User:Trocyte V./The Dark Mirror

The Dark Mirror is the third and currently final main campaign in ''Plants vs. Zombies: Infinite Generation. ''It features the debut of PHASMA and its members, its home universe (known in-universe as "MADROGUE-90" and also referred to as the World of Corruption), the Otherworld Frames, and the return of several characters introduced in previous campaigns.

Several characters will receive upgrades in this campaign, improving their vendor inventories (if they have one), possibly offering new quests, and buffing other mechanics.

This campaign is split into two arcs, which consist of the initial breach by PHASMA and LEAF's new mission to weed them out from the rest of the multiverse, and the resulting endgame struggle to destroy PHASMA directly once the initial threats have been taken care of. Upon unlocking this campaign, it can be started by selecting MADROGUE-90's node on the director, beginning the first mission "A Mirror World." Completing the second mission, "PHASMA," unlocks MADROGUE-90 for free roam.

Synopsis
There's no such thing as a true "bizarro" world, where everything is exactly the opposite of what home is. At least that's what they said before your world reached Infinity, and found out that one could exist, at least theoretically.

Then again, only one part of the world needs to be turned upside down to be completely and utterly terrifying.

Having stopped two threats to all civilized life in the multiverse by your hand, you're suddenly brought in by LEAF's branch of operations in the World of Heroes, who have been given an unsettling lead on an emergent splinter universe. Before you can cry deja vu, it's explained that this universe has been monitored for a while, its currently ambiguous divergence point being (or resulting in) the transformation of LEAF and GRAVES into a single organization that excels in only the absolute worst traits of both groups, dubbed PHASMA.

Despite the truly horrifying nature of PHASMA's activities, there was seemingly no need to intervene, in a rather bitter case of no harm, no foul. That is, until PHASMA revealed they had reached Infinity just as far as everyone else, and did so by practically bringing the house down. Thus, you're being sent to contain the damage on both the outside and the inside before it can spread, along with Rustbolt (the only other person strong enough to fight with you while also having the most versatile arsenal possible, since PHASMA can do pretty much anything it wants in the field.)

The mission fails.

Thankfully, both of you are still alive; unfortunately, PHASMA managed to punch through and escape into Infinity Time proper, and reports of their members and creations breaching the gates to allied homeworlds begin to flood in. If nothing is done, the history of LEAF and their allies may soon be replaced with nothing but a god complex...

The battle for the true prime organization has begun.