Wally the Wall-nut

Wally is a Wall-nut hero in Plants vs Zombies: Apocalyptic Arena. He is a classic fighter. Proven very tough to beat with his chewy armor, he as well is slightly mobile. Being able to roll into the fray and stun an enemy for your team to follow.

Overview
Wally, the Nutty Defender

Damage: 4/10

Utility: 4/10

Survivability: 9/10

Complexity: 2/10

Role: Warrior Sub-role: Tank, Initiator, Disabler

Almanac Entry: ''Wally is just your ordinary wall-nut in Suburbia. Typically does the same work as the others, defending homes, absorbing bites, the usual. He is, however, the bestest friend Peater and Sunny could ever have. His exteriors are strong, do does his heart. He's ready to risk his life in protecting the ones he love. The reason he joined the defense against the attack on Wall-nut Hills. He and his buddies are responsible in holding the mansion off the zombies. He was hit by a ZPG, twice. And there was no clue of any damage done to him. After the defense, Wally was promoted by Crazy Dave and gave him a new costume (presumably, a belt with a nut-shaped buckle). Wally was happy to be a cannon fodder and still continues that job until this day.''

Gameplay: Wally is typically tough to beat. He can passively gain a shield that can protect him from further damage. He can roll onto the fray, chasing down those who try to escape, and give them a head bash, which stuns both of them. He can manage to block as much hits as possible and even reflect some of them back. Being tough means he lack any offense. His ultimate could be a heavy duty armor or a group disable attack.

Stats and Abilities
Base Health: 2225 (+5% per level) Base HP Regen: 8 (+5% per level)

Base Energy: 500 (+5% per level) Base EP Regen: 4 (+5% per level)

Attack Damage: 75 Attack Range: Melee

Attack Speed: 0.9 Movement Speed: 285

Trait
Chewy Armor

Wally passively gains a shield that absorbs 667 damage (+5% per level) that lasts until destruction. The shield does not regenerate while it is active and comes back after destruction. Has a 30 second cooldown.

Wally's chewy exteriors made it hard for a ZPG to ever destroy him.

Basic Abilities
Nut Roll (Q)

Wally charges for 1.5 seconds then rolls towards the target enemy, dealing 150 damage (+5% per level) to the main target and 100 damage (+5% per level) to enemies he rolls over along the way. The main target is stunned for 1.2 seconds while the enemies who are rolled over are stunned for .6 seconds He can roll over terrain.

Wally has been a professional wall-nut bowler since 2009.

Head Bash (W)

Bashes his head to the target enemy in a melee range. Dealing 120 damage (+5% per level) to the target and stunning both of you for 2 seconds.

''Wally always uses his head. In offense, to he exact''

Nutshell (E)

Wally enchants his nutty exteriors, gaining the Reflect buff that lasts for 5 seconds. Reflects 45% of the damage he takes back to the attackers.

''Just imagine hitting a rock with just a sword. How hurtful is that?''

Ultimate Abilities
Iron Maiden (R)

Wally doubles his Chewy Armor, gaining +50% attack and +50% defense while the shield is on. Head Bash will no longer stun him upon cast. Lasts for 15 seconds or until Chewy Armor breaks.

''Wally always have backup armor under his belt. It only requires a press of a button.''

Wall-nut Bowling (R)

Wally spawns 5 wall-nuts, each seeking at one visible zombie enemy. They will endlessly chase their targets, dealing 200 damage (+5% per level) upon collision and slowing them down by 60% for 5 turns.

''Wally always have a band of wall-nuts with him. They love to roll over the first zombies they could find.''

Talents
Level 1
 * Explod-o-Armor - Chewy Armor deals 133 damage (+5% per level) to nearby enemies upon destruction.
 * Nutcracker - Nutshell stuns the attacker for 1 second upon his first hit.
 * Block - (Active) Grants your hero +30% defense upon activation. Lasts for 5 seconds.

Level 4
 * Keep Rolling - Nut Roll cast range is increased by 40%.
 * Nut Job - Reduces the cooldown of Nut Roll by .5 seconds for every hit received while Nutshell is active.
 * Inner Shell - (Active) Activate to sacrifice 10% your max HP to fully repair Chewy Armor.

Level 7
 * Dempsey Roll - Nut Roll can now target allies, granting them 250 (+5% per level) shield upon collision. Shield lasts for 5 seconds.
 * Quick Recover - Head Bash self stun is reduced to 1 second.
 * Headache Reliever - Head Bash heals Wally by 300 HP (+5% per turn).

Level 10
 * Iron Maiden - Wally doubles his Chewy Armor, gaining +50% attack and +50% defense while the shield is on. Head Bash will no longer stun him upon cast. Lasts for 15 seconds or until Chewy Armor breaks.
 * Wall-nut Bowling - Wally spawns 5 wall-nuts, each seeking at one visible zombie enemy. They will endlessly chase their targets, dealing 200 damage (+5% per level) upon collision and slowing them down by 60% for 5 turns.

Level 13
 * Counter Bash - Nutshell stuns the first enemy that attacks him.
 * Rock & Roll - Nut Roll can now be casted a second time within 4 seconds. The second cast only deals half the da.age and does not stun.
 * Burning Vegetable - The hero emits an aura that deals 50 damage (+5% per level) per second to enemies within a 5 area range around him.

Level 16
 * Head to Head - Wally gains Immunity to all damage while stunned by his own Head Bash.
 * Recovery Repair - Chewy Armor now regenerates itself by 5% when Wally is not attacked within 5 seconds.
 * Stable Defense - Wally grants an ally half of his Chewy Armor when he gets a vanquish/assist.

Level 20
 * Uncrackable - Wally gains Immunity for the first 5 seconds of Iron Maiden.
 * Bounce Off - Wall-nuts in Wall-nut Bowling now bounces from hero to hero. Maximum of 4 bounces per nut.
 * Spiky Shell - Chewy Armor now reflects 20% damage. Nutshell now reflects 60% damage.
 * Tall-nut Battlement - (Active) Creates a Tall-nut Battlement on a chosen area. Has 1500 HP (+5% per level) and bocks skillshots.