Thread:Baryonyx138/@comment-10898223-20191221145843/@comment-31545199-20200110073542

Cyborg Ranger wrote: Baryonyx138 wrote: For this plant, maybe it could leave temporary spikeweed-esque tiles on where it exploded? This could be empowered when the plant destroys a crystal on a tile. The problem is, its main purpose is to destroy any obstacles (like Tombstones) without affecting anything else, so I'll change it into something else.
 * Bombaragus (placeholder): Destroys crystals in 3x3 area

Cyborg Ranger wrote: BTW, we should change "caveman zombie", since that's what Frostbite Caves zombies are called already. Since this is kind of like a mine, maybe we can set the world in less of a primitive era and more of in a coal mining era? The caveman zombie could be changed into... idk slave zombie? cave dweller zombie?

The boar rider zombie could also be changed into Cart Rider Zombie, and it only stops when it encounters a crystal or Spikerock/Spikeweed.

I also have another zombie idea: Archaeologist Zombie He digs out the first tile he encounters, and finds treasure (headwear) for nearby zombies to use. 1. Maybe Enslaved Zombie?

2. I would prefer Minecart Zombie, but okay.

3. Great! Maybe it could mine crystals and provide it to other zombies too! (They'll be transformed into Gemheads)