Vineyard

Vineyards are tough, duplicating plants that create copies of themselves under the zombie's very feet.

Overview
When planted, Vineyard waits 3 seconds before activating. After 3 seconds, Vineyard summons more Vineyards on every tile where a zombie is currently present. This also damages the zombies there for 1 damage point.

Afterwards, if the Vineyard population were to reach one, then the last Vineyard will attack again, except the copies it summons have half the previous HP, and they only show up on half of the tiles where there are zombies.

Vineyards summoned in the water will die instantaneously, no exceptions.

Vineyard can also not be summoned on a tile if there is a plant already there.

Vineyard also has a secondary, hidden ability of absorbing projectiles thrown by zombies, such as Jester Zombie's rebounds or Hunter Zombie's snowballs.

Vineyard is based off of a vine. Its name is a pun on "vineyards," which are plantations used for growing grapevines.

Plant Food Ability
If the player uses Plant Food on Vineyard, then it will summon tendrils to latch on to 5 random zombies on the board. It then drags these zombies into the ground, killing them.

Strategies
Similar to Oyster-shroom, Vineyard serves as a plentiful buffer to impede zombies. Unlike Oyster-shroom, however, Vineyard is more focused, costly, and it is stronger. It can be classified as a defensive plant, though its health is significantly lower than most other defensive plants.

For the most effective usage, plant Vineyard when there are many zombies on your lawn. This allows the creation of many copies of Vineyard, slowing down the zombies' advances greatly.

Trivia

 * Vineyard's almanac entry is a reference to the video platform Vine and its short lifespan.
 * It is the third plant made by GopluXPoplu to be based on a vine.
 * The first is Di-Vine, and the second is Galvine.