Plants vs. Zombies: The Final Showdown/Technical Stuff

This page is for technical info (like wave spawns, zombie's point cost and "weight").

Description
This basically explains the point cost of zombies and their weight, two vital systems to determining waves, along with their speed and some more detailed information about their health.

Zombie Wave Point Cost
Wave point cost is how many points this zombie is worth when the wave is being built. Example, if the wave will consist of only 20 points, and this zombie is worth 5 points, the wave might randomly pick this zombie 4 times (for a total of 20 points) and this wave would only be made up of 4 zombies. If there are 4 points left to be picked on the wave and this zombie is worth 5 points, it will be skipped because the wave doesn't have enough points to buy it.

Zombie Weight
Weight of the zombie is the odds that it will be picked and wave points spent on it. The larger the weight, the more likely to be picked. A value of 0 means it is never picked (but spawned via special circumstances, like the old backup dancers, the flag carrier, or the old boss). A value of 1 is super rare, like the yeti. Values from PvZ1 were 1000, 1500, 2000, 3000, 3500, 4000.

Zombie Speed
The precise speed of a zombie, rather than "Slow" or "Medium" or "Fast". The number shown to represent the zombie's speed is the amount of spaces it moves in one second, so for example 0.25 means a quarter of a space a second, while 2 would mean two spaces a second. Speed is increased by 10% in Leafy Hell mode.

Critical Points and Health
Zombies die when their health reaches zero. They lose their head when their health falls to a point henceforth known as the "critical point." After that happens, the zombie is not really dead, even though it can no longer cause any damage to your plants, and its health will automatically (and sharply) decrease to zero after a few seconds. But to the game, it still has health points, which is why it's able to absorb some shots between falling under the critical point and actually dying.

In Plants vs. Zombies 2: It's About Time for example, a zombie will lose its head and become harmless upon receiving 10 peas of damage, but it takes 13.5 peas to be considered dead. It will however lose the remainder of its health automatically a couple of seconds after losing its head.

Waves
The points available for each wave in a regular level. Eventually, I'll add info for the wave points available in specific Conveyor-belt Levels and other special levels. Every tenth wave is a Huge Wave, led by a Flag Zombie. These Huge Waves are in Bold.

For comparison, the estimated wave difficulty in the original PvZ (for the first five flags) was:

1, 1, 1, 2, 2, 3, 3, 3, 4, 10, 5, 5, 5, 6, 6, 7, 7, 7, 8, 20, 9, 9, 9, 10, 10, 11, 11, 11, 12, 30, 13, 13, 13, 14, 14, 15, 15, 15, 16, 40, 17, 17, 17, 18, 18, 19, 19, 19, 20, 50.

Regular Level Waves
Five flags:

1, 1, 2, 2, 3, 3, 4, 5, 6, 12, 7, 8, 8, 9, 10, 10, 11, 12, 12, 24, 13, 14, 14, 15, 16, 16, 17, 18, 18, 36, 19, 20, 20, 21, 22, 22, 23, 24, 24, 48, 25, 26, 26, 27, 28, 28, 29, 30, 30, 60.

Leafy Hell or Rainy Forest Waves
Five flags:

1, 2, 2, 3, 4, 4, 5, 6, 7, 14, 8, 9, 9, 10, 11, 11, 12, 13, 14, 28, 15, 16, 16, 17, 18, 18, 19, 20, 21, 42, 22, 23, 23, 24, 25, 25, 26, 27, 28, 56, 29, 30, 30, 31, 32, 32, 33, 34, 35, 70.

Leafy Hell in Rainy Forest Waves
Five flags:

1, 2, 3, 4, 5, 6, 7, 8, 9, 18, 10, 11, 12, 13, 14, 15, 16, 17, 18, 36, 19, 20, 21, 22, 23, 24, 25, 26, 27, 54, 28, 29, 30, 31, 32, 33, 34, 35, 36, 72, 37, 38, 39, 40, 41, 42, 43, 44, 45, 90.

Challenge Zones
In Challenge Zones, the difficulty of each wave is increased by 2.5% of their regular difficulty with each level. Decimals rounded down if they're less than .5, or rounded up if they are .5 or higher.

Level 2's Wave Difficulty for two flags:

1, 1, 2, 2, 3, 3, 4, 5, 6, 12, 7, 8, 8, 9, 10, 10, 11, 12, 12, 25.

As you can see, the only change is the second flag, which has a difficulty of 25 instead of 24. This is because 24 + 2.5% = 24.6. 24.6 gets rounded up to 25.

At level 41, the wave difficulty would be increased by 100% (or doubled), like this:

1, 2, 4, 4, 6, 6, 8, 10, 12, 24.

Notice how the first wave still has a difficulty of 1. The first wave doesn't ever increase in difficulty.

Also, after level 41, the wave difficulty increases by 5% of the initial difficulty each level, rather than 2.5%. So look at level 101:

1, 5, 10, 10, 15, 15, 20, 25, 30, 60.

If the first wave increased in difficulty, it would be 5, not 1.

Health
1 normal damage shot equals 100 health, 1 normal damage bite equals 300. Hence, defensive plants have insanely high amounts of health, but because bites are three times as powerful as peas, they don't take a particularly long time to die.

Any zombie attack which doesn't have a specified damage in ndb on their own pages does 27000 damage (90ndb). This includes Gargantuar Smashes, vehicle crushing and Jack-in-the-Box explosions.

Plant Health
Default Plants: 1600.

Wall-nut: 21600.

PF Wall-nut: 43200.

Lily Pad: 300.

Shield-shroom (awake): 43200.

Flower Pot: 300.

Garlic: 2100.

Pumpkin: 21600.

PF Pumpkin: 64800.

Tall-nut: 43200.

PF Tall-nut: 86400.

Spreading Hedge: 21600.

Watercress: 300.

Spikeweed: 27000.

Spikerock: 81000.

Roto-shroom: 21600, immune to projectile attacks.

Infi-nut: 10800, immune to lasers, auto-regenerates health.

Infi-nut Forcefield: 90000.

OPea: Infinite.

Gooseberry: 3600.

Brickercress: 64800.

PF Brickercress: 129600.

Tanksy: 10800.

Count Chompula: Starting 1600, max 21600.

Zombie Health
See the section below with the detailed info for all zombies.

Zombies
A list of the point cost, weight and exact speed of zombies. In other words, how difficult a wave would have to be before a zombie could be picked, and how likely the zombie is to be picked, along with how fast they actually move.

Zombie
Point cost: 1.

Weight: 4000.

Critical Point: 1000.

Health: 1500.

Speed: 0.25 to 0.29.

Leafy Hell Speed: 0.275 to 0.319.

Conehead Zombie
Point cost: 2.

Weight: 3500.

Critical Point: 2800.

Health: 3300.

Speed: 0.25 to 0.29.

Leafy Hell Speed: 0.275 to 0.319.

Flag Zombie
Point cost: 1.

Weight: 0, spawned during Huge Waves only.

Critical Point: 1000.

Health: 1500.

Speed: 0.33.

Leafy Hell Speed: 0.363.

Buckethead Zombie
Point cost: 4.

Weight: 3500.

Critical Point: 6500.

Health: 7000.

Speed: 0.25 to 0.29.

Leafy Hell Speed: 0.275 to 0.319.

Pole Vaulting Zombie
Point cost: 3.

Weight: 3000.

Critical Point: 1700.

Health: 2000.

Speed with pole: 0.38 to 0.4.

Speed without pole: 0.25 to 0.29.

Leafy Hell Speed with pole: 0.418 to 0.44.

Leafy Hell Speed without pole: 0.275 to 0.319.

Jack-in-the-Box Zombie
Point cost: 3.

Weight: 2000.

Critical Point: 1700.

Health: 2000.

Speed: 0.38 to 0.4.

Leafy Hell Speed: 0.418 to 0.44.

Diamondhead Zombie
Point cost: 8.

Weight: 3500.

Critical Point: 16000.

Health: 16500.

Speed: 0.24 to 0.28.

Leafy Hell Speed: 0.264 to 0.308.

Billboard Zombies (3x)
Point cost: 3.

Weight: 3000.

Critical Point: 2100.

Health: 2600.

Speed: 0.25.

Leafy Hell Speed: 0.275.

Billboard Zombies (4x)
Point cost: 4.

Weight: 3000.

Critical Point: 2100.

Health: 2600.

Speed: 0.25.

Leafy Hell Speed: 0.275.

Billboard Zombies (5x)
Point cost: 5.

Weight: 3000.

Critical Point: 2100.

Health: 2600.

Speed: 0.25.

Leafy Hell Speed: 0.275.

Disco Zombie
Point cost: 5.

Weight: 2000.

Critical Point: 1700.

Health: 2000.

Speed before summon: 1.

Speed after summon: 0.33.

Leafy Hell Speed before summon: 1.1.

Leafy Hell Speed after summon: 0.363.

Backup Dancer
Point cost: 0.

Weight: 0, spawned by Disco Zombies.

Critical Point: 1000.

Health: 1500.

Speed: 0.33.

Leafy Hell Speed: 0.363.

Football Zombie
Point cost: 7.

Weight: 3000.

Critical Point: 8000.

Health: 9000.

Speed: 0.5 to 0.58.

Leafy Hell Speed: 0.55 to 0.638.

Zombully
Point cost: 5.

Weight: 3000.

Critical Point: 6000.

Health: 6500.

Speed: 0.25 to 0.29

Leafy Hell Speed: 0.275 to 0.319.

Spider Monster
Point cost: 0.

Weight: 0, one spawns during the final wave.

Critical Point: 20000.

Health: 20000.

Speed: 0.33.

Leafy Hell Speed: 0.363.

Ducky Tube Zombie
Point cost: 1/2/4/8.

Weight: 4000/0/3500.

Critical Point: 1000/2800/6500/16000.

Health: 1500/3300/7000/16500.

Speed: 0.25 to 0.33.

Leafy Hell Speed: 0.275 to 0.363.

Snorkel Zombie
Point cost: 3.

Weight: 3000.

Critical Point: 1000.

Health: 1000.

Speed: 0.3.

Leafy Hell Speed: 0.33.

Dolphin Rider Zombie
Point cost: 3.

Weight: 3000.

Critical Point: 1700.

Health: 2000.

Speed with dolphin: 0.9.

Speed without dolphin: 0.25 to 0.29.

Leafy Hell Speed with dolphin: 0.99.

Leafy Hell Speed without dolphin: 0.275 to 0.319.

Seagull Zombie
Point cost: 2.

Weight: 3000.

Critical Point: 1700.

Health: 2000.

Speed: 0.4.

Leafy Hell Speed: 0.44.

Scuba Diving Zombie
Point cost: 4.

Weight: 2000.

Critical Point: 2000.

Health: 1700.

Speed when diving: 0.66.

Speed after surfacing: 0.2 to 0.25.

Leafy Hell Speed when diving: 0.726.

Leafy Hell Speed after surfacing: 0.22 to 0.275.

Balloon Zombie
Point cost: 3.

Weight: 2000.

Critical Point: 1000.

Health: 1500.

Speed when flying: 0.5.

Speed when walking: 0.25 to 0.29.

Leafy Hell Speed when flying: 0.55.

Leafy Hell Speed when walking: 0.275 to 0.319.

Siren Zombie
Point cost: 3.

Weight: 1500.

Critical Point: 1700.

Health: 2000.

Speed: 0.66.

Leafy Hell Speed: 0.726.

Mer-Zombie
Point cost: 8.

Weight: 1500.

Critical Point: 1700.

Health: 2000.

Speed: 0.9.

Leafy Hell Speed: 0.99.

Zomanha
Point cost: 5.

Weight: 2000.

Critical Point: 500.

Health: 500.

Speed: 1.

Leafy Hell Speed: 1.1.

Speedboat Zombie
Point cost: 9.

Weight: 1000.

Critical Point: 2000.

Health: 2250.

Speed: 1.

Leafy Hell Speed: 1.1.

Kraken Zombie
Point cost: 0.

Weight: 0, one spawns during the final wave.

Critical Point: 30000.

Health: 30000.

Speed: 0.15.

Leafy Hell Speed: 0.165.

Eskimo Zombie
Point cost: 3.

Weight: 3000.

Critical Point: 3000.

Health: 3500.

Speed: 0.25 to 0.29.

Leafy Hell Speed: 0.275 to 0.319.

Zombie Bobsled Team
Point cost: 3.

Weight: 2000.

Bobsled Health: 2000.

Critical Point: 1000.

Zombie Health: 1500.

Speed in bobsled: 1.5.

Speed when walking: 0.25 to 0.29.

Leafy Hell Speed in bobsled: 1.65.

Leafy Hell Speed when walking: 0.275 to 0.319.

Ice Block Zombie
Point cost: 5.

Weight: 3000.

Critical Point: 9000.

Health: 9500.

Speed: 0.2 to 0.25.

Leafy Hell Speed: 0.22 to 0.275.

Zomboni
Point cost: 7.

Weight: 1500.

Critical Point: 6000.

Health: 6250.

Speed: 0.35.

Leafy Hell Speed: 0.385.

Rocket Zombie
Point cost: 6.

Weight: 2000.

Critical Point: 3000.

Health: 3500.

Speed with rocket: 1.75.

Speed without rocket: 0.25 to 0.29.

Leafy Hell Speed with rocket: 1.925.

Leafy Hell Speed without rocket: 0.275 to 0.319.

Imposter Zombie
Point cost: 5.

Weight: 3000.

Critical Point: 6000.

Health: 6000.

Speed: 0.2 to 0.25.

Leafy Hell Speed: 0.22 to 0.275.

Imp
Point cost: 0.

Weight: 0, appears with other zombies.

Critical Point: 500.

Health: 750.

Speed: 0.5 to 0.6.

Leafy Hell Speed: 0.55 to 0.66.

Speedskater Zombie
Point cost: 6.

Weight: 2000.

Critical Point: 3000.

Health: 3500.

Speed: 0.95 to 1.

Leafy Hell Speed: 1.045 to 1.1.

Brain Zombie
Point cost: 8.

Weight: 1500.

Critical Point: 12000.

Health: 12000.

Speed: 0.3 to 0.35.

Leafy Hell Speed: 0.33 to 0.385.

Polar Bear Zombie
Point cost: 6.

Weight: 2000.

Critical Point: 6500.

Health: 6500.

Speed: 0.25 to 0.29.

Leafy Hell Speed: 0.275 to 0.319.

Zomdeer
Point cost: 5.

Weight: 1500.

Critical Point: 3000.

Health: 3250.

Speed: 0.4 to 0.45.

Leafy Hell Speed: 0.44 to 0.495.

Zombie Yeti
Point cost: 4.

Weight: 1.

Critical Point: 6500.

Health: 7000.

Speed when walking: 0.2.

Speed when running: 0.5.

Leafy Hell Speed when walking: 0.22.

Leafy Hell Speed when running: 0.55.

Snowman Zombie
Point cost: 0.

Weight: 0, one spawns during the final wave.

Critical Point: 20000.

Health: 20000.

Speed: 0.35.

Leafy Hell Speed: 0.385.

Lavaproof Zombie
Point cost: 3.

Weight: 3500.

Critical Point: 1000.

Health: 1500.

Speed: 0.25 to 0.29.

Leafy Hell Speed: 0.275 to 0.319.

Bungee Zombie
Point cost: 3.

Weight: 2000.

Critical Point: 2000.

Health: 2000.

Stealing Speed: 3sec.

Leafy Hell Stealing Speed: 2.7sec.

Zombie Lava Monster
Point cost: 5.

Weight: 2000.

Critical Point: 3000.

Health: 3500.

Speed: 0.25 to 0.29.

Leafy Hell Speed: 0.275 to 0.319.

Brave Zombie
Point cost: 6.

Weight: 2000.

Critical Point: 1700.

Health: 2000.

Speed: 0.4 to 0.5.

Leafy Hell Speed: 0.44 to 0.55.

Explorer Zombie
Point cost: 7.

Weight: 2000.

Critical Point: 1700.

Health: 2000.

Speed: 0.6 to 0.66.

Leafy Hell Speed: 0.66 to 0.726.

Ladder Zombie
Point cost: 5.

Weight: 3000.

Shield Health: 2500.

Critical Point: 1700.

Zombie Health: 2000.

Speed with ladder: 0.4 to 0.45.

Speed without ladder: 0.2 to 0.25.

Leafy Hell Speed with ladder: 0.44 to 0.495.

Leafy Hell Speed without ladder: 0.22 to 0.275.

Pogo Stick Zombie
Point cost: 5.

Weight: 2000.

Critical Point: 1700.

Health: 2000.

Speed with pogo stick: 0.66.

Speed without pogo stick: 0.25 to 0.29.

Leafy Hell Speed with pogo stick: 0.726

Leafy Hell Speed without pogo stick: 0.275 to 0.319

Conga Leader
Point cost: 6.

Weight: 2000.

Critical Point: 3000.

Health: 3500.

Speed: 0.33.

Leafy Hell Speed: 0.363.

Conga Dancer
Point cost: 0.

Weight: 0 (spawned by Conga Leaders).

Critical Point: 1700.

Health: 2000.

Speed: 0.33.

Leafy Hell Speed: 0.363.

Spawner Zombie
Point cost: 7.

Weight: 1500.

Critical Point: 1700.

Health: 1700.

Speed: 0.25 to 0.29.

Leafy Hell Speed: 0.275 to 0.319.

Flaming Rock Zombie
Point cost: 8.

Weight: 1000.

Critical Point: 6500.

Health: 6500.

Speed: 0.25.

Leafy Hell Speed: 0.275.

Lava Splitter
Point cost: 0.

Weight: 0, one spawns during the final wave.

Critical Point: 9000, 3000, 1000.

Health: 9000, 3000, 1000.

Speed: 0.2.

Leafy Hell Speed: 0.22.

Rain Dance Zombie
Point cost: 4.

Weight: 2000.

Critical Point: 1700.

Health: 2000.

Speed: 0.3.

Leafy Hell Speed: 0.33.

Tribal Zombie
Point cost: 3.

Weight: 2000.

Critical Point: 1000.

Health: 1500.

Speed: 0.25 to 0.29.

Leafy Hell Speed: 0.275 to 0.319.

Tree Zombie
Point cost: 6.

Weight: 3000.

Critical Point: 5000.

Health: 5000.

Speed: 0.25.

Leafy Hell Speed: 0.275.

Zombie Nest
Point cost: 3.

Weight: 3000.

Critical Point: 4000.

Health: 4000.

Zombird Spawning Speed: 5sec.

Leafy Hell Zombird Spawning Speed: 4.5sec.

Zombird
Point cost: 0.

Weight: 0, spawned by Zombie Nests.

Critical Point: 500.

Health: 750.

Speed: 1.

Leafy Hell Speed: 1.1.

Trojan Sunflower
Point cost: 7.

Weight: 3000.

Critical Point: 9000.

Health: 9000.

Speed: 0.1.

Leafy Hell Speed: 0.11.

Witch Doctor Zombie
Point cost: 5.

Weight: 1500.

Critical Point: 3000.

Health: 3500.

Speed: 0.2.

Leafy Hell Speed: 0.22.

Horse Rider Zombie
Point cost: 8.

Weight: 2000.

Critical Point: 3000.

Health: 3000.

Speed: 1.

Leafy Hell Speed: 1.1.

Zombie Zombie
Point cost: 5.

Weight: 2000.

Critical Point: 1700.

Health: 1700.

Speed: 0.35 to 0.4.

Leafy Hell Speed: 0.385 to 0.44.

Learned Zombie
Point cost: 10.

Weight: 1000.

Critical Point: 1700.

Health: 2000.

Speed: 0.25 to 0.29.

Leafy Hell Speed: 0.275 to 0.319.

Tribal Leader Zombie
Point cost: 15.

Weight: 1000.

Critical Point: 3000.

Health: 3500.

Speed: 0.3 to 0.33.

Leafy Hell Speed: 0.33 to 0.363.

Mother Zombird
Point cost: 0.

Weight: 0, one spawns during the final wave.

Critical Point: 18000.

Health: 18000.

Speed: 0.15.

Leafy Hell Speed: 0.165.

Spy Zombie
Point cost: 3.

Weight: 3000.

Critical Point: 1000.

Health: 1500.

Speed: 0.5 to 0.6.

Leafy Hell Speed: 0.55 to 0.66.

Zombie Private
Point cost: 2.

Weight: 3000.

Critical Point: 1000.

Health: 1500.

Speed: 0.25 to 0.29.

Leafy Hell Speed: 0.275 to 0.319.

Herbivore Zombie
Point cost: 4.

Weight: 2000.

Critical Point: 2500.

Health: 3000.

Speed: 0.6 to 0.66.

Leafy Hell Speed: 0.66 to 0.726.

Zombie Sniper
Point cost: 6.

Weight: 1500.

Critical Point: 1700.

Health: 2000.

Speed: 0.25 to 0.29.

Leafy Hell Speed: 0.275 to 0.319.

Scientist Zombie
Point cost: 5.

Weight: 2000.

Critical Point: 2500.

Health: 3000.

Speed: 0.3 to 0.33.

Leafy Hell Speed: 0.33 to 0.363.

Zombie Heal Station
Point cost: 0.

Weight: 0, placed by Scientist Zombies.

Critical Point: 3000.

Health: 3000.

Healing Speed: 1HP per second.

Leafy Hell Healing Speed: 1HP per second.

Trap Zombie
Point cost: 5.

Weight: 1000.

Critical Point: 1700.

Health: 2000.

Speed: 0.33.

Leafy Hell Speed: 0.363.

Zombot-Mech Walker Mk. I
Point cost: 8.

Weight: 1500.

Critical Point: 7500.

Health: 7500.

Speed: 0.2 to 0.25.

Leafy Hell Speed: 0.22 to 0.275.

Engineer Zombie
Point cost: 8.

Weight: 2000.

Critical Point: 7500.

Health: 8000.

Speed with Jackhammer: 1.25.

Speed without Jackhammer: 0.25 to 0.29.

Leafy Hell Speed with Jackhammer: 1.375.

Leafy Hell Speed without Jackhammer: 0.275 to 0.319.

Zombot Drone
Point cost: 0.

Weight: 0, built by Engineer Zombies.

Critical Point: 1000.

Health: 1000.

Speed: 0.9.

Leafy Hell Speed: 0.99.

Zombot-Mech Walker Mk. II
Point cost: 10.

Weight: 1000.

Critical Point: 15000.

Health: 15000.

Speed: 0.1 to 0.13.

Leafy Hell Speed: 0.11 to 0.143.

Mini-Zomtank
Point cost: 10.

Weight: 500.

Critical Point: 9000.

Health: 9000.

Speed: 0.15 to 0.19.

Leafy Hell Speed: 0.165 to 0.209.

Mega-Zomtank
Point cost: 0.

Weight: 0, one spawns during the final wave.

Critical Point: 30000.

Health: 30000.

Speed: 0.1.

Leafy Hell Speed: 0.11.

Antimatter Zombie
Point cost: 5.

Weight: 1000.

Critical Point: 1.

Health: 1.

Speed: 0.66.

Leafy Hell Speed: 0.726.

Pianist Zombie
Point cost: 4.

Weight: 2000.

Critical Point: 3000.

Health: 3250.

Speed: 0.33.

Leafy Hell Speed: 0.363.

Catapult Zombie
Point cost: 5.

Weight: 2000.

Critical Point: 3500.

Health: 3750.

Speed: 0.5.

Leafy Hell Speed: 0.55.

Cage Zombie
Point cost: 4.

Weight: 1500.

Critical Point: 1700.

Health: 2000.

Speed: 0.25 to 0.29.

Leafy Hell Speed: 0.275 to 0.319.

Ant Farmer Zombie
Point cost: 5.

Weight: 2000.

Shield Health: 2000.

Critical Point: 1700.

Zombie Health: 2000.

Speed: 0.25 to 0.29.

Leafy Hell Speed: 0.275 to 0.319.

Ant Zombie
Point cost: 0.

Weight: 0, spawned by Ant Farmer Zombies.

Critical Point: 25.

Health: 25.

Speed: 2.

Leafy Hell Speed: 2.2.

Zombie Shape-shifter
Point cost: 6.

Weight: 3000.

Flying Form Critical Point: 500.

Fast Form Critical Point: 2000.

Armored Form Critical Point: 10000.

Flying Form Health: 750.

Fast Form Health: 2500.

Armored Form Health: 11000.

Flying Form Speed: 0.66.

Fast Form Speed: 1.5.

Armored Form Speed: 0.25.

Flying Form Leafy Hell Speed: 0.726.

Fast Form Leafy Hell Speed: 1.65.

Armored Form Leafy Hell Speed: 0.275.

Elite Zombie
Point cost: 9.

Weight: 1000.

Energy Shield Health: 6000.

Critical Point: 9000.

Zombie Health: 9000.

Speed: 0.25 to 0.29.

Leafy Hell Speed: 0.275 to 0.319.

Prison Guard Zombie
Point cost: 3.

Weight: 2000.

Critical Point: 8000.

Health: 8000.

Speed: 1.5.

Leafy Hell Speed: 1.65.

Gorgon Zombie
Point cost: 6.

Weight: 1500.

Critical Point: 1700.

Health: 2000.

Speed: 0.5 to 0.55.

Leafy Hell Speed: 0.55 to 0.605.

Gargantuar
Point cost: 10.

Weight: 1000.

Critical Point: 15000.

Health: 15000.

Speed: 0.2 to 0.25.

Leafy Hell Speed: 0.22 to 0.275.

Gargantuar Prime
Point cost: 0.

Weight: 0, one spawns during the final wave.

Critical Point: 30000.

Health: 30000.

Speed: 0.2.

Leafy Hell Speed: 0.22.

Stonemason Zombie
Point cost: 3.

Weight: 3000.

Critical Point: 3000.

Health: 3500.

Speed: 0.25 to 0.29.

Leafy Hell Speed: 0.275 to 0.319.

Gardener Zombie
Point cost: 6.

Weight: 2000.

Critical Point: 3000.

Health: 3500.

Speed: 0.25 to 0.29.

Leafy Hell Speed: 0.275 to 0.319.

Coffin Zombie
Point cost: 8.

Weight: 2000.

Critical Point: 9000.

Health: 9200.

Speed with coffin: 0.3 to 0.33.

Speed without coffin: 1 to 1.1.

Leafy Hell Speed with coffin: 0.33 to 0.363.

Leafy Hell Speed without coffin: 1.1 to 1.21.

Zombie Bull
Point cost: 7.

Weight: 2000.

Critical Point: 6500.

Health: 6500.

Speed when running: 0.66.

Speed when walking: 0.2 to 0.25.

Leafy Hell Speed when running: 0.726.

Leafy Hell Speed when walking: 0.22 to 0.275.

Weightlifter Zombie
Point cost: 7.

Weight: 2000.

Critical Point: 12000.

Health: 12500.

Speed: 0.25 to 0.29.

Leafy Hell Speed: 0.275 to 0.319.

Zompire
Point cost: 5.

Weight: 2000.

Critical Point: 5000.

Health: 5000.

Speed: 0.3 to 0.33.

Leafy Hell Speed: 0.33 to 0.363.

Necromancer Zombie
Point cost: 5.

Weight: 1500.

Critical Point: 2500.

Health: 3000.

Speed: 0.25 to 0.29.

Leafy Hell Speed: 0.275 to 0.319.

Undying Zombie
Point cost: 20.

Weight: 500.

Critical Point: 50000.

Health: 50000.

Speed: 0.07.

Leafy Hell Speed: 0.077.

Z.O.M.B.I.E.
Point cost: 15.

Weight: 500.

Critical Point: 18000.

Health: 18000.

Speed: 0.25.

Leafy Hell Speed: 0.275.

Juggernaut Zombie
Point cost: 20.

Weight: 500.

Critical Point: 27000.

Health: 27000.

Speed with armour: 0.1 to 0.14.

Speed without armour: 0.33 to 0.4.

Leafy Hell Speed with armour: 0.11 to 0.151.

Leafy Hell Speed without armour: 0.363 to 0.44.

Overlord Zombie
Point cost: 0.

Weight: 0, one spawns during the final wave.

Critical Point: 50000.

Health: 50000.

Speed: 0.2.

Leafy Hell Speed: 0.22.

Giga Zomanha
Point cost: 10.

Weight: 1500.

Critical Point: 1000.

Health: 1000.

Speed: 2.

Giga Speedboat Zombie
Point cost: 20.

Weight: 500.

Critical Point: 2000.

Health: 2250.

Speed: 2.5.

Giga Bungee Zombie
Point cost: 10.

Weight: 500.

Critical Point: None.

Health: Infinite.

Stealing Speed: 3sec.

Giga Gargantuar
Point cost: 20.

Weight: 500.

Critical Point: 17500.

Health: 17500.

Speed: 0.33 to 0.4.

Giga Imp
Point cost: 0.

Weight: 0, appears with other zombies.

Critical Point: 1000.

Health: 1500.

Speed: 0.5 to 0.6.

Giga Coffin Zombie
Point cost: 15.

Weight: 1000.

Critical Point: 17000.

Health: 17200.

Speed with coffin: 0.3 to 0.33.

Speed without coffin: 1 to 1.1.

Giga Bull
Point cost: 15.

Weight: 1000.

Critical Point: 9000.

Health: 9000.

Speed when running: 0.66.

Speed when walking: 0.2 to 0.25.

Giga Weightlifter
Point cost: 18.

Weight: 1000.

Critical Point: 15000.

Health: 15500.

Speed with Barbell: 0.25 to 0.29.

Speed without Barbell: 0.33.

Giga Undying Zombie
Point cost: 30.

Weight: 250.

Critical Point: 50000.

Health: 50000.

Speed: 0.07.

Giga Z.O.M.B.I.E.
Point cost: 30.

Weight: 250.

Critical Point: 18000.

Health: 18000.

Speed: 0.33.

Giga Juggernaut
Point cost: 40.

Weight: 250.

Critical Point: 27000.

Health: 27000.

Speed with armour: 0.1 to 0.14.

Speed without armour: 0.33 to 0.4.

Plant Food
Simply info about when a zombie carrying Plant Food will spawn.

In regular levels, the first wave and every huge wave has a zombie which carries Plant Food.

In conveyor-belt levels, the first and second waves have a zombie which carries Plant Food, and every huge wave, and every wave which is halfway in between the huge waves (like the fifth, fifteenth and twenty-fifth waves).

In Challenge Zones, the first zombie will always carry Plant Food no matter what (since overall, the Challenge Zones are MUCH harder than in PvZ2). In levels 4 to 10, there's only a 50% chance of a zombie carrying Plant Food in each huge wave. In levels 11 to 20, that goes down to 33%. In levels 21 to 50, that goes down to 25%. In levels 51+, it's only a 10% chance.

Challenge Zone Levels
Info about the length of levels in Challenge Zones.

Level 1: 1 Flag.

Levels 2-3: 2 Flags.

Levels 4-10: 1 Flag (40%), 2 Flags (40%) or 3 Flags (20%).

Levels 11-20: 1 Flag (20%), 2 Flags (30%), 3 Flags (30%) or 4 Flags (20%).

Levels 21-50: 1 Flag (10%), 2 Flags (25%), 3 Flags (30%), 4 Flags (25%) or 5 Flags (10%).

Levels 51+: 2 Flags (10%), 3 Flags (30%), 4 Flags (30%) or 5 Flags (30%).