Talk:Dry Out (PvZH)/@comment-28986274-20170605190230/@comment-32056899-20170606141504

I get what you're saying, might have overdid some thing here and there with the oasis concept. Now to address some things:

1. The seemingly random "dry land" cards (note that all of them are tricks) are meant to balance things out and make the player think if they really want to cover the board with oases to buff up minions, but weaken tricks. They are slightly cheap, but that's to make up for the lack of reach in some scenarios. Oh, and I should probably point it out in the beginning, but '''the 5th water lane isn't affected by them. '''Yeah. Sorry for any inconveniences here.

2. Yes, the environments can be replaced by other environments if placed over them. This way you can also "slide" oases out from below certain cards, removing their effect until they get another one to their name (In an Oasis effects)

3. "This honestly seems to be a Mega-Grow that focuses on a plant-made environment" It's kinda meant that way; a class focused on controling the game on a plane different than minions on the board - environments thata are going to give out benefits, but unlike the ones leaked from set 2, you can't really tell what's coming besides knowing what plants are best on which lanes (ex.you want Punish Shroom on lane 4 to get the most value) and predicting what and where they want to play. For the old class concepts mixed in, I'd say that it's almost impossible to design a new one without borrowing anything: Removal? Kabloom, Solar, partly Smarty. Buffs? Mega-Grow. Protection? Guardian. Ramp? Solar. Tempo? Mega-Grow. The list goes on. Most card game mechanics are already taken by the devs.

...but I agree with the Bananas, I just wanted to slide the pun in somewhere :s

4. There actualy is some Cactus synergy (Commander Cactuar, Cac-task Force and Sand Dunes) - every class has to have their synergy tribe, but it's usualy just a few cards to wrap thing up nicely with a buff or two.

Now, I don't want to say that this class doesn't have flaws, but if I'll be able to explain my reasoning (which I hope I did in this post) without changing the concept - I'll be more than happy.