Electrical Cherry (Birdpool)

Explosiveness AND electricity in one plant!

Overview
This plant is used much like Bombegranate. It leaves a group of 9 electrical fields in a 3x3 area after it explodes. These fields can land on water, and can also be dug up by the player. They disappear automatically after 15 seconds, and can be planted on. They will not disappear if planted on and can also spawn on air too.

Strategy
Use Electrical Cherry JUST like Cherry Bomb or Bombegranate. It's recommended to place this in as dense of a crowd as possible, and when leveled-up, the best location is at L3C7, because it leaves its electrical fields in a 5x5 and they do much more damage. It's explosion also hits a bigger space at max level. Keep in mind that while the fields are electric, the explosion counts as fire and does nothing to Dragon Imps.

Suburban Almanac Entry
Electrical Cherry

Electrical Cherries explode for less damage than a Cherry Bomb, but leave behind electrical fields that can deal bonus damage.

Damage: 40 nds (Explosion, level 1), 2.5 nds/sec (Electrical Fields, level 1)

He sparks with ecxitement for his next roast.

Cost: 150

Recharge: 15 seconds (Level 1)

Plant Food Ability (With Time Bomb): Covers the whole lawn in electrical fields when it explodes, also has a doubled damage output from the electrical fields. Higher leveled Electrical Cherries also leave fields on the 10th column with Plant Food and do 2.5x the damage.

Plant Leveling Data
Traits show all data for the trait at that level. Changes are highlighted in lime green.

Coming Soon