brains. It has 3 attack and 4 defense as well as the amphibious trait. At the start of the trick phase, pull a random plant into its lane.
 * Protester zombie: A premium rare zombie that costs 8 brains. It has 4 attack and 8 defense. When your hero is damaged with this unit on the field, this gains strength equal to the amount of damage your hero has taken.
 * Wrecking ball zombie: A premium uncommon zombie that costs 5 brains. It has 4 attack, 5 defense, and antihero 2. When played, do a bonus attack.
 * Searchlight zombie: A premium rare zombie that costs 4 brains. It has 3 attack and 2 defense. When played, destroy all plants that have the anti-hero trait.
 * Sharpshot zombie: A premium super rare zombie that costs 5 brains. It has 3 attack, 4 defense, and the bullseye trait. When played, gives zombies here and next door the bullseye trait.
 * Plant collector zombie: A premium uncommon zombie that costs 5 brains. It has 3 attack and 2 defense. Whenever a plant is played, do a bonus attack.
 * Brain surgeon: A premium uncommon zombie that costs 4 brains. It has 4 attack, 4 defense. At the end of the turn, if 5 or more brains remain, heal the zombie hero by that amount.
 * Gargantuar guard: A premium super rare zombie that costs 6 brains. It has 6 attack and 6 defense. When hit, it triggers your super block meter to a maximum of 7/8ths.
 * Barricader zombie: A premium legendary zombie that costs 8 brains. It has 2 attack and 12 defense. So long is it is on the field, it will take damage in the place of any other zombie.
 * Contingency Planner: A premium rare zombie that costs 5 brains. It has 4 attack, 5 defense, and whenever your super block meter charges by 3 units, draw a card.
 * Hacker Zombie: A premium legendary zombie that costs 6 brains It has 7 attack and 6 defense, and reduces the maximum number of cards your opponent can hold in their hand to 8. This ability persists until this card is destroyed.
 * Stalker Zombie: A premium uncommon zombie that costs 2 brains. It has 2 attack and 2 defense. Upon being played, it gives you Go for the kill.
 * Zomblocker: A premium super rare zombie that costs 6 brains. It has 1 attack and 6 defense. As long as it is on the field, fill your charge meter by an additional point when your hero is damaged. Does not stack.
 * Zubmarine: A Premium uncommon zombie that costs 5 sun. It has 4 attack and 3 defense. When played in water, it gains +2/+2.
 * Diplomat zombie: A Premium rare zombie that costs 5 brains. It has 5 attack, 5 defense. On the turn it is played, all plants and zombies have their attack reduced to zero for that turn.
 * Any zombie teammate by your user name

Tricks

 * Go for the kill: An uncommon superpower trick: It gives all zombies that don’t have anti-hero anti-hero 1 for 2 brains.
 * Laser focus: Uncommon superpower trick: move a zombie. That zombie now has the bullseye trait. Costs 3 brains.
 * Force field: A super rare superpower trick: Fills the block meter up to 7 points for 5 brains.
 * Pillow shield: A super rare superpower trick: Reduces the damage you take this turn from each strike by 1 for 3 brains.
 * Road Clearing: A common superpower trick: move a selected plant to a random lane for 2 brains.
 * Any trick by your username

Superpower tricks

 * Brain food: Common superpower trick: Heals the hero for 3 health for 1 brain
 * Excavation: Common superpower trick: Deals 2 damage to all plants in a chosen lane for 1 brain.
 * Trim: Removes bullseye, strikethrough, or anti-hero from all plants on the field that have those traits. All for 1 brains.
 * Any Superpower trick by your username

Signature Superpowers

 * Calling in friends: A Premium legendary superpower trick. Draw a duplicate card of a selected zombie. (Outback packer)
 * Drop off: A Premium legendary superpower trick. Place a random zombie from the game that costs 3 brains or less onto a selected lane. (The great Impilot)
 * Laughing matter: A Premium legendary superpower trick. All plants that damage your hero receives 2 damage until the end of the turn. (Royal Fool)
 * Deflection field: A Premium legendary superpower trick. Recover one charge from your super block meter. This charge will appear red and when used, draw a card from your deck. (Shield-o-matic)
 * Waste disposal: A Premium legendary superpower trick. Gives a zombie the strikethrough and deadly traits. (Dump Chump)
 * Any signature superpower your hero have by your username

Trivia

 * Again, being honest, I’ve never really exploited the super-block meter much so I don’t know how balanced this class is.
 * This class was made by Aaxelae