User:UnidentifiedFroggy/JaF Database/Daisy Lore I

Daisy Lore I: Mission the Last

“Brand new day, boys. Up and at ‘em,” Daisy grinned as she strode around the room, kicking her Peashooter platoonmates out of bed. An incredibly rare yellow peashooter, she was blessed with equally rare talents of extreme agility and speed, as well as an uncanny ability to predict projectile trajectories with perfect accuracy. She had already risen to the top as a prodigy in her squad, her team’s ace in the hole that had seen them through impossible missions and scored major victories for the Plants.

Today they were signed up for yet another death-defying quest: they were to break into a heavy-security Zomboss Mansion and steal a highly-coveted jewel that Zomboss wanted to use to power his deadly laser machines. The jewel had only just been moved to the mansion, which had much heavier security, to make sure it wasn’t stolen, which meant, naturally, that Daisy’s platoon would take the risk and steal the jewel now, doing the exact thing Zomboss would never predict. Just Daisy’s thing.

Now today they were several blocks away from the mansion, just out of range of Zombie sensors. “We amped up our E.M.Peaches,” said C-5000, a junior officer leading his own platoon of Citrons. “We’ll drop in first, clear a path maybe, then the E.M.Peaches will fry all their sensors so you can advance safely. Takes ‘em twenty, thirty minutes to reboot, tops. Our friend here, Daisy, has already got her leaves on a gem tracker and a map of the mansion that should help you get the gem quick and get out.” Daisy winker at her squad. She had already raided another place earlier to pilfer both pieces of equipment on an earlier mission.

The Citrons rolled out. C-5000 stayed behind to deploy a massive cannon and fired several orange shells at the mansion.

Daisy trembled with excitement, watching as the Citrons immediately began to engage the automatic security turrets before the E.M.Peaches hit, silencing the blaring alarms and disabling the laser turrets. The Citrons immediately turned their cannons to the entrance of the mansion, melting a hole in the thick blast door and the first wave of zombie guards that immediately spilled out, then rolled away, leaving the battleground as suddenly as they had arrived.

Their distraction had worked. Now it was time for the strike team to move in. Daisy and her platoon advanced warily and began to march through the courtyard in front of the mansion, passing deactivated defense turrets and broken gravestones. Daisy noted Ol’ Splatterer, the famed zombie mobile cannon, among the silenced guns. A masterpiece in zombie defense engineering, Ol’ Splatterer could be moved around easily and integrated with any defense system, to offer a supplementary supply of firepower on demand. The Zombies must really be taking defense seriously if Ol’ Splatterer was deployed here, Daisy noted. Curiously, while the notorious cannon was silent like the rest, it was not sparking or smoking like the rest were. Just silent and unmoving, inert. Daisy thought nothing of it. As per the plan, while the rest of her platoon trooped into the mansion via the destroyed front door, Daisy snuck around to the back of the mansion and entered through an open back door, thanks to a security loophole she herself had earlier discovered and exploited.

The mansion was cavernous. She strolled through the long corridors undetected, staring at huge portraits of famous zombies. She stepped forward and noticed her first booby trap: a poorly concealed tripwire. Calmly touching the tripwire, she stepped aside and watched the bowling ball land next to her. She flung the bowling ball down the hallway and watched the spikes, swinging axes and fireballs as the loose ball triggered another half dozen poorly-designed traps.

She heard the sounds of peas fired and gunshots, and knew her team was fighting their way down the hallways. But they would only buy her so much time. Following her tracker, she stepped across a hallway, hacked into the security system and entered a secured room… right into the waiting arms of Super Brainz.

Super Brainz had gotten very bored guarding the inner room that lead to the jewel and his reflexes were especially slow when he was caught off-guard mid-squat. So Daisy had plenty of time to react when Super Brainz lunged at her, his well-conditioned leg muscles propelling him forward. Daisy dodged, but Super Brainz whirled around and delivered a hard kick, sending himself and Daisy flying out into the hallway, right into a heated battle between security zombies and Daisy’s platoon.