Plants vs. Zombies: Battle for Zomburbia/Zombies

This page lists zombies in Plants vs. Zombies: Battle for Zomburbia.

Because Battle for Zomburbia has zombies on defense unlike other Plants vs. Zombies games, zombies are used to support your bot turrets in the fight against the plants. Zombies will always rise from the rightmost column on the lawn (unless a Zombie Teleporter is in the lane, in which case it can spawn from that) and shamble towards the left side of the screen, stopping to attack any plants they run into. Zombies can be ordered to stop on the space they are standing on by clicking/tapping on them. Clicking/tapping on a stationary zombie will get them moving again.

Premium Zombies
TBA

Planned Zombies
A list of zombies IMCR8Z plans on adding, but hasn't assigned to any specific area.

Returning Zombies

 * Disco Zombie: Same as in PvZ 1.
 * Scientist Zombie: Warps up to three times past any plant he meets, doing heavy damage from behind.
 * Super Brainz: Knocks back plants with a powerful uppercut and fries plants from any distance with his beam.
 * Coffin Zombie: His wooden coffin provides one of the strongest armors in Zomburbia, but its weight makes him randomly switch to other lanes.
 * Outhouse Zombie: TBA
 * Football Zombie (renamed "Linebacker Zombie"): Same as in PvZ 1.
 * Zomboni: Same as in PvZ 1.
 * Jack-in-the-Box Zombie: Same as in PvZ 1, with a larger explosion.
 * Gargantuar: Same as in PvZ 1 and 2.

Abilities Created

 * Tuna Wrangler: Just Chicken Wrangler for the water. 'Nuff said.
 * Zomboss Decoy: Attracts nearby plants away from their destination.
 * Peasant Zombie (different from the one in Dark Ages): Moves faster when set on fire.
 * Laser Shark Zombie: Swallows all but the toughest plants in a single bite to charge up a mighty laser blast.
 * Imp Commando: This fast moving fella spins his blasters around him to damage plants and will suit up into a powerful Z-Mech if left alive long enough.
 * Conehead Imp: This slower moving fella launches cone missiles to do light damage to other lanes and will suit up into a fast-moving Cone Mech if left alive long enough.
 * S.H.R.IMP: This aquatic fella fires a shrimp laser at plants in his lane and will suit up into a powerful S.H.R.IMP Mech if left alive long enough.
 * Marsupial Bomber Zombie: The box of TNT strapped to his back will go off when its counter reaches 0, releasing deadly wooden shrapnel everywhere!
 * Quarterback Zombie: This muscular football player holds a tackle dummy in front of him to block attacks, occasionally tossing an explosive Super-Fan.

Abilities Not Created

 * Undertaker Zombie (I.E. the people that bury the dead)
 * Z-1000
 * Vending Machine Zombie
 * Samurai Mecha Zombie
 * Time Traveler Zombie
 * Hearse Zombie
 * Luchador Zombie
 * Cargantuar
 * Zombie Penguin