Thread:Asterplant/@comment-44559586-20200222004802/@comment-39810696-20200222160457

No, sorry.

Other random things pertaining to the set:

Snap Pea is super weak. It's got way belowcurve stats, dies to basically everything, and will probably only activate it's ability once. To buff it I'd give it 4 Health, so that it actually can trade with stuff.

Hypno-Shroom is insanely good. 3 cost to potentially gain control of a 5+ costing Zombie is way too op. I'd make the ability "Hypnotize a Zombie with 5 or less attack" so it's not as insane, but it definately needs a nerf.

Nightshade is super strong right now, make it only get +1 +1 from Moonflower.

Moonflower should have Team-Up.

Thyme Warp should make bounced Zombies cost 1 so that your opponent can't just replace their defense immediately

You forgot to update Banana Bunch with the 3 attack

Mushroom Master is super weak right now, make it like 4 cost 4/3 or something so that it's playable in aggro mushrooms

Snowy Missile is way too good, maybe make it 2 cost and have it freeze and do 1 damage to a Zombie.

Tangle Kelp is insanely bad. Only like 2 Zombie classes have Amphibious cards, and it's a total waste otherwise. Maybe have it weaken a Zombie's attack or kill a Zombie on water?

Anyway, those are just some things I noticed looking at the set. It's not a bad creation, there's just a few things that are a bit unbalanced and are dragging the rest of the set down.