Hitchhiker Imp

Hitchhiker Imp is the sixth zombie encountered in the Carcass Caverns in Plants vs. Zombies 2. It is the Imp variant of this world, but differs by being slightly tougher, but slower than its counterparts. It makes up for the speed drop by latching onto other zombies, and will hang on unless the zombie is pushed back. It will not slow the zombie down, and the Hitchhiker Imp will progress as if it was the same speed as the zombie it is latched onto.

Almanac Entry
TOUGHNESS: Solid

SPEED: Stiff

Hitchhikes on other zombies, then lurches onward.

Special: Latches onto other zombies; multiple imps can latch on

If you really want to know, hitchhiking is not as good as it seems. Sure, you might see walls upon walls of golden yellow and ruby red crystals, but usually you end up on a lawn full of plants waiting to kill you at any moment.

Overview
Hitchhiker Imp absorbs 12 normal damage shots and degrades upon absorbing 6 normal damage shots before dying at 12 normal damage shots.

Appearances
Carcass Caverns: Days 5-8 and 11-20 (Part 1)

Strategies
WIP

Gallery
WIP

Trivia

 * It is the only Imp variant of a world that is not regularly thrown by the time-themed Gargantuar of the world. Instead, after the Expeditionary Gargantuar has thrown its object, then the Imps will climb on, and will be thrown if the Expeditionary Gargantuar is damaged by 20 normal damage shots.
 * It is the first Imp variant with a speed of Stiff.
 * It is the opposite of the Jurassic Imp. While the Hitchhiker Imp is slower, but stronger, the Jurassic Imp is weaker, but quicker.