Nut-Mech

''' Made by TomFOolery2! :D '''

"This blasted nut will harm his own troops to benefit himself! Defeat him before he can pull off a dastardly move like that!"

- Dr. Zomboss

Nut-Mech
Nut-Mech is a plant Hybrid hero from the set Wild Unlife in PvZH. He leads the  and  classes. His signature superpower is Rocket Barrage, which deals 2 damage to each plant and zombie, and draws you a card. His other superpowers are Nut Signal, Electrobolt and Root Wall. his description is "As Nova-Beans arch enemy, his job is to go through timelines to undo the damage done by Nova-Bean. Well... that WOULD be his job, but his job most of the time is cleaning up the damage he caused through blowing a bunch of things up."

Nut-Mech is the hero version of Small-Nut.

Statistics

 * Classes: ,
 * Signature Superpower: Rocker Barrage: Deal 2 damage to all plants and zombies. Draw a card.
 * Other Superpowers:
 * Nut Signal
 * Electrobolt
 * Root Wall

Origins
His name is a play on the word "Nutmeg", and I just wanted to have a counter to Nova-Bean. :D

Description
"As Nova-Beans arch enemy, his job is to go through timelines to undo the damage done by Nova-Bean. Well... that WOULD be his job, but his job most of the time is cleaning up the damage he caused through blowing a bunch of things up."

Strategies
Nut-Mech would be great for self-harm decks, as both the  and  classes have cards that are good for getting damaged, like Pear Cub and Barrel of Deadbeards.

He would also be good for a  deck, as both classes that Nut-Mech leads have good  cards like Disconaut, Jugger-Nut and Galacta-Cactus.

Against
Having removal would be great against this hero, as he can't really harm his troops to ironically make them stronger if there aren't any troops of the feild.

Being able to defeat Nut-Mech before he can get his troops on the field would also be useful, as (like stated before) he can't make his troops stronger if there aren't any troops to make stronger.

Strategy Decks
Z-Mech vs. Nut-Mech MMA Cage fight coming soon.