PvZ: Spirit of the Seedlings

PvZ: Spirit of the Seedlings is an upcoming installment in the PvZ series. It takes place after PvZ: Galactic Battles and the player must travel to the very center of the universe in order to defeat Zomboss' plans of stealing every single brain available in the current universe. Note: This page is still under construction and content will change over time.

Almanac
''For the Suburban Almanac in PvZ: Spirit of the Seedlings, see here.

Storyline
After obliterating the zombies once more, Crazy Dave and Penny discover an old box with an encryption upon it. Dave, being the curious person he is, opens the box to find that it was just a phony, and as a result, sucks the duo into the box, which happens portal them to the fields of Barliova.

After suffering a heavy hit, Crazy Dave, the Player and Penny obliterate the zombies in the fields, collecting new plants along the way. However, a Gargantuar steals Dave's old box and crushes it. After defeating the Gigantuars and making Zomboss reap what he'll sow, the player must continue onwards, through the Faerie woods, where they discover what Zomboss is doing whilst the trio are fighting their way home.

''More is to be added soon. Please expand this article if necessary.''

General

 * Plant Food makes a return
 * A new type of Plant Food, Platinum Plant Food, is discovered.
 * This acts like plant food, but does twice the damage.
 * Premium Plants make a return.
 * Achievements are now viewable from the Almanac
 * More than 11 worlds available

World Layout

 * Similar to the early PvZ2. Gates make a return and so do Power-Ups.
 * Some places can be unlocked by finding a piece of the Knowledge Shard, which Grants Access to nearby places. Some places can be unlocked with coins.
 * The Necessary Worlds include:
 * Fields of Barlovia
 * Faerie Forest
 * Rainbow Waterfall
 * Diamond Glacier
 * Dragon's Cave
 * Lava Pits
 * Plains of Zehaza
 * Spiritual Meadow
 * Camp Z
 * Extra Worlds include:
 * Comet of Cerebus
 * Plasma Canyon

Level Layouts

 * There are 25 levels in each world, including 2 Chain Shockers and 1 Boss Battle.
 * Approximately half the levels have a set challenge/goal to them.
 * Similar layout to the old PvZ2.

Minigames/Brain Busters
''For the Minigames and Brain Busters in PvZ: Spirit of the Seedlings see here.

Fields of Barlovia

 * 6 Plants
 * Farm-like setting
 * 'Crop Bursts'-Planting a plant on here will instantly level it up for 10 seconds. One can only be used every level.

Faerie Forest

 * 7 Plants
 * Magical Forest Theme
 * Magic Storm: Every plant in that lane speeds up it's firing speed by 2x. Does not work on non-attacking plants.

Rainbow Waterfall

 * 6 New Plants
 * Waterfall theme
 * Shimmering Tidestones: Tidestones block off water in that particular lane. If destroyed by Zombies/Projectiles, they will let the water level rise to the tide-line. Occasionally there will be no tide line in a level so saving these stones is essential.

Dragon's Cave

 * 8 New Plants
 * Dark, cave theme
 * Sleeping Songbirds: A flurry of bats may occasionally fly across the screen, distracting plants but boosting zombies. This, however, doesn't work on imps and Gigantuars.

Lava Pits

 * 5 New Plants
 * Firey Theme
 * Burning Tiles: Plants put on here will be changed to their fiery counterparts (if the specific plant has one.) but the tile can only be used twice in a level.

Plains of Zehaza

 * 8 New Plants
 * Desert, Lighting theme
 * Electric Power Up: Electric plant receive a boost in firing, or other things.

Spiritual Meadow

 * 7 New Plants
 * Wind, Wilderness theme
 * Torrents: Sucks up all zombies/plants in that certain column. Never appears on the first three columns.

Camp Z

 * 4 New Plants
 * High tech theme
 * Brain Ghouls: Occasionally Zombies will spawn from tiles that have a ghost marked on them. Grave Buster and other plants can remove these.

Plants
For the Plants in PvZ: Spirit of the Seedlings, see here.

Zombies
''For the Zombies in PvZ: Spirit of the Seedlings, see here.