Talk:Dry Out (PvZH)/@comment-28986274-20170605190230/@comment-28986274-20170610083654

1. what? i'm not talking about dry land cards, i'm talking about the random focus on a desert/dry theme. classes are about playstyles and not themes, and this is a combination of them. it shouldn't be - themes are for tribes.

3. honestly, that being the purpose just makes this kind of... why?. the fact that you're legitimately saying that it's meant to be mega-grow but focused on an environment (which is inconvenient within itself) makes me feel like this is even more unoriginal, as it's literally saying 'yeah this is mega-grow but lets slap an environment on it and put in some arbitrary aspects from other classes'. this is the issue with most if not all classes on this wiki, they all seem to be a mix of classes and it just feels odd.

4. what i was trying to say was this was just a massive synergy labelled as class, effeccively. a synergy with only one synergizer and a couple of plants that can make the synergizer.