The Plantformer (S.O.A.P. Games)

For the one where the homeowner is the player, Click Here.

=NOT DONE YET=

Plot
The S.O.A.P. Planet is under attack by aliens (where 'alien' means 'foreign') Boot-legs! S.O.A.P. Games can only edit the planet and its natural habitants, so the Boot-legs (they came from the other side of the universe, B.T.W.) wouldn't be affected.

Controls
PC: W/Spacebar/Up arrow = Jump, A/Left arrow = Move left S/Down arrow = Crouch (duck), D/Right arrow =

Classes
You play as PvZCC plants, and you have a variety of them to choose!

Like Plants vs. Zombies Garden Warfare, but is a) 2D and b) Without the Zombie Classes. If you want to add plants, feel free to do so yourself.

The Thorny
These are the plants who have thorns, an ability that replicates any type of damage except Poison-type attacks (Fire, acid, virus and plain poison) back at the enemy by 25% (except Primal Rosemerry, who can replicate it, and also replicate it by 50%)

Rosemerry
Just your average Rosemerry.

Damage: 3 Attack Speed: 2/s Damage/Second: 6 Move Speed: Average Shielding: 10% Initial Health: 200 Initial Ammo Capacity: 100 Initial Cost: ---

Fire Rosemerry
A Rosemerry but with a fiery attack and faster attack speed. Also does x2 damage against non-fireproof Boot-legs.

Damage: 3 (impact), 2/s (burn) Attack Speed: 3/s Damage/Second: 9 Move Speed: Average Shielding: 10% Initial Health: 200 Initial Ammo Capacity: 100 Initial Cost: 30 (coins) 5 (Gems) $0.75 AUD (Real Money)

Water Rosemerry
Has a slightly weaker attack, but does splash damage and its faster. Also does x2 damage against non-waterproof Boot-legs.

Damage: 2 (single target), 1 (splash damage) Attack Speed: 3.5/s Damage/Second: 7 (single target), 3.5 (splash damage) Move Speed: Fast Shielding: 10% Initial Health: 250 Initial Ammo Capacity: 100 Initial Cost: 35 (coins) 6 (Gems) $0.80 AUD (Real Money)

Roseairy
Has a poison attack and can fly, but is weaker and has less shielding.

Damage: 3 Attack Speed: 1.5/s Damage/Second: 4.5 Move Speed: Flight Average Shielding: 7.5% Initial Health: 175 Initial Ammo Capacity: 125 Initial Cost: 65 (coins), 15 (Gems) $2.50 AUD (Real Money)

Primal Rosemerry
Obviously an ancient ancestor of Rosemerry, Primal Rosemerry has knockback, more health, attack damage and shielding, but a slower attack speed.

Damage: 5 Attack Speed: 0.5/s Damage/Second: 2.5 Move Speed: Sluggish Shielding: 20% Initial Health: 250 Initial Ammo Capacity: 200 Initial Cost: 60 (coins)

The Shrapnel
This is the class where projectiles bounce or brake off into pieces that do even more damage in total.