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Plants vs. Zombies Road Trip is a fun tower defense game that functions similarly to Plants vs. Zombies 2, but also takes some inspiration and some features from others. It takes its visual appearance and a large amount of gameplay from Plants vs. Zombies 2. The game doesn't follow an exact story, but it takes place after Plants vs. Zombies 3 and the plot is that Dr. Zomboss has begun construction on a huge doomsday device to conquer all of the universe and finally obtain your brainz. Now you bring the fight to the zombies by travelling through tons of realms, vanquishing foes along the way.

Launch Description
It's time for a road trip! Bring the fight to the zombies in an awesome new adventure! Defend your grey matter with an extraordinary army of plants, boost them with breakfast foods, and empower them with Plant Food and Hot Sauce. Travel through Realms filled to the brim with fun! And zombies – many, many zombies.

Your Dev Team
★Sani - Supreme Leader★ Dave - Ultimate Bobert - Epic Aster - Epic Nile - Roadie DsFanboy - Roadie Player - Roadie Nuttin' - Roadie Nix - Roadie Ionic - Roadie Punji - Roadie

ATLAS HAS ARRIVED
Welcome to the biggest update since... ever! This update focused in on progression, and focused on getting new things and have incentive to play, while introducing various fun new things to enjoy, such as Odyssey, Power-mints, and the sinister Dark Castle! This colossal update took ages to crank out, and we hope you enjoy!

ODYSSEY
Set sail! Using Tickets, work your way through a monthly prize road to score new Perks, emotes, resources, plants and more. Pick up chase items as you go, like the Sea Pea costume for Peashooter at the mid-way point, the bouncy Spring Bean at 100% completion, and the all-seeing laser-shooting awesome See-weed when you take a single path to the end of the road.

How do you earn Tickets? Get them by earning XP as you play any battle. You can also complete daily and plant challenges to earn more. Once you’ve picked up your Tickets, access the the prize road at the Odyssey Tavern in your town.

DARK CASTLE
Dark Castle is the newest addition to the Realm family. The sky darkens, and searing, fiery plasma arcs to illuminate a dark dreary fortress... or at least that's what I imagine happens when you visit Dark Castle, the newest realm coming in the next update. The theme of Dark Castle is “Dark Magic and Iron” so you'll notice a less directly offensive theme for the plants and zombies in it.

POWER-MINTS
Power-mints are really powerful free plants who unleash a powerful ability when planted, then continue to affect the battle by boosting a certain Role of plant, and having their own attack. Unlike other plants, Power-mints can only be planted once, and have a limited lifetime which can be extended by feeding the Power-mint Plant Food. Power-mints can be upgraded with coins, all the way to level 20. When a plant gets to Master, the Power-mint for that plant's realm is unlocked.

Appease-mint - Fires a volley of huge peas that break into smaller peas, then spits out big peas while boosting all Attack plants. Appeased! Requires a Master Giddy Park plant to unlock, and can also be upgraded all the way to level 20 to increase its strength and even duration by using coins.

Ail-mint - Poisons all zombies, slowing them down, then lobs globs of toxic questionableness while boosting all Defend plants. Toxic! Requires a Master Sleepy Hollow plant to unlock, and can also be upgraded all the way to level 20 to increase its strength and even duration by using coins.

Enforce-mint - Unleashes a flurry of powerful punches, then whacks whatever comes near while boosting all Defend plants. Tough! Requires a Master Weirding Woods plant to unlock, and can also be upgraded all the way to level 20 to increase its strength and even duration by using coins.

Bombard-mint - Blows up stuff with a large explosion, then causes arcing blasts all around while boosting all Attack plants. Short-fused! Requires a Master Ruiny Ruins plant to unlock, and can also be upgraded all the way to level 20 to increase its strength and even duration by using coins.

Reinforce-mint - Knocks back all zombies, then attacks with stunning shockwaves while boosting all Defend plants. Grounded! Requires a Master Zen Peak plant to unlock, and can also be upgraded all the way to level 20 to increase its strength and even duration by using coins.

Enlighten-mint - Produces a large amount of sun, then continues to produce sun over time while boosting all Support plants. Bright! Requires a Master Sandy Sands plant to unlock, and can also be upgraded all the way to level 20 to increase its strength and even duration by using coins.

Pepper-mint - Incinerates everything nearby, then roasts zombies with growing beams of molten plasma while boosting all Attack plants. Steamy! Requires a Master Dark Castle plant to unlock, and can also be upgraded all the way to level 20 to increase its strength and even duration by using coins.

NEW BUILDINGS
Wishing Well - The Wishing Well allows you to gain a lot of xp for a plant every so often. When clicked, the Wishing Well will grant a plant of your choice 500 xp, with a cooldown of 7 hrs. Upgrading the Wishing Well decreases the cooldown, and increases the xp output. Wishing Well can be upgraded to level 3.

Space Station - The Space Station grants you Rainbow Stars slowly over a long period of time. Upgrading the Space Station grants you more Rainbow Stars per production and more storage capacity. When the Space Station is full, production will be stopped until it is collected. Space Station can be upgraded to level 4.

NEW PLANTS
Potato Mine - Takes time to arm, then blow up zombies on contact. Spudow! Plant Food Power: Potato Salad: Spawns a couple unarmed Potato Mines on other tiles.

Grody Grape - Creates fumes which travel down the lane, damaging and slowing zombies. Grunged! Plant Food Power: Fumigation: Covers the whole lawn in fume for a while.

Chard Guard - Slaps zombies with leaves, knocking them back. Flinging! Plant Food Power: Uncharded: Flings everyone around him back.

Garlic - Diverts zombies that attack him into other lanes. Potent! Plant Food Power: Bad Breath: Diverts all zombies in his lane into other lanes.

Sunflower Seed - Defends with a tough shell, then explodes into sun when vanquished. Economical! Plant Food Power: Sunset: Spawns more Sunflower Seeds on random tiles.

Yeti Moss - Spawns Mosslings when hurt. Releases a horde of them when vanquished. Abominable! Plant Food Power: Yeti Roar: Spawns a bunch of Mosslings.

Celery Stalker - Pops up behind zombies, assaulting them behind their back. Backstabbing! Plant Food Power: Celery Swarm: Spawn more Celery Stalkers on random tiles.

Sublime - Squirts on zombies, causing them to deal more damage, but also take more damage. Squirty! Plant Food Power: Lime Time: Squirts juice on all zombies.

Brawlberry - Passively provides a damage boost to her adjacent friends and casts a damaging aura. Fighting! Plant Food Power: Into War: Boosts all plants majorly for a while.

Blightweed - Curses the strongest zombie, draining its health and adding to her own. Cursed! Plant Food Power: Devastation: Curses several zombies, overcharging Blightweed's health.

Shrinking Violet - Shrinks zombies, making them weaker and more fun-sized. Shy! Plant Food Power: Belittling: Shrinks many, many zombies.

Stunion - Stuns zombies with terrible morning breath, dealing very little damage over the duration. Smelly! Plant Food Power: Gas Attack: Stuns a bunch of zombies ahead of him, damaging them too.

NEW ZOMBIES
Retrorocket - Zooms down the lane, dropping bombs along the way. Explodes when vanquished. Kaboom!

Retro Ram - Four Power Walkers carrying a metal beam charge at a plant. Dedicated!

Party Box - Parachutes down gracefully on the far right to release a menagerie of Gargantuars and Prison Brawlers. Cramped!

Bucket Master - Gives away protective buckets to Browncoats, promoting them into Bucketheads. Metal!

Archmage - Summons large flocks of Bats and fires powerful beams. Bearded!

Coffee Fanatic - Boosts other zombies' attack damage, while randomly switching lanes. Hyper!

Super Brainz - Big brawler who punches plants and launches Super Ultra Balls. Heroic!

Dark Knight Gargantuar - Slashes multiple plants with a mighty sword. Chivalrous!

IS THAT SHOVEL?
Your eyes do not deceive you. The mightiest of garden tools, the Shovel, has finally arrived in Road Trip so you can afford to mess up your perfect symmetrical defense.

Taco Road
Tacos indicate a player's skill rating. Players can gain or lose tacos by winning or losing Adventure battles. The player will gain 15-20 tacos each win, and lose only 15 for a loss. Earning enough tacos will unlock new things for you, as for every 50 tacos you gain you will reach a new Milestone, where you can unlock new plants, zombies, or whatever. Every 500 tacos, you'll reach a brand new Realm which will make your battles much harder, but will also immediately unlock two new Starter plants to help ease your way into said new realm.

Realms
There are currently 8 Realms in the game, not including the Training Yard tutorial stage.

Taco Road
Taco Road currently goes from Milestone 1 to Milestone 80. Not every Milestone unlocks new content.

Adventure Battle
Plant plants to defend your home from brain-hungry zombies! Waves of randomly generated zombie attacks will attack your house. All plants in this mode are at the level you have them at.
 * Reward for winning: 15-20 Tacos and 200 coins.

Party Battle
Casual gameplay! Waves of randomly generated zombie attacks will attack your house, but you can play in various game modes. There are three permanent game modes, and one weekly game mode.
 * Reward for completing: 85 coins

Weekly: (a) means it is currently running and (n) means it has in the past


 *  (a) Pufflehuff: When anything is vanquished, a Puff-shroom is spawned into the world. Doesn't apply to Puff-shrooms, clearly.

Permanent:


 * Draft: Pick the plants in your lineup out of 8 pairs of two plants. Plants can be ones you don't have unlocked.
 * Invasion: No breaks between waves, typically 6 waves in the time it takes for 3 in total.
 * Double Sun: Sun production across the board including sun falling from the sky is twice as fast!

Sun
Sun is the main currency used in the actual battles in the Plants vs. Zombies series. It is used to plant the plants on your lawn. Sun is obtained from sun-producing plants, such as the Sunflower and Sun Shrub and falls from the sky approximately every 5 seconds. The player starts every ordinary level with 4 sun. Each sun is worth 1.

Plant Food
Plant Food functions similar to Plants vs. Zombies 2. They are special abilities stored in a bar at the bottom of the screen, which can only fit three. You get one every 28 seconds. You then place it on a plant to make them activate a powerful burst ability.

Coins
Coins are the main form of currency used. They are used to upgrade buildings in your Town, alongside other basic things such as upgrading Power-mints.

Shovel
Shovel is an item that is used to dig up plants. The shovel does not cost the player any coins or sun to be used, meaning it can be used an infinite amount of times in a single level as long as the player has plants to remove on the lawn. The player cannot get any shoveled up plants back in any way (of course, other than replanting them). The player will be refunded half of the plant's cost, rounded down, unless the plant was spawn in somehow which will refund 0 sun.

Town
The Town is your base where several buildings are, such as the Town Hall and Library. Most buildings give perks, but some are more fundamentally functional things. Most can be upgraded with coins.

Town Hall
The Town Hall is the centerpiece of your town. It has multiple functions, such as showing you Taco Road, what Events are active, and a few other things. The Town Hall cannot be upgraded.

Library
The Library is a building containing data on all the plants the player owns and all the zombies that the player has encountered, alongside information on Realms and some game functionalities. Each page in the Library is the same as a page on the actual wiki. Library cannot be upgraded.

Bank
The Bank collects coins from an unlimited unknown source of cash and stores it until collected by the player. When the Bank is full, production will be stopped until it is collected. The production rate and storage capacity depends on the level of the Bank. Bank can be upgraded to level 7.

Fast Food Stand
The Fast Food Stand increases how fast Plant Food is produced. The Plant Food Production boost can be increased by upgrading the Fast Food Stand. Fast Food Stand can be upgraded to level 5.

Lab
The Lab adds a chance to Overcharge plants fed with Plant Food, causing the next plant planted of its type to immediately active its Plant Food Power upon planting. The chance to Overcharge increases as you upgrade the Lab. Lab can be upgraded to level 4.

Wishing Well
The Wishing Well allows you to gain a lot of xp for a plant every so often. When clicked, the Wishing Well will grant a plant of your choice 500 xp, with a cooldown of 7 hrs. Upgrading the Wishing Well decreases the cooldown, and increases the xp output. Wishing Well can be upgraded to level 3.

Space Station
The Space Station grants you Rainbow Stars slowly over a long period of time. Upgrading the Space Station grants you more Rainbow Stars per production and more storage capacity. When the Space Station is full, production will be stopped until it is collected. Space Station can be upgraded to level 4.

Power Play
Power up your plants by using them! At the end of each battle, your plants will gain XP based on how many of that plant were on the lawn, how much they did with abilities or sun production, and total damage and blocking done by them. Once your plant gets enough XP, it will level up! But wait, there's more! There's ten levels for each plant before it hits max level and needs you to rank it up. Ranking a plant up resets the level to 1, but unlocks a new Perk for you to play around with. There's 5 ranks for your plant to climb through - Recruit, Advanced, Elite, Super Elite, and Master! When a plant reaches Master, you'll get a Power-mint!

Perks are boosts that you can assign to your character. Each perk costs a set number of points, and you have a point balance of 5 total for Perks! Let's say you want your Peashooter to have Pea Pod (which costs 2) and Enhanced Eyesight (which costs 1), you can do that! But if you wanted both of them and Bullseye (which costs 3), you couldn't do that. Generally stronger perks will cost more points, but don't underestimate some of the cheaper ones!

XP Gains
Note that XP Weight determines how much XP a plant will earn at the end of a battle

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Ranks
Note that XP resets every time you level up }}
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List of Perks

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Power-mint Upgrades
Power-mints are really powerful free plants who unleash a powerful ability when planted, then continue to affect the battle by boosting a certain Role of plant, and having their own attack. Unlike other plants, Power-mints can only be planted once, and have a limited lifetime which can be extended by feeding the Power-mint Plant Food. Power-mints can be upgraded with coins, all the way to level 20. When a plant gets to Master, the Power-mint for that plant's realm is unlocked. Here are the upgrades for each Power-mint.